イザロ
人型
エリア: 志す者への試練
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
ノックバックを受けることがない
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
ドロップするアイテムのレアリティが15000%増加する
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
ノックバックを受けることがない
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
Izaro
Spectre | N |
---|---|
Area | 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練 |
Tags | bludgeoning_weapon, キャスター, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
ライフ
3400%
アーマー
+100%
Ailment Threshold
3400%
耐性
40 40 40 25
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
LabyrinthBoss1
Metadata
LabyrinthBossMaul
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
75
ライフ
17,281,185
アーマー
99,730
回避力
6,029
エナジーシールド
0
Damage
1,162
スペルダメージ
1,734
命中
381
Attack Time
1.5075
経験値
129,844
Ailment Threshold
8,986,216
Chill
28,414
Shock
28,414
Brittle
160,754
Scorch
28,414
Sap
78,504
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IzaroMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1845–2767
クリティカル率: 5%
Attack Time: 2.25 秒
強力な一撃で敵を打ち倒す。
アタックスピードが25%上昇する
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
IzaroTaunt
クールダウン時間: 25 秒
LbBossFlee
Attack
Base Damage: 1845–2767
クリティカル率: 5%
Attack Time: 2.25 秒
キャストスピードが33%減少する
LbBossShield
Spell
キャストタイム: 1 秒
LbBossSummonLieutenants
Spell
キャストタイム: 1 秒
アタックスピードが33%低下する
LabyrinthBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 1845–2767
クリティカル率: 5%
Attack Time: 2.25 秒
クールダウン時間: 10 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ダメージが60%上昇する
アタックスピードが47%低下する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
アタックスピードが47%低下する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
GraspingOrnaments
Spell, Area, Duration, Damage, AreaSpell
キャストタイム: 3 秒
クールダウン時間: 8 秒
215.7から323.5の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
物理ダメージが30%低下する
基礎持続時間は秒
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
プレイヤーによるヒットは敵をスタンさせることができない
物理ダメージが30%低下する
基礎持続時間は秒
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
IzaroSlam
Attack, Area
Base Damage: 1845–2767
クリティカル率: 5%
Attack Time: 2.25 秒
クールダウン時間: 6 秒
アタックスピードが15%低下する
active skill area of effect radius +% final [-25]
is area damage [1]
voll slam damage +% final at centre [100]
active skill area of effect radius +% final [-25]
is area damage [1]
voll slam damage +% final at centre [100]
IzaroGlacialCascadeOrnaments
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
クリティカル率: 5%
キャストタイム: 2 秒
クールダウン時間: 10 秒
667.2から1001の物理ダメージを与える
バーストの回数が+10回される
active skill area of effect radius +% final [-18]
is area damage [1]
バーストの回数が+10回される
active skill area of effect radius +% final [-18]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Stats { max_izaro_charges = 10 attack_speed_+%_per_izaro_charge = 3 cast_speed_+%_per_izaro_charge = 3 damage_+%_per_izaro_charge_final = 3 physical_damage_reduction_%_per_izaro_charge = 3 resist_all_elements_%_per_izaro_charge = 3 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 immune_to_labyrinth_degen_effect = 1 attack_and_cast_speed_+% = 15 base_movement_velocity_+% = 15 curse_orb_additional_radius = 20 } Transitionable { num_states = 5 on_transition_to_4 = "PlayAnimationType( Hide );" } Animated { serialise_animation_progress = true } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = " AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 ); " on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );" on_death = " PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 ); FadeOutMusic( 1000 ); PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg ); " } Animated { on_taunt_maul = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );" } Render { //turn_duration = 0.5 preload_animated_object = "SuperFrenzyCharge" preload_animated_object = "IzaroGainCharge" preload_animated_object = "LbLieutenantTeleportPoof" } Transitionable { create_state_1 = " DisableTargetable(); PlayAnimationType( Emerge ); PauseAnimation(); " create_state_4 = "DisableTargetable();" create_state_5 = " DisableTargetable(); PlayAnimationType( Hide ); GoToAnimationEnd(); " on_transition_to_2 = "EnableTargetable();" on_transition_to_4 = " DisableTargetable(); PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthBossMaul"] = { name = "Izaro", life = 34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "IzaroMelee", "LabyrinthBossLeapSlam", "IzaroGlacialCascadeOrnaments", "IzaroSlam", "GraspingOrnaments", "LbBossFlee", "LbBossSummonLieutenants", "LbBossShield", "IzaroTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IzaroMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LabyrinthBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-56, 40, 15, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {-56, 60, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [3] = {-47, 60, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroGlacialCascadeOrnaments"] = { name = "IzaroGlacialCascadeOrnaments", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroSlam"] = { name = "IzaroSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-40, -10, 100, -25, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 0, 100, -25, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [3] = {-15, 0, 100, -25, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GraspingOrnaments"] = { name = "GraspingOrnaments", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "number_of_grasping_ornaments", "base_skill_effect_duration", "grasping_ornament_placement_radius", "active_skill_physical_damage_+%_final", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 90, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossFlee"] = { name = "LbBossFlee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossSummonLieutenants"] = { name = "LbBossSummonLieutenants", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossShield"] = { name = "LbBossShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroTaunt"] = { name = "IzaroTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | モンスター (3) |
GenerationType | トーメント (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | モンスター (3) |
GenerationType | トーメント (7) |
Req. level | 1 |
Stats |
イザロ
人型
エリア: 志す者への試練
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
ノックバックを受けることがない
monster penalty against minions damage +% final vs player minions [-20]
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
ドロップするアイテムのレアリティが15000%増加する
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
ノックバックを受けることがない
monster penalty against minions damage +% final vs player minions [-20]
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
Izaro
Spectre | N |
---|---|
Area | 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練 |
Tags | キャスター, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
ライフ
3400%
アーマー
+100%
Ailment Threshold
3400%
耐性
40 40 40 25
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
LabyrinthBoss1
Metadata
LabyrinthBossOneHandAndShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
75
ライフ
17,281,185
アーマー
99,730
回避力
6,029
エナジーシールド
0
Damage
1,162
スペルダメージ
1,734
命中
381
Attack Time
1.5075
経験値
129,844
Ailment Threshold
8,986,216
Chill
28,414
Shock
28,414
Brittle
160,754
Scorch
28,414
Sap
78,504
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IzaroMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1845–2767
クリティカル率: 5%
Attack Time: 2.25 秒
強力な一撃で敵を打ち倒す。
アタックスピードが25%上昇する
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
IzaroTaunt
クールダウン時間: 25 秒
LbBossFlee
Attack
Base Damage: 1845–2767
クリティカル率: 5%
Attack Time: 2.25 秒
キャストスピードが33%減少する
LbBossShield
Spell
キャストタイム: 1 秒
LbBossSummonLieutenants
Spell
キャストタイム: 1 秒
アタックスピードが33%低下する
LabyrinthCharge
Attack
Base Damage: 1845–2767
クリティカル率: 5%
Attack Time: 2.25 秒
クールダウン時間: 10 秒
ダメージが60%上昇する
GraspingOrnaments
Spell, Area, Duration, Damage, AreaSpell
キャストタイム: 3 秒
クールダウン時間: 8 秒
215.7から323.5の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
物理ダメージが30%低下する
基礎持続時間は秒
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
プレイヤーによるヒットは敵をスタンさせることができない
物理ダメージが30%低下する
基礎持続時間は秒
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
EDAIzaroReave
Attack, Triggerable
Base Damage: 1845–2767
クリティカル率: 5%
Attack Time: 2.25 秒
クールダウン時間: 6 秒
ダメージが60%上昇する
アタックスピードが10%低下する
is area damage [1]
アタックスピードが10%低下する
is area damage [1]
IzaroGlacialCascadeOrnaments
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
クリティカル率: 5%
キャストタイム: 2 秒
クールダウン時間: 10 秒
667.2から1001の物理ダメージを与える
バーストの回数が+10回される
active skill area of effect radius +% final [-18]
is area damage [1]
バーストの回数が+10回される
active skill area of effect radius +% final [-18]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Stats { max_izaro_charges = 10 attack_speed_+%_per_izaro_charge = 3 cast_speed_+%_per_izaro_charge = 3 damage_+%_per_izaro_charge_final = 3 physical_damage_reduction_%_per_izaro_charge = 3 resist_all_elements_%_per_izaro_charge = 3 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 immune_to_labyrinth_degen_effect = 1 attack_and_cast_speed_+% = 15 base_movement_velocity_+% = 15 curse_orb_additional_radius = 20 } Transitionable { num_states = 5 on_transition_to_4 = "PlayAnimationType( Hide );" } Animated { serialise_animation_progress = true } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = " AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 ); " on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );" on_death = " PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 ); FadeOutMusic( 1000 ); PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg ); " } Animated { on_taunt_maul = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );" } Render { //turn_duration = 0.5 preload_animated_object = "SuperFrenzyCharge" preload_animated_object = "IzaroGainCharge" preload_animated_object = "LbLieutenantTeleportPoof" } Transitionable { create_state_1 = " DisableTargetable(); PlayAnimationType( Emerge ); PauseAnimation(); " create_state_4 = "DisableTargetable();" create_state_5 = " DisableTargetable(); PlayAnimationType( Hide ); GoToAnimationEnd(); " on_transition_to_2 = "EnableTargetable();" on_transition_to_4 = " DisableTargetable(); PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthBossOneHandAndShield"] = { name = "Izaro", life = 34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "IzaroMelee", "IzaroGlacialCascadeOrnaments", "LabyrinthCharge", "GraspingOrnaments", "LbBossFlee", "LbBossSummonLieutenants", "LbBossShield", "IzaroTaunt", "EDAIzaroReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IzaroMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroGlacialCascadeOrnaments"] = { name = "IzaroGlacialCascadeOrnaments", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LabyrinthCharge"] = { name = "LabyrinthCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {-20, 40, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 60, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 60, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GraspingOrnaments"] = { name = "GraspingOrnaments", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "number_of_grasping_ornaments", "base_skill_effect_duration", "grasping_ornament_placement_radius", "active_skill_physical_damage_+%_final", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 90, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossFlee"] = { name = "LbBossFlee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossSummonLieutenants"] = { name = "LbBossSummonLieutenants", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossShield"] = { name = "LbBossShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroTaunt"] = { name = "IzaroTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAIzaroReave"] = { name = "EDAIzaroReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, 44, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {-30, 60, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [3] = {-10, 60, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | モンスター (3) |
GenerationType | トーメント (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | モンスター (3) |
GenerationType | トーメント (7) |
Req. level | 1 |
Stats |
イザロ
人型
エリア: 志す者への試練
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
ノックバックを受けることがない
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
ドロップするアイテムのレアリティが15000%増加する
monster base type attack cast speed +% and damage -% final [33]
cannot be taunted when taunted ms [0]
ノックバックを受けることがない
monster penalty against minions damage +% final vs player minions [-20]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant touch this [1]
cant possess this [1]
Izaro
Spectre | N |
---|---|
Area | 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練, 志す者への試練 |
Tags | キャスター, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
ライフ
3400%
アーマー
+100%
Ailment Threshold
3400%
耐性
40 40 40 25
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
2.25 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
LabyrinthBoss1
Metadata
LabyrinthBossDualWield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
75
ライフ
17,281,185
アーマー
99,730
回避力
6,029
エナジーシールド
0
Damage
1,162
スペルダメージ
1,734
命中
381
Attack Time
1.5075
経験値
129,844
Ailment Threshold
8,986,216
Chill
28,414
Shock
28,414
Brittle
160,754
Scorch
28,414
Sap
78,504
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IzaroMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1845–2767
クリティカル率: 5%
Attack Time: 2.25 秒
強力な一撃で敵を打ち倒す。
アタックスピードが25%上昇する
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
IzaroTaunt
クールダウン時間: 25 秒
LbBossFlee
Attack
Base Damage: 1845–2767
クリティカル率: 5%
Attack Time: 2.25 秒
キャストスピードが33%減少する
LbBossShield
Spell
キャストタイム: 1 秒
LbBossSummonLieutenants
Spell
キャストタイム: 1 秒
アタックスピードが33%低下する
LabyrinthBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 1845–2767
クリティカル率: 5%
Attack Time: 2.25 秒
クールダウン時間: 10 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ダメージが60%上昇する
アタックスピードが47%低下する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
アタックスピードが47%低下する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
GraspingOrnaments
Spell, Area, Duration, Damage, AreaSpell
キャストタイム: 3 秒
クールダウン時間: 8 秒
215.7から323.5の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
物理ダメージが30%低下する
基礎持続時間は秒
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
プレイヤーによるヒットは敵をスタンさせることができない
物理ダメージが30%低下する
基礎持続時間は秒
active skill area of effect radius +% final [60]
grasping ornament placement radius [16]
number of grasping ornaments [50]
EDAIzaroReave
Attack, Triggerable
Base Damage: 1845–2767
クリティカル率: 5%
Attack Time: 2.25 秒
クールダウン時間: 6 秒
ダメージが60%上昇する
アタックスピードが10%低下する
is area damage [1]
アタックスピードが10%低下する
is area damage [1]
IzaroGlacialCascadeOrnaments
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
クリティカル率: 5%
キャストタイム: 2 秒
クールダウン時間: 10 秒
667.2から1001の物理ダメージを与える
バーストの回数が+10回される
active skill area of effect radius +% final [-18]
is area damage [1]
バーストの回数が+10回される
active skill area of effect radius +% final [-18]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Stats { max_izaro_charges = 10 attack_speed_+%_per_izaro_charge = 3 cast_speed_+%_per_izaro_charge = 3 damage_+%_per_izaro_charge_final = 3 physical_damage_reduction_%_per_izaro_charge = 3 resist_all_elements_%_per_izaro_charge = 3 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 immune_to_labyrinth_degen_effect = 1 attack_and_cast_speed_+% = 15 base_movement_velocity_+% = 15 curse_orb_additional_radius = 20 } Transitionable { num_states = 5 on_transition_to_4 = "PlayAnimationType( Hide );" } Animated { serialise_animation_progress = true } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = " AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao,); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 2 ); " on_spawned_alive = "AddAttached( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, jnt_back_ornament );" on_death = " PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossOrnament.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/LabyrinthBossStatue.ao, 0 ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, ); AddAttached( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathPrimary.ao, 0 ); PlayAnimationAttachedByIndex( Metadata/Monsters/Labyrinth/Death/OrnamentsDeathSecondary.ao, 0 ); FadeOutMusic( 1000 ); PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg ); " } Animated { on_taunt_maul = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword = "PlayNPCAudio( IzaroTaunt );" on_taunt_sword_sword = "PlayNPCAudio( IzaroTaunt );" } Render { //turn_duration = 0.5 preload_animated_object = "SuperFrenzyCharge" preload_animated_object = "IzaroGainCharge" preload_animated_object = "LbLieutenantTeleportPoof" } Transitionable { create_state_1 = " DisableTargetable(); PlayAnimationType( Emerge ); PauseAnimation(); " create_state_4 = "DisableTargetable();" create_state_5 = " DisableTargetable(); PlayAnimationType( Hide ); GoToAnimationEnd(); " on_transition_to_2 = "EnableTargetable();" on_transition_to_4 = " DisableTargetable(); PlayGlobalAudio( Audio/Music/Labyrinth/Boss_Resolve.ogg ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthBossDualWield"] = { name = "Izaro", life = 34, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "IzaroMelee", "LabyrinthBossLeapSlam", "IzaroGlacialCascadeOrnaments", "GraspingOrnaments", "LbBossFlee", "LbBossSummonLieutenants", "LbBossShield", "IzaroTaunt", "EDAIzaroReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IzaroMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 0, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 25, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LabyrinthBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-56, 40, 15, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {-56, 60, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [3] = {-47, 60, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroGlacialCascadeOrnaments"] = { name = "IzaroGlacialCascadeOrnaments", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GraspingOrnaments"] = { name = "GraspingOrnaments", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "number_of_grasping_ornaments", "base_skill_effect_duration", "grasping_ornament_placement_radius", "active_skill_physical_damage_+%_final", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 50, 3, 16, -30, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 50, 50, 3, 16, -30, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 60, 50, 3, 16, -30, levelRequirement = 90, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossFlee"] = { name = "LbBossFlee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cast_speed_+%", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossSummonLieutenants"] = { name = "LbBossSummonLieutenants", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LbBossShield"] = { name = "LbBossShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroTaunt"] = { name = "IzaroTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAIzaroReave"] = { name = "EDAIzaroReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, 44, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {-30, 60, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [3] = {-10, 60, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | モンスター (3) |
GenerationType | トーメント (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | モンスター (3) |
GenerationType | トーメント (7) |
Req. level | 1 |
Stats |
イザロ Topic /9
NPC | 名前 |
---|---|
カディーロ・ぺランダス | Izaro Phrecius? Despite my personal feelings surrounding that man, he did provide we Perandus folk with an unprecedented opportunity. Over the centuries, the Phrecius family had blocked our every attempt to gain the throne on the scandalous basis that our blood was not of imperial quality. So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty. Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude. |
カディーロ・ぺランダス | So you've polished off Izaro's 'Lord's Labyrinth' have you? Proved that you have the mettle for imperial leadership. Sadly, the Empire isn't what it used to be, but you're more than welcome to knock it back into shape for us. Despite my personal feelings surrounding Izaro Phrecius, he did provide we Perandus folk with an unprecedented opportunity. Over the centuries, the Phrecius family had blocked our every attempt to gain the throne, on the scandalous basis that our blood was not of imperial quality. So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty. Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude. |
イザロのジレンマ | イザロは自身を人ではなく、 人の体に囚われた神聖なる救世主だと考えていた。 |
イザロの混乱 | かつて偉大だった皇帝は最期の日々を 自身の最高傑作に閉じ込められて過ごした; それは怪物を権力の座へと押し上げた、 相応しくないものを除くための道具だ。 |
最初の挑戦者の脊柱 | 何千人もが広大な迷宮の扉を、 鋼鉄と金を纏った永遠なる戦士を、 その危険な罠の最初の挑戦者を眺めた。 記念に、イザロは戦士の残骸を金で塗らせた。 |
変化をもたらす風 | イザロは自身の宮廷で育つ裏切りに気づくのが遅れ、 一度気づいてもそれを止める力はなかった; 自分の船を岩に乗り上げる船長だ |
グリターディスク | イザロの溶岩を使うことへのこだわりは いくつかの驚くべき物質の発見に繋がった。 |
ザーギルのクランク | 「機械に詳しい者ならば 迷宮を停止させられる可能性があるため、 イザロは我らに多くの罠付きの囮を設置させた。 だが私はどのスイッチが怪物を止められるのかを知っている」 ―罠職人ザーギルの最後の言葉 |
不可避 | イザロはチタスを生み出した。 チタスはヴォールを生み出した。 どのような結末を迎えるのかは誰もわからない。 誰も止められない。 |
Izaro FlavourText /122
name | flavour |
---|---|
LabyrinthGlyph0 NPCTextAudio | 「厳正なる女神は我らを見ている。帝国の未来は彼女の公正な手の中にあり。」 皇帝のラビリンス、1317 IC、アズメリの第二ガルヴァノの日に皇帝イザロ・フレシアスにより公開。 |
LabyrinthGlyph1 NPCTextAudio | 我の統治の日がまだ浅き頃、私は己の皇族の血の貴重さを刷り込まれた。ある愚かな廷臣はいつもいつも「神聖なるクラレット」という言い方をしていた。 残念ながら、余の神聖なるクラレットは器から器へと流れてくれなかった。私の努力と若く従順な妻たちの行列も虚しく、余の高貴なる種は芽吹いてくれなかった。 では誰を相応しき後継者として選べば良いのか?手近な候補は良くて凡庸、悪くて狂っており、私は困り果てていた。 その時幸運が余の手を取り、サーン図書館の最も目立たぬ区画の忘れ去られし棚の忘れ去られし書物へと導いたのだ。「古きアズメリの昇華の伝統」という名の書物だ。 そこから先は、歴史に残されていると言える」 ー皇帝イザロ・フレシアス |
LabyrinthGlyph2 NPCTextAudio | アズメリは力、知恵、そして魂の試練を用いて長を選んだ史上最初の文化だった。 一つ目の長の試練はアズメリの長を志す者の肉体、頭脳、そして魂を試すために作られた、獣と残酷な罠が置かれた粗ごしらえの迷路だった。 迷路の困難を攻略することで戦士は長の重き責任を背負う力があることを証明した。 初期の試練は単純な時代を反映する単純な建造物だった。アズメリ文明の人口と複雑さが成長するに連れ、試練もまた危険な迷路から混迷な迷宮へと成長した。 残念なことに、初代皇帝ヴェルーソの力を試し証明した迷宮の描写は残っていない。きっとかなりの見ものだっただろう。 ー皇帝イザロ・フレシアス |
LabyrinthGlyph3 NPCTextAudio | アズメリの民は生存することが非常に得意だった。レイクラスト全土でも最も過酷な山脈で生まれた彼らはそうである他なかった。 残念だと言う者もいる。私はそうは思わない。私はそれが彼らを、そして彼らの子孫である我らを強くしたのだと考えている。 故に彼らが長の試練を作ったのは不思議なことではない。生存するために一瞬一瞬に気を使わなければならなかった民は力というものを近しく理解するようになった。 強力なリーダーシップは生存と絶滅の間に橋を渡すことができる。貧弱なリーダーシップはその同じ谷間に部族全体を失ってしまうかも知れぬ。 中央レイクラストの豊かな地を征服するため山から降りて来たアズメリの民はその易しい環境で異常な速さで繁栄し数を増やした。 貧しさこそが豊かな時代で栄える方法を教えてくれるとは思わないか? ー皇帝イザロ・フレシアス |
LabyrinthGlyph4 NPCTextAudio | 長の試練の風習は帝国の最初期にも続いていた。ヴェルーソの後継者カスピロは身分の低い戦士だったが、ヴェルーソの一人息子を始めとする高貴な生まれの競争相手全ての命を奪った迷宮の唯一の生き残りだった。 カスピロはヴェルーソに負けずとも劣らない皇帝となった。 残念なことに、己の血が帝国よりも貴重だと考えるうぬぼれた者達によって皇帝の迷宮は貶められてしまった。利己的な血は利己的な時代を生み、帝国は己の血を持ってその代償を支払った。一千のリボンの夜に。人喰いの王、皇帝ロミーラの時代に。 だがそれもこれまでだ。余、イザロ・フレシアスが我らに正義を取り戻すのだ。アズメリ史上最大の皇帝の迷宮を建設し、余の後継者は女神自身によって選ばれるのだ。 皇帝の迷宮が利己的な者の血に濡れて初めて、真なる指導者が玉座に座ることができる。 ー皇帝イザロ・フレシアス |
IzaroSpeechAirlock NPCTextAudio | 其方は皇帝の迷宮の門前に立っている。この先は正義の女神の御前である。女神は一方の手で其方の頭脳を、もう一方の手で其方の心を量る。不足していると判断されれば、判決は死刑だ。相応しいと判断されれば、帝国の忠誠と愛を与えられる。皇帝の迷宮は其方を待ち受ける。賢く選択せよ。素早く攻撃せよ。完全に信頼せよ。相応しき結末が其方に与えられんことを。 |
IzaroSpeechComplete NPCTextAudio | 皇帝は其方を相応しきと認めた。正義の女神は其方を相応しきと認めた。我らの祝福を受けよ。我らからの恵与を受け入れよ。さあ立つがいい、志す者よ。これこそが我らに相応しい結末だ。 |
IzaroSpeechOpenDoorRandom NPCTextAudio | 確実さを持って昇れ。 |
IzaroSpeechOpenDoor2 NPCTextAudio | 女神は見ているぞ。 |
IzaroSpeechOpenDoor3 NPCTextAudio | 正義は勝つ。 |
IzaroFlee1 NPCTextAudio | なんという志! |
IzaroFlee2 NPCTextAudio | なんという志! |
IzaroFlee3 NPCTextAudio | 恐るべき粘り強さだ! |
IzaroFlee4 NPCTextAudio | 恐るべき粘り強さだ! |
IzaroFlee5 NPCTextAudio | 其方はこのために生まれてきたのだ! |
IzaroFlee6 NPCTextAudio | 其方はこのために生まれてきたのだ! |
IzaroFlee7 NPCTextAudio | 疲れを知らぬのか! |
IzaroFlee8 NPCTextAudio | 疲れを知らぬのか! |
IzaroDeath1 NPCTextAudio | ついに、勝利だ! |
IzaroDeath2 NPCTextAudio | 其方は自由だ! |
IzaroDeath3 NPCTextAudio | 余は帝国のために死ぬ! |
IzaroDeath4 NPCTextAudio | 圧政の罠からは逃れられぬ。 |
IzaroDeath5 NPCTextAudio | 志す者よ、金色の地下室に酔いしれるがいい。 |
IzaroDeath6 NPCTextAudio | 志す者よ、其方の目的地は道中よりも危険であるぞ。 |
Izaro1_Prefight NPCTextAudio | 疲れた旅人が旅の終わりに近づいているようだ。 |
Izaro2_Prefight NPCTextAudio | 皇帝は攻めるべき時には躊躇わずに攻める。疑念を持つことは死神を迎え入れるに等しい。 |
Izaro3_Prefight NPCTextAudio | 志す者は期待を持たせることができる。皇帝は期待を裏切ってはならない。 |
IzaroPlayerDeath1 NPCTextAudio | どうやら、これが其方に相応しい結末なようだ。 |
IzaroPlayerDeath2 NPCTextAudio | 素早く昇り過ぎた者は落下を免れない。 |
IzaroPlayerDeath3 NPCTextAudio | 正義は執行された。 |
IzaroStartLieutenants NPCTextAudio | 皇帝の力はその配下の力で決まる。 |
IzaroAllLieutenantsDead NPCTextAudio | なんでもかんでも余がやらねばならんのか!? |
IzaroFinishLieutenants0 NPCTextAudio | 決意は支配に勝利する。それが統治の唯一の法だ! |
IzaroFinishLieutenants1 NPCTextAudio | 三分の二は悪くないと言う者もいるが...これ以上ないほど間違っておる。 |
IzaroFinishLieutenants2 NPCTextAudio | 志す者よ、授業は一つしか終わっていないぞ。 |
IzaroFinishLieutenants3 NPCTextAudio | 三人の副官が残っているぞ。不幸は仲間を求むと言った所か。 |
IzaroStartToggleStatues NPCTextAudio | 似姿を汚す者は皇帝をも汚すのだ。 |
IzaroFinishToggleStatues0 NPCTextAudio | 民は真の統治者の前に跪く。 |
IzaroFinishToggleStatues1Lightning NPCTextAudio | 帝国とはどんな嵐にも耐え得るように作らねばならぬ。 |
IzaroFinishToggleStatues1Cold NPCTextAudio | 帝国とは冬の石を覆う氷のように輝くべきだ。 |
IzaroFinishToggleStatues1Fire NPCTextAudio | 帝国とは石と炎の中で造られる。 |
IzaroFinishToggleStatues2 NPCTextAudio | 立つ者の数が跪く者を上回ってはならぬ。 |
IzaroFinishToggleStatues3 NPCTextAudio | 前に跪く者のいない者は皇帝ではない。 |
IzaroStartPylons NPCTextAudio | 王杖に力を与えるのは王だ。その逆ではない。 |
IzaroAllPylonsDestroyed NPCTextAudio | いずれは偉大な神の杖でさえ倒壊するだろう。 |
IzaroFinishPylons0 NPCTextAudio | 過去の皇帝の装いは捨てよ。新たな帝国を築け! |
IzaroFinishPylons1 NPCTextAudio | 皇帝たる者は何よりも始めたことを終わらせねばならない。 |
IzaroFinishPylons2 NPCTextAudio | 不完全な勝利は勝利ではない。 |
IzaroFinishPylons3 NPCTextAudio | 武器を残せば新たな敵が旧き敵を置き換えるだけだ。 |
IzaroStartGargoyles NPCTextAudio | 決して目覚めさせてはならぬ眠りがある。 |
IzaroAllGargoylesDead NPCTextAudio | 忠実なる者達の復讐を! |
IzaroFinishGargoyles0 NPCTextAudio | 独りで玉座に座る皇帝は哀れなり。 |
IzaroFinishGargoyles1 NPCTextAudio | 家臣を失うことは親友を失うことだ。 |
IzaroFinishGargoyles2 NPCTextAudio | 家臣を失うことは親友を失うことだ。 |
IzaroFinishGargoyles3 NPCTextAudio | 帝国は生き続ける。最も忠実なる下僕達と共に。 |
IzaroStartElementals NPCTextAudio | 帝国の本質は全国民の間で等しく分かち合わねばならぬ。 |
IzaroAllElementalsDead NPCTextAudio | 帝国の本質は民のために残しておかねばならぬ。 |
IzaroFinishElementals0 NPCTextAudio | 現在の皇帝は常に歴代の皇帝に劣る。 |
IzaroFinishElementals1 NPCTextAudio | ヒルの王は子孫に吸い殻しか残さぬ。 |
IzaroFinishElementals2 NPCTextAudio | ヒルの王は子孫に吸い殻しか残さぬ。 |
IzaroFinishElementals3 NPCTextAudio | 賢き皇帝は命と帝国は同じ者であると知っている。 |
IzaroStartChronosStatues NPCTextAudio | 遅は敵の力となる。 |
IzaroFinishChronosStatues0 NPCTextAudio | 知識は苦しみと時間の産物よ。 |
IzaroFinishChronosStatues1 NPCTextAudio | 時はやり直しの機会を与える。 |
IzaroFinishChronosStatues2 NPCTextAudio | 時はやり直しの機会を与える。 |
IzaroFinishChronosStatues3 NPCTextAudio | 時を無駄にしてはならぬ。 |
IzaroStartChargeDisruptors NPCTextAudio | 複雑な謀略は単一の力ある行為へと収束する。 |
IzaroMaxCharges NPCTextAudio | 装置の最大出力を見よ! |
IzaroFinishChargeDisruptors0 NPCTextAudio | どんなに大きな企みも崩すことは可能だ。 |
IzaroFinishChargeDisruptors5 NPCTextAudio | 歯車たちが信じる間は帝国という機械は動き続ける。 |
IzaroFinishChargeDisruptors10 NPCTextAudio | 一部の者にとってはその機械は理解が及ばないほど複雑である。 |
IzaroFinishChargeDisruptors15 NPCTextAudio | 帝国の輝かしい装置に! |
IzaroStartPortals NPCTextAudio | 皇帝が招けば世界がやってくる。 |
IzaroAllPortalsDead NPCTextAudio | この流れは止められぬ! |
IzaroFinishPortals0 NPCTextAudio | 孤独な皇帝はただの人だ。 |
IzaroFinishPortals1 NPCTextAudio | 忠誠心とは乾いた森では一瞬で広がる炎だ。 |
IzaroFinishPortals2 NPCTextAudio | 忠誠心とは乾いた森では一瞬で広がる炎だ。 |
IzaroFinishPortals3 NPCTextAudio | この帝国は次期皇帝だらけだ。 |
IzaroStartTraps1 NPCTextAudio | 玉座とは最も狡猾な罠だ。 |
IzaroStartTraps2 NPCTextAudio | 帝国が口を開いて待っているぞ。 |
IzaroStartTraps3 NPCTextAudio | 荒波の中、帝国を操舵せねばならない。 |
IzaroPlaquePrison NPCTextAudio | 信念こそが最も強き鉄だ。 |
IzaroPlaqueChamber NPCTextAudio | 熟慮と躊躇の境界線は細い。前者は賢明さ、後者は恐れだ。 |
IzaroPlaqueChurch NPCTextAudio | 夜が訪れた時皆から見えるよう輝くのだ。 |
IzaroPlaqueCrematorium NPCTextAudio | 知恵を過去の炎で鍛えよ。 |
IzaroPlaqueHedge NPCTextAudio | 皇帝たるもの己の立つ場所を正確に知る必要がある。 |
IzaroPlaqueCatacombs NPCTextAudio | 皇帝は二つの刃を構えねばならぬ。左手には希望を。右手には自信を。 |
IzaroOpenGoldChest NPCTextAudio | 金の鍵がある場所には金の扉もある。 |
IzaroOpenSilverChest NPCTextAudio | 銀の鍵がある場所には銀の扉もある。 |
IzaroOpenGoldDoorRandom NPCTextAudio | 金は全ての金属の中で最も解放感がある。 |
IzaroOpenGoldDoor2 NPCTextAudio | 朝日よ、黄金の可能性で輝き給え。 |
IzaroOpenSilverDoor NPCTextAudio | どんな謎さえも解錠することができる。正しい鍵さえあれば。 |
IzaroGargoyleDoorRandom NPCTextAudio | 餌の時間だ、我がペットよ! |
IzaroGargoyleDoor2 NPCTextAudio | アーガスは新しい玩具が大好きだからな! |
IzaroGargoyleDoor3 NPCTextAudio | 愛しいアーガスよ、おやつの時間だぞ! |
IzaroGargoyleDoor4 NPCTextAudio | アーガス、取ってこい! |
IzaroGargoyleDeathRandom NPCTextAudio | アーガスを殺してしまったのか。かわいそうに。 |
IzaroGargoyleDeath2 NPCTextAudio | さらばだ、アーガス。お前は最高に忠実で優しい相棒だったよ。 |
IzaroGargoyleDeath3 NPCTextAudio | ああ、アーガス。寂しくなるな。 |
IzaroDoorLockedRandom NPCTextAudio | 鍵のかかった扉ほどそそるものはない。 |
IzaroDoorLocked2 NPCTextAudio | 扉に鍵をかけても好奇心を抱かせるだけだ。 |
IzaroDoorLocked3 NPCTextAudio | 扉に鍵をかけても好奇心を抱かせるだけだ。 |
IzaroShrineTagRandom NPCTextAudio | 力の追求は醜いこともある。 |
IzaroShrineTag2 NPCTextAudio | 力の追求は醜いこともある。 |
IzaroShrineTag3 NPCTextAudio | 暗闇には暗闇への誘いが潜んでいる。 |
IzaroShrineTag4 NPCTextAudio | 暗闇には暗闇への誘いが潜んでいる。 |
IzaroShrineTag5 NPCTextAudio | 我々の原始的な過去からの小さくも力強い贈り物だ。 |
IzaroShrineTag6 NPCTextAudio | 我々の原始的な過去からの小さくも力強い贈り物だ。 |
WeylinGlyph3 NPCTextAudio | 戦士はイザロの石床に血を流し イザロの血族に呪いを吐いた。 戦士は己の主らと敵達に建てられた 己の墓の壁を見回し 己を森へ、エゾミアの平原へと運んでくれと 最初のものたちへと呼びかけた。 最初のものたちは沈黙を保ったが 案内人は話した、 黄金の奴隷となりし巧妙な手により 隠された秘密を。 そしてその秘密の一つを用いて 戦士の命を奪ったのだ、 最初のものたちの顎門から。 |
CadiroOnIzaro NPCTextAudio | Izaro Phrecius? Despite my personal feelings surrounding that man, he did provide we Perandus folk with an unprecedented opportunity. Over the centuries, the Phrecius family had blocked our every attempt to gain the throne on the scandalous basis that our blood was not of imperial quality. So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty. Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude. |
CadiroOnLabyrinth NPCTextAudio | So you've polished off Izaro's 'Lord's Labyrinth' have you? Proved that you have the mettle for imperial leadership. Sadly, the Empire isn't what it used to be, but you're more than welcome to knock it back into shape for us. Despite my personal feelings surrounding Izaro Phrecius, he did provide we Perandus folk with an unprecedented opportunity. Over the centuries, the Phrecius family had blocked our every attempt to gain the throne, on the scandalous basis that our blood was not of imperial quality. So when Izaro called that whole blood fiasco into question with his Lord's Labyrinth, it gave us the only clear shot we would ever have at sovereignty. Without Izaro, the Perandus name may never have come to be associated with the throne. So in a somewhat qualified fashion, he has my gratitude. |
HarganOnHighGardens NPCTextAudio | 古物商をやるなら、できるだけ歴史を知っておくことが役に立つんだ。例えば、空中庭園と偉大なる皇帝イザロの話だ。皇帝のラビリンスのことを聞いたことはあるか?空中庭園はイザロの大作の試作品として設計されたんだ。 奴は自分の庭園を迷路にし、その中にあらゆる罠や危険な獣を放った。有罪となった罪人には選択肢が与えられた。死か、庭園か。迷路を抜けることができれば、皇帝の恩赦が与えられた。 俺の見た限りじゃ恩赦の記録は残ってなかった。時間と金が有り余ると、そういうことになるのさ。 |
SinYugulQuest NPCTextAudio | イザロの不気味な庭園で、私の古き友に会うだろう。 大きく開いたユグルという名の口...あの哀れな生き物が恐怖の性質について思いこんでいるものの自画像だ。彼を見た者はその恐ろしい風貌に映し出された己自身の恐怖を見ることになる。 |
TaneOctaviusIzaro NPCTextAudio | それで、狂気の皇帝は迷宮を歩き続け、巨大な機械の中で言葉を話す死者になったのか。お前が彼の身体を破壊した時に、何か液体のエキスを放出したか?何も?うーん。残念だな。一瞬、確信したのだが--。 いや、それは問題ではない。我らが求めるのは彼のような不老不死ではないのだからな。 |
CadiroOnGrandSpectrum NPCTextAudio | その宝石、イザロの宝庫から盗ってきたのですか? |
最初の挑戦者の脊柱 UniqueItems | 何千人もが広大な迷宮の扉を、 鋼鉄と金を纏った永遠なる戦士を、 その危険な罠の最初の挑戦者を眺めた。 記念に、イザロは戦士の残骸を金で塗らせた。 |
イザロのジレンマ UniqueItems | イザロは自身を人ではなく、 人の体に囚われた神聖なる救世主だと考えていた。 |
変化をもたらす風 UniqueItems | イザロは自身の宮廷で育つ裏切りに気づくのが遅れ、 一度気づいてもそれを止める力はなかった; 自分の船を岩に乗り上げる船長だ |
イザロの混乱 UniqueItems | かつて偉大だった皇帝は最期の日々を 自身の最高傑作に閉じ込められて過ごした; それは怪物を権力の座へと押し上げた、 相応しくないものを除くための道具だ。 |
グリターディスク UniqueItems | イザロの溶岩を使うことへのこだわりは いくつかの驚くべき物質の発見に繋がった。 |
ザーギルのクランク UniqueItems | 「機械に詳しい者ならば 迷宮を停止させられる可能性があるため、 イザロは我らに多くの罠付きの囮を設置させた。 だが私はどのスイッチが怪物を止められるのかを知っている」 ―罠職人ザーギルの最後の言葉 |
不可避 UniqueItems | イザロはチタスを生み出した。 チタスはヴォールを生み出した。 どのような結末を迎えるのかは誰もわからない。 誰も止められない。 |