Aulen Greychain
[70] Fungal Hollow

Aulen Greychain

SpectreN
Area[70] Fungal Hollow
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
number_of_additional_totems_allowed [3]
totem_life_+% [500]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid
Damage172%
Life400%
Ailment Threshold400%
Critical Strike Chance5%
TypeStrDexBanditBossMap
Attack Distance6 ~ 9
Attack Time1.05 Second
Damage Spread20%
Armour+50%
Evasion+25%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Deals 145% of Physical Damage
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second

ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity [#]
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
+1 seconds to Base duration
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant Type96
Cast Time: 0.85 Second

MonsterEnduringCry
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
+1 seconds to Base duration
Regenerate 10% of Life per second

Buff Area Duration Warcry Type96
Cast Time: 0.8 Second
Cooldown Time: 8 Second

OakLeapSlamMaps
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast_time_overrides_attack_duration [1]
Deals 125% of Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second

TriggerSpawnersOakSprings
TriggerableCast Time: 1 Second

AncestralProtectorBanditMapBoss
Ancestral Protector
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.
Totem lasts 12 seconds
base_totem_range [50]
base_active_skill_totem_level [90]
+16 to Melee Strike Range
ancestor_totem_parent_activiation_range [70]
50% increased Totem Placement speed
25% more Attack Speed while Totem is Active

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation Attack Totem MeleeSingleTarget Melee
Cast Time: 1 Second

OakSummonKaruiSpirit
alternate_minion [183]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Aulen Greychain575051722.11.05304752424210685040404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Deals 145% of Physical Damage
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second

ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity [#]
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
+1 seconds to Base duration
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant Type96
Cast Time: 0.85 Second

MonsterEnduringCry
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
+1 seconds to Base duration
Regenerate 10% of Life per second

Buff Area Duration Warcry Type96
Cast Time: 0.8 Second
Cooldown Time: 8 Second

OakLeapSlamMaps
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast_time_overrides_attack_duration [1]
Deals 125% of Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second

TriggerSpawnersOakSprings
TriggerableCast Time: 1 Second

AncestralProtectorBanditMapBoss
Ancestral Protector
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.
Totem lasts 12 seconds
base_totem_range [50]
base_active_skill_totem_level [90]
+16 to Melee Strike Range
ancestor_totem_parent_activiation_range [70]
50% increased Totem Placement speed
25% more Attack Speed while Totem is Active

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation Attack Totem MeleeSingleTarget Melee
Cast Time: 1 Second

OakSummonKaruiSpirit
alternate_minion [183]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Aulen Greychain515041535.91.0525336212979931040404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Deals 145% of Physical Damage
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second

ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity [#]
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
+1 seconds to Base duration
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant Type96
Cast Time: 0.85 Second

MonsterEnduringCry
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
+1 seconds to Base duration
Regenerate 10% of Life per second

Buff Area Duration Warcry Type96
Cast Time: 0.8 Second
Cooldown Time: 8 Second

OakLeapSlamMaps
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast_time_overrides_attack_duration [1]
Deals 125% of Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second

TriggerSpawnersOakSprings
TriggerableCast Time: 1 Second

AncestralProtectorBanditMapBoss
Ancestral Protector
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.
Totem lasts 12 seconds
base_totem_range [50]
base_active_skill_totem_level [90]
+16 to Melee Strike Range
ancestor_totem_parent_activiation_range [70]
50% increased Totem Placement speed
25% more Attack Speed while Totem is Active

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation Attack Totem MeleeSingleTarget Melee
Cast Time: 1 Second

OakSummonKaruiSpirit
alternate_minion [183]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Aulen Greychain398541219.81.0517072164108565040404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Deals 145% of Physical Damage
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second

ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity [#]
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
+1 seconds to Base duration
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant Type96
Cast Time: 0.85 Second

MonsterEnduringCry
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
+1 seconds to Base duration
Regenerate 10% of Life per second

Buff Area Duration Warcry Type96
Cast Time: 0.8 Second
Cooldown Time: 8 Second

OakLeapSlamMaps
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast_time_overrides_attack_duration [1]
Deals 125% of Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second

TriggerSpawnersOakSprings
TriggerableCast Time: 1 Second

AncestralProtectorBanditMapBoss
Ancestral Protector
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.
Totem lasts 12 seconds
base_totem_range [50]
base_active_skill_totem_level [90]
+16 to Melee Strike Range
ancestor_totem_parent_activiation_range [70]
50% increased Totem Placement speed
25% more Attack Speed while Totem is Active

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation Attack Totem MeleeSingleTarget Melee
Cast Time: 1 Second

OakSummonKaruiSpirit
alternate_minion [183]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Aulen Greychain29609910.21.0510863118087095040404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Deals 145% of Physical Damage
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second

ImmortalCallOak
Immortal Call
You are invulnerable to Physical Damage.
physical_immunity [#]
Immortal Call
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
+1 seconds to Base duration
+0.8 seconds to Base Duration per Endurance Charge removed

Spell Buff Duration SkillCanTotem Triggerable PhysicalSkill Instant Type96
Cast Time: 0.85 Second

MonsterEnduringCry
Enduring Cry
Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
Grants 2 additional Endurance Charges
+1 seconds to Base duration
Regenerate 10% of Life per second

Buff Area Duration Warcry Type96
Cast Time: 0.8 Second
Cooldown Time: 8 Second

OakLeapSlamMaps
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
cast_time_overrides_attack_duration [1]
Deals 125% of Damage

is_area_damage Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second

TriggerSpawnersOakSprings
TriggerableCast Time: 1 Second

AncestralProtectorBanditMapBoss
Ancestral Protector
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.
Totem lasts 12 seconds
base_totem_range [50]
base_active_skill_totem_level [90]
+16 to Melee Strike Range
ancestor_totem_parent_activiation_range [70]
50% increased Totem Placement speed
25% more Attack Speed while Totem is Active

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation Attack Totem MeleeSingleTarget Melee
Cast Time: 1 Second

OakSummonKaruiSpirit
alternate_minion [183]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
70Aulen Greychain24227760.81.05816896746324040404025
Melee30OnlyLastTarget TargetMediumNear
Sweep6TargetNear
LeapSlam 6
Sweep30EnemyNearTarget TargetNear
LeapSlam45EnemyNearTarget TargetNotNear
LeapSlam30TargetNotNear
EnduringCry150HaveNoEnduranceCharges TwoEnemyNearTarget
EnduringCry15EnemyNearTarget NoRepeat
ImmortalCall15EnemyNearTarget ThreeEnduranceChargesOnTarget
ImmortalCall150EnduranceChargesAboutToEnd
Melee 3
TriggerSpawners 1000 IHaveNotUsedSkill OnLessThan90PercentLife
TriggerSpawners 1000 IHaveNotUsedSkillTwoTimes OnLessThan75PercentLife
TriggerSpawners 1000 IHaveNotUsedSkillThreeTimes OnLessThan50PercentLife
TriggerSpawners 1000 IHaveNotUsedSkillFourTimes OnLessThan25PercentLife
TotemAncestorMelee 100 IHaveNoTotems GlobalCooldown=10000
SummonSpecificMonsters1000IHaveNotUsedSkill OnLessThan66PercentLife
SummonSpecificMonsters1000IHaveNotUsedSkillTwoTimes OnLessThan33PercentLife

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Staff"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOak2"] = {
    name = "Aulen Greychain",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.72,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "BanditSweep",
        "MonsterEnduringCry",
        "ImmortalCallOak",
        "Melee",
        "OakLeapSlamMaps",
        "TriggerSpawnersOakSprings",
        "OakSummonKaruiSpirit",
        "AncestralProtectorBanditMapBoss",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BanditSweep"] = {
    name = "Sweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "base_global_chance_to_knockback_%",
        "physical_damage_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 0, 0, 0, -20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {25, 0, 0, 0, -20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {30, 0, 0, 0, -20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {37, 0, 0, 0, -20, levelRequirement = 57, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {45, 0, 0, 0, -20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {1, 1, 1},  },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {1, 1, 1},  },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {1, 1, 1},  },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {1, 1, 1},  },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {1, 1, 1},  },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {1, 1, 1},  },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {1, 1, 1},  },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {1, 1, 1},  },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {1, 1, 1},  },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {1, 1, 1},  },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {1, 1, 1},  },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {1, 1, 1},  },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {1, 1, 1},  },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {1, 1, 1},  },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {1, 1, 1},  },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {1, 1, 1},  },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {1, 1, 1},  },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {1, 1, 1},  },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {1, 1, 1},  },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {1, 1, 1},  },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {1, 1, 1},  },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {1, 1, 1},  },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ImmortalCallOak"] = {
    name = "Immortal Call",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_buff_duration_ms_+_per_removable_endurance_charge",
    },
    levels = {
        [1] = {1000, 500, levelRequirement = 19, statInterpolation = {1, 1},  },
        [2] = {1000, 600, levelRequirement = 35, statInterpolation = {1, 1},  },
        [3] = {1000, 700, levelRequirement = 46, statInterpolation = {1, 1},  },
        [4] = {1000, 800, levelRequirement = 61, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["OakLeapSlamMaps"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 2, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersOakSprings"] = {
    name = "TriggerSpawnersOakSprings",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["OakSummonKaruiSpirit"] = {
    name = "OakSummonKaruiSpirit",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {183, 1, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["AncestralProtectorBanditMapBoss"] = {
    name = "Ancestral Protector",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Totem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "melee_range_+",
        "ancestor_totem_parent_activiation_range",
        "summon_totem_cast_speed_+%",
        "melee_ancestor_totem_grant_owner_attack_speed_+%_final",
        "base_skill_is_totemified",
        "is_totem",
        "summon_your_maximum_number_of_totems_in_formation",
    },
    levels = {
        [1] = {12000, 50, 90, 16, 70, 50, 25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
number_of_additional_totems_allowed [3]
totem_life_+% [500]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid
Damage172%
Life400%
Ailment Threshold400%
Critical Strike Chance5%
TypeStrDexBanditBossMap
Attack Distance6 ~ 9
Attack Time1.05 Second
Damage Spread20%
Armour+50%
Evasion+25%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOak2Elder"] = {
    name = "Aulen Greychain",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.72,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
    },
    modList = {
    },
}