SpectreN
AreaAspirant's Trial
Modmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
cannot be knocked back [1]
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Immunecant touch this [1]
cant possess this [1]
Tagsred_blood, human, humanoid, large_model, not_dex, not_int
+3400%Life
+50%Armour
3400%Ailment Threshold
40 40 40 25Resistance
+180%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
6 ~ 14Attack Distance
2.25 SecondAttack Time
20%Damage Spread
200%Experience
100%Model Size
LabyrinthBoss1Type
97,488,799Life
24,398Armour
8,120Evasion
0Energy Shield
5,202Damage
538Accuracy
1.51Attack Time
218,625Experience
IzaroMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Strike your foes down with a powerful blow.
25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

iconbasicattack
IzaroTaunt
Cooldown Time: 25 Second
LbBossFlee
Attack
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Time: 2.25 Second
33% reduced Cast Speed
LbBossShield
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
33% less Attack Speed
LabyrinthBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration
is area damage
skill art variation [5]

iconleapslam
GraspingOrnaments
Spell, Area, Duration, Damage, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
Deals 330.8 to 496.3 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50]
IzaroSlam
Attack, Area
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 Second
15% less Attack Speed
active skill area of effect radius +% final [0]
is area damage
skill art variation [2]
voll slam damage +% final at centre [100]
IzaroGlacialCascadeOrnaments
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 Second
Deals 997.1 to 1496 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

Upheaval
69,297,123Life
21,638Armour
7,608Evasion
0Energy Shield
4,722Damage
499Accuracy
1.51Attack Time
214,599Experience
IzaroMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Strike your foes down with a powerful blow.
25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

iconbasicattack
IzaroTaunt
Cooldown Time: 25 Second
LbBossFlee
Attack
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Time: 2.25 Second
33% reduced Cast Speed
LbBossShield
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
33% less Attack Speed
LabyrinthBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration
is area damage
skill art variation [5]

iconleapslam
GraspingOrnaments
Spell, Area, Duration, Damage, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
Deals 301.1 to 451.6 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50]
IzaroSlam
Attack, Area
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 Second
15% less Attack Speed
active skill area of effect radius +% final [0]
is area damage
skill art variation [2]
voll slam damage +% final at centre [100]
IzaroGlacialCascadeOrnaments
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 Second
Deals 912.7 to 1369 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

Upheaval
33,094,503Life
16,992Armour
6,667Evasion
0Energy Shield
3,885Damage
428Accuracy
1.51Attack Time
204,221Experience
IzaroMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Strike your foes down with a powerful blow.
25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

iconbasicattack
IzaroTaunt
Cooldown Time: 25 Second
LbBossFlee
Attack
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Time: 2.25 Second
33% reduced Cast Speed
LbBossShield
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
33% less Attack Speed
LabyrinthBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration
is area damage
skill art variation [5]

iconleapslam
GraspingOrnaments
Spell, Area, Duration, Damage, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
Deals 249 to 373.5 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50]
IzaroSlam
Attack, Area
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 Second
15% less Attack Speed
active skill area of effect radius +% final [0]
is area damage
skill art variation [2]
voll slam damage +% final at centre [100]
IzaroGlacialCascadeOrnaments
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 Second
Deals 763.7 to 1146 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

Upheaval
16,656,201Life
14,154Armour
6,029Evasion
0Energy Shield
3,352Damage
381Accuracy
1.51Attack Time
194,766Experience
IzaroMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2682–4023
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Strike your foes down with a powerful blow.
25% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]

iconbasicattack
IzaroTaunt
Cooldown Time: 25 Second
LbBossFlee
Attack
Base Damage: 2682–4023
Critical Strike Chance: 5%
Attack Time: 2.25 Second
33% reduced Cast Speed
LbBossShield
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
LbBossSummonLieutenants
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
33% less Attack Speed
LabyrinthBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 2682–4023
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 10 Second
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Deals 60% more Damage
47% less Attack Speed
cast time overrides attack duration
is area damage
skill art variation [5]

iconleapslam
GraspingOrnaments
Spell, Area, Duration, Damage, AreaSpell
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
Deals 215.7 to 323.5 Physical Damage
Your Hits cannot Stun Enemies
Deals 30% less Physical Damage
Base duration is 0 seconds
active skill area of effect radius +% final [0]
grasping ornament placement radius [16]
number of grasping ornaments [50]
IzaroSlam
Attack, Area
Base Damage: 2682–4023
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 6 Second
15% less Attack Speed
active skill area of effect radius +% final [0]
is area damage
skill art variation [2]
voll slam damage +% final at centre [100]
IzaroGlacialCascadeOrnaments
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 10 Second
Deals 667.2 to 1001 Physical Damage
Causes 10 Bursts
is area damage
skill art variation [5]

Upheaval
Melee90OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetIsPlayer
Melee3OnlyLastTarget TargetNear
Melee 3
#IzaroReave150OnlyLastTarget TargetNear TargetIsPlayer
#IzaroReave30OnlyLastTarget TargetMediumNear TargetIsPlayer
EffectDrivenAttack150OnlyLastTarget TargetNear TargetIsPlayer ShiftAttack
EffectDrivenAttack30OnlyLastTarget TargetMediumNear TargetIsPlayer ShiftAttack
VollSlam150MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear TargetIsPlayer
VollSlam30MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear TargetIsPlayer
#IzaroReave3OnlyLastTarget TargetNear
#IzaroReave3OnlyLastTarget TargetMediumNear
EffectDrivenAttack3OnlyLastTarget TargetNear ShiftAttack
EffectDrivenAttack3OnlyLastTarget TargetMediumNear ShiftAttack
VollSlam3MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear
VollSlam3MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear
LeapSlam60MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer
LeapSlam30MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer
VollCharge60MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer
VollCharge30MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer
LeapSlam3MinionIsNotCastingSummonMinionMortar TargetNotNear
LeapSlam3MinionIsNotCastingSummonMinionMortar TargetNotMediumNear
VollCharge3MinionIsNotCastingSummonMinionMortar TargetNotNear
VollCharge3MinionIsNotCastingSummonMinionMortar TargetNotMediumNear
GraspingOrnaments45TargetFar OnLessThan75PercentLife TargetIsPlayer
GraspingOrnaments3TargetFar OnLessThan75PercentLife
Upheaval45TargetFar TargetIsPlayer OnLessThan90PercentLife
Upheaval30TargetNotFar TargetIsPlayer OnLessThan90PercentLife
Upheaval3TargetFar OnLessThan90PercentLife
Upheaval3TargetNotNear OnLessThan90PercentLife
IzaroTaunt24NoRepeat TargetIsEnemy TargetNotNear
Move300NoEnemiesInAggroRangeAndLineOfSight ForceTargetElevator IgnoresTaunt
ChangeToStance2300LifeLimitReached IzaroCanFlee
LbBossSummonLieutenants 5000 IzaroObjectiveLieutenants LifeLimitNotReached IzaroCanSummonLieutenants IgnoresTaunt
stance stance2
#Stance 2 is used once he drops below the life threshold
LbBossFlee300ForceTargetElevator IgnoresTaunt

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}

Stats
{
	max_izaro_charges = 10
	attack_speed_+%_per_izaro_charge = 3
	cast_speed_+%_per_izaro_charge = 3
	damage_+%_per_izaro_charge_final = 3
	physical_damage_reduction_%_per_izaro_charge = 3
	resist_all_elements_%_per_izaro_charge = 3
	immune_to_lava_damage = 1
	damage_taken_+%_from_spike_traps_final = -100
	damage_taken_+%_from_arrow_traps_final = -100
	immune_to_labyrinth_degen_effect = 1
	attack_and_cast_speed_+% = 15
	base_movement_velocity_+% = 15
	curse_orb_additional_radius = 20
}

Transitionable
{
	num_states = 5
	on_transition_to_4 = "PlayAnimationType( Hide );"
}

Animated
{
	serialise_animation_progress = true
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead =
	"
		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 );
	"

	on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );"

	on_death =
	"
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 );
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 );
		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 );
		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 );
		FadeOutMusic( 1000 );
		PlayGlobalAudio( 0, 0.8, Audio/Music/Labyrinth/Boss_Resolve.ogg );
	"
}

Animated
{
	on_taunt_maul = "PlayNPCAudio( IzaroTaunt );"
	on_taunt_sword = "PlayNPCAudio( IzaroTaunt );"
	on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );"
}

Render
{
	//turn_duration = 0.5
	preload_animated_object = "SuperFrenzyCharge"
	preload_animated_object = "IzaroGainCharge"
	preload_animated_object = "LbLieutenantTeleportPoof"
}

Transitionable
{
	create_state_1 =
	"
		DisableTargetable();
		PlayAnimationType( Emerge );
		PauseAnimation();
	"

	create_state_4 = "DisableTargetable();"

	create_state_5 =
	"
		DisableTargetable();
		PlayAnimationType( Hide );
		GoToAnimationEnd();
	"

	on_transition_to_2 = "EnableTargetable();"

	on_transition_to_4 =
	"
		DisableTargetable();
		PlayGlobalAudio( 0, 0.8, Audio/Music/Labyrinth/Boss_Resolve.ogg );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Labyrinth/LabyrinthBossMaul"] = {
    name = "Izaro",
    life = 34,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "IzaroMelee",
        "LabyrinthBossLeapSlam",
        "IzaroGlacialCascadeOrnaments",
        "IzaroSlam",
        "GraspingOrnaments",
        "LbBossFlee",
        "LbBossSummonLieutenants",
        "LbBossShield",
        "IzaroTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LabyrinthBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {5, 0, -56, 40, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {5, 0, -56, 60, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {5, 0, -47, 60, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroGlacialCascadeOrnaments"] = {
    name = "IzaroGlacialCascadeOrnaments",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.3,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_art_variation",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 5, 0, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroSlam"] = {
    name = "IzaroSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "skill_art_variation",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, 100, 2, -10, 0, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {-40, 100, 2, 0, 0, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {-15, 100, 2, 0, 0, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GraspingOrnaments"] = {
    name = "GraspingOrnaments",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.6,
    incrementalEffectiveness = 0.037,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_grasping_ornaments",
        "base_skill_effect_duration",
        "grasping_ornament_placement_radius",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_physical_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "cannot_stun",
    },
    levels = {
        [1] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [2] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 2, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [3] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [4] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 7, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [5] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 11, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [6] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 16, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [7] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [8] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 24, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [9] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 28, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [10] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 32, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [11] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 36, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [12] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [13] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 44, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [14] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 48, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [15] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 52, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [16] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 56, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [17] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 60, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [18] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 64, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [19] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [20] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [21] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [22] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [23] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [24] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [25] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [26] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [27] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 84, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [28] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 86, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [29] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 88, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [30] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 90, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LbBossFlee"] = {
    name = "LbBossFlee",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cast_speed_+%",
    },
    levels = {
        [1] = {-33, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LbBossSummonLieutenants"] = {
    name = "LbBossSummonLieutenants",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-33, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LbBossShield"] = {
    name = "LbBossShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroTaunt"] = {
    name = "IzaroTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

Mod IdMonsterMapBoss
GroupMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster base type attack cast speed +% and damage -% final [33]

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    GroupMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagsdamage attack caster speed
    ModType Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationActBoss
    GroupTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be knocked back [1]

    cannot be knocked back [1]

    Mod IdImmuneToKnockback
    GroupImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-20]

    monster penalty against minions damage +% final vs player minions [-20]

    Mod IdMonsterDamageVersusPlayerMinions20
    GroupMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    ModType Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityActBoss
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]

    cant touch this [1]

    Mod IdTormentCantTouchThis
    GroupCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]

    cant possess this [1]

    Mod IdTormentCantPossessThis
    GroupCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • SpectreN
    AreaAspirant's Trial
    Modmonster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    unique boss curse effect on self +% final [-33]
    cannot be knocked back [1]
    monster penalty against minions damage +% final vs player minions [-20]
    Blocks Attacks
    base block % damage taken [10]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Immunecant touch this [1]
    cant possess this [1]
    Tagsred_blood, human, humanoid, large_model, not_dex, not_int
    +3400%Life
    +50%Armour
    3400%Ailment Threshold
    40 40 40 25Resistance
    +180%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 14Attack Distance
    2.25 SecondAttack Time
    20%Damage Spread
    200%Experience
    100%Model Size
    LabyrinthBoss1Type
    97,488,799Life
    24,398Armour
    8,120Evasion
    0Energy Shield
    5,202Damage
    538Accuracy
    1.51Attack Time
    218,625Experience
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 4162–6243
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 4162–6243
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthCharge
    Attack
    Base Damage: 4162–6243
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Deals 60% more Damage
    skill art variation [2]
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 330.8 to 496.3 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [0]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 4162–6243
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [0]
    is area damage

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 997.1 to 1496 Physical Damage
    Causes 10 Bursts
    is area damage
    skill art variation [5]

    Upheaval
    69,297,123Life
    21,638Armour
    7,608Evasion
    0Energy Shield
    4,722Damage
    499Accuracy
    1.51Attack Time
    214,599Experience
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3778–5666
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 3778–5666
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthCharge
    Attack
    Base Damage: 3778–5666
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Deals 60% more Damage
    skill art variation [2]
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 301.1 to 451.6 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [0]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 3778–5666
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [0]
    is area damage

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 912.7 to 1369 Physical Damage
    Causes 10 Bursts
    is area damage
    skill art variation [5]

    Upheaval
    33,094,503Life
    16,992Armour
    6,667Evasion
    0Energy Shield
    3,885Damage
    428Accuracy
    1.51Attack Time
    204,221Experience
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3108–4662
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 3108–4662
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthCharge
    Attack
    Base Damage: 3108–4662
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Deals 60% more Damage
    skill art variation [2]
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 249 to 373.5 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [0]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 3108–4662
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [0]
    is area damage

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 763.7 to 1146 Physical Damage
    Causes 10 Bursts
    is area damage
    skill art variation [5]

    Upheaval
    16,656,201Life
    14,154Armour
    6,029Evasion
    0Energy Shield
    3,352Damage
    381Accuracy
    1.51Attack Time
    194,766Experience
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2682–4023
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 2682–4023
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthCharge
    Attack
    Base Damage: 2682–4023
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Deals 60% more Damage
    skill art variation [2]
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 215.7 to 323.5 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [0]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 2682–4023
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [0]
    is area damage

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 667.2 to 1001 Physical Damage
    Causes 10 Bursts
    is area damage
    skill art variation [5]

    Upheaval
    Melee90OnlyLastTarget TargetNear TargetIsPlayer
    Melee30TargetIsPlayer
    Melee3OnlyLastTarget TargetNear
    Melee 3
    #IzaroReave150OnlyLastTarget TargetNear TargetIsPlayer
    #IzaroReave30OnlyLastTarget TargetMediumNear TargetIsPlayer
    EffectDrivenAttack150OnlyLastTarget TargetNear TargetIsPlayer ShiftAttack
    EffectDrivenAttack30OnlyLastTarget TargetMediumNear TargetIsPlayer ShiftAttack
    VollSlam150MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear TargetIsPlayer
    VollSlam30MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear TargetIsPlayer
    #IzaroReave3OnlyLastTarget TargetNear
    #IzaroReave3OnlyLastTarget TargetMediumNear
    EffectDrivenAttack3OnlyLastTarget TargetNear ShiftAttack
    EffectDrivenAttack3OnlyLastTarget TargetMediumNear ShiftAttack
    VollSlam3MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear
    VollSlam3MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear
    LeapSlam60MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer
    LeapSlam30MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer
    VollCharge60MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer
    VollCharge30MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer
    LeapSlam3MinionIsNotCastingSummonMinionMortar TargetNotNear
    LeapSlam3MinionIsNotCastingSummonMinionMortar TargetNotMediumNear
    VollCharge3MinionIsNotCastingSummonMinionMortar TargetNotNear
    VollCharge3MinionIsNotCastingSummonMinionMortar TargetNotMediumNear
    GraspingOrnaments45TargetFar OnLessThan75PercentLife TargetIsPlayer
    GraspingOrnaments3TargetFar OnLessThan75PercentLife
    Upheaval45TargetFar TargetIsPlayer OnLessThan90PercentLife
    Upheaval30TargetNotFar TargetIsPlayer OnLessThan90PercentLife
    Upheaval3TargetFar OnLessThan90PercentLife
    Upheaval3TargetNotNear OnLessThan90PercentLife
    IzaroTaunt24NoRepeat TargetIsEnemy TargetNotNear
    Move300NoEnemiesInAggroRangeAndLineOfSight ForceTargetElevator IgnoresTaunt
    ChangeToStance2300LifeLimitReached IzaroCanFlee
    LbBossSummonLieutenants 5000 IzaroObjectiveLieutenants LifeLimitNotReached IzaroCanSummonLieutenants IgnoresTaunt
    stance stance2
    #Stance 2 is used once he drops below the life threshold
    LbBossFlee300ForceTargetElevator IgnoresTaunt

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	max_izaro_charges = 10
    	attack_speed_+%_per_izaro_charge = 3
    	cast_speed_+%_per_izaro_charge = 3
    	damage_+%_per_izaro_charge_final = 3
    	physical_damage_reduction_%_per_izaro_charge = 3
    	resist_all_elements_%_per_izaro_charge = 3
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	immune_to_labyrinth_degen_effect = 1
    	attack_and_cast_speed_+% = 15
    	base_movement_velocity_+% = 15
    	curse_orb_additional_radius = 20
    }
    
    Transitionable
    {
    	num_states = 5
    	on_transition_to_4 = "PlayAnimationType( Hide );"
    }
    
    Animated
    {
    	serialise_animation_progress = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead =
    	"
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 );
    	"
    
    	on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );"
    
    	on_death =
    	"
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 );
    		FadeOutMusic( 1000 );
    		PlayGlobalAudio( 0, 0.8, Audio/Music/Labyrinth/Boss_Resolve.ogg );
    	"
    }
    
    Animated
    {
    	on_taunt_maul = "PlayNPCAudio( IzaroTaunt );"
    	on_taunt_sword = "PlayNPCAudio( IzaroTaunt );"
    	on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );"
    }
    
    Render
    {
    	//turn_duration = 0.5
    	preload_animated_object = "SuperFrenzyCharge"
    	preload_animated_object = "IzaroGainCharge"
    	preload_animated_object = "LbLieutenantTeleportPoof"
    }
    
    Transitionable
    {
    	create_state_1 =
    	"
    		DisableTargetable();
    		PlayAnimationType( Emerge );
    		PauseAnimation();
    	"
    
    	create_state_4 = "DisableTargetable();"
    
    	create_state_5 =
    	"
    		DisableTargetable();
    		PlayAnimationType( Hide );
    		GoToAnimationEnd();
    	"
    
    	on_transition_to_2 = "EnableTargetable();"
    
    	on_transition_to_4 =
    	"
    		DisableTargetable();
    		PlayGlobalAudio( 0, 0.8, Audio/Music/Labyrinth/Boss_Resolve.ogg );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/LabyrinthBossOneHandAndShield"] = {
        name = "Izaro",
        life = 34,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "IzaroMelee",
            "IzaroGlacialCascadeOrnaments",
            "LabyrinthCharge",
            "GraspingOrnaments",
            "LbBossFlee",
            "LbBossSummonLieutenants",
            "LbBossShield",
            "IzaroTaunt",
            "IzaroReave",
            "EDAIzaroReave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroGlacialCascadeOrnaments"] = {
        name = "IzaroGlacialCascadeOrnaments",
        hidden = true,
        color = "3",
        baseEffectiveness = 2.3,
        incrementalEffectiveness = 0.034,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_art_variation",
            "active_skill_cast_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.8, 1.2, 10, 5, 0, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LabyrinthCharge"] = {
        name = "LabyrinthCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_art_variation",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {2, -20, 40, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {2, -20, 60, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {2, 0, 60, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingOrnaments"] = {
        name = "GraspingOrnaments",
        hidden = true,
        color = 4,
        baseEffectiveness = 0.6,
        incrementalEffectiveness = 0.037,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_physical_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [2] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 2, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [3] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [4] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 7, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [5] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 11, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [6] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 16, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [7] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [8] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 24, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [9] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 28, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [10] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 32, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [11] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 36, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [12] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [13] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 44, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [14] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 48, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [15] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 52, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [16] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 56, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [17] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 60, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [18] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 64, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [19] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [20] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [21] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [22] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [23] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [24] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [25] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [26] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [27] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 84, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [28] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 86, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [29] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 88, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [30] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 90, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossFlee"] = {
        name = "LbBossFlee",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossSummonLieutenants"] = {
        name = "LbBossSummonLieutenants",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossShield"] = {
        name = "LbBossShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroTaunt"] = {
        name = "IzaroTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroReave"] = {
        name = "IzaroReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -30, 44, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {0, -30, 60, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, -10, 60, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDAIzaroReave"] = {
        name = "EDAIzaroReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 44, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-30, 60, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-10, 60, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster base type attack cast speed +% and damage -% final [33]

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    GroupMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagsdamage attack caster speed
    ModType Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationActBoss
    GroupTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be knocked back [1]

    cannot be knocked back [1]

    Mod IdImmuneToKnockback
    GroupImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-20]

    monster penalty against minions damage +% final vs player minions [-20]

    Mod IdMonsterDamageVersusPlayerMinions20
    GroupMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    ModType Tagsdamage
    Blocks Attacks
    base block % damage taken [10]

    Blocks Attacks
    base block % damage taken [10]

    Mod IdMonsterAttackBlock30Bypass20
    GroupMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • ModType Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityActBoss
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]

    cant touch this [1]

    Mod IdTormentCantTouchThis
    GroupCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]

    cant possess this [1]

    Mod IdTormentCantPossessThis
    GroupCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • SpectreN
    AreaAspirant's Trial
    Modmonster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    unique boss curse effect on self +% final [-33]
    cannot be knocked back [1]
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Immunecant touch this [1]
    cant possess this [1]
    Tagsred_blood, human, humanoid, large_model, not_dex, not_int
    +3400%Life
    +50%Armour
    3400%Ailment Threshold
    40 40 40 25Resistance
    +180%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 14Attack Distance
    2.25 SecondAttack Time
    20%Damage Spread
    200%Experience
    100%Model Size
    LabyrinthBoss1Type
    97,488,799Life
    24,398Armour
    8,120Evasion
    0Energy Shield
    5,202Damage
    538Accuracy
    1.51Attack Time
    218,625Experience
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 4162–6243
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 4162–6243
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 4162–6243
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 60% more Damage
    47% less Attack Speed
    cast time overrides attack duration
    is area damage
    skill art variation [5]

    iconleapslam
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 330.8 to 496.3 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [0]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 4162–6243
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [0]
    is area damage

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 997.1 to 1496 Physical Damage
    Causes 10 Bursts
    is area damage
    skill art variation [5]

    Upheaval
    69,297,123Life
    21,638Armour
    7,608Evasion
    0Energy Shield
    4,722Damage
    499Accuracy
    1.51Attack Time
    214,599Experience
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3778–5666
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 3778–5666
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 3778–5666
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 60% more Damage
    47% less Attack Speed
    cast time overrides attack duration
    is area damage
    skill art variation [5]

    iconleapslam
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 301.1 to 451.6 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [0]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 3778–5666
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [0]
    is area damage

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 912.7 to 1369 Physical Damage
    Causes 10 Bursts
    is area damage
    skill art variation [5]

    Upheaval
    33,094,503Life
    16,992Armour
    6,667Evasion
    0Energy Shield
    3,885Damage
    428Accuracy
    1.51Attack Time
    204,221Experience
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3108–4662
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 3108–4662
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 3108–4662
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 60% more Damage
    47% less Attack Speed
    cast time overrides attack duration
    is area damage
    skill art variation [5]

    iconleapslam
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 249 to 373.5 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [0]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 3108–4662
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [0]
    is area damage

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 763.7 to 1146 Physical Damage
    Causes 10 Bursts
    is area damage
    skill art variation [5]

    Upheaval
    16,656,201Life
    14,154Armour
    6,029Evasion
    0Energy Shield
    3,352Damage
    381Accuracy
    1.51Attack Time
    194,766Experience
    IzaroMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2682–4023
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    25% more Attack Speed
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    iconbasicattack
    IzaroTaunt
    Cooldown Time: 25 Second
    LbBossFlee
    Attack
    Base Damage: 2682–4023
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    33% reduced Cast Speed
    LbBossShield
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    LbBossSummonLieutenants
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    33% less Attack Speed
    LabyrinthBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 2682–4023
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 10 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 60% more Damage
    47% less Attack Speed
    cast time overrides attack duration
    is area damage
    skill art variation [5]

    iconleapslam
    GraspingOrnaments
    Spell, Area, Duration, Damage, AreaSpell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 8 Second
    Deals 215.7 to 323.5 Physical Damage
    Your Hits cannot Stun Enemies
    Deals 30% less Physical Damage
    Base duration is 0 seconds
    active skill area of effect radius +% final [0]
    grasping ornament placement radius [16]
    number of grasping ornaments [50]
    IzaroReave
    Attack, Area, Multistrikeable, Melee
    Base Damage: 2682–4023
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    active skill area of effect radius +% final [0]
    is area damage

    ShockwaveSlam
    EDAIzaroReave
    Triggerable
    Cooldown Time: 6 Second
    Deals 60% more Damage
    10% less Attack Speed
    is area damage
    IzaroGlacialCascadeOrnaments
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 2 Second
    Cooldown Time: 10 Second
    Deals 667.2 to 1001 Physical Damage
    Causes 10 Bursts
    is area damage
    skill art variation [5]

    Upheaval
    Melee90OnlyLastTarget TargetNear TargetIsPlayer
    Melee30TargetIsPlayer
    Melee3OnlyLastTarget TargetNear
    Melee 3
    #IzaroReave150OnlyLastTarget TargetNear TargetIsPlayer
    #IzaroReave30OnlyLastTarget TargetMediumNear TargetIsPlayer
    EffectDrivenAttack150OnlyLastTarget TargetNear TargetIsPlayer ShiftAttack
    EffectDrivenAttack30OnlyLastTarget TargetMediumNear TargetIsPlayer ShiftAttack
    VollSlam150MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear TargetIsPlayer
    VollSlam30MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear TargetIsPlayer
    #IzaroReave3OnlyLastTarget TargetNear
    #IzaroReave3OnlyLastTarget TargetMediumNear
    EffectDrivenAttack3OnlyLastTarget TargetNear ShiftAttack
    EffectDrivenAttack3OnlyLastTarget TargetMediumNear ShiftAttack
    VollSlam3MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetNear
    VollSlam3MinionIsNotCastingSummonMinionMortar OnlyLastTarget TargetMediumNear
    LeapSlam60MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer
    LeapSlam30MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer
    VollCharge60MinionIsNotCastingSummonMinionMortar TargetNotNear TargetIsPlayer
    VollCharge30MinionIsNotCastingSummonMinionMortar TargetNotMediumNear TargetIsPlayer
    LeapSlam3MinionIsNotCastingSummonMinionMortar TargetNotNear
    LeapSlam3MinionIsNotCastingSummonMinionMortar TargetNotMediumNear
    VollCharge3MinionIsNotCastingSummonMinionMortar TargetNotNear
    VollCharge3MinionIsNotCastingSummonMinionMortar TargetNotMediumNear
    GraspingOrnaments45TargetFar OnLessThan75PercentLife TargetIsPlayer
    GraspingOrnaments3TargetFar OnLessThan75PercentLife
    Upheaval45TargetFar TargetIsPlayer OnLessThan90PercentLife
    Upheaval30TargetNotFar TargetIsPlayer OnLessThan90PercentLife
    Upheaval3TargetFar OnLessThan90PercentLife
    Upheaval3TargetNotNear OnLessThan90PercentLife
    IzaroTaunt24NoRepeat TargetIsEnemy TargetNotNear
    Move300NoEnemiesInAggroRangeAndLineOfSight ForceTargetElevator IgnoresTaunt
    ChangeToStance2300LifeLimitReached IzaroCanFlee
    LbBossSummonLieutenants 5000 IzaroObjectiveLieutenants LifeLimitNotReached IzaroCanSummonLieutenants IgnoresTaunt
    stance stance2
    #Stance 2 is used once he drops below the life threshold
    LbBossFlee300ForceTargetElevator IgnoresTaunt

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	max_izaro_charges = 10
    	attack_speed_+%_per_izaro_charge = 3
    	cast_speed_+%_per_izaro_charge = 3
    	damage_+%_per_izaro_charge_final = 3
    	physical_damage_reduction_%_per_izaro_charge = 3
    	resist_all_elements_%_per_izaro_charge = 3
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	immune_to_labyrinth_degen_effect = 1
    	attack_and_cast_speed_+% = 15
    	base_movement_velocity_+% = 15
    	curse_orb_additional_radius = 20
    }
    
    Transitionable
    {
    	num_states = 5
    	on_transition_to_4 = "PlayAnimationType( Hide );"
    }
    
    Animated
    {
    	serialise_animation_progress = true
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead =
    	"
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 );
    	"
    
    	on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );"
    
    	on_death =
    	"
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,  );
    		AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao,  );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 );
    		PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 );
    		FadeOutMusic( 1000 );
    		PlayGlobalAudio( 0, 0.8, Audio/Music/Labyrinth/Boss_Resolve.ogg );
    	"
    }
    
    Animated
    {
    	on_taunt_maul = "PlayNPCAudio( IzaroTaunt );"
    	on_taunt_sword = "PlayNPCAudio( IzaroTaunt );"
    	on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );"
    }
    
    Render
    {
    	//turn_duration = 0.5
    	preload_animated_object = "SuperFrenzyCharge"
    	preload_animated_object = "IzaroGainCharge"
    	preload_animated_object = "LbLieutenantTeleportPoof"
    }
    
    Transitionable
    {
    	create_state_1 =
    	"
    		DisableTargetable();
    		PlayAnimationType( Emerge );
    		PauseAnimation();
    	"
    
    	create_state_4 = "DisableTargetable();"
    
    	create_state_5 =
    	"
    		DisableTargetable();
    		PlayAnimationType( Hide );
    		GoToAnimationEnd();
    	"
    
    	on_transition_to_2 = "EnableTargetable();"
    
    	on_transition_to_4 =
    	"
    		DisableTargetable();
    		PlayGlobalAudio( 0, 0.8, Audio/Music/Labyrinth/Boss_Resolve.ogg );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/LabyrinthBossDualWield"] = {
        name = "Izaro",
        life = 34,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "IzaroMelee",
            "LabyrinthBossLeapSlam",
            "IzaroGlacialCascadeOrnaments",
            "GraspingOrnaments",
            "LbBossFlee",
            "LbBossSummonLieutenants",
            "LbBossShield",
            "IzaroTaunt",
            "IzaroReave",
            "EDAIzaroReave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LabyrinthBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_art_variation",
            "physical_damage_+%",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {5, 0, -56, 40, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {5, 0, -56, 60, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {5, 0, -47, 60, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroGlacialCascadeOrnaments"] = {
        name = "IzaroGlacialCascadeOrnaments",
        hidden = true,
        color = "3",
        baseEffectiveness = 2.3,
        incrementalEffectiveness = 0.034,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_art_variation",
            "active_skill_cast_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.8, 1.2, 10, 5, 0, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingOrnaments"] = {
        name = "GraspingOrnaments",
        hidden = true,
        color = 4,
        baseEffectiveness = 0.6,
        incrementalEffectiveness = 0.037,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_physical_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [2] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 2, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [3] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [4] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 7, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [5] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 11, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [6] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 16, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [7] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [8] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 24, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [9] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 28, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [10] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 32, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [11] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 36, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [12] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [13] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 44, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [14] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 48, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [15] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 52, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [16] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 56, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [17] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 60, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [18] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 64, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [19] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [20] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [21] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [22] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [23] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [24] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [25] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [26] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [27] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 84, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [28] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 86, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [29] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 88, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
            [30] = {50, 3, 16, 0.8, 1.2, -30, 0, levelRequirement = 90, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossFlee"] = {
        name = "LbBossFlee",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cast_speed_+%",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossSummonLieutenants"] = {
        name = "LbBossSummonLieutenants",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-33, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LbBossShield"] = {
        name = "LbBossShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroTaunt"] = {
        name = "IzaroTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroReave"] = {
        name = "IzaroReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, -30, 44, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {0, -30, 60, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {0, -10, 60, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDAIzaroReave"] = {
        name = "EDAIzaroReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 44, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-30, 60, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-10, 60, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster base type attack cast speed +% and damage -% final [33]

    monster base type attack cast speed +% and damage -% final [33]

    Mod IdMonsterSpeedAndDamageFixupComplete
    GroupMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagsdamage attack caster speed
    ModType Tagscaster_damage damage attack caster speed
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationActBoss
    GroupTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be knocked back [1]

    cannot be knocked back [1]

    Mod IdImmuneToKnockback
    GroupImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-20]

    monster penalty against minions damage +% final vs player minions [-20]

    Mod IdMonsterDamageVersusPlayerMinions20
    GroupMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    ModType Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityActBoss
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant touch this [1]

    cant touch this [1]

    Mod IdTormentCantTouchThis
    GroupCantTouchThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]

    cant possess this [1]

    Mod IdTormentCantPossessThis
    GroupCantPossessThis
    DomainsMonster (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Izaro Text Audio /307 ⍟

    Izaro Text Audio /307 ⍟

    TypeNameCount
    IzaroSpeechAirlockYou stand before the gates of the Lord's Labyrinth. Within these walls, the Lady of Justice doth preside. She shall weigh your Mind in one hand, your Heart in the other. Should she find you wanting, death shall be your sentence. Should she find you worthy, you will be given the loyalty and love of an empire. The Lord's Labyrinth awaits you. Choose wisely. Strike quickly. Trust completely. And may you find the ending that you deserve.
    IzaroSpeechCompleteBefore your emperor, you are worthy. Before the Goddess of Justice, you are worthy. Receive our blessings. Embrace our gifts. And rise, ascendant, for this is the ending that we all deserve.
    IzaroSpeechOpenDoorRandomAscend with precision.
    IzaroSpeechOpenDoor2The Goddess is watching.
    IzaroSpeechOpenDoor3Justice will prevail.
    IzaroFlee1By the Goddess! What ambition!
    IzaroFlee2By the Goddess! What ambition!
    IzaroFlee3Such resilience!
    IzaroFlee4Such resilience!
    IzaroFlee5You were born for this!
    IzaroFlee6You were born for this!
    IzaroFlee7You are inexhaustible!
    IzaroFlee8You are inexhaustible!
    IzaroDeath1Triumphant at last!
    IzaroDeath2You are free!
    IzaroDeath3I die for the Empire!
    IzaroDeath4The trap of tyranny is inescapable.
    IzaroDeath5Delight in your gilded dungeon, ascendant.
    IzaroDeath6Your destination is more dangerous than the journey, ascendant.
    Izaro1_PrefightOh, the weary traveler draws close to the end of the path.
    Izaro2_PrefightWhen the time comes to strike, an emperor strikes without hesitation. To entertain doubt is to dance with death.
    Izaro3_PrefightAn aspirant can afford to be promising. An emperor must keep those promises.
    IzaroPlayerDeath1Apparently, this is the ending that you deserve.
    IzaroPlayerDeath2For those who ascend too quickly, the fall is inevitable.
    IzaroPlayerDeath3Justice is served.
    IzaroStartLieutenantsAn emperor is only as efficient as those he commands.
    IzaroAllLieutenantsDeadMust I do everything myself!?
    IzaroFinishLieutenants0Determination overcomes domination. This is the one law of sovereignty!
    IzaroFinishLieutenants1They say that two out of three isn't bad. They couldn't be more wrong.
    IzaroFinishLieutenants2Only one of your lessons was completed, ascendant.
    IzaroFinishLieutenants3My three lieutenants remain. Misery loves company, I suppose.
    IzaroStartToggleStatuesWhen one defiles the effigy, one defiles the emperor.
    IzaroFinishToggleStatues0The people kneel before their true sovereign.
    IzaroFinishToggleStatues1LightningAn empire must be built to weather any storm.
    IzaroFinishToggleStatues1ColdAn empire should sparkle like ice upon the winter stone.
    IzaroFinishToggleStatues1FireEmpires are forged in stone and fire.
    IzaroFinishToggleStatues2Those who stand should never outnumber those who kneel.
    IzaroFinishToggleStatues3You are not an emperor if none will kneel before you.
    IzaroStartPylonsIt is the sovereign who empowers the sceptre. Not the other way round.
    IzaroAllPylonsDestroyedOne day, even the great Sceptre of God shall fall.
    IzaroFinishPylons0Sweep the trappings of past emperors aside. Make your empire anew!
    IzaroFinishPylons1Above all else, an emperor needs to finish what he started.
    IzaroFinishPylons2A partial victory is no victory at all.
    IzaroFinishPylons3Where the weapons remain, a new enemy will simply take the place of the old.
    IzaroStartGargoylesSome things that slumber should never be awoken.
    IzaroAllGargoylesDeadThe loyal must be avenged!
    IzaroFinishGargoyles0Pity the emperor who sits alone on his throne.
    IzaroFinishGargoyles2To lose a retainer is to lose a dear friend.
    IzaroFinishGargoyles3The Empire lives on, and so do its most loyal of servants.
    IzaroStartElementalsThe essence of an empire must be shared equally amongst all of its citizens.
    IzaroAllElementalsDeadThe Empire's essence must be saved for the people.
    IzaroFinishElementals0The last emperor is always the worst emperor.
    IzaroFinishElementals2The sovereign leech leaves but a husk for its descendants.
    IzaroFinishElementals3A wise emperor recognises that life and empire are the same.
    IzaroStartChronosStatuesSlowness lends strength to one's enemies.
    IzaroFinishChronosStatues0Wisdom is the offspring of Suffering and Time.
    IzaroFinishChronosStatues2Time is the champion of second chances.
    IzaroFinishChronosStatues3Time is not to be wasted.
    IzaroStartChargeDisruptorsComplex machinations converge to a single act of power.
    IzaroMaxChargesBehold the machinery at maximum efficiency!
    IzaroFinishChargeDisruptors0Even the grandest designs can be dismantled.
    IzaroFinishChargeDisruptors5While the cogs believe, the Imperial machine marches on.
    IzaroFinishChargeDisruptors10For some, the machine is too complex to comprehend.
    IzaroFinishChargeDisruptors15To the glorious apparatus of empire!
    IzaroStartPortalsThe Emperor beckons and the world attends.
    IzaroAllPortalsDeadYou can't stem {this} tide!
    IzaroFinishPortals0An emperor alone is just a man.
    IzaroFinishPortals2Loyalty is a fire that spreads quickly if the forest is dry.
    IzaroFinishPortals3This Empire remains filled with emperors in waiting.
    IzaroStartTraps1A throne is the most devious trap of them all.
    IzaroStartTraps2The Empire awaits you with open jaws.
    IzaroStartTraps3You must navigate your empire through troubled waters.
    IzaroPlaquePrisonBelief is the strongest metal of them all.
    IzaroPlaqueChamberThere is a fine line between consideration and hesitation. The former is wisdom, the latter is fear.
    IzaroPlaqueChurchShine boldly so that all might find you when the night falls.
    IzaroPlaqueCrematoriumAllow your wisdom to be tempered by the flames of the past.
    IzaroPlaqueHedgeAn emperor must know precisely where he stands.
    IzaroPlaqueCatacombsAn emperor must bear two blades. Hope in the left hand. Surety in the right.
    IzaroOpenGoldChestWhere there's a golden key there must be a golden door.
    IzaroOpenSilverChestWhere there's a silver key there must be a silver door.
    IzaroOpenGoldDoorRandomGold is the most liberating of metals.
    IzaroOpenGoldDoor2Let the day dawn golden with possibility.
    IzaroOpenSilverDoorAny mystery can be unlocked, if one has the right key.
    IzaroGargoyleDoorRandomTime to feed, my pet!
    IzaroGargoyleDoor2Argus does enjoy new playthings!
    IzaroGargoyleDoor3Enjoy your little treat, my dear Argus!
    IzaroGargoyleDoor4Argus? Fetch!
    IzaroGargoyleDeathRandomYou killed my poor little Argus.
    IzaroGargoyleDeath2Goodbye, Argus. I couldn't have asked for a more faithful and loving companion.
    IzaroGargoyleDeath3Oh, Argus. I shall miss you.
    IzaroDoorLockedRandomThere is nothing quite so enticing as a locked door.
    IzaroDoorLocked2A locked door merely encourages curiosity.
    IzaroDoorLocked3A locked door merely encourages curiosity.
    IzaroShrineTagRandomThe pursuit of power can be a grotesque affair.
    IzaroShrineTag2The pursuit of power can be a grotesque affair.
    IzaroShrineTag3Dark influences reside in dark places.
    IzaroShrineTag4Dark influences reside in dark places.
    IzaroShrineTag6A potent little gift from our primitive past.
    Iz_04_TrackedTraps_01.ogg
    Iz_04_TrackedTraps_02.ogg
    Iz_04_TrackedTraps_03.ogg
    Iz_04_TrackedTraps_04.ogg
    Iz_05_SpikeTraps_01.ogg
    Iz_05_SpikeTraps_02.ogg
    Iz_05_SpikeTraps_03.ogg
    Iz_05_SpikeTraps_04.ogg
    Iz_05_SpikeTraps_05.ogg
    Iz_06_LavaRising_01.ogg
    Iz_06_LavaRising_02.ogg
    Iz_06_LavaRising_03.ogg
    Iz_06_LavaRising_04.ogg
    Iz_06_LavaRising_05.ogg
    Iz_06_LavaRising_06.ogg
    Iz_07_ProjectileTraps_01.ogg
    Iz_07_ProjectileTraps_02.ogg
    Iz_07_ProjectileTraps_03.ogg
    Iz_07_ProjectileTraps_04.ogg
    Iz_08_Roomba_01.ogg
    Iz_08_Roomba_02.ogg
    Iz_08_Roomba_03.ogg
    Iz_08_Roomba_04.ogg
    Iz_08_Roomba_05.ogg
    Iz_08_Roomba_06.ogg
    Iz_09_PopupTraps_01.ogg
    Iz_09_PopupTraps_02.ogg
    Iz_09_PopupTraps_03.ogg
    Iz_09_PopupTraps_04.ogg
    Iz_09_PopupTraps_05.ogg
    Iz_09_PopupTraps_06.ogg
    Iz_10_Mines_01.ogg
    Iz_10_Mines_02.ogg
    Iz_10_Mines_03.ogg
    Iz_10_Mines_04.ogg
    Iz_10_Mines_05.ogg
    Iz_11_BeamTotem_01.ogg
    Iz_11_BeamTotem_02.ogg
    Iz_11_BeamTotem_03.ogg
    Iz_11_BeamTotem_04.ogg
    Iz_11_BeamTotem_05.ogg
    Iz_12_OptionalFeatures_01.ogg
    Iz_12_OptionalFeatures_02.ogg
    Iz_12_OptionalFeatures_03.ogg
    Iz_12_OptionalFeatures_04.ogg
    Iz_12_OptionalFeatures_05.ogg
    Iz_13_ChoiceTrigger_01A.ogg
    Iz_13_ChoiceTrigger_01B.ogg
    Iz_13_ChoiceTrigger_02A.ogg
    Iz_13_ChoiceTrigger_02B.ogg
    Iz_13_ChoiceTrigger_03.ogg
    Iz_13_ChoiceTrigger_04.ogg
    Iz_13_ChoiceTrigger_05.ogg
    Iz_14_PCOptional_01.ogg
    Iz_14_PCOptional_02.ogg
    Iz_14_PCOptional_03.ogg
    Iz_14_PCOptional_04.ogg
    Iz_14_PCOptional_05.ogg
    Iz_15_PCOpensSecret_01.ogg
    Iz_15_PCOpensSecret_02.ogg
    Iz_15_PCOpensSecret_03.ogg
    Iz_15_PCOpensSecret_04.ogg
    Iz_15_PCOpensSecret_05.ogg
    Iz_17_Catchphrases_01A.ogg
    Iz_17_Catchphrases_01B.ogg
    Iz_17_Catchphrases_01C.ogg
    Iz_17_Catchphrases_02A.ogg
    Iz_17_Catchphrases_02B.ogg
    Iz_17_Catchphrases_03A.ogg
    Iz_17_Catchphrases_04A.ogg
    Iz_17_Catchphrases_04B.ogg
    Iz_17_Catchphrases_05A.ogg
    Iz_17_Catchphrases_05B.ogg
    Iz_17_Catchphrases_06A.ogg
    Iz_17_Catchphrases_06B.ogg
    Iz_17_Catchphrases_07A.ogg
    Iz_17_Catchphrases_07B.ogg
    Iz_17_Catchphrases_08A.ogg
    Iz_17_Catchphrases_08B.ogg
    Iz_17_Catchphrases_09A.ogg
    Iz_17_Catchphrases_09B.ogg
    Iz_17_Catchphrases_10A.ogg
    Iz_17_Catchphrases_10B.ogg
    Iz_17_Catchphrases_11A.ogg
    Iz_17_Catchphrases_11B.ogg
    Iz_17_Catchphrases_12A.ogg
    Iz_17_Catchphrases_12B.ogg
    Iz_18_AscClass_01_Marauder_01_Juggernaught.ogg
    Iz_18_AscClass_01_Marauder_02_Berserker.ogg
    Iz_18_AscClass_01_Marauder_03_Chieftain.ogg
    Iz_18_AscClass_02_Duelist_01_Slayer.ogg
    Iz_18_AscClass_02_Duelist_02_Gladiator.ogg
    Iz_18_AscClass_02_Duelist_03_Champion.ogg
    Iz_18_AscClass_03_Ranger_01_Raider.ogg
    Iz_18_AscClass_03_Ranger_02_Deadeye.ogg
    Iz_18_AscClass_03_Ranger_03_Pathfinder.ogg
    Iz_18_AscClass_04_Shadow_01_Assassin.ogg
    Iz_18_AscClass_04_Shadow_02_Trickster.ogg
    Iz_18_AscClass_04_Shadow_03_Saboteur.ogg
    Iz_18_AscClass_05_Witch_01_Occultist.ogg
    Iz_18_AscClass_05_Witch_02_Elementalist.ogg
    Iz_18_AscClass_05_Witch_03_Necromancer.ogg
    Iz_18_AscClass_06_Templar_01_Inquisitor.ogg
    Iz_18_AscClass_06_Templar_02_Hierophant.ogg
    Iz_18_AscClass_06_Templar_03_Guardian.ogg
    Iz_18_AscClass_07_Scion_01_Ascendant.ogg
    IZ_100_a.ogg
    IZ_102b_a.ogg
    IZ_102d_a.ogg
    IZ_103a_a.ogg
    IZ_103b_a.ogg
    IZ_103c_a.ogg
    IZ_103d_a.ogg
    IZ_103e_a.ogg
    IZ_103f_a.ogg
    IZ_103g_a.ogg
    IZ_104b_a.ogg
    IZ_104c_a.ogg
    IZ_46c_a.ogg
    IZ_52a_a.ogg
    IZ_52b_a.ogg
    IZ_52c_a.ogg
    IZ_55a_a.ogg
    IZ_55b_a.ogg
    IZ_55c_a.ogg
    IZ_57a_AP_a.ogg
    IZ_57b_AP_a.ogg
    IZ_57c_AP_a.ogg
    IZ_58a_a.ogg
    IZ_58b_a.ogg
    IZ_58c_a.ogg
    IZ_59a_a.ogg
    IZ_59b_a.ogg
    IZ_59c_a.ogg
    IZ_65_a.ogg
    IZ_66_a.ogg
    IZ_67_a.ogg
    IZ_68_a.ogg
    IZ_77a_a.ogg
    IZ_77b_a.ogg
    IZ_83_a.ogg
    IZ_84a_a.ogg
    IZ_84b_a.ogg
    IZ_90_a.ogg
    IZ_91_a.ogg
    IZ_97_a.ogg
    IZ_99_a.ogg
    IZ_15.ogg
    IZ_16.ogg
    IZ_17.ogg
    IZ_20.ogg
    IZ_21.ogg
    IZ_22.ogg
    Iz_03_Fight1A_Combat_01A.ogg
    Iz_03_Fight1A_Combat_01B.ogg
    Iz_03_Fight1A_Combat_02A.ogg
    Iz_03_Fight1A_Combat_02B.ogg
    Iz_03_Fight1A_Combat_03A.ogg
    Iz_03_Fight1A_Combat_03B.ogg
    Iz_03_Fight1B_Combat_01A.ogg
    Iz_03_Fight1B_Combat_01B.ogg
    Iz_03_Fight1B_Combat_02A.ogg
    Iz_03_Fight1B_Combat_02B.ogg
    Iz_03_Fight1B_Combat_03A.ogg
    Iz_03_Fight1B_Combat_03B.ogg
    Iz_03_Fight1C_Combat_01A.ogg
    Iz_03_Fight1C_Combat_01B.ogg
    Iz_03_Fight1C_Combat_02A.ogg
    Iz_03_Fight1C_Combat_02B.ogg
    Iz_03_Fight1C_Combat_03A.ogg
    Iz_03_Fight1C_Combat_03B.ogg
    Iz_03_Fight1D_Combat_01A.ogg
    Iz_03_Fight1D_Combat_01B.ogg
    Iz_03_Fight1D_Combat_02A.ogg
    Iz_03_Fight1D_Combat_02B.ogg
    Iz_03_Fight1D_Combat_03A.ogg
    Iz_03_Fight1D_Combat_03B.ogg
    Iz_03_Fight2A_Combat_02A.ogg
    Iz_03_Fight2A_Combat_02B.ogg
    Iz_03_Fight2A_Combat_03A.ogg
    Iz_03_Fight2A_Combat_03B.ogg
    Iz_03_Fight2B_Combat_01A.ogg
    Iz_03_Fight2B_Combat_01B.ogg
    Iz_03_Fight2B_Combat_02A.ogg
    Iz_03_Fight2B_Combat_02B.ogg
    Iz_03_Fight2B_Combat_03A.ogg
    Iz_03_Fight2B_Combat_03B.ogg
    Iz_03_Fight2C_Combat_01A.ogg
    Iz_03_Fight2C_Combat_01B.ogg
    Iz_03_Fight2C_Combat_02A.ogg
    Iz_03_Fight2C_Combat_02B.ogg
    Iz_03_Fight2C_Combat_03A.ogg
    Iz_03_Fight2C_Combat_03B.ogg
    Iz_03_Fight2D_Combat_01A.ogg
    Iz_03_Fight2D_Combat_01B.ogg
    Iz_03_Fight2D_Combat_02A.ogg
    Iz_03_Fight2D_Combat_02B.ogg
    Iz_03_Fight2D_Combat_03A.ogg
    Iz_03_Fight2D_Combat_03B.ogg
    Iz_03_Fight3A_Combat_01A.ogg
    Iz_03_Fight3A_Combat_01B.ogg
    Iz_03_Fight3B_Combat_01A.ogg
    Iz_03_Fight3B_Combat_01B.ogg
    Iz_03_Fight3C_Combat_01A.ogg
    Iz_03_Fight3C_Combat_01B.ogg
    Iz_03_Fight3C_Combat_02A.ogg
    Iz_03_Fight3C_Combat_02B.ogg
    Iz_03_Fight3C_Combat_03A.ogg
    Iz_03_Fight3C_Combat_03B.ogg
    Izaro Topic /9 ⍟

    Izaro Topic /9 ⍟

    NPCName
    Cadiro PerandusIzaro Phrecius? Despite my personal feelings surrounding that man, he did provide we Perandus folk with an unprecedented opportunity.

    Over the centuries, the Phrecius family had blocked our every attempt to gain the throne on the scandalous basis that our blood was not of imperial quality.

    So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty.

    Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude.
    Cadiro PerandusSo you've polished off Izaro's 'Lord's Labyrinth' have you? Proved that you have the mettle for imperial leadership.

    Sadly, the Empire isn't what it used to be, but you're more than welcome to knock it back into shape for us.

    Despite my personal feelings surrounding Izaro Phrecius, he did provide we Perandus folk with an unprecedented opportunity.

    Over the centuries, the Phrecius family had blocked our every attempt to gain the throne, on the scandalous basis that our blood was not of imperial quality.

    So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty.

    Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude.
    Izaro's DilemmaIzaro saw himself not as a man,
    but as a divine saviour trapped in a man's body.
    Izaro's TurmoilThe once-glorious emperor spent his final days
    imprisoned in his greatest creation;
    a tool to filter out the unworthy
    that pushed a monster to power.
    Spine of the First ClaimantThousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    Winds of ChangeIzaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
    GlitterdiscIzaro's insistence on using lava
    resulted in some surprising material discoveries.
    Xirgil's Crank"Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.
    InevitabilityIzaro gave rise to Chitus.
    Chitus gave rise to Voll.
    None could know how it would end.
    None could stop it.
    Wiki Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.