Izaro
Spectre | N |
---|---|
Area | Aspirant's Trial |
Mod | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] monster base type attack cast speed +% and damage -% final [33] cannot be taunted when taunted ms [0] unique boss curse effect on self +% final [-33] Cannot be Knocked Back monster penalty against minions damage +% final vs player minions [-20] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] |
Immune | cant touch this [1] cant possess this [1] |
Tags | bludgeoning_weapon, caster, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
3400%Life
+50%Armour
3400%Ailment Threshold
40 40 40 25Resistance
180%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 14Attack Distance
2.25 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
LabyrinthBoss1Type
94,703,405Life
24,398Armour
8,120Evasion
0Energy Shield
3,344Damage
538Accuracy
1.51Attack Time
145,750Experience
IzaroMelee
Default Attack
Base Damage: 2675–4013
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

IzaroTaunt
Cooldown Time: 25 SecondLbBossFlee
Base Damage: 2675–4013
Critical Strike Chance: 5%
Attack Time: 2.25 Second33% reduced Cast Speed
LbBossShield
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Critical Strike Chance: 0%
Cast Time: 1 Second33% less Attack Speed
LabyrinthBossLeapSlam
Leap Slam
Base Damage: 2675–4013
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration
is area damage
skill art variation [5]

GraspingOrnaments
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 SecondDeals 330.8 to 496.3 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50] , , , ,
IzaroSlam
Base Damage: 2675–4013
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 Second15% less Attack Speed
active skill area of effect radius +% final [0]
is area damage
skill art variation [2]
voll slam damage +% final at centre [100] ,
IzaroGlacialCascadeOrnaments
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 SecondDeals 997.1 to 1496 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

67,317,205Life
21,638Armour
7,608Evasion
0Energy Shield
3,036Damage
499Accuracy
1.51Attack Time
143,066Experience
IzaroMelee
Default Attack
Base Damage: 2428–3643
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

IzaroTaunt
Cooldown Time: 25 SecondLbBossFlee
Base Damage: 2428–3643
Critical Strike Chance: 5%
Attack Time: 2.25 Second33% reduced Cast Speed
LbBossShield
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Critical Strike Chance: 0%
Cast Time: 1 Second33% less Attack Speed
LabyrinthBossLeapSlam
Leap Slam
Base Damage: 2428–3643
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration
is area damage
skill art variation [5]

GraspingOrnaments
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 SecondDeals 301.1 to 451.6 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50] , , , ,
IzaroSlam
Base Damage: 2428–3643
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 Second15% less Attack Speed
active skill area of effect radius +% final [0]
is area damage
skill art variation [2]
voll slam damage +% final at centre [100] ,
IzaroGlacialCascadeOrnaments
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 SecondDeals 912.7 to 1369 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

32,148,946Life
16,992Armour
6,667Evasion
0Energy Shield
2,498Damage
428Accuracy
1.51Attack Time
136,147Experience
IzaroMelee
Default Attack
Base Damage: 1998–2997
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

IzaroTaunt
Cooldown Time: 25 SecondLbBossFlee
Base Damage: 1998–2997
Critical Strike Chance: 5%
Attack Time: 2.25 Second33% reduced Cast Speed
LbBossShield
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Critical Strike Chance: 0%
Cast Time: 1 Second33% less Attack Speed
LabyrinthBossLeapSlam
Leap Slam
Base Damage: 1998–2997
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration
is area damage
skill art variation [5]

GraspingOrnaments
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 SecondDeals 249 to 373.5 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50] , , , ,
IzaroSlam
Base Damage: 1998–2997
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 Second15% less Attack Speed
active skill area of effect radius +% final [0]
is area damage
skill art variation [2]
voll slam damage +% final at centre [100] ,
IzaroGlacialCascadeOrnaments
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 SecondDeals 763.7 to 1146 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

16,180,309Life
14,154Armour
6,029Evasion
0Energy Shield
2,155Damage
381Accuracy
1.51Attack Time
129,844Experience
IzaroMelee
Default Attack
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

IzaroTaunt
Cooldown Time: 25 SecondLbBossFlee
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 2.25 Second33% reduced Cast Speed
LbBossShield
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Critical Strike Chance: 0%
Cast Time: 1 Second33% less Attack Speed
LabyrinthBossLeapSlam
Leap Slam
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration
is area damage
skill art variation [5]

GraspingOrnaments
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 SecondDeals 215.7 to 323.5 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50] , , , ,
IzaroSlam
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 Second15% less Attack Speed
active skill area of effect radius +% final [0]
is area damage
skill art variation [2]
voll slam damage +% final at centre [100] ,
IzaroGlacialCascadeOrnaments
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 SecondDeals 667.2 to 1001 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

Melee | 90 | OnlyLastTarget TargetNear TargetIsPlayer |
Melee | 30 | TargetIsPlayer |
Melee | 3 | OnlyLastTarget TargetNear |
Melee 3 | ||
#IzaroReave | 150 | OnlyLastTarget TargetNear TargetIsPlayer |
#IzaroReave | 30 | OnlyLastTarget TargetMediumNear TargetIsPlayer |
EffectDrivenAttack | 150 | OnlyLastTarget TargetNear TargetIsPlayer ShiftAttack |
EffectDrivenAttack | 30 | OnlyLastTarget TargetMediumNear TargetIsPlayer ShiftAttack |
VollSlam | 150 | MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear TargetIsPlayer |
VollSlam | 30 | MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear TargetIsPlayer |
#IzaroReave | 3 | OnlyLastTarget TargetNear |
#IzaroReave | 3 | OnlyLastTarget TargetMediumNear |
EffectDrivenAttack | 3 | OnlyLastTarget TargetNear ShiftAttack |
EffectDrivenAttack | 3 | OnlyLastTarget TargetMediumNear ShiftAttack |
VollSlam | 3 | MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear |
VollSlam | 3 | MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear |
LeapSlam | 60 | MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer |
LeapSlam | 30 | MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer |
VollCharge | 60 | MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer |
VollCharge | 30 | MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer |
LeapSlam | 3 | MinionIsNotCastingSummonMinionMortar TargetNotNear |
LeapSlam | 3 | MinionIsNotCastingSummonMinionMortar TargetNotMediumNear |
VollCharge | 3 | MinionIsNotCastingSummonMinionMortar TargetNotNear |
VollCharge | 3 | MinionIsNotCastingSummonMinionMortar TargetNotMediumNear |
GraspingOrnaments | 45 | TargetFar OnLessThan75PercentLife TargetIsPlayer |
GraspingOrnaments | 3 | TargetFar OnLessThan75PercentLife |
Upheaval | 45 | TargetFar TargetIsPlayer OnLessThan90PercentLife |
Upheaval | 30 | TargetNotFar TargetIsPlayer OnLessThan90PercentLife |
Upheaval | 3 | TargetFar OnLessThan90PercentLife |
Upheaval | 3 | TargetNotNear OnLessThan90PercentLife |
IzaroTaunt | 24 | NoRepeat TargetIsEnemy TargetNotNear |
Move | 300 | NoEnemiesInAggroRangeAndLineOfSight ForceTargetElevator IgnoresTaunt |
ChangeToStance2 | 300 | LifeLimitReached IzaroCanFlee |
LbBossSummonLieutenants | 5000 | IzaroObjectiveLieutenants LifeLimitNotReached IzaroCanSummonLieutenants IgnoresTaunt |
stance stance2 | ||
#Stance 2 is used once he drops below the life threshold | ||
LbBossFlee | 300 | ForceTargetElevator IgnoresTaunt |
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Stats { max_izaro_charges = 10 attack_speed_+%_per_izaro_charge = 3 cast_speed_+%_per_izaro_charge = 3 damage_+%_per_izaro_charge_final = 3 physical_damage_reduction_%_per_izaro_charge = 3 resist_all_elements_%_per_izaro_charge = 3 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 immune_to_labyrinth_degen_effect = 1 attack_and_cast_speed_+% = 15 base_movement_velocity_+% = 15 curse_orb_additional_radius = 20 } Transitionable { num_states = 5 on_transition_to_4 = "PlayAnimationType( Hide );" } Animated { serialise_animation_progress = true } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = " AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 ); " on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );" on_death = " PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 ); FadeOutMusic( 1000 ); PlayGlobalAudio( 0, 0.8, Audio/Music/Labyrinth/Boss_Resolve.ogg ); " } Animated { on_taunt_maul = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );" } Render { //turn_duration = 0.5 preload_animated_object = "SuperFrenzyCharge" preload_animated_object = "IzaroGainCharge" preload_animated_object = "LbLieutenantTeleportPoof" } Transitionable { create_state_1 = " DisableTargetable(); PlayAnimationType( Emerge ); PauseAnimation(); " create_state_4 = "DisableTargetable();" create_state_5 = " DisableTargetable(); PlayAnimationType( Hide ); GoToAnimationEnd(); " on_transition_to_2 = "EnableTargetable();" on_transition_to_4 = " DisableTargetable(); PlayGlobalAudio( 0, 0.8, Audio/Music/Labyrinth/Boss_Resolve.ogg ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthBossMaul"] = { name = "Izaro", life = 34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "IzaroMelee", "LabyrinthBossLeapSlam", "IzaroGlacialCascadeOrnaments", "IzaroSlam", "GraspingOrnaments", "LbBossFlee", "LbBossSummonLieutenants", "LbBossShield", "IzaroTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IzaroMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LabyrinthBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_art_variation", "physical_damage_+%", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {5, 0, -56, 40, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {5, 0, -56, 60, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {5, 0, -47, 60, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroGlacialCascadeOrnaments"] = { name = "IzaroGlacialCascadeOrnaments", hidden = true, color = "3", baseEffectiveness = 2.3, incrementalEffectiveness = 0.034, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_art_variation", "active_skill_cast_speed_+%_final", "is_area_damage", }, levels = { [1] = {0.8, 1.2, 10, 5, 0, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroSlam"] = { name = "IzaroSlam", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "voll_slam_damage_+%_final_at_centre", "skill_art_variation", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-40, 100, 2, -10, 0, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {-40, 100, 2, 0, 0, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {-15, 100, 2, 0, 0, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GraspingOrnaments"] = { name = "GraspingOrnaments", hidden = true, color = 4, baseEffectiveness = 0.6, incrementalEffectiveness = 0.037, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_grasping_ornaments", "base_skill_effect_duration", "grasping_ornament_placement_radius", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_physical_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "cannot_stun", }, levels = { [1] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [2] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 2, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [3] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [4] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 7, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [5] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 11, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [6] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 16, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [7] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [8] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 24, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [9] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 28, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [10] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 32, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [11] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 36, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [12] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [13] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 44, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [14] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 48, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [15] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 52, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [16] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 56, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [17] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 60, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [18] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 64, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [19] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [20] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [21] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [22] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [23] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [24] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [25] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [26] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [27] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 84, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [28] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 86, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [29] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 88, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [30] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 90, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossFlee"] = { name = "LbBossFlee", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossSummonLieutenants"] = { name = "LbBossSummonLieutenants", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossShield"] = { name = "LbBossShield", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroTaunt"] = { name = "IzaroTaunt", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
Mod Id | MonsterMapBoss |
---|---|
Group | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
monster base type attack cast speed +% and damage -% final [33]
Mod Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Group | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be taunted when taunted ms [0]
cannot be taunted when taunted ms [0]
Mod Id | TauntImmunityDurationActBoss |
---|---|
Group | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
unique boss curse effect on self +% final [-33]
unique boss curse effect on self +% final [-33]
Mod Id | MonsterReducedCurseEffect |
---|---|
Group | CurseEffect |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
Cannot be Knocked Back
Cannot be Knocked Back
Mod Id | ImmuneToKnockback |
---|---|
Group | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
monster penalty against minions damage +% final vs player minions [-20]
Mod Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Group | MonsterDamageVersusMinions |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mod Id | StunRepeatImmunityActBoss |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cant touch this [1]
cant touch this [1]
Mod Id | TormentCantTouchThis |
---|---|
Group | CantTouchThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant possess this [1]
cant possess this [1]
Mod Id | TormentCantPossessThis |
---|---|
Group | CantPossessThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
Izaro
Spectre | N |
---|---|
Area | Aspirant's Trial |
Mod | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] monster base type attack cast speed +% and damage -% final [33] cannot be taunted when taunted ms [0] unique boss curse effect on self +% final [-33] Cannot be Knocked Back monster penalty against minions damage +% final vs player minions [-20] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] |
Immune | cant touch this [1] cant possess this [1] |
Tags | caster, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
3400%Life
+50%Armour
3400%Ailment Threshold
40 40 40 25Resistance
180%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 14Attack Distance
2.25 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
LabyrinthBoss1Type
94,703,405Life
24,398Armour
8,120Evasion
0Energy Shield
3,344Damage
538Accuracy
1.51Attack Time
145,750Experience
IzaroMelee
Default Attack
Base Damage: 2675–4013
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

IzaroTaunt
Cooldown Time: 25 SecondLbBossFlee
Base Damage: 2675–4013
Critical Strike Chance: 5%
Attack Time: 2.25 Second33% reduced Cast Speed
LbBossShield
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Critical Strike Chance: 0%
Cast Time: 1 Second33% less Attack Speed
LabyrinthCharge
Base Damage: 2675–4013
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 SecondDeals 60% more Damage
skill art variation [2]
GraspingOrnaments
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 SecondDeals 330.8 to 496.3 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50] , , , ,
IzaroReave
Base Damage: 2675–4013
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
active skill area of effect radius +% final [0]
is area damage

EDAIzaroReave
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
is area damage
IzaroGlacialCascadeOrnaments
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 SecondDeals 997.1 to 1496 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

67,317,205Life
21,638Armour
7,608Evasion
0Energy Shield
3,036Damage
499Accuracy
1.51Attack Time
143,066Experience
IzaroMelee
Default Attack
Base Damage: 2428–3643
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

IzaroTaunt
Cooldown Time: 25 SecondLbBossFlee
Base Damage: 2428–3643
Critical Strike Chance: 5%
Attack Time: 2.25 Second33% reduced Cast Speed
LbBossShield
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Critical Strike Chance: 0%
Cast Time: 1 Second33% less Attack Speed
LabyrinthCharge
Base Damage: 2428–3643
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 SecondDeals 60% more Damage
skill art variation [2]
GraspingOrnaments
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 SecondDeals 301.1 to 451.6 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50] , , , ,
IzaroReave
Base Damage: 2428–3643
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
active skill area of effect radius +% final [0]
is area damage

EDAIzaroReave
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
is area damage
IzaroGlacialCascadeOrnaments
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 SecondDeals 912.7 to 1369 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

32,148,946Life
16,992Armour
6,667Evasion
0Energy Shield
2,498Damage
428Accuracy
1.51Attack Time
136,147Experience
IzaroMelee
Default Attack
Base Damage: 1998–2997
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

IzaroTaunt
Cooldown Time: 25 SecondLbBossFlee
Base Damage: 1998–2997
Critical Strike Chance: 5%
Attack Time: 2.25 Second33% reduced Cast Speed
LbBossShield
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Critical Strike Chance: 0%
Cast Time: 1 Second33% less Attack Speed
LabyrinthCharge
Base Damage: 1998–2997
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 SecondDeals 60% more Damage
skill art variation [2]
GraspingOrnaments
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 SecondDeals 249 to 373.5 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50] , , , ,
IzaroReave
Base Damage: 1998–2997
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
active skill area of effect radius +% final [0]
is area damage

EDAIzaroReave
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
is area damage
IzaroGlacialCascadeOrnaments
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 SecondDeals 763.7 to 1146 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

16,180,309Life
14,154Armour
6,029Evasion
0Energy Shield
2,155Damage
381Accuracy
1.51Attack Time
129,844Experience
IzaroMelee
Default Attack
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

IzaroTaunt
Cooldown Time: 25 SecondLbBossFlee
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 2.25 Second33% reduced Cast Speed
LbBossShield
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Critical Strike Chance: 0%
Cast Time: 1 Second33% less Attack Speed
LabyrinthCharge
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 SecondDeals 60% more Damage
skill art variation [2]
GraspingOrnaments
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 SecondDeals 215.7 to 323.5 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50] , , , ,
IzaroReave
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
active skill area of effect radius +% final [0]
is area damage

EDAIzaroReave
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
is area damage
IzaroGlacialCascadeOrnaments
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 SecondDeals 667.2 to 1001 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

Melee | 90 | OnlyLastTarget TargetNear TargetIsPlayer |
Melee | 30 | TargetIsPlayer |
Melee | 3 | OnlyLastTarget TargetNear |
Melee 3 | ||
#IzaroReave | 150 | OnlyLastTarget TargetNear TargetIsPlayer |
#IzaroReave | 30 | OnlyLastTarget TargetMediumNear TargetIsPlayer |
EffectDrivenAttack | 150 | OnlyLastTarget TargetNear TargetIsPlayer ShiftAttack |
EffectDrivenAttack | 30 | OnlyLastTarget TargetMediumNear TargetIsPlayer ShiftAttack |
VollSlam | 150 | MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear TargetIsPlayer |
VollSlam | 30 | MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear TargetIsPlayer |
#IzaroReave | 3 | OnlyLastTarget TargetNear |
#IzaroReave | 3 | OnlyLastTarget TargetMediumNear |
EffectDrivenAttack | 3 | OnlyLastTarget TargetNear ShiftAttack |
EffectDrivenAttack | 3 | OnlyLastTarget TargetMediumNear ShiftAttack |
VollSlam | 3 | MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear |
VollSlam | 3 | MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear |
LeapSlam | 60 | MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer |
LeapSlam | 30 | MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer |
VollCharge | 60 | MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer |
VollCharge | 30 | MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer |
LeapSlam | 3 | MinionIsNotCastingSummonMinionMortar TargetNotNear |
LeapSlam | 3 | MinionIsNotCastingSummonMinionMortar TargetNotMediumNear |
VollCharge | 3 | MinionIsNotCastingSummonMinionMortar TargetNotNear |
VollCharge | 3 | MinionIsNotCastingSummonMinionMortar TargetNotMediumNear |
GraspingOrnaments | 45 | TargetFar OnLessThan75PercentLife TargetIsPlayer |
GraspingOrnaments | 3 | TargetFar OnLessThan75PercentLife |
Upheaval | 45 | TargetFar TargetIsPlayer OnLessThan90PercentLife |
Upheaval | 30 | TargetNotFar TargetIsPlayer OnLessThan90PercentLife |
Upheaval | 3 | TargetFar OnLessThan90PercentLife |
Upheaval | 3 | TargetNotNear OnLessThan90PercentLife |
IzaroTaunt | 24 | NoRepeat TargetIsEnemy TargetNotNear |
Move | 300 | NoEnemiesInAggroRangeAndLineOfSight ForceTargetElevator IgnoresTaunt |
ChangeToStance2 | 300 | LifeLimitReached IzaroCanFlee |
LbBossSummonLieutenants | 5000 | IzaroObjectiveLieutenants LifeLimitNotReached IzaroCanSummonLieutenants IgnoresTaunt |
stance stance2 | ||
#Stance 2 is used once he drops below the life threshold | ||
LbBossFlee | 300 | ForceTargetElevator IgnoresTaunt |
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Stats { max_izaro_charges = 10 attack_speed_+%_per_izaro_charge = 3 cast_speed_+%_per_izaro_charge = 3 damage_+%_per_izaro_charge_final = 3 physical_damage_reduction_%_per_izaro_charge = 3 resist_all_elements_%_per_izaro_charge = 3 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 immune_to_labyrinth_degen_effect = 1 attack_and_cast_speed_+% = 15 base_movement_velocity_+% = 15 curse_orb_additional_radius = 20 } Transitionable { num_states = 5 on_transition_to_4 = "PlayAnimationType( Hide );" } Animated { serialise_animation_progress = true } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = " AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 ); " on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );" on_death = " PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 ); FadeOutMusic( 1000 ); PlayGlobalAudio( 0, 0.8, Audio/Music/Labyrinth/Boss_Resolve.ogg ); " } Animated { on_taunt_maul = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );" } Render { //turn_duration = 0.5 preload_animated_object = "SuperFrenzyCharge" preload_animated_object = "IzaroGainCharge" preload_animated_object = "LbLieutenantTeleportPoof" } Transitionable { create_state_1 = " DisableTargetable(); PlayAnimationType( Emerge ); PauseAnimation(); " create_state_4 = "DisableTargetable();" create_state_5 = " DisableTargetable(); PlayAnimationType( Hide ); GoToAnimationEnd(); " on_transition_to_2 = "EnableTargetable();" on_transition_to_4 = " DisableTargetable(); PlayGlobalAudio( 0, 0.8, Audio/Music/Labyrinth/Boss_Resolve.ogg ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthBossOneHandAndShield"] = { name = "Izaro", life = 34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "IzaroMelee", "IzaroGlacialCascadeOrnaments", "LabyrinthCharge", "GraspingOrnaments", "LbBossFlee", "LbBossSummonLieutenants", "LbBossShield", "IzaroTaunt", "IzaroReave", "EDAIzaroReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IzaroMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroGlacialCascadeOrnaments"] = { name = "IzaroGlacialCascadeOrnaments", hidden = true, color = "3", baseEffectiveness = 2.3, incrementalEffectiveness = 0.034, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_art_variation", "active_skill_cast_speed_+%_final", "is_area_damage", }, levels = { [1] = {0.8, 1.2, 10, 5, 0, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LabyrinthCharge"] = { name = "LabyrinthCharge", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_art_variation", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {2, -20, 40, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {2, -20, 60, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {2, 0, 60, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GraspingOrnaments"] = { name = "GraspingOrnaments", hidden = true, color = 4, baseEffectiveness = 0.6, incrementalEffectiveness = 0.037, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_grasping_ornaments", "base_skill_effect_duration", "grasping_ornament_placement_radius", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_physical_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "cannot_stun", }, levels = { [1] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [2] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 2, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [3] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [4] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 7, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [5] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 11, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [6] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 16, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [7] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [8] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 24, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [9] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 28, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [10] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 32, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [11] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 36, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [12] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [13] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 44, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [14] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 48, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [15] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 52, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [16] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 56, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [17] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 60, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [18] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 64, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [19] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [20] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [21] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [22] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [23] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [24] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [25] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [26] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [27] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 84, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [28] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 86, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [29] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 88, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [30] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 90, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossFlee"] = { name = "LbBossFlee", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossSummonLieutenants"] = { name = "LbBossSummonLieutenants", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossShield"] = { name = "LbBossShield", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroTaunt"] = { name = "IzaroTaunt", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroReave"] = { name = "IzaroReave", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, -30, 44, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {0, -30, 60, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, -10, 60, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAIzaroReave"] = { name = "EDAIzaroReave", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, 44, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {-30, 60, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [3] = {-10, 60, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, }
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
Mod Id | MonsterMapBoss |
---|---|
Group | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
monster base type attack cast speed +% and damage -% final [33]
Mod Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Group | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be taunted when taunted ms [0]
cannot be taunted when taunted ms [0]
Mod Id | TauntImmunityDurationActBoss |
---|---|
Group | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
unique boss curse effect on self +% final [-33]
unique boss curse effect on self +% final [-33]
Mod Id | MonsterReducedCurseEffect |
---|---|
Group | CurseEffect |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
Cannot be Knocked Back
Cannot be Knocked Back
Mod Id | ImmuneToKnockback |
---|---|
Group | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
monster penalty against minions damage +% final vs player minions [-20]
Mod Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Group | MonsterDamageVersusMinions |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Mod Id | MonsterAttackBlock30Bypass20 |
---|---|
Group | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mod Id | StunRepeatImmunityActBoss |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cant touch this [1]
cant touch this [1]
Mod Id | TormentCantTouchThis |
---|---|
Group | CantTouchThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant possess this [1]
cant possess this [1]
Mod Id | TormentCantPossessThis |
---|---|
Group | CantPossessThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
Izaro
Spectre | N |
---|---|
Area | Aspirant's Trial |
Mod | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] monster base type attack cast speed +% and damage -% final [33] cannot be taunted when taunted ms [0] unique boss curse effect on self +% final [-33] Cannot be Knocked Back monster penalty against minions damage +% final vs player minions [-20] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] |
Immune | cant touch this [1] cant possess this [1] |
Tags | caster, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
3400%Life
+50%Armour
3400%Ailment Threshold
40 40 40 25Resistance
180%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 14Attack Distance
2.25 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
LabyrinthBoss1Type
94,703,405Life
24,398Armour
8,120Evasion
0Energy Shield
3,344Damage
538Accuracy
1.51Attack Time
145,750Experience
IzaroMelee
Default Attack
Base Damage: 2675–4013
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

IzaroTaunt
Cooldown Time: 25 SecondLbBossFlee
Base Damage: 2675–4013
Critical Strike Chance: 5%
Attack Time: 2.25 Second33% reduced Cast Speed
LbBossShield
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Critical Strike Chance: 0%
Cast Time: 1 Second33% less Attack Speed
LabyrinthBossLeapSlam
Leap Slam
Base Damage: 2675–4013
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration
is area damage
skill art variation [5]

GraspingOrnaments
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 SecondDeals 330.8 to 496.3 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50] , , , ,
IzaroReave
Base Damage: 2675–4013
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
active skill area of effect radius +% final [0]
is area damage

EDAIzaroReave
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
is area damage
IzaroGlacialCascadeOrnaments
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 SecondDeals 997.1 to 1496 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

67,317,205Life
21,638Armour
7,608Evasion
0Energy Shield
3,036Damage
499Accuracy
1.51Attack Time
143,066Experience
IzaroMelee
Default Attack
Base Damage: 2428–3643
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

IzaroTaunt
Cooldown Time: 25 SecondLbBossFlee
Base Damage: 2428–3643
Critical Strike Chance: 5%
Attack Time: 2.25 Second33% reduced Cast Speed
LbBossShield
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Critical Strike Chance: 0%
Cast Time: 1 Second33% less Attack Speed
LabyrinthBossLeapSlam
Leap Slam
Base Damage: 2428–3643
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration
is area damage
skill art variation [5]

GraspingOrnaments
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 SecondDeals 301.1 to 451.6 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50] , , , ,
IzaroReave
Base Damage: 2428–3643
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
active skill area of effect radius +% final [0]
is area damage

EDAIzaroReave
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
is area damage
IzaroGlacialCascadeOrnaments
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 SecondDeals 912.7 to 1369 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

32,148,946Life
16,992Armour
6,667Evasion
0Energy Shield
2,498Damage
428Accuracy
1.51Attack Time
136,147Experience
IzaroMelee
Default Attack
Base Damage: 1998–2997
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

IzaroTaunt
Cooldown Time: 25 SecondLbBossFlee
Base Damage: 1998–2997
Critical Strike Chance: 5%
Attack Time: 2.25 Second33% reduced Cast Speed
LbBossShield
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Critical Strike Chance: 0%
Cast Time: 1 Second33% less Attack Speed
LabyrinthBossLeapSlam
Leap Slam
Base Damage: 1998–2997
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration
is area damage
skill art variation [5]

GraspingOrnaments
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 SecondDeals 249 to 373.5 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50] , , , ,
IzaroReave
Base Damage: 1998–2997
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
active skill area of effect radius +% final [0]
is area damage

EDAIzaroReave
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
is area damage
IzaroGlacialCascadeOrnaments
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 SecondDeals 763.7 to 1146 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

16,180,309Life
14,154Armour
6,029Evasion
0Energy Shield
2,155Damage
381Accuracy
1.51Attack Time
129,844Experience
IzaroMelee
Default Attack
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

IzaroTaunt
Cooldown Time: 25 SecondLbBossFlee
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 2.25 Second33% reduced Cast Speed
LbBossShield
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Critical Strike Chance: 0%
Cast Time: 1 Second33% less Attack Speed
LabyrinthBossLeapSlam
Leap Slam
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration
is area damage
skill art variation [5]

GraspingOrnaments
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 SecondDeals 215.7 to 323.5 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50] , , , ,
IzaroReave
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
active skill area of effect radius +% final [0]
is area damage

EDAIzaroReave
Cooldown Time: 6 SecondDeals 60% more Damage
10% less Attack Speed
is area damage
IzaroGlacialCascadeOrnaments
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 SecondDeals 667.2 to 1001 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

Melee | 90 | OnlyLastTarget TargetNear TargetIsPlayer |
Melee | 30 | TargetIsPlayer |
Melee | 3 | OnlyLastTarget TargetNear |
Melee 3 | ||
#IzaroReave | 150 | OnlyLastTarget TargetNear TargetIsPlayer |
#IzaroReave | 30 | OnlyLastTarget TargetMediumNear TargetIsPlayer |
EffectDrivenAttack | 150 | OnlyLastTarget TargetNear TargetIsPlayer ShiftAttack |
EffectDrivenAttack | 30 | OnlyLastTarget TargetMediumNear TargetIsPlayer ShiftAttack |
VollSlam | 150 | MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear TargetIsPlayer |
VollSlam | 30 | MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear TargetIsPlayer |
#IzaroReave | 3 | OnlyLastTarget TargetNear |
#IzaroReave | 3 | OnlyLastTarget TargetMediumNear |
EffectDrivenAttack | 3 | OnlyLastTarget TargetNear ShiftAttack |
EffectDrivenAttack | 3 | OnlyLastTarget TargetMediumNear ShiftAttack |
VollSlam | 3 | MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear |
VollSlam | 3 | MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear |
LeapSlam | 60 | MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer |
LeapSlam | 30 | MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer |
VollCharge | 60 | MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer |
VollCharge | 30 | MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer |
LeapSlam | 3 | MinionIsNotCastingSummonMinionMortar TargetNotNear |
LeapSlam | 3 | MinionIsNotCastingSummonMinionMortar TargetNotMediumNear |
VollCharge | 3 | MinionIsNotCastingSummonMinionMortar TargetNotNear |
VollCharge | 3 | MinionIsNotCastingSummonMinionMortar TargetNotMediumNear |
GraspingOrnaments | 45 | TargetFar OnLessThan75PercentLife TargetIsPlayer |
GraspingOrnaments | 3 | TargetFar OnLessThan75PercentLife |
Upheaval | 45 | TargetFar TargetIsPlayer OnLessThan90PercentLife |
Upheaval | 30 | TargetNotFar TargetIsPlayer OnLessThan90PercentLife |
Upheaval | 3 | TargetFar OnLessThan90PercentLife |
Upheaval | 3 | TargetNotNear OnLessThan90PercentLife |
IzaroTaunt | 24 | NoRepeat TargetIsEnemy TargetNotNear |
Move | 300 | NoEnemiesInAggroRangeAndLineOfSight ForceTargetElevator IgnoresTaunt |
ChangeToStance2 | 300 | LifeLimitReached IzaroCanFlee |
LbBossSummonLieutenants | 5000 | IzaroObjectiveLieutenants LifeLimitNotReached IzaroCanSummonLieutenants IgnoresTaunt |
stance stance2 | ||
#Stance 2 is used once he drops below the life threshold | ||
LbBossFlee | 300 | ForceTargetElevator IgnoresTaunt |
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Stats { max_izaro_charges = 10 attack_speed_+%_per_izaro_charge = 3 cast_speed_+%_per_izaro_charge = 3 damage_+%_per_izaro_charge_final = 3 physical_damage_reduction_%_per_izaro_charge = 3 resist_all_elements_%_per_izaro_charge = 3 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 immune_to_labyrinth_degen_effect = 1 attack_and_cast_speed_+% = 15 base_movement_velocity_+% = 15 curse_orb_additional_radius = 20 } Transitionable { num_states = 5 on_transition_to_4 = "PlayAnimationType( Hide );" } Animated { serialise_animation_progress = true } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = " AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 ); " on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );" on_death = " PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 ); FadeOutMusic( 1000 ); PlayGlobalAudio( 0, 0.8, Audio/Music/Labyrinth/Boss_Resolve.ogg ); " } Animated { on_taunt_maul = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );" } Render { //turn_duration = 0.5 preload_animated_object = "SuperFrenzyCharge" preload_animated_object = "IzaroGainCharge" preload_animated_object = "LbLieutenantTeleportPoof" } Transitionable { create_state_1 = " DisableTargetable(); PlayAnimationType( Emerge ); PauseAnimation(); " create_state_4 = "DisableTargetable();" create_state_5 = " DisableTargetable(); PlayAnimationType( Hide ); GoToAnimationEnd(); " on_transition_to_2 = "EnableTargetable();" on_transition_to_4 = " DisableTargetable(); PlayGlobalAudio( 0, 0.8, Audio/Music/Labyrinth/Boss_Resolve.ogg ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthBossDualWield"] = { name = "Izaro", life = 34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "IzaroMelee", "LabyrinthBossLeapSlam", "IzaroGlacialCascadeOrnaments", "GraspingOrnaments", "LbBossFlee", "LbBossSummonLieutenants", "LbBossShield", "IzaroTaunt", "IzaroReave", "EDAIzaroReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IzaroMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LabyrinthBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_art_variation", "physical_damage_+%", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {5, 0, -56, 40, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {5, 0, -56, 60, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {5, 0, -47, 60, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroGlacialCascadeOrnaments"] = { name = "IzaroGlacialCascadeOrnaments", hidden = true, color = "3", baseEffectiveness = 2.3, incrementalEffectiveness = 0.034, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_art_variation", "active_skill_cast_speed_+%_final", "is_area_damage", }, levels = { [1] = {0.8, 1.2, 10, 5, 0, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GraspingOrnaments"] = { name = "GraspingOrnaments", hidden = true, color = 4, baseEffectiveness = 0.6, incrementalEffectiveness = 0.037, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_grasping_ornaments", "base_skill_effect_duration", "grasping_ornament_placement_radius", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_physical_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "cannot_stun", }, levels = { [1] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [2] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 2, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [3] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [4] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 7, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [5] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 11, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [6] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 16, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [7] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [8] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 24, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [9] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 28, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [10] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 32, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [11] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 36, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [12] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [13] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 44, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [14] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 48, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [15] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 52, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [16] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 56, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [17] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 60, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [18] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 64, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [19] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [20] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [21] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [22] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [23] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [24] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [25] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [26] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [27] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 84, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [28] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 86, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [29] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 88, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, [30] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 90, statInterpolation = {1, 1, 1, 3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossFlee"] = { name = "LbBossFlee", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossSummonLieutenants"] = { name = "LbBossSummonLieutenants", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossShield"] = { name = "LbBossShield", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroTaunt"] = { name = "IzaroTaunt", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroReave"] = { name = "IzaroReave", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, -30, 44, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {0, -30, 60, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, -10, 60, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAIzaroReave"] = { name = "EDAIzaroReave", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, 44, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {-30, 60, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [3] = {-10, 60, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, }
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
Mod Id | MonsterMapBoss |
---|---|
Group | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
monster base type attack cast speed +% and damage -% final [33]
Mod Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Group | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be taunted when taunted ms [0]
cannot be taunted when taunted ms [0]
Mod Id | TauntImmunityDurationActBoss |
---|---|
Group | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
unique boss curse effect on self +% final [-33]
unique boss curse effect on self +% final [-33]
Mod Id | MonsterReducedCurseEffect |
---|---|
Group | CurseEffect |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
Cannot be Knocked Back
Cannot be Knocked Back
Mod Id | ImmuneToKnockback |
---|---|
Group | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
monster penalty against minions damage +% final vs player minions [-20]
Mod Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Group | MonsterDamageVersusMinions |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mod Id | StunRepeatImmunityActBoss |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cant touch this [1]
cant touch this [1]
Mod Id | TormentCantTouchThis |
---|---|
Group | CantTouchThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant possess this [1]
cant possess this [1]
Mod Id | TormentCantPossessThis |
---|---|
Group | CantPossessThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
Izaro Text Audio /307 ⍟
Izaro Text Audio /307 ⍟
Izaro Topic /9 ⍟
Izaro Topic /9 ⍟
NPC | Name |
---|---|
Cadiro Perandus | Izaro Phrecius? Despite my personal feelings surrounding that man, he did provide we Perandus folk with an unprecedented opportunity. Over the centuries, the Phrecius family had blocked our every attempt to gain the throne on the scandalous basis that our blood was not of imperial quality. So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty. Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude. |
Cadiro Perandus | So you've polished off Izaro's 'Lord's Labyrinth' have you? Proved that you have the mettle for imperial leadership. Sadly, the Empire isn't what it used to be, but you're more than welcome to knock it back into shape for us. Despite my personal feelings surrounding Izaro Phrecius, he did provide we Perandus folk with an unprecedented opportunity. Over the centuries, the Phrecius family had blocked our every attempt to gain the throne, on the scandalous basis that our blood was not of imperial quality. So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty. Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude. |
Izaro's Dilemma | Izaro saw himself not as a man, but as a divine saviour trapped in a man's body. |
Izaro's Turmoil | The once-glorious emperor spent his final days imprisoned in his greatest creation; a tool to filter out the unworthy that pushed a monster to power. |
Spine of the First Claimant | Thousands gazed upon the doors of the great labyrinth, at an Eternal Champion in steel and gold, The first to challenge its treacherous traps. To mark the occasion, Izaro had the Champion's remains gilded. |
Winds of Change | Izaro was slow to see the treachery growing in his own court and powerless to stop it once he had; a captain sailing his own ship into rocks. |
Glitterdisc | Izaro's insistence on using lava resulted in some surprising material discoveries. |
Xirgil's Crank | "Since one with knowledge of machines might be able to bring the labyrinth to a standstill, Izaro had us place many boobytrapped decoys. But I know which switch brings the monster down." - Xirgil, Trapbuilder's final words. |
Inevitability | Izaro gave rise to Chitus. Chitus gave rise to Voll. None could know how it would end. None could stop it. |
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.