伊泽洛
人形
区域: 升华试炼
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
无法被击退
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
掉落的物品稀有度提高 15000%
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
无法被击退
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
Izaro
幽魂 | N |
---|---|
地区 | 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼 |
标签 | bludgeoning_weapon, 施法, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
生命
3400%
护甲
+100%
异常状态临界值
3400%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
2.25 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
LabyrinthBoss1
Metadata
LabyrinthBossMaul
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
17,281,185
护甲
99,730
闪避值
6,029
能量护盾
0
伤害
1,162
法术伤害
1,734
命中
381
攻击间隔
1.5075
经验值
129,844
异常状态临界值
8,986,216
冰缓
28,414
Shock
28,414
Brittle
160,754
Scorch
28,414
Sap
78,504
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IzaroMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1845–2767
暴击几率: 5%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
攻击速度总增 25%
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
IzaroTaunt
冷却时间: 25 秒
LbBossFlee
攻击
基本伤害: 1845–2767
暴击几率: 5%
攻击间隔: 2.25 秒
施法速度减慢 33%
LbBossShield
法术
施放间隔: 1 秒
LbBossSummonLieutenants
法术
施放间隔: 1 秒
攻击速度总降 33%
LabyrinthBossLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 1845–2767
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 10 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 60%
攻击速度总降 47%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
攻击速度总降 47%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
GraspingOrnaments
法术, 范围, 持续时间, 伤害, 范围法术
施放间隔: 3 秒
冷却时间: 8 秒
造成 215.7 - 323.5 物理伤害
你的击中不能眩晕敌人
物理伤害总降 30%
基础持续时间为 秒
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
你的击中不能眩晕敌人
物理伤害总降 30%
基础持续时间为 秒
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
IzaroSlam
攻击, 范围
基本伤害: 1845–2767
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 6 秒
攻击速度总降 15%
active skill area of effect radius +% final [-25]
is area damage [1]
voll slam damage +% final at centre [100]
active skill area of effect radius +% final [-25]
is area damage [1]
voll slam damage +% final at centre [100]
IzaroGlacialCascadeOrnaments
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 范围法术
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 10 秒
造成 667.2 - 1001 物理伤害
导致 +10 次爆发
active skill area of effect radius +% final [-18]
is area damage [1]
导致 +10 次爆发
active skill area of effect radius +% final [-18]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Stats { max_izaro_charges = 10 attack_speed_+%_per_izaro_charge = 3 cast_speed_+%_per_izaro_charge = 3 damage_+%_per_izaro_charge_final = 3 physical_damage_reduction_%_per_izaro_charge = 3 resist_all_elements_%_per_izaro_charge = 3 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 immune_to_labyrinth_degen_effect = 1 attack_and_cast_speed_+% = 15 base_movement_velocity_+% = 15 curse_orb_additional_radius = 20 } Transitionable { num_states = 5 on_transition_to_4 = "PlayAnimationType( Hide );" } Animated { serialise_animation_progress = true } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = " AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 ); " on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );" on_death = " PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 ); FadeOutMusic( 1000 ); PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg ); " } Animated { on_taunt_maul = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );" } Render { //turn_duration = 0.5 preload_animated_object = "SuperFrenzyCharge" preload_animated_object = "IzaroGainCharge" preload_animated_object = "LbLieutenantTeleportPoof" } Transitionable { create_state_1 = " DisableTargetable(); PlayAnimationType( Emerge ); PauseAnimation(); " create_state_4 = "DisableTargetable();" create_state_5 = " DisableTargetable(); PlayAnimationType( Hide ); GoToAnimationEnd(); " on_transition_to_2 = "EnableTargetable();" on_transition_to_4 = " DisableTargetable(); PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthBossMaul"] = { name = "Izaro", life = 34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "IzaroMelee", "LabyrinthBossLeapSlam", "IzaroGlacialCascadeOrnaments", "IzaroSlam", "GraspingOrnaments", "LbBossFlee", "LbBossSummonLieutenants", "LbBossShield", "IzaroTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IzaroMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LabyrinthBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-56, 40, 15, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {-56, 60, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [3] = {-47, 60, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroGlacialCascadeOrnaments"] = { name = "IzaroGlacialCascadeOrnaments", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroSlam"] = { name = "IzaroSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-40, -10, 100, -25, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 0, 100, -25, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [3] = {-15, 0, 100, -25, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GraspingOrnaments"] = { name = "GraspingOrnaments", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "number_of_grasping_ornaments", "base_skill_effect_duration", "grasping_ornament_placement_radius", "active_skill_physical_damage_+%_final", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 90, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossFlee"] = { name = "LbBossFlee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossSummonLieutenants"] = { name = "LbBossSummonLieutenants", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossShield"] = { name = "LbBossShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroTaunt"] = { name = "IzaroTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
伊泽洛
人形
区域: 升华试炼
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
无法被击退
monster penalty against minions damage +% final vs player minions [-20]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
掉落的物品稀有度提高 15000%
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
无法被击退
monster penalty against minions damage +% final vs player minions [-20]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
Izaro
幽魂 | N |
---|---|
地区 | 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼 |
标签 | 施法, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
生命
3400%
护甲
+100%
异常状态临界值
3400%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
2.25 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
LabyrinthBoss1
Metadata
LabyrinthBossOneHandAndShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
17,281,185
护甲
99,730
闪避值
6,029
能量护盾
0
伤害
1,162
法术伤害
1,734
命中
381
攻击间隔
1.5075
经验值
129,844
异常状态临界值
8,986,216
冰缓
28,414
Shock
28,414
Brittle
160,754
Scorch
28,414
Sap
78,504
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IzaroMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1845–2767
暴击几率: 5%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
攻击速度总增 25%
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
IzaroTaunt
冷却时间: 25 秒
LbBossFlee
攻击
基本伤害: 1845–2767
暴击几率: 5%
攻击间隔: 2.25 秒
施法速度减慢 33%
LbBossShield
法术
施放间隔: 1 秒
LbBossSummonLieutenants
法术
施放间隔: 1 秒
攻击速度总降 33%
LabyrinthCharge
攻击
基本伤害: 1845–2767
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 10 秒
伤害总增 60%
GraspingOrnaments
法术, 范围, 持续时间, 伤害, 范围法术
施放间隔: 3 秒
冷却时间: 8 秒
造成 215.7 - 323.5 物理伤害
你的击中不能眩晕敌人
物理伤害总降 30%
基础持续时间为 秒
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
你的击中不能眩晕敌人
物理伤害总降 30%
基础持续时间为 秒
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
EDAIzaroReave
攻击, 可触发
基本伤害: 1845–2767
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 6 秒
伤害总增 60%
攻击速度总降 10%
is area damage [1]
攻击速度总降 10%
is area damage [1]
IzaroGlacialCascadeOrnaments
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 范围法术
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 10 秒
造成 667.2 - 1001 物理伤害
导致 +10 次爆发
active skill area of effect radius +% final [-18]
is area damage [1]
导致 +10 次爆发
active skill area of effect radius +% final [-18]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Stats { max_izaro_charges = 10 attack_speed_+%_per_izaro_charge = 3 cast_speed_+%_per_izaro_charge = 3 damage_+%_per_izaro_charge_final = 3 physical_damage_reduction_%_per_izaro_charge = 3 resist_all_elements_%_per_izaro_charge = 3 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 immune_to_labyrinth_degen_effect = 1 attack_and_cast_speed_+% = 15 base_movement_velocity_+% = 15 curse_orb_additional_radius = 20 } Transitionable { num_states = 5 on_transition_to_4 = "PlayAnimationType( Hide );" } Animated { serialise_animation_progress = true } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = " AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 ); " on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );" on_death = " PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 ); FadeOutMusic( 1000 ); PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg ); " } Animated { on_taunt_maul = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );" } Render { //turn_duration = 0.5 preload_animated_object = "SuperFrenzyCharge" preload_animated_object = "IzaroGainCharge" preload_animated_object = "LbLieutenantTeleportPoof" } Transitionable { create_state_1 = " DisableTargetable(); PlayAnimationType( Emerge ); PauseAnimation(); " create_state_4 = "DisableTargetable();" create_state_5 = " DisableTargetable(); PlayAnimationType( Hide ); GoToAnimationEnd(); " on_transition_to_2 = "EnableTargetable();" on_transition_to_4 = " DisableTargetable(); PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthBossOneHandAndShield"] = { name = "Izaro", life = 34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "IzaroMelee", "IzaroGlacialCascadeOrnaments", "LabyrinthCharge", "GraspingOrnaments", "LbBossFlee", "LbBossSummonLieutenants", "LbBossShield", "IzaroTaunt", "EDAIzaroReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IzaroMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroGlacialCascadeOrnaments"] = { name = "IzaroGlacialCascadeOrnaments", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LabyrinthCharge"] = { name = "LabyrinthCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {-20, 40, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 60, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 60, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GraspingOrnaments"] = { name = "GraspingOrnaments", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "number_of_grasping_ornaments", "base_skill_effect_duration", "grasping_ornament_placement_radius", "active_skill_physical_damage_+%_final", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 90, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossFlee"] = { name = "LbBossFlee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossSummonLieutenants"] = { name = "LbBossSummonLieutenants", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossShield"] = { name = "LbBossShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroTaunt"] = { name = "IzaroTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAIzaroReave"] = { name = "EDAIzaroReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, 44, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {-30, 60, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [3] = {-10, 60, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
伊泽洛
人形
区域: 升华试炼
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
无法被击退
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
掉落的物品稀有度提高 15000%
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
无法被击退
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
Izaro
幽魂 | N |
---|---|
地区 | 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼, 升华试炼 |
标签 | 施法, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
生命
3400%
护甲
+100%
异常状态临界值
3400%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
2.25 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
LabyrinthBoss1
Metadata
LabyrinthBossDualWield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
17,281,185
护甲
99,730
闪避值
6,029
能量护盾
0
伤害
1,162
法术伤害
1,734
命中
381
攻击间隔
1.5075
经验值
129,844
异常状态临界值
8,986,216
冰缓
28,414
Shock
28,414
Brittle
160,754
Scorch
28,414
Sap
78,504
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IzaroMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1845–2767
暴击几率: 5%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
攻击速度总增 25%
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
IzaroTaunt
冷却时间: 25 秒
LbBossFlee
攻击
基本伤害: 1845–2767
暴击几率: 5%
攻击间隔: 2.25 秒
施法速度减慢 33%
LbBossShield
法术
施放间隔: 1 秒
LbBossSummonLieutenants
法术
施放间隔: 1 秒
攻击速度总降 33%
LabyrinthBossLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 1845–2767
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 10 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 60%
攻击速度总降 47%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
攻击速度总降 47%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
GraspingOrnaments
法术, 范围, 持续时间, 伤害, 范围法术
施放间隔: 3 秒
冷却时间: 8 秒
造成 215.7 - 323.5 物理伤害
你的击中不能眩晕敌人
物理伤害总降 30%
基础持续时间为 秒
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
你的击中不能眩晕敌人
物理伤害总降 30%
基础持续时间为 秒
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
EDAIzaroReave
攻击, 可触发
基本伤害: 1845–2767
暴击几率: 5%
攻击间隔: 2.25 秒
冷却时间: 6 秒
伤害总增 60%
攻击速度总降 10%
is area damage [1]
攻击速度总降 10%
is area damage [1]
IzaroGlacialCascadeOrnaments
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 范围法术
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 10 秒
造成 667.2 - 1001 物理伤害
导致 +10 次爆发
active skill area of effect radius +% final [-18]
is area damage [1]
导致 +10 次爆发
active skill area of effect radius +% final [-18]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Stats { max_izaro_charges = 10 attack_speed_+%_per_izaro_charge = 3 cast_speed_+%_per_izaro_charge = 3 damage_+%_per_izaro_charge_final = 3 physical_damage_reduction_%_per_izaro_charge = 3 resist_all_elements_%_per_izaro_charge = 3 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 immune_to_labyrinth_degen_effect = 1 attack_and_cast_speed_+% = 15 base_movement_velocity_+% = 15 curse_orb_additional_radius = 20 } Transitionable { num_states = 5 on_transition_to_4 = "PlayAnimationType( Hide );" } Animated { serialise_animation_progress = true } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = " AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 ); " on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );" on_death = " PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 ); FadeOutMusic( 1000 ); PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg ); " } Animated { on_taunt_maul = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );" } Render { //turn_duration = 0.5 preload_animated_object = "SuperFrenzyCharge" preload_animated_object = "IzaroGainCharge" preload_animated_object = "LbLieutenantTeleportPoof" } Transitionable { create_state_1 = " DisableTargetable(); PlayAnimationType( Emerge ); PauseAnimation(); " create_state_4 = "DisableTargetable();" create_state_5 = " DisableTargetable(); PlayAnimationType( Hide ); GoToAnimationEnd(); " on_transition_to_2 = "EnableTargetable();" on_transition_to_4 = " DisableTargetable(); PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthBossDualWield"] = { name = "Izaro", life = 34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "IzaroMelee", "LabyrinthBossLeapSlam", "IzaroGlacialCascadeOrnaments", "GraspingOrnaments", "LbBossFlee", "LbBossSummonLieutenants", "LbBossShield", "IzaroTaunt", "EDAIzaroReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IzaroMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LabyrinthBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-56, 40, 15, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {-56, 60, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [3] = {-47, 60, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroGlacialCascadeOrnaments"] = { name = "IzaroGlacialCascadeOrnaments", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GraspingOrnaments"] = { name = "GraspingOrnaments", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "number_of_grasping_ornaments", "base_skill_effect_duration", "grasping_ornament_placement_radius", "active_skill_physical_damage_+%_final", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 90, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossFlee"] = { name = "LbBossFlee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossSummonLieutenants"] = { name = "LbBossSummonLieutenants", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossShield"] = { name = "LbBossShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroTaunt"] = { name = "IzaroTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAIzaroReave"] = { name = "EDAIzaroReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, 44, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {-30, 60, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [3] = {-10, 60, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
伊泽洛 Topic /9
NPC | 名字 |
---|---|
卡迪罗.普兰德斯 | 伊泽洛. 瑞希亚斯? 暂且先不管我对他的偏见, 他确实为瑞希亚斯家族开创了前所未见的盛世. 过去的几个世纪以来, 我们每一次夺取王位的企图都受到了瑞希亚斯家族的阻挠, 他们让民众认为我们普兰德斯的血统不配成为王族. 所以当伊泽洛想用他建造的试炼迷宫来展示他们的强大时, 我们知道这是我们在瑞希亚斯的统治之下翻身的唯一机会. 要不是因为伊泽洛, 普兰德斯的名字可能永远都不会跟王座联系在一起. 某种程度而言, 我非常感谢他. |
卡迪罗.普兰德斯 | 你重新将伊泽洛建造的帝王试炼迷宫清理了一遍是吗? 这证明了你拥有成为帝国领导者的潜质. 可惜帝国已经失去了它原本辉煌的面貌, 但随时欢迎你来帮我们重振它以往的雄风. 暂且先不管我对伊泽洛. 瑞希亚斯的偏见, 他确实为瑞希亚斯家族开创了前所未见的盛世. 过去的几个世纪以来, 我们每一次夺取王位的企图都受到了瑞希亚斯家族的阻挠, 他们让民众认为我们普兰德斯的血统不配成为王族. 所以当伊泽洛想用他建造的试炼迷宫来展示他们的强大时, 我们知道这是我们在瑞希亚斯的统治之下翻身的唯一机会. 要不是因为伊泽洛, 普兰德斯的名字可能永远都不会跟王座联系在一起. 某种程度而言, 我非常感谢他. |
伊泽洛之谜 | 伊泽洛从不把自己视为区区凡人 而是一个天上降下,受困于凡人之躯的救世主 |
伊泽洛之乱 | 曾经雄霸一方的君主 在他的亲自打造的创造物中 受到监禁结束了一生; 一位仅仅只是找出无能之处 并且给了怪物无穷力量的工具人 |
先驱之脊 | 人们凝视着大迷宫入口的那位, 由铁和金包覆的永恒英雄, 成为史上第一位成功挑战迷宫中可怕陷阱的英雄。 为了纪念,伊泽洛为这位英雄亲手镀上金。 |
升华之风 | 伊泽洛缓缓的发现背叛在他心中慢慢茁壮 并无力抵挡; 将船驶向礁石的船长。 |
七彩碟 | 从火焰里锻造的东西不会被烧伤 |
舍吉的手柄 | "因为任何拥有关于机器知识的人 皆有可能让迷宫停止运作, 伊泽洛命令我们设下许多假的诱饵 但我仍然知道正确的开关是哪个。" - 舍吉,陷阱制造师的遗言 |
不可避免 | 伊泽洛造就了切图斯, 切图斯造就了沃尔。 没人知道一切会如何结束。 也没人能阻止。 |
Izaro FlavourText /122
name | flavour |
---|---|
LabyrinthGlyph0 NPCTextAudio | "正义女神高高在上. 帝国的未来由她的双手所守护. " 帝王的迷宫, 恒历 1317 年第二次疾驰日, 由帝王伊泽洛. 瑞希亚斯所开启 |
LabyrinthGlyph1 NPCTextAudio | "在我还年轻的时候, 我曾坚信在我身躯中流淌着的, 是最高贵的血脉. 那些凡人们将之称为【神圣之血】. 讽刺的是, 我的神圣之血却成为了帝国传承的最大障碍. 不论我如何尝试, 神圣的种子却总是无法被真正的继承和散播. 到底该选择谁来做我的继承人呢? 当时我手中最优秀的候选人最多也就是不错的程度. 我感到十分的困扰. 正当此时, 命运带领着我来到了萨恩图书馆. 在那最寂静的角落里, 在一排被历史遗忘的书架前. 我找到了一份古老的记录【古阿兹莫里族的升华】. 后来? 我成为了人们口中的【传奇】. " - 帝王伊泽洛. 瑞希亚斯 |
LabyrinthGlyph2 NPCTextAudio | "阿兹莫里族人是历史上第一个透过力量, 智慧, 和心灵的试炼来筛选其酋长的民族. 第一次帝王的试炼是个充满野生动物和危险陷阱的粗糙迷宫. 它的目的就是测试阿兹莫里酋长的身体与心灵. 为了攻克迷宫种种的难题, 真正的战士必须证明他无比的抗压能力, 才能成为酋长. 第一次的试炼是个单纯的陷阱试炼. 随着阿兹莫里的技术成长, 试炼的复杂性也跟着提高了, 从狡猾的迷宫成为了让人无法理解的巨大迷宫. 然而, 当时大臣相维鲁索所经历的试炼却没有留下任何关于试炼的记载或证据. 我想那可能是个无法想象的困难试炼. " - 帝王伊泽洛. 瑞希亚斯 |
LabyrinthGlyph3 NPCTextAudio | "阿兹莫里族是个杰出的存活者. 他们应当如此. 他们曾定居在瓦尔克拉斯最不适合人类居住的群山之中. 然而不幸的是, 我不相信这些人们所说的. 我认为那是与生俱来的. 也因为身为子孙的我们. 因此他们打造了帝王的试炼一点也不奇怪. 在如此艰困环境下出生的他们, 无时无刻都在担忧着生存的本能已经是天生的了. 强大的领导者能消弥存在和灭亡之间的裂缝. 而差劲的领导者则会带领整个部落堕入那样的裂缝之中. 当阿兹莫里的人们从山上来到瓦尔克拉斯中心肥沃的大地时, 他们便在温和的气候下迅速的开始成长茁壮. 而教会我们如何成长的绝不是贫困. " - 帝王伊泽洛. 瑞希亚斯 |
LabyrinthGlyph4 NPCTextAudio | 【帝王试炼的习俗始自帝国创建之年. 维鲁索的继任者卡斯皮罗出生于低贱的军团, 他是试炼迷宫中唯一的生还者. 所有其他有着高贵生世的挑战着, 包含维鲁索的独生子皆殒于迷宫中. 卡斯皮罗统治时证明了他在任何地方皆不亚于维鲁索. 唉, 帝王试炼迷宫被那些认为他们的血统比帝国更珍贵的虚荣者给污蔑. 自私的血液滋生了自私的时光. 而帝国则付出了帝国的血液为代价, 随着千缎之夜, 随着最为富豪的食人族, 皇后罗米拉. 不能再如此下去. 我, 伊泽洛. 瑞希亚斯, 应当返还正义. 我将建立阿兹莫里史上最伟大的帝王试炼迷宫, 而我的继任者应当由女神来选择. 只有当帝王试炼迷宫被那些自私的血液浸湿之后, 才会出现真正的领袖继承皇位. 】 - 皇帝伊泽洛. 瑞希亚斯 |
IzaroSpeechAirlock NPCTextAudio | 伫立在你面前的是升华试炼的大门. 正义女神掌管着这片大门之后的一切. 你的智慧和你的心灵都将经受女神的考验. 若你虚有其表, 死亡将会是对你的制裁. 若你名副其实, 那么帝国的忠诚与眷顾将降临于你. 试炼的迷宫在等待着你. 智慧, 力量, 自信. 愿你找到你应有的结局. |
IzaroSpeechComplete NPCTextAudio | 你已在帝王之前证明了你的勇气. 正义女神也认可了你的智慧. 现在, 接受我们的祝福和馈赠. 觉醒吧, 升华吧. 这是你理应获得的奖励. |
IzaroSpeechOpenDoorRandom NPCTextAudio | 精确的上升。 |
IzaroSpeechOpenDoor2 NPCTextAudio | 正义女神正在注视着你 |
IzaroSpeechOpenDoor3 NPCTextAudio | 正义凌驾于一切之上 |
IzaroFlee1 NPCTextAudio | 正义女神正注视着你! 野心勃勃的试炼者! |
IzaroFlee2 NPCTextAudio | 正义女神正注视着你! 野心勃勃的试炼者! |
IzaroFlee3 NPCTextAudio | 我看到了你的韧性,年轻人! |
IzaroFlee4 NPCTextAudio | 我看到了你的韧性,年轻人! |
IzaroFlee5 NPCTextAudio | 你正是为此而生! |
IzaroFlee6 NPCTextAudio | 你正是为此而生! |
IzaroFlee7 NPCTextAudio | 你真是个精力旺盛的试炼者! |
IzaroFlee8 NPCTextAudio | 你真是个精力旺盛的试炼者! |
IzaroDeath1 NPCTextAudio | 你赢了! |
IzaroDeath2 NPCTextAudio | 你自由了! |
IzaroDeath3 NPCTextAudio | 我为了帝国而死! |
IzaroDeath4 NPCTextAudio | 暴政,似乎是每个王朝都不可避免的终点。 |
IzaroDeath5 NPCTextAudio | 在华丽的牢笼中感到喜悦吧, 升华者. |
IzaroDeath6 NPCTextAudio | 终点比你的旅途更加危险, 试炼者. |
Izaro1_Prefight NPCTextAudio | 喔, 疲倦的旅行者离终点近了一些. |
Izaro2_Prefight NPCTextAudio | 当时机来临, 帝王必须果断出击. 优柔寡断等于自掘坟墓. |
Izaro3_Prefight NPCTextAudio | 对于那些杰出的试炼者. 帝王必将遵守承诺. |
IzaroPlayerDeath1 NPCTextAudio | 显然, 这就是你应得的结局. |
IzaroPlayerDeath2 NPCTextAudio | 若上升的太快, 必然会跌落的更惨. |
IzaroPlayerDeath3 NPCTextAudio | 正义获得了宣扬。 |
IzaroStartLieutenants NPCTextAudio | 帝王的效率取决于他的部属。 |
IzaroAllLieutenantsDead NPCTextAudio | 什么事情都要我亲自解决吗! ? |
IzaroFinishLieutenants0 NPCTextAudio | 决心能够克服统治. 这是主权的法则. |
IzaroFinishLieutenants1 NPCTextAudio | 它们说三分之二并不差. 它们完全错了. |
IzaroFinishLieutenants2 NPCTextAudio | 你只完成了一小步, 升华者. |
IzaroFinishLieutenants3 NPCTextAudio | 我的三位副官都还活着. 我想我们都是同病相怜的人. |
IzaroStartToggleStatues NPCTextAudio | 亵渎雕像就等同于亵渎帝王. |
IzaroFinishToggleStatues0 NPCTextAudio | 人民臣服于他们真正的统治者。 |
IzaroFinishToggleStatues1Lightning NPCTextAudio | 帝国应该要能够抵抗任何的风暴。 |
IzaroFinishToggleStatues1Cold NPCTextAudio | 帝国应该如阳光下的冰雪般闪耀 |
IzaroFinishToggleStatues1Fire NPCTextAudio | 帝国由坚石与火焰铸成。 |
IzaroFinishToggleStatues2 NPCTextAudio | 站起来的,永远只是少数人 |
IzaroFinishToggleStatues3 NPCTextAudio | 如果没有人愿意臣服于你,你就不再是帝王 |
IzaroStartPylons NPCTextAudio | 只有统治才能赋予王权, 不能本末倒置 |
IzaroAllPylonsDestroyed NPCTextAudio | 终有一天, 就算是神权之塔也将倒下. |
IzaroFinishPylons0 NPCTextAudio | 清除过去帝王的牵绊, 建立你的新帝国! |
IzaroFinishPylons1 NPCTextAudio | 不论如何, 帝王必须有始有终. |
IzaroFinishPylons2 NPCTextAudio | 局部胜利根本算不上胜利 |
IzaroFinishPylons3 NPCTextAudio | 只要不斩草除根, 新的敌人迟早会再次出现 |
IzaroStartGargoyles NPCTextAudio | 有些在沉睡的东西不该被唤醒。 |
IzaroAllGargoylesDead NPCTextAudio | 我一定会报仇的! |
IzaroFinishGargoyles0 NPCTextAudio | 替独自坐在王座上的帝王感到可怜。 |
IzaroFinishGargoyles1 NPCTextAudio | 失去一个家臣等于失去一个朋友。 |
IzaroFinishGargoyles2 NPCTextAudio | 失去一个家臣等于失去一个朋友。 |
IzaroFinishGargoyles3 NPCTextAudio | 帝国永垂不朽, 忠诚的仆人得以永生 |
IzaroStartElementals NPCTextAudio | 帝国的财富必须平等的分配给子民。 |
IzaroAllElementalsDead NPCTextAudio | 帝国的财富必须合理使用。 |
IzaroFinishElementals0 NPCTextAudio | 末代君王总是最无能的。 |
IzaroFinishElementals1 NPCTextAudio | 统治阶级的吸血鬼只会为后人留下干枯的躯壳 |
IzaroFinishElementals2 NPCTextAudio | 统治阶级的吸血鬼只会为后人留下干枯的躯壳 |
IzaroFinishElementals3 NPCTextAudio | 睿智的帝王能够理解生命和帝国是一样的。 |
IzaroStartChronosStatues NPCTextAudio | 迟缓将助长敌人的实力 |
IzaroFinishChronosStatues0 NPCTextAudio | 智慧来源于苦难和时间的积累。 |
IzaroFinishChronosStatues1 NPCTextAudio | 你很快将会经受下一轮的考验 |
IzaroFinishChronosStatues2 NPCTextAudio | 你很快将会经受下一轮的考验 |
IzaroFinishChronosStatues3 NPCTextAudio | 时间不应该被浪费。 |
IzaroStartChargeDisruptors NPCTextAudio | 各种各样的机器啊,给我纯粹的力量吧 |
IzaroMaxCharges NPCTextAudio | 看啊,力量的机器正在全速运转 |
IzaroFinishChargeDisruptors0 NPCTextAudio | 就算是最牢固的机械也有破损的一天。 |
IzaroFinishChargeDisruptors5 NPCTextAudio | 只要我的血脉依旧存在, 帝国前进的齿轮就不会停歇 |
IzaroFinishChargeDisruptors10 NPCTextAudio | 对某些人来说, 掌握一整个帝国, 是复杂到难以理解的事情. |
IzaroFinishChargeDisruptors15 NPCTextAudio | 向伟大的帝国致敬。 |
IzaroStartPortals NPCTextAudio | 世界将响应帝王的呼唤 |
IzaroAllPortalsDead NPCTextAudio | 你无法力挽狂澜! |
IzaroFinishPortals0 NPCTextAudio | 失去臣子和子民的帝王也就是个普通人。 |
IzaroFinishPortals1 NPCTextAudio | 当帝国处于崩溃之时,忠诚也会像山火一样闪耀,随后耗尽 |
IzaroFinishPortals2 NPCTextAudio | 当帝国处于崩溃之时,忠诚也会像山火一样闪耀,随后耗尽 |
IzaroFinishPortals3 NPCTextAudio | 这个帝国从来不缺少帝王 |
IzaroStartTraps1 NPCTextAudio | 权利本身就是一个最危险的陷阱 |
IzaroStartTraps2 NPCTextAudio | 帝国会将你吞噬 |
IzaroStartTraps3 NPCTextAudio | 你必须带领你的帝国通过艰难险阻。 |
IzaroPlaquePrison NPCTextAudio | 信念,是最坚固的东西。 |
IzaroPlaqueChamber NPCTextAudio | 思考与犹豫有着明显的不同. 前者是因为智慧, 后者是因为恐惧. |
IzaroPlaqueChurch NPCTextAudio | 闪耀吧,在夜幕降临时,狩猎者们才能更容易的发现你。 |
IzaroPlaqueCrematorium NPCTextAudio | 让上古之火淬炼你的智慧 |
IzaroPlaqueHedge NPCTextAudio | 帝王必须能够清晰的洞察自己的处境 |
IzaroPlaqueCatacombs NPCTextAudio | 帝王必须手持两把利刃, 希望与誓约 |
IzaroOpenGoldChest NPCTextAudio | 有金钥匙,就一定有黄金门。 |
IzaroOpenSilverChest NPCTextAudio | 有银钥匙,就必定有白银门。 |
IzaroOpenGoldDoorRandom NPCTextAudio | 黄金,是最高贵的金属。 |
IzaroOpenGoldDoor2 NPCTextAudio | 金色黎明,无限的可能性。 |
IzaroOpenSilverDoor NPCTextAudio | 只要有正确的线索, 任何谜题都可以被解开. |
IzaroGargoyleDoorRandom NPCTextAudio | 开饭了, 阿格斯. |
IzaroGargoyleDoor2 NPCTextAudio | 阿格斯,你的新玩具来了! |
IzaroGargoyleDoor3 NPCTextAudio | 点心来了, 亲爱的阿格斯. |
IzaroGargoyleDoor4 NPCTextAudio | 阿格斯? 去吧! |
IzaroGargoyleDeathRandom NPCTextAudio | 你击败了我可怜的小阿格斯。 |
IzaroGargoyleDeath2 NPCTextAudio | 再见, 阿格斯. 你是我最忠诚和可爱的伙伴. |
IzaroGargoyleDeath3 NPCTextAudio | 喔, 阿格斯. 我会想你的. |
IzaroDoorLockedRandom NPCTextAudio | 没有什么比上锁的门更诱人了。 |
IzaroDoorLocked2 NPCTextAudio | 一扇上锁的门只会让人更好奇。 |
IzaroDoorLocked3 NPCTextAudio | 一扇上锁的门只会让人更好奇。 |
IzaroShrineTagRandom NPCTextAudio | 追求力量会让人走火入魔 |
IzaroShrineTag2 NPCTextAudio | 追求力量会让人走火入魔 |
IzaroShrineTag3 NPCTextAudio | 黑暗只能影响没有光的地方 |
IzaroShrineTag4 NPCTextAudio | 黑暗只能影响没有光的地方 |
IzaroShrineTag5 NPCTextAudio | 来自先祖的馈赠 |
IzaroShrineTag6 NPCTextAudio | 来自先祖的馈赠 |
WeylinGlyph3 NPCTextAudio | 战士的血液滴在伊泽洛的石头上, 并诅咒伊泽洛的血族. 他望向墓墙, 由他的主人, 他的敌人所建, 并呼叫着初代等领他 进入艾兹麦的森林和原野. 然而, 尽管初代保持着沉默, 响导却说 通过巧妙的双手藏匿的秘密 由黄金奴役. 而随着这样的一个秘密, 弹拨着战士的生命 从初代之颚. |
CadiroOnIzaro NPCTextAudio | 伊泽洛. 瑞希亚斯? 暂且先不管我对他的偏见, 他确实为瑞希亚斯家族开创了前所未见的盛世. 过去的几个世纪以来, 我们每一次夺取王位的企图都受到了瑞希亚斯家族的阻挠, 他们让民众认为我们普兰德斯的血统不配成为王族. 所以当伊泽洛想用他建造的试炼迷宫来展示他们的强大时, 我们知道这是我们在瑞希亚斯的统治之下翻身的唯一机会. 要不是因为伊泽洛, 普兰德斯的名字可能永远都不会跟王座联系在一起. 某种程度而言, 我非常感谢他. |
CadiroOnLabyrinth NPCTextAudio | 你重新将伊泽洛建造的帝王试炼迷宫清理了一遍是吗? 这证明了你拥有成为帝国领导者的潜质. 可惜帝国已经失去了它原本辉煌的面貌, 但随时欢迎你来帮我们重振它以往的雄风. 暂且先不管我对伊泽洛. 瑞希亚斯的偏见, 他确实为瑞希亚斯家族开创了前所未见的盛世. 过去的几个世纪以来, 我们每一次夺取王位的企图都受到了瑞希亚斯家族的阻挠, 他们让民众认为我们普兰德斯的血统不配成为王族. 所以当伊泽洛想用他建造的试炼迷宫来展示他们的强大时, 我们知道这是我们在瑞希亚斯的统治之下翻身的唯一机会. 要不是因为伊泽洛, 普兰德斯的名字可能永远都不会跟王座联系在一起. 某种程度而言, 我非常感谢他. |
HarganOnHighGardens NPCTextAudio | 如果你想搞古董, 那经常读读史书还是很有帮助的. 比如说贵族花园和伊泽洛大帝. 你听说过帝王试炼迷宫吗? 贵族花园就是伊泽洛设计来测试他的“杰作”的试验场. 他把他的私人花园改造成了一个迷宫, 在里头装满了各式各样的陷阱和恶兽, 然后告诉罪无可赦的罪犯, 要么走迷宫, 要么上断头台. 如果他们能通过迷宫, 就能获得特赦. 据我所知, 获得特赦的人一个都没有. 钱和时间都太多的人就是这样啦. |
SinYugulQuest NPCTextAudio | 你会在伊泽洛那恶心的小花园中找到我的一位旧友. 一个名为尤格尔的…家伙…或者说, 是他相信恐惧的本源后转化而成的异形. 看到他的人都会不由自主地感到恐惧. |
TaneOctaviusIzaro NPCTextAudio | 所以那个疯子皇帝才能不断在迷宫里寻欢作乐,在巨型机器里当活死人。话说你砸烂他身体的时候,有没有流出什么精华?没有吗?太可惜了。我还确信无疑呢…… 不过没关系,反正我们也不想要他那种长生不老…… |
CadiroOnGrandSpectrum NPCTextAudio | 这珠宝是你从伊泽洛的宝库里抢来的? |
先驱之脊 UniqueItems | 人们凝视着大迷宫入口的那位, 由铁和金包覆的永恒英雄, 成为史上第一位成功挑战迷宫中可怕陷阱的英雄。 为了纪念,伊泽洛为这位英雄亲手镀上金。 |
伊泽洛之谜 UniqueItems | 伊泽洛从不把自己视为区区凡人 而是一个天上降下,受困于凡人之躯的救世主 |
升华之风 UniqueItems | 伊泽洛缓缓的发现背叛在他心中慢慢茁壮 并无力抵挡; 将船驶向礁石的船长。 |
伊泽洛之乱 UniqueItems | 曾经雄霸一方的君主 在他的亲自打造的创造物中 受到监禁结束了一生; 一位仅仅只是找出无能之处 并且给了怪物无穷力量的工具人 |
七彩碟 UniqueItems | 从火焰里锻造的东西不会被烧伤 |
舍吉的手柄 UniqueItems | "因为任何拥有关于机器知识的人 皆有可能让迷宫停止运作, 伊泽洛命令我们设下许多假的诱饵 但我仍然知道正确的开关是哪个。" - 舍吉,陷阱制造师的遗言 |
不可避免 UniqueItems | 伊泽洛造就了切图斯, 切图斯造就了沃尔。 没人知道一切会如何结束。 也没人能阻止。 |
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