Izaro
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
Cannot be Knocked Back
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
SpectreN
AreaAspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial
Tagsbludgeoning_weapon, caster, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Life
3400%
Armour
+100%
Ailment Threshold
3400%
Resistance
40 40 40 25
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
LabyrinthBoss1
Metadata
LabyrinthBossMaul
Level
75
Life
17,281,185
Armour
99,730
Evasion
6,029
Energy Shield
0
Damage
1,162
Spell Damage
1,734
Accuracy
381
Attack Time
1.5075
Experience
129,844
Ailment Threshold
8,986,216
Chill
28,414
Shock
28,414
Brittle
160,754
Scorch
28,414
Sap
78,504
IzaroMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1845–2767
Critical Strike Chance: 5%
Attack Time: 2.25 sec
Strike your foes down with a powerful blow.
25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]
IzaroTaunt
Cooldown Time: 25 sec
LbBossFlee
Attack
Base Damage: 1845–2767
Critical Strike Chance: 5%
Attack Time: 2.25 sec
33% reduced Cast Speed
LbBossShield
Spell
Cast Time: 1 sec
LbBossSummonLieutenants
Spell
Cast Time: 1 sec
33% less Attack Speed
LabyrinthBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 1845–2767
Critical Strike Chance: 5%
Attack Time: 2.25 sec
Cooldown Time: 10 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 60% more Damage
47% less Attack Speed
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
GraspingOrnaments
Spell, Area, Duration, Damage, AreaSpell
Cast Time: 3 sec
Cooldown Time: 8 sec
Deals 215.7 to 323.5 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is seconds
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
IzaroSlam
Attack, Area
Base Damage: 1845–2767
Critical Strike Chance: 5%
Attack Time: 2.25 sec
Cooldown Time: 6 sec
15% less Attack Speed
active skill area of effect radius +% final [-25]
is area damage [1]
voll slam damage +% final at centre [100]
IzaroGlacialCascadeOrnaments
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 sec
Cooldown Time: 10 sec
Deals 667.2 to 1001 Physical Damage
Causes +10 Bursts
active skill area of effect radius +% final [-18]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}

Stats
{
	max_izaro_charges = 10
	attack_speed_+%_per_izaro_charge = 3
	cast_speed_+%_per_izaro_charge = 3
	damage_+%_per_izaro_charge_final = 3
	physical_damage_reduction_%_per_izaro_charge = 3
	resist_all_elements_%_per_izaro_charge = 3
	immune_to_lava_damage = 1
	damage_taken_+%_from_spike_traps_final = -100
	damage_taken_+%_from_arrow_traps_final = -100
	immune_to_labyrinth_degen_effect = 1
	attack_and_cast_speed_+% = 15
	base_movement_velocity_+% = 15
	curse_orb_additional_radius = 20
}

Transitionable
{
	num_states = 5
	on_transition_to_4 = "PlayAnimationType( Hide );"
}

Animated
{
	serialise_animation_progress = true
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead =
	"
		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 );
	"

	on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );"

	on_death =
	"
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 );
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 );
		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 );
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 );
		FadeOutMusic( 1000 );
		PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg );
	"
}

Animated
{
	on_taunt_maul = "PlayNPCAudio( IzaroTaunt );"
	on_taunt_sword = "PlayNPCAudio( IzaroTaunt );"
	on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );"
}

Render
{
	//turn_duration = 0.5
	preload_animated_object = "SuperFrenzyCharge"
	preload_animated_object = "IzaroGainCharge"
	preload_animated_object = "LbLieutenantTeleportPoof"
}

Transitionable
{
	create_state_1 =
	"
		DisableTargetable();
		PlayAnimationType( Emerge );
		PauseAnimation();
	"

	create_state_4 = "DisableTargetable();"

	create_state_5 =
	"
		DisableTargetable();
		PlayAnimationType( Hide );
		GoToAnimationEnd();
	"

	on_transition_to_2 = "EnableTargetable();"

	on_transition_to_4 =
	"
		DisableTargetable();
		PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Labyrinth/LabyrinthBossMaul"] = {
    name = "Izaro",
    life = 34,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "IzaroMelee",
        "LabyrinthBossLeapSlam",
        "IzaroGlacialCascadeOrnaments",
        "IzaroSlam",
        "GraspingOrnaments",
        "LbBossFlee",
        "LbBossSummonLieutenants",
        "LbBossShield",
        "IzaroTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LabyrinthBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-56, 40, 15, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-56, 60, 15, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-47, 60, 15, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroGlacialCascadeOrnaments"] = {
    name = "IzaroGlacialCascadeOrnaments",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroSlam"] = {
    name = "IzaroSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, -10, 100, -25, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-40, 0, 100, -25, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-15, 0, 100, -25, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GraspingOrnaments"] = {
    name = "GraspingOrnaments",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_grasping_ornaments",
        "base_skill_effect_duration",
        "grasping_ornament_placement_radius",
        "active_skill_physical_damage_+%_final",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 86, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 88, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 90, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LbBossFlee"] = {
    name = "LbBossFlee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cast_speed_+%",
    },
    levels = {
        [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LbBossSummonLieutenants"] = {
    name = "LbBossSummonLieutenants",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LbBossShield"] = {
    name = "LbBossShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroTaunt"] = {
    name = "IzaroTaunt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Izaro
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    Cannot be Knocked Back
    monster penalty against minions damage +% final vs player minions [-20]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    SpectreN
    AreaAspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial
    Tagscaster, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
    Life
    3400%
    Armour
    +100%
    Ailment Threshold
    3400%
    Resistance
    40 40 40 25
    Damage
    180%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    LabyrinthBoss1
    Metadata
    LabyrinthBossOneHandAndShield
    Level
    75
    Life
    17,281,185
    Armour
    99,730
    Evasion
    6,029
    Energy Shield
    0
    Damage
    1,162
    Spell Damage
    1,734
    Accuracy
    381
    Attack Time
    1.5075
    Experience
    129,844
    Ailment Threshold
    8,986,216
    Chill
    28,414
    Shock
    28,414
    Brittle
    160,754
    Scorch
    28,414
    Sap
    78,504
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]
    IzaroTaunt
    Cooldown Time: 25 sec
    LbBossFlee
    Attack
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    33% reduced Cast Speed
    LbBossShield
    Spell
    Cast Time: 1 sec
    LbBossSummonLieutenants
    Spell
    Cast Time: 1 sec
    33% less Attack Speed
    LabyrinthCharge
    Attack
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Cooldown Time: 10 sec
    Deals 60% more Damage
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Cast Time: 3 sec
    Cooldown Time: 8 sec
    Deals 215.7 to 323.5 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is seconds
    active skill area of effect radius +% final [60]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    EDAIzaroReave
    Attack, Triggerable
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Cooldown Time: 6 sec
    Deals 60% more Damage
    10% less Attack Speed
    is area damage [1]
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    Cooldown Time: 10 sec
    Deals 667.2 to 1001 Physical Damage
    Causes +10 Bursts
    active skill area of effect radius +% final [-18]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	max_izaro_charges = 10
    	attack_speed_+%_per_izaro_charge = 3
    	cast_speed_+%_per_izaro_charge = 3
    	damage_+%_per_izaro_charge_final = 3
    	physical_damage_reduction_%_per_izaro_charge = 3
    	resist_all_elements_%_per_izaro_charge = 3
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	immune_to_labyrinth_degen_effect = 1
    	attack_and_cast_speed_+% = 15
    	base_movement_velocity_+% = 15
    	curse_orb_additional_radius = 20
    }
    
    Transitionable
    {
    	num_states = 5
    	on_transition_to_4 = "PlayAnimationType( Hide );"
    }
    
    Animated
    {
    	serialise_animation_progress = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead =
    	"
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 );
    	"
    
    	on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );"
    
    	on_death =
    	"
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 );
    		FadeOutMusic( 1000 );
    		PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg );
    	"
    }
    
    Animated
    {
    	on_taunt_maul = "PlayNPCAudio( IzaroTaunt );"
    	on_taunt_sword = "PlayNPCAudio( IzaroTaunt );"
    	on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );"
    }
    
    Render
    {
    	//turn_duration = 0.5
    	preload_animated_object = "SuperFrenzyCharge"
    	preload_animated_object = "IzaroGainCharge"
    	preload_animated_object = "LbLieutenantTeleportPoof"
    }
    
    Transitionable
    {
    	create_state_1 =
    	"
    		DisableTargetable();
    		PlayAnimationType( Emerge );
    		PauseAnimation();
    	"
    
    	create_state_4 = "DisableTargetable();"
    
    	create_state_5 =
    	"
    		DisableTargetable();
    		PlayAnimationType( Hide );
    		GoToAnimationEnd();
    	"
    
    	on_transition_to_2 = "EnableTargetable();"
    
    	on_transition_to_4 =
    	"
    		DisableTargetable();
    		PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/LabyrinthBossOneHandAndShield"] = {
        name = "Izaro",
        life = 34,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "IzaroMelee",
            "IzaroGlacialCascadeOrnaments",
            "LabyrinthCharge",
            "GraspingOrnaments",
            "LbBossFlee",
            "LbBossSummonLieutenants",
            "LbBossShield",
            "IzaroTaunt",
            "EDAIzaroReave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroGlacialCascadeOrnaments"] = {
        name = "IzaroGlacialCascadeOrnaments",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LabyrinthCharge"] = {
        name = "LabyrinthCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-20, 40, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 60, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [3] = {0, 60, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingOrnaments"] = {
        name = "GraspingOrnaments",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "active_skill_physical_damage_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 86, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 88, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 90, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossFlee"] = {
        name = "LbBossFlee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossSummonLieutenants"] = {
        name = "LbBossSummonLieutenants",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossShield"] = {
        name = "LbBossShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroTaunt"] = {
        name = "IzaroTaunt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDAIzaroReave"] = {
        name = "EDAIzaroReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 44, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-30, 60, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-10, 60, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Izaro
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    Cannot be Knocked Back
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant touch this [1]
    cant possess this [1]
    SpectreN
    AreaAspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial, Aspirant's Trial
    Tagscaster, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
    Life
    3400%
    Armour
    +100%
    Ailment Threshold
    3400%
    Resistance
    40 40 40 25
    Damage
    180%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    LabyrinthBoss1
    Metadata
    LabyrinthBossDualWield
    Level
    75
    Life
    17,281,185
    Armour
    99,730
    Evasion
    6,029
    Energy Shield
    0
    Damage
    1,162
    Spell Damage
    1,734
    Accuracy
    381
    Attack Time
    1.5075
    Experience
    129,844
    Ailment Threshold
    8,986,216
    Chill
    28,414
    Shock
    28,414
    Brittle
    160,754
    Scorch
    28,414
    Sap
    78,504
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]
    IzaroTaunt
    Cooldown Time: 25 sec
    LbBossFlee
    Attack
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    33% reduced Cast Speed
    LbBossShield
    Spell
    Cast Time: 1 sec
    LbBossSummonLieutenants
    Spell
    Cast Time: 1 sec
    33% less Attack Speed
    LabyrinthBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Cooldown Time: 10 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 60% more Damage
    47% less Attack Speed
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Cast Time: 3 sec
    Cooldown Time: 8 sec
    Deals 215.7 to 323.5 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is seconds
    active skill area of effect radius +% final [60]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    EDAIzaroReave
    Attack, Triggerable
    Base Damage: 1845–2767
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Cooldown Time: 6 sec
    Deals 60% more Damage
    10% less Attack Speed
    is area damage [1]
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 sec
    Cooldown Time: 10 sec
    Deals 667.2 to 1001 Physical Damage
    Causes +10 Bursts
    active skill area of effect radius +% final [-18]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	max_izaro_charges = 10
    	attack_speed_+%_per_izaro_charge = 3
    	cast_speed_+%_per_izaro_charge = 3
    	damage_+%_per_izaro_charge_final = 3
    	physical_damage_reduction_%_per_izaro_charge = 3
    	resist_all_elements_%_per_izaro_charge = 3
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	immune_to_labyrinth_degen_effect = 1
    	attack_and_cast_speed_+% = 15
    	base_movement_velocity_+% = 15
    	curse_orb_additional_radius = 20
    }
    
    Transitionable
    {
    	num_states = 5
    	on_transition_to_4 = "PlayAnimationType( Hide );"
    }
    
    Animated
    {
    	serialise_animation_progress = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead =
    	"
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 );
    	"
    
    	on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );"
    
    	on_death =
    	"
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 );
    		FadeOutMusic( 1000 );
    		PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg );
    	"
    }
    
    Animated
    {
    	on_taunt_maul = "PlayNPCAudio( IzaroTaunt );"
    	on_taunt_sword = "PlayNPCAudio( IzaroTaunt );"
    	on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );"
    }
    
    Render
    {
    	//turn_duration = 0.5
    	preload_animated_object = "SuperFrenzyCharge"
    	preload_animated_object = "IzaroGainCharge"
    	preload_animated_object = "LbLieutenantTeleportPoof"
    }
    
    Transitionable
    {
    	create_state_1 =
    	"
    		DisableTargetable();
    		PlayAnimationType( Emerge );
    		PauseAnimation();
    	"
    
    	create_state_4 = "DisableTargetable();"
    
    	create_state_5 =
    	"
    		DisableTargetable();
    		PlayAnimationType( Hide );
    		GoToAnimationEnd();
    	"
    
    	on_transition_to_2 = "EnableTargetable();"
    
    	on_transition_to_4 =
    	"
    		DisableTargetable();
    		PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/LabyrinthBossDualWield"] = {
        name = "Izaro",
        life = 34,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "IzaroMelee",
            "LabyrinthBossLeapSlam",
            "IzaroGlacialCascadeOrnaments",
            "GraspingOrnaments",
            "LbBossFlee",
            "LbBossSummonLieutenants",
            "LbBossShield",
            "IzaroTaunt",
            "EDAIzaroReave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LabyrinthBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-56, 40, 15, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-56, 60, 15, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-47, 60, 15, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroGlacialCascadeOrnaments"] = {
        name = "IzaroGlacialCascadeOrnaments",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingOrnaments"] = {
        name = "GraspingOrnaments",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "active_skill_physical_damage_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 86, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 88, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 90, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossFlee"] = {
        name = "LbBossFlee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossSummonLieutenants"] = {
        name = "LbBossSummonLieutenants",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossShield"] = {
        name = "LbBossShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroTaunt"] = {
        name = "IzaroTaunt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDAIzaroReave"] = {
        name = "EDAIzaroReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 44, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-30, 60, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-10, 60, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Izaro Topic /9
    NPCName
    Cadiro PerandusIzaro Phrecius? Despite my personal feelings surrounding that man, he did provide we Perandus folk with an unprecedented opportunity.

    Over the centuries, the Phrecius family had blocked our every attempt to gain the throne on the scandalous basis that our blood was not of imperial quality.

    So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty.

    Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude.
    Cadiro PerandusSo you've polished off Izaro's 'Lord's Labyrinth' have you? Proved that you have the mettle for imperial leadership.

    Sadly, the Empire isn't what it used to be, but you're more than welcome to knock it back into shape for us.

    Despite my personal feelings surrounding Izaro Phrecius, he did provide we Perandus folk with an unprecedented opportunity.

    Over the centuries, the Phrecius family had blocked our every attempt to gain the throne, on the scandalous basis that our blood was not of imperial quality.

    So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty.

    Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude.
    Izaro's DilemmaIzaro saw himself not as a man,
    but as a divine saviour trapped in a man's body.
    Izaro's TurmoilThe once-glorious emperor spent his final days
    imprisoned in his greatest creation;
    a tool to filter out the unworthy
    that pushed a monster to power.
    Spine of the First ClaimantThousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    Winds of ChangeIzaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
    GlitterdiscIzaro's insistence on using lava
    resulted in some surprising material discoveries.
    Xirgil's Crank"Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.
    InevitabilityIzaro gave rise to Chitus.
    Chitus gave rise to Voll.
    None could know how it would end.
    None could stop it.
    Izaro FlavourText /122
    nameflavour
    LabyrinthGlyph0
    NPCTextAudio
    "The Just Goddess presides over us all. The future of the Empire rests in her even hands."

    The Lord's Labyrinth, opened by Emperor Izaro Phrecius on the second Galvano of Azmeri, 1317 IC.
    LabyrinthGlyph1
    NPCTextAudio
    "In the impressionable youth of my reign, I was encouraged to believe in the precious nature of my imperial blood. The 'divine claret', as one fool of a courtier would repeat with tiresome regularity.

    Unfortunately, my divine claret refused to pour from one cup to another. Try as I might, with a lovely procession of young and ever dutiful wives, my noble seed simply would not sprout.

    Who, then, to choose as my worthy successor? With the candidates on hand either mediocre at best, or maniacal at worst, I found myself in quite the quandary.

    That's when Fortune took me by the hand and led me to a forgotten tome on a forgotten shelf in the quietest corner of Sarn Library. A tome entitled, 'Ancient Traditions of Azmerian Ascendancy'.

    The rest, one might say, is history."

    - Emperor Izaro Phrecius
    LabyrinthGlyph2
    NPCTextAudio
    "The Azmeri were the first culture known in history to use trials of strength, wisdom and spirit to select its chieftains.

    The first Lord's Trial was a rough-hewn maze festooned with wild animals and brutal traps, crafted to test aspiring Azmerian leaders' body, mind and soul.

    In conquering the adversities of the maze, a champion proved they were capable of bearing the crushing burden of chieftainship.

    The first trials were simple contraptions reflecting simple times. As the Azmerian civilisation grew in number and complexity, so did the trials, from treacherous mazes to bewildering labyrinths.

    Alas, there are no surviving descriptions of the labyrinth that tested and proved the worth of Veruso, Prima Imperialus. I imagine it was quite something to behold."

    - Emperor Izaro Phrecius
    LabyrinthGlyph3
    NPCTextAudio
    "The Azmeri were consummate survivors. They had to be, having been sired in the most inhospitable range of mountains in all of Wraeclast.

    Unfortunate, some might say. I do not. I believe it was the making of them. And of us, their descendants.

    So it is no wonder that they developed the Lord's Trial. With survival being a moment-by-moment concern, that harried people grew to understand power quite intimately.

    Strong leadership is able to bridge the chasm between existence and extinction. Poor leadership might see an entire tribe vanish into that same chasm.

    When the Azmeri descended from their mountains to conquer the fecund lands of central Wraeclast, they thrived and multiplied with utmost alacrity in those more forgiving climes.

    For is it not poverty that teaches us how we might excel in times of plenty?"

    - Emperor Izaro Phrecius
    LabyrinthGlyph4
    NPCTextAudio
    "The custom of the Lord's Trial was upheld throughout the founding years of the Empire. Veruso's successor, Caspiro, was a low-born legionnaire, the lone survivor of a labyrinth that claimed the lives of every high-born contender, including Veruso's only son.

    Caspiro proved to be every bit the emperor that Veruso was.

    Alas, the Lord's Labyrinth was corrupted by those with the vanity to consider their blood more precious than their Empire. Selfish blood breeds selfish times, and the Empire paid for it with its own blood. With the Night of a Thousand Ribbons. With that most regal of cannibals, Emperor Romira.

    Not any more. I, Izaro Phrecius, shall return us to Justice. I shall build the greatest Lord's Labyrinth in Azmerian history, and my successor shall be chosen by the Goddess herself.

    Only when the Lord's Labyrinth is drenched in selfish blood can a true leader ascend the throne."

    - Emperor Izaro Phrecius
    IzaroSpeechAirlock
    NPCTextAudio
    You stand before the gates of the Lord's Labyrinth. Within these walls, the Lady of Justice doth preside. She shall weigh your Mind in one hand, your Heart in the other. Should she find you wanting, death shall be your sentence. Should she find you worthy, you will be given the loyalty and love of an empire. The Lord's Labyrinth awaits you. Choose wisely. Strike quickly. Trust completely. And may you find the ending that you deserve.
    IzaroSpeechComplete
    NPCTextAudio
    Before your emperor, you are worthy. Before the Goddess of Justice, you are worthy. Receive our blessings. Embrace our gifts. And rise, ascendant, for this is the ending that we all deserve.
    IzaroSpeechOpenDoorRandom
    NPCTextAudio
    Ascend with precision.
    IzaroSpeechOpenDoor2
    NPCTextAudio
    The Goddess is watching.
    IzaroSpeechOpenDoor3
    NPCTextAudio
    Justice will prevail.
    IzaroFlee1
    NPCTextAudio
    By the Goddess! What ambition!
    IzaroFlee2
    NPCTextAudio
    By the Goddess! What ambition!
    IzaroFlee3
    NPCTextAudio
    Such resilience!
    IzaroFlee4
    NPCTextAudio
    Such resilience!
    IzaroFlee5
    NPCTextAudio
    You were born for this!
    IzaroFlee6
    NPCTextAudio
    You were born for this!
    IzaroFlee7
    NPCTextAudio
    You are inexhaustible!
    IzaroFlee8
    NPCTextAudio
    You are inexhaustible!
    IzaroDeath1
    NPCTextAudio
    Triumphant at last!
    IzaroDeath2
    NPCTextAudio
    You are free!
    IzaroDeath3
    NPCTextAudio
    I die for the Empire!
    IzaroDeath4
    NPCTextAudio
    The trap of tyranny is inescapable.
    IzaroDeath5
    NPCTextAudio
    Delight in your gilded dungeon, ascendant.
    IzaroDeath6
    NPCTextAudio
    Your destination is more dangerous than the journey, ascendant.
    Izaro1_Prefight
    NPCTextAudio
    Oh, the weary traveler draws close to the end of the path.
    Izaro2_Prefight
    NPCTextAudio
    When the time comes to strike, an emperor strikes without hesitation. To entertain doubt is to dance with death.
    Izaro3_Prefight
    NPCTextAudio
    An aspirant can afford to be promising. An emperor must keep those promises.
    IzaroPlayerDeath1
    NPCTextAudio
    Apparently, this is the ending that you deserve.
    IzaroPlayerDeath2
    NPCTextAudio
    For those who ascend too quickly, the fall is inevitable.
    IzaroPlayerDeath3
    NPCTextAudio
    Justice is served.
    IzaroStartLieutenants
    NPCTextAudio
    An emperor is only as efficient as those he commands.
    IzaroAllLieutenantsDead
    NPCTextAudio
    Must I do everything myself!?
    IzaroFinishLieutenants0
    NPCTextAudio
    Determination overcomes domination. This is the one law of sovereignty!
    IzaroFinishLieutenants1
    NPCTextAudio
    They say that two out of three isn't bad. They couldn't be more wrong.
    IzaroFinishLieutenants2
    NPCTextAudio
    Only one of your lessons was completed, ascendant.
    IzaroFinishLieutenants3
    NPCTextAudio
    My three lieutenants remain. Misery loves company, I suppose.
    IzaroStartToggleStatues
    NPCTextAudio
    When one defiles the effigy, one defiles the emperor.
    IzaroFinishToggleStatues0
    NPCTextAudio
    The people kneel before their true sovereign.
    IzaroFinishToggleStatues1Lightning
    NPCTextAudio
    An empire must be built to weather any storm.
    IzaroFinishToggleStatues1Cold
    NPCTextAudio
    An empire should sparkle like ice upon the winter stone.
    IzaroFinishToggleStatues1Fire
    NPCTextAudio
    Empires are forged in stone and fire.
    IzaroFinishToggleStatues2
    NPCTextAudio
    Those who stand should never outnumber those who kneel.
    IzaroFinishToggleStatues3
    NPCTextAudio
    You are not an emperor if none will kneel before you.
    IzaroStartPylons
    NPCTextAudio
    It is the sovereign who empowers the sceptre. Not the other way round.
    IzaroAllPylonsDestroyed
    NPCTextAudio
    One day, even the great Sceptre of God shall fall.
    IzaroFinishPylons0
    NPCTextAudio
    Sweep the trappings of past emperors aside. Make your empire anew!
    IzaroFinishPylons1
    NPCTextAudio
    Above all else, an emperor needs to finish what he started.
    IzaroFinishPylons2
    NPCTextAudio
    A partial victory is no victory at all.
    IzaroFinishPylons3
    NPCTextAudio
    Where the weapons remain, a new enemy will simply take the place of the old.
    IzaroStartGargoyles
    NPCTextAudio
    Some things that slumber should never be awoken.
    IzaroAllGargoylesDead
    NPCTextAudio
    The loyal must be avenged!
    IzaroFinishGargoyles0
    NPCTextAudio
    Pity the emperor who sits alone on his throne.
    IzaroFinishGargoyles1
    NPCTextAudio
    To lose a retainer is to lose a dear friend.
    IzaroFinishGargoyles2
    NPCTextAudio
    To lose a retainer is to lose a dear friend.
    IzaroFinishGargoyles3
    NPCTextAudio
    The Empire lives on, and so do its most loyal of servants.
    IzaroStartElementals
    NPCTextAudio
    The essence of an empire must be shared equally amongst all of its citizens.
    IzaroAllElementalsDead
    NPCTextAudio
    The Empire's essence must be saved for the people.
    IzaroFinishElementals0
    NPCTextAudio
    The last emperor is always the worst emperor.
    IzaroFinishElementals1
    NPCTextAudio
    The sovereign leech leaves but a husk for its descendants.
    IzaroFinishElementals2
    NPCTextAudio
    The sovereign leech leaves but a husk for its descendants.
    IzaroFinishElementals3
    NPCTextAudio
    A wise emperor recognises that life and empire are the same.
    IzaroStartChronosStatues
    NPCTextAudio
    Slowness lends strength to one's enemies.
    IzaroFinishChronosStatues0
    NPCTextAudio
    Wisdom is the offspring of Suffering and Time.
    IzaroFinishChronosStatues1
    NPCTextAudio
    Time is the champion of second chances.
    IzaroFinishChronosStatues2
    NPCTextAudio
    Time is the champion of second chances.
    IzaroFinishChronosStatues3
    NPCTextAudio
    Time is not to be wasted.
    IzaroStartChargeDisruptors
    NPCTextAudio
    Complex machinations converge to a single act of power.
    IzaroMaxCharges
    NPCTextAudio
    Behold the machinery at maximum efficiency!
    IzaroFinishChargeDisruptors0
    NPCTextAudio
    Even the grandest designs can be dismantled.
    IzaroFinishChargeDisruptors5
    NPCTextAudio
    While the cogs believe, the Imperial machine marches on.
    IzaroFinishChargeDisruptors10
    NPCTextAudio
    For some, the machine is too complex to comprehend.
    IzaroFinishChargeDisruptors15
    NPCTextAudio
    To the glorious apparatus of empire!
    IzaroStartPortals
    NPCTextAudio
    The Emperor beckons and the world attends.
    IzaroAllPortalsDead
    NPCTextAudio
    You can't stem {this} tide!
    IzaroFinishPortals0
    NPCTextAudio
    An emperor alone is just a man.
    IzaroFinishPortals1
    NPCTextAudio
    Loyalty is a fire that spreads quickly if the forest is dry.
    IzaroFinishPortals2
    NPCTextAudio
    Loyalty is a fire that spreads quickly if the forest is dry.
    IzaroFinishPortals3
    NPCTextAudio
    This Empire remains filled with emperors in waiting.
    IzaroStartTraps1
    NPCTextAudio
    A throne is the most devious trap of them all.
    IzaroStartTraps2
    NPCTextAudio
    The Empire awaits you with open jaws.
    IzaroStartTraps3
    NPCTextAudio
    You must navigate your empire through troubled waters.
    IzaroPlaquePrison
    NPCTextAudio
    Belief is the strongest metal of them all.
    IzaroPlaqueChamber
    NPCTextAudio
    There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear.
    IzaroPlaqueChurch
    NPCTextAudio
    Shine boldly so that all might find you when the night falls.
    IzaroPlaqueCrematorium
    NPCTextAudio
    Allow your wisdom to be tempered by the flames of the past.
    IzaroPlaqueHedge
    NPCTextAudio
    An emperor must know precisely where he stands.
    IzaroPlaqueCatacombs
    NPCTextAudio
    An emperor must bear two blades. Hope in the left hand. Surety in the right.
    IzaroOpenGoldChest
    NPCTextAudio
    Where there's a golden key there must be a golden door.
    IzaroOpenSilverChest
    NPCTextAudio
    Where there's a silver key there must be a silver door.
    IzaroOpenGoldDoorRandom
    NPCTextAudio
    Gold is the most liberating of metals.
    IzaroOpenGoldDoor2
    NPCTextAudio
    Let the day dawn golden with possibility.
    IzaroOpenSilverDoor
    NPCTextAudio
    Any mystery can be unlocked, if one has the right key.
    IzaroGargoyleDoorRandom
    NPCTextAudio
    Time to feed, my pet!
    IzaroGargoyleDoor2
    NPCTextAudio
    Argus does enjoy new playthings!
    IzaroGargoyleDoor3
    NPCTextAudio
    Enjoy your little treat, my dear Argus!
    IzaroGargoyleDoor4
    NPCTextAudio
    Argus? Fetch!
    IzaroGargoyleDeathRandom
    NPCTextAudio
    You killed my poor little Argus.
    IzaroGargoyleDeath2
    NPCTextAudio
    Goodbye, Argus. I couldn't have asked for a more faithful and loving companion.
    IzaroGargoyleDeath3
    NPCTextAudio
    Oh, Argus. I shall miss you.
    IzaroDoorLockedRandom
    NPCTextAudio
    There is nothing quite so enticing as a locked door.
    IzaroDoorLocked2
    NPCTextAudio
    A locked door merely encourages curiosity.
    IzaroDoorLocked3
    NPCTextAudio
    A locked door merely encourages curiosity.
    IzaroShrineTagRandom
    NPCTextAudio
    The pursuit of power can be a grotesque affair.
    IzaroShrineTag2
    NPCTextAudio
    The pursuit of power can be a grotesque affair.
    IzaroShrineTag3
    NPCTextAudio
    Dark influences reside in dark places.
    IzaroShrineTag4
    NPCTextAudio
    Dark influences reside in dark places.
    IzaroShrineTag5
    NPCTextAudio
    A potent little gift from our primitive past.
    IzaroShrineTag6
    NPCTextAudio
    A potent little gift from our primitive past.
    WeylinGlyph3
    NPCTextAudio
    The Warrior bled upon Izaro's stones,
    And cursed Izaro's ilk.
    He looked upon the walls of his tomb,
    Built by his masters, his enemies,
    And called for the First Ones to carry him,
    To the forest and fields of his Ezomyr.
    Yet while the First Ones remained silent,
    The Guide did speak
    Of secrets planted by clever hands
    Enslaved by gold.
    And with one such secret,
    Plucked the life of the Warrior
    From the First Ones' jaws.
    CadiroOnIzaro
    NPCTextAudio
    Izaro Phrecius? Despite my personal feelings surrounding that man, he did provide we Perandus folk with an unprecedented opportunity.

    Over the centuries, the Phrecius family had blocked our every attempt to gain the throne on the scandalous basis that our blood was not of imperial quality.

    So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty.

    Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude.
    CadiroOnLabyrinth
    NPCTextAudio
    So you've polished off Izaro's 'Lord's Labyrinth' have you? Proved that you have the mettle for imperial leadership.

    Sadly, the Empire isn't what it used to be, but you're more than welcome to knock it back into shape for us.

    Despite my personal feelings surrounding Izaro Phrecius, he did provide we Perandus folk with an unprecedented opportunity.

    Over the centuries, the Phrecius family had blocked our every attempt to gain the throne, on the scandalous basis that our blood was not of imperial quality.

    So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty.

    Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude.
    HarganOnHighGardens
    NPCTextAudio
    If you're going to be in the antiquities business, it pays to take note of whatever history you can. High Gardens and the great Emperor Izaro, for instance. Have you heard of the Lord's Labyrinth? The High Gardens were designed by Izaro as a test run for his great work.

    He turned his personal garden into a maze and filled it with all sorts of traps and nasty beasties. Convicted criminals were then given a choice. Death or the Garden. If they got through, an imperial pardon was theirs.

    Weren't no pardons on record as far as I could see. That's what happens when people have too much time and gold on their hands.
    SinYugulQuest
    NPCTextAudio
    In Izaro's grotesque little garden, you'll find an old friend of mine.

    The yawning maw that is Yugul... but a self-portrait of what that pathetic creature has come to believe about the nature of fear. Those who look upon him see their own fears reflected in his horrifying visage.
    TaneOctaviusIzaro
    NPCTextAudio
    So the mad emperor continues to stomp around in his Labyrinth, a speaking dead man inside a grand machine. Did he happen to release any sort of liquid essence when you smashed his body? No? hmm. A shame. For a moment, I was certain -

    No. It is no matter. I do not believe we want his kind of immortality...
    CadiroOnGrandSpectrum
    NPCTextAudio
    Did you loot that jewel from Izaro's coffers?
    Spine of the First Claimant
    UniqueItems
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    Izaro's Dilemma
    UniqueItems
    Izaro saw himself not as a man,
    but as a divine saviour trapped in a man's body.
    Winds of Change
    UniqueItems
    Izaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
    Izaro's Turmoil
    UniqueItems
    The once-glorious emperor spent his final days
    imprisoned in his greatest creation;
    a tool to filter out the unworthy
    that pushed a monster to power.
    Glitterdisc
    UniqueItems
    Izaro's insistence on using lava
    resulted in some surprising material discoveries.
    Xirgil's Crank
    UniqueItems
    "Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.
    Inevitability
    UniqueItems
    Izaro gave rise to Chitus.
    Chitus gave rise to Voll.
    None could know how it would end.
    None could stop it.
    Izaro Text Audio /98
    Name
    You stand before the gates of the Lord's Labyrinth. Within these walls, the Lady of Justice doth preside. She shall weigh your Mind in one hand, your Heart in the other. Should she find you wanting, death shall be your sentence. Should she find you worthy, you will be given the loyalty and love of an empire. The Lord's Labyrinth awaits you. Choose wisely. Strike quickly. Trust completely. And may you find the ending that you deserve.
    IzaroSpeechAirlock
    Before your emperor, you are worthy. Before the Goddess of Justice, you are worthy. Receive our blessings. Embrace our gifts. And rise, ascendant, for this is the ending that we all deserve.
    IzaroSpeechComplete
    Ascend with precision.
    IzaroSpeechOpenDoorRandom
    The Goddess is watching.
    IzaroSpeechOpenDoor2
    Justice will prevail.
    IzaroSpeechOpenDoor3
    By the Goddess! What ambition!
    IzaroFlee1
    By the Goddess! What ambition!
    IzaroFlee2
    Such resilience!
    IzaroFlee3
    Such resilience!
    IzaroFlee4
    You were born for this!
    IzaroFlee5
    You were born for this!
    IzaroFlee6
    You are inexhaustible!
    IzaroFlee7
    You are inexhaustible!
    IzaroFlee8
    Triumphant at last!
    IzaroDeath1
    You are free!
    IzaroDeath2
    I die for the Empire!
    IzaroDeath3
    The trap of tyranny is inescapable.
    IzaroDeath4
    Delight in your gilded dungeon, ascendant.
    IzaroDeath5
    Your destination is more dangerous than the journey, ascendant.
    IzaroDeath6
    Oh, the weary traveler draws close to the end of the path.
    Izaro1_Prefight
    When the time comes to strike, an emperor strikes without hesitation. To entertain doubt is to dance with death.
    Izaro2_Prefight
    An aspirant can afford to be promising. An emperor must keep those promises.
    Izaro3_Prefight
    Apparently, this is the ending that you deserve.
    IzaroPlayerDeath1
    For those who ascend too quickly, the fall is inevitable.
    IzaroPlayerDeath2
    Justice is served.
    IzaroPlayerDeath3
    An emperor is only as efficient as those he commands.
    IzaroStartLieutenants
    Must I do everything myself!?
    IzaroAllLieutenantsDead
    Determination overcomes domination. This is the one law of sovereignty!
    IzaroFinishLieutenants0
    They say that two out of three isn't bad. They couldn't be more wrong.
    IzaroFinishLieutenants1
    Only one of your lessons was completed, ascendant.
    IzaroFinishLieutenants2
    My three lieutenants remain. Misery loves company, I suppose.
    IzaroFinishLieutenants3
    When one defiles the effigy, one defiles the emperor.
    IzaroStartToggleStatues
    The people kneel before their true sovereign.
    IzaroFinishToggleStatues0
    An empire must be built to weather any storm.
    IzaroFinishToggleStatues1Lightning
    An empire should sparkle like ice upon the winter stone.
    IzaroFinishToggleStatues1Cold
    Empires are forged in stone and fire.
    IzaroFinishToggleStatues1Fire
    Those who stand should never outnumber those who kneel.
    IzaroFinishToggleStatues2
    You are not an emperor if none will kneel before you.
    IzaroFinishToggleStatues3
    It is the sovereign who empowers the sceptre. Not the other way round.
    IzaroStartPylons
    One day, even the great Sceptre of God shall fall.
    IzaroAllPylonsDestroyed
    Sweep the trappings of past emperors aside. Make your empire anew!
    IzaroFinishPylons0
    Above all else, an emperor needs to finish what he started.
    IzaroFinishPylons1
    A partial victory is no victory at all.
    IzaroFinishPylons2
    Where the weapons remain, a new enemy will simply take the place of the old.
    IzaroFinishPylons3
    Some things that slumber should never be awoken.
    IzaroStartGargoyles
    The loyal must be avenged!
    IzaroAllGargoylesDead
    Pity the emperor who sits alone on his throne.
    IzaroFinishGargoyles0
    To lose a retainer is to lose a dear friend.
    IzaroFinishGargoyles2
    The Empire lives on, and so do its most loyal of servants.
    IzaroFinishGargoyles3
    The essence of an empire must be shared equally amongst all of its citizens.
    IzaroStartElementals
    The Empire's essence must be saved for the people.
    IzaroAllElementalsDead
    The last emperor is always the worst emperor.
    IzaroFinishElementals0
    The sovereign leech leaves but a husk for its descendants.
    IzaroFinishElementals2
    A wise emperor recognises that life and empire are the same.
    IzaroFinishElementals3
    Slowness lends strength to one's enemies.
    IzaroStartChronosStatues
    Wisdom is the offspring of Suffering and Time.
    IzaroFinishChronosStatues0
    Time is the champion of second chances.
    IzaroFinishChronosStatues2
    Time is not to be wasted.
    IzaroFinishChronosStatues3
    Complex machinations converge to a single act of power.
    IzaroStartChargeDisruptors
    Behold the machinery at maximum efficiency!
    IzaroMaxCharges
    Even the grandest designs can be dismantled.
    IzaroFinishChargeDisruptors0
    While the cogs believe, the Imperial machine marches on.
    IzaroFinishChargeDisruptors5
    For some, the machine is too complex to comprehend.
    IzaroFinishChargeDisruptors10
    To the glorious apparatus of empire!
    IzaroFinishChargeDisruptors15
    The Emperor beckons and the world attends.
    IzaroStartPortals
    You can't stem {this} tide!
    IzaroAllPortalsDead
    An emperor alone is just a man.
    IzaroFinishPortals0
    Loyalty is a fire that spreads quickly if the forest is dry.
    IzaroFinishPortals2
    This Empire remains filled with emperors in waiting.
    IzaroFinishPortals3
    A throne is the most devious trap of them all.
    IzaroStartTraps1
    The Empire awaits you with open jaws.
    IzaroStartTraps2
    You must navigate your empire through troubled waters.
    IzaroStartTraps3
    Belief is the strongest metal of them all.
    IzaroPlaquePrison
    There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear.
    IzaroPlaqueChamber
    Shine boldly so that all might find you when the night falls.
    IzaroPlaqueChurch
    Allow your wisdom to be tempered by the flames of the past.
    IzaroPlaqueCrematorium
    An emperor must know precisely where he stands.
    IzaroPlaqueHedge
    An emperor must bear two blades. Hope in the left hand. Surety in the right.
    IzaroPlaqueCatacombs
    Where there's a golden key there must be a golden door.
    IzaroOpenGoldChest
    Where there's a silver key there must be a silver door.
    IzaroOpenSilverChest
    Gold is the most liberating of metals.
    IzaroOpenGoldDoorRandom
    Let the day dawn golden with possibility.
    IzaroOpenGoldDoor2
    Any mystery can be unlocked, if one has the right key.
    IzaroOpenSilverDoor
    Time to feed, my pet!
    IzaroGargoyleDoorRandom
    Argus does enjoy new playthings!
    IzaroGargoyleDoor2
    Enjoy your little treat, my dear Argus!
    IzaroGargoyleDoor3
    Argus? Fetch!
    IzaroGargoyleDoor4
    You killed my poor little Argus.
    IzaroGargoyleDeathRandom
    Goodbye, Argus. I couldn't have asked for a more faithful and loving companion.
    IzaroGargoyleDeath2
    Oh, Argus. I shall miss you.
    IzaroGargoyleDeath3
    There is nothing quite so enticing as a locked door.
    IzaroDoorLockedRandom
    A locked door merely encourages curiosity.
    IzaroDoorLocked2
    A locked door merely encourages curiosity.
    IzaroDoorLocked3
    The pursuit of power can be a grotesque affair.
    IzaroShrineTagRandom
    The pursuit of power can be a grotesque affair.
    IzaroShrineTag2
    Dark influences reside in dark places.
    IzaroShrineTag3
    Dark influences reside in dark places.
    IzaroShrineTag4
    A potent little gift from our primitive past.
    IzaroShrineTag6