Izaro
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
Cannot be Knocked Back
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
SpectreN
AreaAspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial
Tagsbludgeoning_weapon, caster, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
3400%Life
+50%Armour
3400%Ailment Threshold
40 40 40 25Resistance
180%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 14Attack Distance
2.25 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
LabyrinthBoss1Type
LabyrinthBossMaulMetadata
99,866,638Life
24,398Armour
8,120Evasion
0Energy Shield
1,954Damage
2,917Spell Damage
538Accuracy
1.5075Attack Time
145,750Experience
46,937,320Ailment Threshold
148,416Chill
148,416Shock
839,662Brittle
148,416Scorch
410,044Sap
IzaroMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3103–4655
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Strike your foes down with a powerful blow.
25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

iconbasicattack
IzaroTaunt
Cooldown Time: 25 Second
LbBossFlee
Attack
Base Damage: 3103–4655
Critical Strike Chance: 5%
Attack Time: 2.25 Second
33% reduced Cast Speed
LbBossShield
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
33% less Attack Speed
LabyrinthBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 3103–4655
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
GraspingOrnaments
Spell, Area, Duration, Damage, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
Deals 330.8 to 496.3 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
IzaroSlam
Attack, Area
Base Damage: 3103–4655
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 Second
15% less Attack Speed
active skill area of effect radius +% final [-25]
is area damage [1]
voll slam damage +% final at centre [100]
IzaroGlacialCascadeOrnaments
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 Second
Deals 997.1 to 1496 Physical Damage
Causes 10 Bursts
active skill area of effect radius +% final [-18]
is area damage [1]

Upheaval
71,152,720Life
21,638Armour
7,608Evasion
0Energy Shield
1,743Damage
2,602Spell Damage
499Accuracy
1.5075Attack Time
143,066Experience
33,441,779Ailment Threshold
105,743Chill
105,743Shock
598,240Brittle
105,743Scorch
292,147Sap
IzaroMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2768–4153
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Strike your foes down with a powerful blow.
25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

iconbasicattack
IzaroTaunt
Cooldown Time: 25 Second
LbBossFlee
Attack
Base Damage: 2768–4153
Critical Strike Chance: 5%
Attack Time: 2.25 Second
33% reduced Cast Speed
LbBossShield
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
33% less Attack Speed
LabyrinthBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 2768–4153
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
GraspingOrnaments
Spell, Area, Duration, Damage, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
Deals 301.1 to 451.6 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
IzaroSlam
Attack, Area
Base Damage: 2768–4153
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 Second
15% less Attack Speed
active skill area of effect radius +% final [-25]
is area damage [1]
voll slam damage +% final at centre [100]
IzaroGlacialCascadeOrnaments
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 Second
Deals 912.7 to 1369 Physical Damage
Causes 10 Bursts
active skill area of effect radius +% final [-18]
is area damage [1]

Upheaval
34,023,788Life
16,992Armour
6,667Evasion
0Energy Shield
1,384Damage
2,066Spell Damage
428Accuracy
1.5075Attack Time
136,147Experience
16,671,656Ailment Threshold
52,716Chill
52,716Shock
298,239Brittle
52,716Scorch
145,644Sap
IzaroMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2198–3297
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Strike your foes down with a powerful blow.
25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

iconbasicattack
IzaroTaunt
Cooldown Time: 25 Second
LbBossFlee
Attack
Base Damage: 2198–3297
Critical Strike Chance: 5%
Attack Time: 2.25 Second
33% reduced Cast Speed
LbBossShield
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
33% less Attack Speed
LabyrinthBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 2198–3297
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
GraspingOrnaments
Spell, Area, Duration, Damage, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
Deals 249 to 373.5 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
IzaroSlam
Attack, Area
Base Damage: 2198–3297
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 Second
15% less Attack Speed
active skill area of effect radius +% final [-25]
is area damage [1]
voll slam damage +% final at centre [100]
IzaroGlacialCascadeOrnaments
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 Second
Deals 763.7 to 1146 Physical Damage
Causes 10 Bursts
active skill area of effect radius +% final [-18]
is area damage [1]

Upheaval
17,281,185Life
14,154Armour
6,029Evasion
0Energy Shield
1,162Damage
1,734Spell Damage
381Accuracy
1.5075Attack Time
129,844Experience
8,986,216Ailment Threshold
28,414Chill
28,414Shock
160,754Brittle
28,414Scorch
78,504Sap
IzaroMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1845–2767
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Strike your foes down with a powerful blow.
25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

iconbasicattack
IzaroTaunt
Cooldown Time: 25 Second
LbBossFlee
Attack
Base Damage: 1845–2767
Critical Strike Chance: 5%
Attack Time: 2.25 Second
33% reduced Cast Speed
LbBossShield
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
33% less Attack Speed
LabyrinthBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1845–2767
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration [1]
is area damage [1]

iconleapslam
GraspingOrnaments
Spell, Area, Duration, Damage, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
Deals 215.7 to 323.5 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
IzaroSlam
Attack, Area
Base Damage: 1845–2767
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 Second
15% less Attack Speed
active skill area of effect radius +% final [-25]
is area damage [1]
voll slam damage +% final at centre [100]
IzaroGlacialCascadeOrnaments
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 Second
Deals 667.2 to 1001 Physical Damage
Causes 10 Bursts
active skill area of effect radius +% final [-18]
is area damage [1]

Upheaval
Melee90OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetIsPlayer
Melee3OnlyLastTarget TargetNear
Melee 3
#IzaroReave150OnlyLastTarget TargetNear TargetIsPlayer
#IzaroReave30OnlyLastTarget TargetMediumNear TargetIsPlayer
EffectDrivenAttack150OnlyLastTarget TargetNear TargetIsPlayer ShiftAttack
EffectDrivenAttack30OnlyLastTarget TargetMediumNear TargetIsPlayer ShiftAttack
VollSlam150MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear TargetIsPlayer
VollSlam30MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear TargetIsPlayer
#IzaroReave3OnlyLastTarget TargetNear
#IzaroReave3OnlyLastTarget TargetMediumNear
EffectDrivenAttack3OnlyLastTarget TargetNear ShiftAttack
EffectDrivenAttack3OnlyLastTarget TargetMediumNear ShiftAttack
VollSlam3MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear
VollSlam3MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear
LeapSlam60MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer
LeapSlam30MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer
VollCharge60MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer
VollCharge30MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer
LeapSlam3MinionIsNotCastingSummonMinionMortar TargetNotNear
LeapSlam3MinionIsNotCastingSummonMinionMortar TargetNotMediumNear
VollCharge3MinionIsNotCastingSummonMinionMortar TargetNotNear
VollCharge3MinionIsNotCastingSummonMinionMortar TargetNotMediumNear
GraspingOrnaments45TargetFar OnLessThan75PercentLife TargetIsPlayer
GraspingOrnaments3TargetFar OnLessThan75PercentLife
Upheaval45TargetFar TargetIsPlayer OnLessThan90PercentLife
Upheaval30TargetNotFar TargetIsPlayer OnLessThan90PercentLife
Upheaval3TargetFar OnLessThan90PercentLife
Upheaval3TargetNotNear OnLessThan90PercentLife
IzaroTaunt24NoRepeat TargetIsEnemy TargetNotNear
Move300NoEnemiesInAggroRangeAndLineOfSight ForceTargetElevator IgnoresTaunt
ChangeToStance2300LifeLimitReached IzaroCanFlee
LbBossSummonLieutenants 5000 IzaroObjectiveLieutenants LifeLimitNotReached IzaroCanSummonLieutenants IgnoresTaunt
stance stance2
#Stance 2 is used once he drops below the life threshold
LbBossFlee300ForceTargetElevator IgnoresTaunt

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}

Stats
{
	max_izaro_charges = 10
	attack_speed_+%_per_izaro_charge = 3
	cast_speed_+%_per_izaro_charge = 3
	damage_+%_per_izaro_charge_final = 3
	physical_damage_reduction_%_per_izaro_charge = 3
	resist_all_elements_%_per_izaro_charge = 3
	immune_to_lava_damage = 1
	damage_taken_+%_from_spike_traps_final = -100
	damage_taken_+%_from_arrow_traps_final = -100
	immune_to_labyrinth_degen_effect = 1
	attack_and_cast_speed_+% = 15
	base_movement_velocity_+% = 15
	curse_orb_additional_radius = 20
}

Transitionable
{
	num_states = 5
	on_transition_to_4 = "PlayAnimationType( Hide );"
}

Animated
{
	serialise_animation_progress = true
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead =
	"
		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 );
	"

	on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );"

	on_death =
	"
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 );
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 );
		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 );
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 );
		FadeOutMusic( 1000 );
		PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg );
	"
}

Animated
{
	on_taunt_maul = "PlayNPCAudio( IzaroTaunt );"
	on_taunt_sword = "PlayNPCAudio( IzaroTaunt );"
	on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );"
}

Render
{
	//turn_duration = 0.5
	preload_animated_object = "SuperFrenzyCharge"
	preload_animated_object = "IzaroGainCharge"
	preload_animated_object = "LbLieutenantTeleportPoof"
}

Transitionable
{
	create_state_1 =
	"
		DisableTargetable();
		PlayAnimationType( Emerge );
		PauseAnimation();
	"

	create_state_4 = "DisableTargetable();"

	create_state_5 =
	"
		DisableTargetable();
		PlayAnimationType( Hide );
		GoToAnimationEnd();
	"

	on_transition_to_2 = "EnableTargetable();"

	on_transition_to_4 =
	"
		DisableTargetable();
		PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Labyrinth/LabyrinthBossMaul"] = {
    name = "Izaro",
    life = 34,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "IzaroMelee",
        "LabyrinthBossLeapSlam",
        "IzaroGlacialCascadeOrnaments",
        "IzaroSlam",
        "GraspingOrnaments",
        "LbBossFlee",
        "LbBossSummonLieutenants",
        "LbBossShield",
        "IzaroTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LabyrinthBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroGlacialCascadeOrnaments"] = {
    name = "IzaroGlacialCascadeOrnaments",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroSlam"] = {
    name = "IzaroSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 2, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 61, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GraspingOrnaments"] = {
    name = "GraspingOrnaments",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 2, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 7, statInterpolation = ,  cost = { }, },
        [5] = {levelRequirement = 11, statInterpolation = ,  cost = { }, },
        [6] = {levelRequirement = 16, statInterpolation = ,  cost = { }, },
        [7] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
        [8] = {levelRequirement = 24, statInterpolation = ,  cost = { }, },
        [9] = {levelRequirement = 28, statInterpolation = ,  cost = { }, },
        [10] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
        [11] = {levelRequirement = 36, statInterpolation = ,  cost = { }, },
        [12] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
        [13] = {levelRequirement = 44, statInterpolation = ,  cost = { }, },
        [14] = {levelRequirement = 48, statInterpolation = ,  cost = { }, },
        [15] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
        [16] = {levelRequirement = 56, statInterpolation = ,  cost = { }, },
        [17] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
        [18] = {levelRequirement = 64, statInterpolation = ,  cost = { }, },
        [19] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
        [20] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
        [21] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
        [22] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
        [23] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
        [24] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
        [25] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
        [26] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        [27] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
        [28] = {levelRequirement = 86, statInterpolation = ,  cost = { }, },
        [29] = {levelRequirement = 88, statInterpolation = ,  cost = { }, },
        [30] = {levelRequirement = 90, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LbBossFlee"] = {
    name = "LbBossFlee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LbBossSummonLieutenants"] = {
    name = "LbBossSummonLieutenants",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LbBossShield"] = {
    name = "LbBossShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroTaunt"] = {
    name = "IzaroTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Izaro
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    Cannot be Knocked Back
    monster penalty against minions damage +% final vs player minions [-20]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    SpectreN
    AreaAspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial
    Tagscaster, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
    3400%Life
    +50%Armour
    3400%Ailment Threshold
    40 40 40 25Resistance
    180%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 14Attack Distance
    2.25 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    100%Model Size
    LabyrinthBoss1Type
    LabyrinthBossOneHandAndShieldMetadata
    99,866,638Life
    24,398Armour
    8,120Evasion
    0Energy Shield
    1,954Damage
    2,917Spell Damage
    538Accuracy
    1.5075Attack Time
    145,750Experience
    46,937,320Ailment Threshold
    148,416Chill
    148,416Shock
    839,662Brittle
    148,416Scorch
    410,044Sap
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3103–4655
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 3103–4655
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthCharge
    Attack
    Base Damage: 3103–4655
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Deals 60% more Damage
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 330.8 to 496.3 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [60]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 3103–4655
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [80]
    is area damage [1]

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage [1]
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 997.1 to 1496 Physical Damage
    Causes 10 Bursts
    active skill area of effect radius +% final [-18]
    is area damage [1]

    Upheaval
    71,152,720Life
    21,638Armour
    7,608Evasion
    0Energy Shield
    1,743Damage
    2,602Spell Damage
    499Accuracy
    1.5075Attack Time
    143,066Experience
    33,441,779Ailment Threshold
    105,743Chill
    105,743Shock
    598,240Brittle
    105,743Scorch
    292,147Sap
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2768–4153
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 2768–4153
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthCharge
    Attack
    Base Damage: 2768–4153
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Deals 60% more Damage
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 301.1 to 451.6 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [60]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 2768–4153
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [80]
    is area damage [1]

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage [1]
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 912.7 to 1369 Physical Damage
    Causes 10 Bursts
    active skill area of effect radius +% final [-18]
    is area damage [1]

    Upheaval
    34,023,788Life
    16,992Armour
    6,667Evasion
    0Energy Shield
    1,384Damage
    2,066Spell Damage
    428Accuracy
    1.5075Attack Time
    136,147Experience
    16,671,656Ailment Threshold
    52,716Chill
    52,716Shock
    298,239Brittle
    52,716Scorch
    145,644Sap
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2198–3297
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 2198–3297
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthCharge
    Attack
    Base Damage: 2198–3297
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Deals 60% more Damage
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 249 to 373.5 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [60]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 2198–3297
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [80]
    is area damage [1]

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage [1]
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 763.7 to 1146 Physical Damage
    Causes 10 Bursts
    active skill area of effect radius +% final [-18]
    is area damage [1]

    Upheaval
    17,281,185Life
    14,154Armour
    6,029Evasion
    0Energy Shield
    1,162Damage
    1,734Spell Damage
    381Accuracy
    1.5075Attack Time
    129,844Experience
    8,986,216Ailment Threshold
    28,414Chill
    28,414Shock
    160,754Brittle
    28,414Scorch
    78,504Sap
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthCharge
    Attack
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Deals 60% more Damage
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 215.7 to 323.5 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [60]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [80]
    is area damage [1]

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage [1]
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 667.2 to 1001 Physical Damage
    Causes 10 Bursts
    active skill area of effect radius +% final [-18]
    is area damage [1]

    Upheaval
    Melee90OnlyLastTarget TargetNear TargetIsPlayer
    Melee30TargetIsPlayer
    Melee3OnlyLastTarget TargetNear
    Melee 3
    #IzaroReave150OnlyLastTarget TargetNear TargetIsPlayer
    #IzaroReave30OnlyLastTarget TargetMediumNear TargetIsPlayer
    EffectDrivenAttack150OnlyLastTarget TargetNear TargetIsPlayer ShiftAttack
    EffectDrivenAttack30OnlyLastTarget TargetMediumNear TargetIsPlayer ShiftAttack
    VollSlam150MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear TargetIsPlayer
    VollSlam30MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear TargetIsPlayer
    #IzaroReave3OnlyLastTarget TargetNear
    #IzaroReave3OnlyLastTarget TargetMediumNear
    EffectDrivenAttack3OnlyLastTarget TargetNear ShiftAttack
    EffectDrivenAttack3OnlyLastTarget TargetMediumNear ShiftAttack
    VollSlam3MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear
    VollSlam3MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear
    LeapSlam60MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer
    LeapSlam30MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer
    VollCharge60MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer
    VollCharge30MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer
    LeapSlam3MinionIsNotCastingSummonMinionMortar TargetNotNear
    LeapSlam3MinionIsNotCastingSummonMinionMortar TargetNotMediumNear
    VollCharge3MinionIsNotCastingSummonMinionMortar TargetNotNear
    VollCharge3MinionIsNotCastingSummonMinionMortar TargetNotMediumNear
    GraspingOrnaments45TargetFar OnLessThan75PercentLife TargetIsPlayer
    GraspingOrnaments3TargetFar OnLessThan75PercentLife
    Upheaval45TargetFar TargetIsPlayer OnLessThan90PercentLife
    Upheaval30TargetNotFar TargetIsPlayer OnLessThan90PercentLife
    Upheaval3TargetFar OnLessThan90PercentLife
    Upheaval3TargetNotNear OnLessThan90PercentLife
    IzaroTaunt24NoRepeat TargetIsEnemy TargetNotNear
    Move300NoEnemiesInAggroRangeAndLineOfSight ForceTargetElevator IgnoresTaunt
    ChangeToStance2300LifeLimitReached IzaroCanFlee
    LbBossSummonLieutenants 5000 IzaroObjectiveLieutenants LifeLimitNotReached IzaroCanSummonLieutenants IgnoresTaunt
    stance stance2
    #Stance 2 is used once he drops below the life threshold
    LbBossFlee300ForceTargetElevator IgnoresTaunt

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	max_izaro_charges = 10
    	attack_speed_+%_per_izaro_charge = 3
    	cast_speed_+%_per_izaro_charge = 3
    	damage_+%_per_izaro_charge_final = 3
    	physical_damage_reduction_%_per_izaro_charge = 3
    	resist_all_elements_%_per_izaro_charge = 3
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	immune_to_labyrinth_degen_effect = 1
    	attack_and_cast_speed_+% = 15
    	base_movement_velocity_+% = 15
    	curse_orb_additional_radius = 20
    }
    
    Transitionable
    {
    	num_states = 5
    	on_transition_to_4 = "PlayAnimationType( Hide );"
    }
    
    Animated
    {
    	serialise_animation_progress = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead =
    	"
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 );
    	"
    
    	on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );"
    
    	on_death =
    	"
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 );
    		FadeOutMusic( 1000 );
    		PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg );
    	"
    }
    
    Animated
    {
    	on_taunt_maul = "PlayNPCAudio( IzaroTaunt );"
    	on_taunt_sword = "PlayNPCAudio( IzaroTaunt );"
    	on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );"
    }
    
    Render
    {
    	//turn_duration = 0.5
    	preload_animated_object = "SuperFrenzyCharge"
    	preload_animated_object = "IzaroGainCharge"
    	preload_animated_object = "LbLieutenantTeleportPoof"
    }
    
    Transitionable
    {
    	create_state_1 =
    	"
    		DisableTargetable();
    		PlayAnimationType( Emerge );
    		PauseAnimation();
    	"
    
    	create_state_4 = "DisableTargetable();"
    
    	create_state_5 =
    	"
    		DisableTargetable();
    		PlayAnimationType( Hide );
    		GoToAnimationEnd();
    	"
    
    	on_transition_to_2 = "EnableTargetable();"
    
    	on_transition_to_4 =
    	"
    		DisableTargetable();
    		PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/LabyrinthBossOneHandAndShield"] = {
        name = "Izaro",
        life = 34,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "IzaroMelee",
            "IzaroGlacialCascadeOrnaments",
            "LabyrinthCharge",
            "GraspingOrnaments",
            "LbBossFlee",
            "LbBossSummonLieutenants",
            "LbBossShield",
            "IzaroTaunt",
            "IzaroReave",
            "EDAIzaroReave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroGlacialCascadeOrnaments"] = {
        name = "IzaroGlacialCascadeOrnaments",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LabyrinthCharge"] = {
        name = "LabyrinthCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingOrnaments"] = {
        name = "GraspingOrnaments",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 2, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 7, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 11, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 16, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 24, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 28, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 36, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 44, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 48, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 56, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 64, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 86, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 88, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 90, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossFlee"] = {
        name = "LbBossFlee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossSummonLieutenants"] = {
        name = "LbBossSummonLieutenants",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossShield"] = {
        name = "LbBossShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroTaunt"] = {
        name = "IzaroTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroReave"] = {
        name = "IzaroReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDAIzaroReave"] = {
        name = "EDAIzaroReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Izaro
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    Cannot be Knocked Back
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    SpectreN
    AreaAspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial
    Tagscaster, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
    3400%Life
    +50%Armour
    3400%Ailment Threshold
    40 40 40 25Resistance
    180%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 14Attack Distance
    2.25 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    100%Model Size
    LabyrinthBoss1Type
    LabyrinthBossDualWieldMetadata
    99,866,638Life
    24,398Armour
    8,120Evasion
    0Energy Shield
    1,954Damage
    2,917Spell Damage
    538Accuracy
    1.5075Attack Time
    145,750Experience
    46,937,320Ailment Threshold
    148,416Chill
    148,416Shock
    839,662Brittle
    148,416Scorch
    410,044Sap
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3103–4655
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 3103–4655
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 3103–4655
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 60% more Damage
    47% less Attack Speed
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 330.8 to 496.3 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [60]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 3103–4655
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [80]
    is area damage [1]

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage [1]
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 997.1 to 1496 Physical Damage
    Causes 10 Bursts
    active skill area of effect radius +% final [-18]
    is area damage [1]

    Upheaval
    71,152,720Life
    21,638Armour
    7,608Evasion
    0Energy Shield
    1,743Damage
    2,602Spell Damage
    499Accuracy
    1.5075Attack Time
    143,066Experience
    33,441,779Ailment Threshold
    105,743Chill
    105,743Shock
    598,240Brittle
    105,743Scorch
    292,147Sap
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2768–4153
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 2768–4153
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 2768–4153
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 60% more Damage
    47% less Attack Speed
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 301.1 to 451.6 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [60]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 2768–4153
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [80]
    is area damage [1]

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage [1]
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 912.7 to 1369 Physical Damage
    Causes 10 Bursts
    active skill area of effect radius +% final [-18]
    is area damage [1]

    Upheaval
    34,023,788Life
    16,992Armour
    6,667Evasion
    0Energy Shield
    1,384Damage
    2,066Spell Damage
    428Accuracy
    1.5075Attack Time
    136,147Experience
    16,671,656Ailment Threshold
    52,716Chill
    52,716Shock
    298,239Brittle
    52,716Scorch
    145,644Sap
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2198–3297
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 2198–3297
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 2198–3297
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 60% more Damage
    47% less Attack Speed
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 249 to 373.5 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [60]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 2198–3297
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [80]
    is area damage [1]

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage [1]
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 763.7 to 1146 Physical Damage
    Causes 10 Bursts
    active skill area of effect radius +% final [-18]
    is area damage [1]

    Upheaval
    17,281,185Life
    14,154Armour
    6,029Evasion
    0Energy Shield
    1,162Damage
    1,734Spell Damage
    381Accuracy
    1.5075Attack Time
    129,844Experience
    8,986,216Ailment Threshold
    28,414Chill
    28,414Shock
    160,754Brittle
    28,414Scorch
    78,504Sap
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 60% more Damage
    47% less Attack Speed
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 215.7 to 323.5 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [60]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [80]
    is area damage [1]

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage [1]
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 667.2 to 1001 Physical Damage
    Causes 10 Bursts
    active skill area of effect radius +% final [-18]
    is area damage [1]

    Upheaval
    Melee90OnlyLastTarget TargetNear TargetIsPlayer
    Melee30TargetIsPlayer
    Melee3OnlyLastTarget TargetNear
    Melee 3
    #IzaroReave150OnlyLastTarget TargetNear TargetIsPlayer
    #IzaroReave30OnlyLastTarget TargetMediumNear TargetIsPlayer
    EffectDrivenAttack150OnlyLastTarget TargetNear TargetIsPlayer ShiftAttack
    EffectDrivenAttack30OnlyLastTarget TargetMediumNear TargetIsPlayer ShiftAttack
    VollSlam150MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear TargetIsPlayer
    VollSlam30MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear TargetIsPlayer
    #IzaroReave3OnlyLastTarget TargetNear
    #IzaroReave3OnlyLastTarget TargetMediumNear
    EffectDrivenAttack3OnlyLastTarget TargetNear ShiftAttack
    EffectDrivenAttack3OnlyLastTarget TargetMediumNear ShiftAttack
    VollSlam3MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear
    VollSlam3MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear
    LeapSlam60MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer
    LeapSlam30MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer
    VollCharge60MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer
    VollCharge30MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer
    LeapSlam3MinionIsNotCastingSummonMinionMortar TargetNotNear
    LeapSlam3MinionIsNotCastingSummonMinionMortar TargetNotMediumNear
    VollCharge3MinionIsNotCastingSummonMinionMortar TargetNotNear
    VollCharge3MinionIsNotCastingSummonMinionMortar TargetNotMediumNear
    GraspingOrnaments45TargetFar OnLessThan75PercentLife TargetIsPlayer
    GraspingOrnaments3TargetFar OnLessThan75PercentLife
    Upheaval45TargetFar TargetIsPlayer OnLessThan90PercentLife
    Upheaval30TargetNotFar TargetIsPlayer OnLessThan90PercentLife
    Upheaval3TargetFar OnLessThan90PercentLife
    Upheaval3TargetNotNear OnLessThan90PercentLife
    IzaroTaunt24NoRepeat TargetIsEnemy TargetNotNear
    Move300NoEnemiesInAggroRangeAndLineOfSight ForceTargetElevator IgnoresTaunt
    ChangeToStance2300LifeLimitReached IzaroCanFlee
    LbBossSummonLieutenants 5000 IzaroObjectiveLieutenants LifeLimitNotReached IzaroCanSummonLieutenants IgnoresTaunt
    stance stance2
    #Stance 2 is used once he drops below the life threshold
    LbBossFlee300ForceTargetElevator IgnoresTaunt

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	max_izaro_charges = 10
    	attack_speed_+%_per_izaro_charge = 3
    	cast_speed_+%_per_izaro_charge = 3
    	damage_+%_per_izaro_charge_final = 3
    	physical_damage_reduction_%_per_izaro_charge = 3
    	resist_all_elements_%_per_izaro_charge = 3
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	immune_to_labyrinth_degen_effect = 1
    	attack_and_cast_speed_+% = 15
    	base_movement_velocity_+% = 15
    	curse_orb_additional_radius = 20
    }
    
    Transitionable
    {
    	num_states = 5
    	on_transition_to_4 = "PlayAnimationType( Hide );"
    }
    
    Animated
    {
    	serialise_animation_progress = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead =
    	"
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 );
    	"
    
    	on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );"
    
    	on_death =
    	"
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 );
    		FadeOutMusic( 1000 );
    		PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg );
    	"
    }
    
    Animated
    {
    	on_taunt_maul = "PlayNPCAudio( IzaroTaunt );"
    	on_taunt_sword = "PlayNPCAudio( IzaroTaunt );"
    	on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );"
    }
    
    Render
    {
    	//turn_duration = 0.5
    	preload_animated_object = "SuperFrenzyCharge"
    	preload_animated_object = "IzaroGainCharge"
    	preload_animated_object = "LbLieutenantTeleportPoof"
    }
    
    Transitionable
    {
    	create_state_1 =
    	"
    		DisableTargetable();
    		PlayAnimationType( Emerge );
    		PauseAnimation();
    	"
    
    	create_state_4 = "DisableTargetable();"
    
    	create_state_5 =
    	"
    		DisableTargetable();
    		PlayAnimationType( Hide );
    		GoToAnimationEnd();
    	"
    
    	on_transition_to_2 = "EnableTargetable();"
    
    	on_transition_to_4 =
    	"
    		DisableTargetable();
    		PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/LabyrinthBossDualWield"] = {
        name = "Izaro",
        life = 34,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "IzaroMelee",
            "LabyrinthBossLeapSlam",
            "IzaroGlacialCascadeOrnaments",
            "GraspingOrnaments",
            "LbBossFlee",
            "LbBossSummonLieutenants",
            "LbBossShield",
            "IzaroTaunt",
            "IzaroReave",
            "EDAIzaroReave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LabyrinthBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroGlacialCascadeOrnaments"] = {
        name = "IzaroGlacialCascadeOrnaments",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingOrnaments"] = {
        name = "GraspingOrnaments",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 2, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 7, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 11, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 16, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 24, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 28, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 36, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 44, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 48, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 56, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 64, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 86, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 88, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 90, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossFlee"] = {
        name = "LbBossFlee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossSummonLieutenants"] = {
        name = "LbBossSummonLieutenants",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossShield"] = {
        name = "LbBossShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroTaunt"] = {
        name = "IzaroTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroReave"] = {
        name = "IzaroReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDAIzaroReave"] = {
        name = "EDAIzaroReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 33, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Izaro Topic /9 ⍟
    NPCName
    Cadiro PerandusIzaro Phrecius? Despite my personal feelings surrounding that man, he did provide we Perandus folk with an unprecedented opportunity.

    Over the centuries, the Phrecius family had blocked our every attempt to gain the throne on the scandalous basis that our blood was not of imperial quality.

    So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty.

    Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude.
    Cadiro PerandusSo you've polished off Izaro's 'Lord's Labyrinth' have you? Proved that you have the mettle for imperial leadership.

    Sadly, the Empire isn't what it used to be, but you're more than welcome to knock it back into shape for us.

    Despite my personal feelings surrounding Izaro Phrecius, he did provide we Perandus folk with an unprecedented opportunity.

    Over the centuries, the Phrecius family had blocked our every attempt to gain the throne, on the scandalous basis that our blood was not of imperial quality.

    So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty.

    Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude.
    Izaro's DilemmaIzaro saw himself not as a man,
    but as a divine saviour trapped in a man's body.
    Izaro's TurmoilThe once-glorious emperor spent his final days
    imprisoned in his greatest creation;
    a tool to filter out the unworthy
    that pushed a monster to power.
    Winds of ChangeIzaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
    Spine of the First ClaimantThousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    Xirgil's Crank"Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.
    GlitterdiscIzaro's insistence on using lava
    resulted in some surprising material discoveries.
    InevitabilityIzaro gave rise to Chitus.
    Chitus gave rise to Voll.
    None could know how it would end.
    None could stop it.
    Izaro Text Audio /307 ⍟
    Name
    You stand before the gates of the Lord's Labyrinth. Within these walls, the Lady of Justice doth preside. She shall weigh your Mind in one hand, your Heart in the other. Should she find you wanting, death shall be your sentence. Should she find you worthy, you will be given the loyalty and love of an empire. The Lord's Labyrinth awaits you. Choose wisely. Strike quickly. Trust completely. And may you find the ending that you deserve.
    IzaroSpeechAirlock
    Before your emperor, you are worthy. Before the Goddess of Justice, you are worthy. Receive our blessings. Embrace our gifts. And rise, ascendant, for this is the ending that we all deserve.
    IzaroSpeechComplete
    Ascend with precision.
    IzaroSpeechOpenDoorRandom
    The Goddess is watching.
    IzaroSpeechOpenDoor2
    Justice will prevail.
    IzaroSpeechOpenDoor3
    By the Goddess! What ambition!
    IzaroFlee1
    By the Goddess! What ambition!
    IzaroFlee2
    Such resilience!
    IzaroFlee3
    Such resilience!
    IzaroFlee4
    You were born for this!
    IzaroFlee5
    You were born for this!
    IzaroFlee6
    You are inexhaustible!
    IzaroFlee7
    You are inexhaustible!
    IzaroFlee8
    Triumphant at last!
    IzaroDeath1
    You are free!
    IzaroDeath2
    I die for the Empire!
    IzaroDeath3
    The trap of tyranny is inescapable.
    IzaroDeath4
    Delight in your gilded dungeon, ascendant.
    IzaroDeath5
    Your destination is more dangerous than the journey, ascendant.
    IzaroDeath6
    Oh, the weary traveler draws close to the end of the path.
    Izaro1_Prefight
    When the time comes to strike, an emperor strikes without hesitation. To entertain doubt is to dance with death.
    Izaro2_Prefight
    An aspirant can afford to be promising. An emperor must keep those promises.
    Izaro3_Prefight
    Apparently, this is the ending that you deserve.
    IzaroPlayerDeath1
    For those who ascend too quickly, the fall is inevitable.
    IzaroPlayerDeath2
    Justice is served.
    IzaroPlayerDeath3
    An emperor is only as efficient as those he commands.
    IzaroStartLieutenants
    Must I do everything myself!?
    IzaroAllLieutenantsDead
    Determination overcomes domination. This is the one law of sovereignty!
    IzaroFinishLieutenants0
    They say that two out of three isn't bad. They couldn't be more wrong.
    IzaroFinishLieutenants1
    Only one of your lessons was completed, ascendant.
    IzaroFinishLieutenants2
    My three lieutenants remain. Misery loves company, I suppose.
    IzaroFinishLieutenants3
    When one defiles the effigy, one defiles the emperor.
    IzaroStartToggleStatues
    The people kneel before their true sovereign.
    IzaroFinishToggleStatues0
    An empire must be built to weather any storm.
    IzaroFinishToggleStatues1Lightning
    An empire should sparkle like ice upon the winter stone.
    IzaroFinishToggleStatues1Cold
    Empires are forged in stone and fire.
    IzaroFinishToggleStatues1Fire
    Those who stand should never outnumber those who kneel.
    IzaroFinishToggleStatues2
    You are not an emperor if none will kneel before you.
    IzaroFinishToggleStatues3
    It is the sovereign who empowers the sceptre. Not the other way round.
    IzaroStartPylons
    One day, even the great Sceptre of God shall fall.
    IzaroAllPylonsDestroyed
    Sweep the trappings of past emperors aside. Make your empire anew!
    IzaroFinishPylons0
    Above all else, an emperor needs to finish what he started.
    IzaroFinishPylons1
    A partial victory is no victory at all.
    IzaroFinishPylons2
    Where the weapons remain, a new enemy will simply take the place of the old.
    IzaroFinishPylons3
    Some things that slumber should never be awoken.
    IzaroStartGargoyles
    The loyal must be avenged!
    IzaroAllGargoylesDead
    Pity the emperor who sits alone on his throne.
    IzaroFinishGargoyles0
    To lose a retainer is to lose a dear friend.
    IzaroFinishGargoyles2
    The Empire lives on, and so do its most loyal of servants.
    IzaroFinishGargoyles3
    The essence of an empire must be shared equally amongst all of its citizens.
    IzaroStartElementals
    The Empire's essence must be saved for the people.
    IzaroAllElementalsDead
    The last emperor is always the worst emperor.
    IzaroFinishElementals0
    The sovereign leech leaves but a husk for its descendants.
    IzaroFinishElementals2
    A wise emperor recognises that life and empire are the same.
    IzaroFinishElementals3
    Slowness lends strength to one's enemies.
    IzaroStartChronosStatues
    Wisdom is the offspring of Suffering and Time.
    IzaroFinishChronosStatues0
    Time is the champion of second chances.
    IzaroFinishChronosStatues2
    Time is not to be wasted.
    IzaroFinishChronosStatues3
    Complex machinations converge to a single act of power.
    IzaroStartChargeDisruptors
    Behold the machinery at maximum efficiency!
    IzaroMaxCharges
    Even the grandest designs can be dismantled.
    IzaroFinishChargeDisruptors0
    While the cogs believe, the Imperial machine marches on.
    IzaroFinishChargeDisruptors5
    For some, the machine is too complex to comprehend.
    IzaroFinishChargeDisruptors10
    To the glorious apparatus of empire!
    IzaroFinishChargeDisruptors15
    The Emperor beckons and the world attends.
    IzaroStartPortals
    You can't stem {this} tide!
    IzaroAllPortalsDead
    An emperor alone is just a man.
    IzaroFinishPortals0
    Loyalty is a fire that spreads quickly if the forest is dry.
    IzaroFinishPortals2
    This Empire remains filled with emperors in waiting.
    IzaroFinishPortals3
    A throne is the most devious trap of them all.
    IzaroStartTraps1
    The Empire awaits you with open jaws.
    IzaroStartTraps2
    You must navigate your empire through troubled waters.
    IzaroStartTraps3
    Belief is the strongest metal of them all.
    IzaroPlaquePrison
    There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear.
    IzaroPlaqueChamber
    Shine boldly so that all might find you when the night falls.
    IzaroPlaqueChurch
    Allow your wisdom to be tempered by the flames of the past.
    IzaroPlaqueCrematorium
    An emperor must know precisely where he stands.
    IzaroPlaqueHedge
    An emperor must bear two blades. Hope in the left hand. Surety in the right.
    IzaroPlaqueCatacombs
    Where there's a golden key there must be a golden door.
    IzaroOpenGoldChest
    Where there's a silver key there must be a silver door.
    IzaroOpenSilverChest
    Gold is the most liberating of metals.
    IzaroOpenGoldDoorRandom
    Let the day dawn golden with possibility.
    IzaroOpenGoldDoor2
    Any mystery can be unlocked, if one has the right key.
    IzaroOpenSilverDoor
    Time to feed, my pet!
    IzaroGargoyleDoorRandom
    Argus does enjoy new playthings!
    IzaroGargoyleDoor2
    Enjoy your little treat, my dear Argus!
    IzaroGargoyleDoor3
    Argus? Fetch!
    IzaroGargoyleDoor4
    You killed my poor little Argus.
    IzaroGargoyleDeathRandom
    Goodbye, Argus. I couldn't have asked for a more faithful and loving companion.
    IzaroGargoyleDeath2
    Oh, Argus. I shall miss you.
    IzaroGargoyleDeath3
    There is nothing quite so enticing as a locked door.
    IzaroDoorLockedRandom
    A locked door merely encourages curiosity.
    IzaroDoorLocked2
    A locked door merely encourages curiosity.
    IzaroDoorLocked3
    The pursuit of power can be a grotesque affair.
    IzaroShrineTagRandom
    The pursuit of power can be a grotesque affair.
    IzaroShrineTag2
    Dark influences reside in dark places.
    IzaroShrineTag3
    Dark influences reside in dark places.
    IzaroShrineTag4
    A potent little gift from our primitive past.
    IzaroShrineTag6
    A potent little gift from our primitive past.
    Iz_04_TrackedTraps_01.ogg
    A potent little gift from our primitive past.
    Iz_04_TrackedTraps_02.ogg
    A potent little gift from our primitive past.
    Iz_04_TrackedTraps_03.ogg
    A potent little gift from our primitive past.
    Iz_04_TrackedTraps_04.ogg
    A potent little gift from our primitive past.
    Iz_05_SpikeTraps_01.ogg
    A potent little gift from our primitive past.
    Iz_05_SpikeTraps_02.ogg
    A potent little gift from our primitive past.
    Iz_05_SpikeTraps_03.ogg
    A potent little gift from our primitive past.
    Iz_05_SpikeTraps_04.ogg
    A potent little gift from our primitive past.
    Iz_05_SpikeTraps_05.ogg
    A potent little gift from our primitive past.
    Iz_06_LavaRising_01.ogg
    A potent little gift from our primitive past.
    Iz_06_LavaRising_02.ogg
    A potent little gift from our primitive past.
    Iz_06_LavaRising_03.ogg
    A potent little gift from our primitive past.
    Iz_06_LavaRising_04.ogg
    A potent little gift from our primitive past.
    Iz_06_LavaRising_05.ogg
    A potent little gift from our primitive past.
    Iz_06_LavaRising_06.ogg
    A potent little gift from our primitive past.
    Iz_07_ProjectileTraps_01.ogg
    A potent little gift from our primitive past.
    Iz_07_ProjectileTraps_02.ogg
    A potent little gift from our primitive past.
    Iz_07_ProjectileTraps_03.ogg
    A potent little gift from our primitive past.
    Iz_07_ProjectileTraps_04.ogg
    A potent little gift from our primitive past.
    Iz_08_Roomba_01.ogg
    A potent little gift from our primitive past.
    Iz_08_Roomba_02.ogg
    A potent little gift from our primitive past.
    Iz_08_Roomba_03.ogg
    A potent little gift from our primitive past.
    Iz_08_Roomba_04.ogg
    A potent little gift from our primitive past.
    Iz_08_Roomba_05.ogg
    A potent little gift from our primitive past.
    Iz_08_Roomba_06.ogg
    A potent little gift from our primitive past.
    Iz_09_PopupTraps_01.ogg
    A potent little gift from our primitive past.
    Iz_09_PopupTraps_02.ogg
    A potent little gift from our primitive past.
    Iz_09_PopupTraps_03.ogg
    A potent little gift from our primitive past.
    Iz_09_PopupTraps_04.ogg
    A potent little gift from our primitive past.
    Iz_09_PopupTraps_05.ogg
    A potent little gift from our primitive past.
    Iz_09_PopupTraps_06.ogg
    A potent little gift from our primitive past.
    Iz_10_Mines_01.ogg
    A potent little gift from our primitive past.
    Iz_10_Mines_02.ogg
    A potent little gift from our primitive past.
    Iz_10_Mines_03.ogg
    A potent little gift from our primitive past.
    Iz_10_Mines_04.ogg
    A potent little gift from our primitive past.
    Iz_10_Mines_05.ogg
    A potent little gift from our primitive past.
    Iz_11_BeamTotem_01.ogg
    A potent little gift from our primitive past.
    Iz_11_BeamTotem_02.ogg
    A potent little gift from our primitive past.
    Iz_11_BeamTotem_03.ogg
    A potent little gift from our primitive past.
    Iz_11_BeamTotem_04.ogg
    A potent little gift from our primitive past.
    Iz_11_BeamTotem_05.ogg
    A potent little gift from our primitive past.
    Iz_12_OptionalFeatures_01.ogg
    A potent little gift from our primitive past.
    Iz_12_OptionalFeatures_02.ogg
    A potent little gift from our primitive past.
    Iz_12_OptionalFeatures_03.ogg
    A potent little gift from our primitive past.
    Iz_12_OptionalFeatures_04.ogg
    A potent little gift from our primitive past.
    Iz_12_OptionalFeatures_05.ogg
    A potent little gift from our primitive past.
    Iz_13_ChoiceTrigger_01A.ogg
    A potent little gift from our primitive past.
    Iz_13_ChoiceTrigger_01B.ogg
    A potent little gift from our primitive past.
    Iz_13_ChoiceTrigger_02A.ogg
    A potent little gift from our primitive past.
    Iz_13_ChoiceTrigger_02B.ogg
    A potent little gift from our primitive past.
    Iz_13_ChoiceTrigger_03.ogg
    A potent little gift from our primitive past.
    Iz_13_ChoiceTrigger_04.ogg
    A potent little gift from our primitive past.
    Iz_13_ChoiceTrigger_05.ogg
    A potent little gift from our primitive past.
    Iz_14_PCOptional_01.ogg
    A potent little gift from our primitive past.
    Iz_14_PCOptional_02.ogg
    A potent little gift from our primitive past.
    Iz_14_PCOptional_03.ogg
    A potent little gift from our primitive past.
    Iz_14_PCOptional_04.ogg
    A potent little gift from our primitive past.
    Iz_14_PCOptional_05.ogg
    A potent little gift from our primitive past.
    Iz_15_PCOpensSecret_01.ogg
    A potent little gift from our primitive past.
    Iz_15_PCOpensSecret_02.ogg
    A potent little gift from our primitive past.
    Iz_15_PCOpensSecret_03.ogg
    A potent little gift from our primitive past.
    Iz_15_PCOpensSecret_04.ogg
    A potent little gift from our primitive past.
    Iz_15_PCOpensSecret_05.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_01A.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_01B.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_01C.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_02A.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_02B.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_03A.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_04A.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_04B.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_05A.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_05B.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_06A.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_06B.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_07A.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_07B.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_08A.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_08B.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_09A.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_09B.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_10A.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_10B.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_11A.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_11B.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_12A.ogg
    A potent little gift from our primitive past.
    Iz_17_Catchphrases_12B.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_01_Marauder_01_Juggernaught.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_01_Marauder_02_Berserker.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_01_Marauder_03_Chieftain.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_02_Duelist_01_Slayer.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_02_Duelist_02_Gladiator.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_02_Duelist_03_Champion.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_03_Ranger_01_Raider.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_03_Ranger_02_Deadeye.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_03_Ranger_03_Pathfinder.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_04_Shadow_01_Assassin.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_04_Shadow_02_Trickster.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_04_Shadow_03_Saboteur.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_05_Witch_01_Occultist.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_05_Witch_02_Elementalist.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_05_Witch_03_Necromancer.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_06_Templar_01_Inquisitor.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_06_Templar_02_Hierophant.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_06_Templar_03_Guardian.ogg
    A potent little gift from our primitive past.
    Iz_18_AscClass_07_Scion_01_Ascendant.ogg
    A potent little gift from our primitive past.
    IZ_100_a.ogg
    A potent little gift from our primitive past.
    IZ_102b_a.ogg
    A potent little gift from our primitive past.
    IZ_102d_a.ogg
    A potent little gift from our primitive past.
    IZ_103a_a.ogg
    A potent little gift from our primitive past.
    IZ_103b_a.ogg
    A potent little gift from our primitive past.
    IZ_103c_a.ogg
    A potent little gift from our primitive past.
    IZ_103d_a.ogg
    A potent little gift from our primitive past.
    IZ_103e_a.ogg
    A potent little gift from our primitive past.
    IZ_103f_a.ogg
    A potent little gift from our primitive past.
    IZ_103g_a.ogg
    A potent little gift from our primitive past.
    IZ_104b_a.ogg
    A potent little gift from our primitive past.
    IZ_104c_a.ogg
    A potent little gift from our primitive past.
    IZ_46c_a.ogg
    A potent little gift from our primitive past.
    IZ_52a_a.ogg
    A potent little gift from our primitive past.
    IZ_52b_a.ogg
    A potent little gift from our primitive past.
    IZ_52c_a.ogg
    A potent little gift from our primitive past.
    IZ_55a_a.ogg
    A potent little gift from our primitive past.
    IZ_55b_a.ogg
    A potent little gift from our primitive past.
    IZ_55c_a.ogg
    A potent little gift from our primitive past.
    IZ_57a_AP_a.ogg
    A potent little gift from our primitive past.
    IZ_57b_AP_a.ogg
    A potent little gift from our primitive past.
    IZ_57c_AP_a.ogg
    A potent little gift from our primitive past.
    IZ_58a_a.ogg
    A potent little gift from our primitive past.
    IZ_58b_a.ogg
    A potent little gift from our primitive past.
    IZ_58c_a.ogg
    A potent little gift from our primitive past.
    IZ_59a_a.ogg
    A potent little gift from our primitive past.
    IZ_59b_a.ogg
    A potent little gift from our primitive past.
    IZ_59c_a.ogg
    A potent little gift from our primitive past.
    IZ_65_a.ogg
    A potent little gift from our primitive past.
    IZ_66_a.ogg
    A potent little gift from our primitive past.
    IZ_67_a.ogg
    A potent little gift from our primitive past.
    IZ_68_a.ogg
    A potent little gift from our primitive past.
    IZ_77a_a.ogg
    A potent little gift from our primitive past.
    IZ_77b_a.ogg
    A potent little gift from our primitive past.
    IZ_83_a.ogg
    A potent little gift from our primitive past.
    IZ_84a_a.ogg
    A potent little gift from our primitive past.
    IZ_84b_a.ogg
    A potent little gift from our primitive past.
    IZ_90_a.ogg
    A potent little gift from our primitive past.
    IZ_91_a.ogg
    A potent little gift from our primitive past.
    IZ_97_a.ogg
    A potent little gift from our primitive past.
    IZ_99_a.ogg
    A potent little gift from our primitive past.
    IZ_15.ogg
    A potent little gift from our primitive past.
    IZ_16.ogg
    A potent little gift from our primitive past.
    IZ_17.ogg
    A potent little gift from our primitive past.
    IZ_20.ogg
    A potent little gift from our primitive past.
    IZ_21.ogg
    A potent little gift from our primitive past.
    IZ_22.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1A_Combat_01A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1A_Combat_01B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1A_Combat_02A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1A_Combat_02B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1A_Combat_03A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1A_Combat_03B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1B_Combat_01A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1B_Combat_01B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1B_Combat_02A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1B_Combat_02B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1B_Combat_03A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1B_Combat_03B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1C_Combat_01A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1C_Combat_01B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1C_Combat_02A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1C_Combat_02B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1C_Combat_03A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1C_Combat_03B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1D_Combat_01A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1D_Combat_01B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1D_Combat_02A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1D_Combat_02B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1D_Combat_03A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight1D_Combat_03B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2A_Combat_02A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2A_Combat_02B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2A_Combat_03A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2A_Combat_03B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2B_Combat_01A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2B_Combat_01B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2B_Combat_02A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2B_Combat_02B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2B_Combat_03A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2B_Combat_03B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2C_Combat_01A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2C_Combat_01B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2C_Combat_02A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2C_Combat_02B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2C_Combat_03A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2C_Combat_03B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2D_Combat_01A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2D_Combat_01B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2D_Combat_02A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2D_Combat_02B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2D_Combat_03A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight2D_Combat_03B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight3A_Combat_01A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight3A_Combat_01B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight3B_Combat_01A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight3B_Combat_01B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight3C_Combat_01A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight3C_Combat_01B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight3C_Combat_02A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight3C_Combat_02B.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight3C_Combat_03A.ogg
    A potent little gift from our primitive past.
    Iz_03_Fight3C_Combat_03B.ogg
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.