Аулен Серые оковы
Гуманоид
Область: Карта грибковой впадины
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
+3 к максимальному количеству установленных тотемов
500% увеличение здоровья тотема
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
+3 к максимальному количеству установленных тотемов
500% увеличение здоровья тотема
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aulen Greychain
Spectre | N |
---|---|
Area | Карта грибковой впадины |
Tags | bandit, bludgeoning_weapon, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood |
Здоровье
400%
Уклонение
+25%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
172%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.05 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
StrDexBanditBossMap
Metadata
MapBanditLeaderOak2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
70
Здоровье
728,502
Броня
33,714
Уклонение
6,351
Энергетический щит
0
Damage
825
Урон от чар
1,232
Точность
314
Attack Time
0.7035
Опыт
117,920
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1311–1966
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditSweep
Attack, Area, Multistrikeable, Melee
Круговой взмах
Base Damage: 1311–1966
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой взмахивает двуручным оружием ближнего боя по кругу, отбрасывая врагов вокруг себя.
Наносит на 45% больше физического урона
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
ImmortalCallOak
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Призыв к бессмертию
Время применения: 0.85 сек.
Герой лишается всех накопленных зарядов выносливости и ненадолго становится неуязвимым к физическому урону. Длительность защиты зависит от количества потраченных зарядов.
Базовая длительность - 1 секунд(-ы)
+0.8 секунд(-ы) к базовой длительности за каждый снятый заряд выносливости
+0.8 секунд(-ы) к базовой длительности за каждый снятый заряд выносливости
MonsterEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Клич стойкости
Перезарядка: 8 сек.
Герой издаёт боевой клич, провоцируя ближайших врагов атаковать его и получая заряды выносливости для себя и ближайших союзников. Герой и ближайшиее союзники получают положительный эффект, дарующий заряды выносливости.
Базовая длительность - 1 секунд(-ы)
Регенерация 10% здоровья в секунду
Дарует дополнительных зарядов выносливости: 2
Регенерация 10% здоровья в секунду
Дарует дополнительных зарядов выносливости: 2
OakLeapSlamMaps
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 1311–1966
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 25% больше урона
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
TriggerSpawnersOakSprings
Triggerable
AncestralProtectorBanditMapBoss
Attack, SummonsTotem, MeleeSingleTarget, Melee, Multistrikeable
Защитник предков
Base Damage: 1311–1966
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Устанавливает тотем, который атакует врагов в ближнем бою, пока герой находится близко к нему. Нахождение рядом с тотемом повышает скорость атаки героя. Можно использовать с оружием ближнего боя или без оружия.
Время существования тотема 12 секунд(-ы)
Устанавливает тотем, который использует это умение
Скорость атаки на 25% больше, пока действует тотем
50% повышение скорости установки тотемов
+1.6 м к дальности ударов ближнего боя
ancestor totem parent activiation range [70]
base active skill totem level [90]
base skill is totemified [1]
base totem range [50]
summon your maximum number of totems in formation [1]
Устанавливает тотем, который использует это умение
Скорость атаки на 25% больше, пока действует тотем
50% повышение скорости установки тотемов
+1.6 м к дальности ударов ближнего боя
ancestor totem parent activiation range [70]
base active skill totem level [90]
base skill is totemified [1]
base totem range [50]
summon your maximum number of totems in formation [1]
OakSummonKaruiSpirit
Spell, Multicastable, Triggerable
Время применения: 1 сек.
alternate minion [183]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Staff" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOak2"] = { name = "Aulen Greychain", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "BanditSweep", "MonsterEnduringCry", "ImmortalCallOak", "MeleeAtAnimationSpeedUnique", "OakLeapSlamMaps", "TriggerSpawnersOakSprings", "OakSummonKaruiSpirit", "AncestralProtectorBanditMapBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditSweep"] = { name = "Sweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, -20, -16, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [2] = {25, -20, -16, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [3] = {30, -20, -16, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [4] = {37, -20, -16, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [5] = {45, -20, -16, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ImmortalCallOak"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_buff_duration_ms_+_per_removable_endurance_charge", "base_skill_effect_duration", }, levels = { [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [2] = {600, 1000, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {700, 1000, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [4] = {800, 1000, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OakLeapSlamMaps"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersOakSprings"] = { name = "TriggerSpawnersOakSprings", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OakSummonKaruiSpirit"] = { name = "OakSummonKaruiSpirit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {183, 1, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralProtectorBanditMapBoss"] = { name = "Ancestral Protector", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.SummonsTotem] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_totem_duration", "base_totem_range", "base_active_skill_totem_level", "melee_range_+", "ancestor_totem_parent_activiation_range", "summon_totem_cast_speed_+%", "melee_ancestor_totem_grant_owner_attack_speed_+%_final", "base_skill_is_totemified", "is_totem", "summon_your_maximum_number_of_totems_in_formation", }, levels = { [1] = {12000, 50, 90, 16, 70, 50, 25, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
+3 к максимальному количеству установленных тотемов
Id | MonsterAdditionalTotems3 |
---|---|
Family | AdditionalTotems |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
500% увеличение здоровья тотема
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Аулен Серые оковы
Гуманоид
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
+3 к максимальному количеству установленных тотемов
500% увеличение здоровья тотема
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
+3 к максимальному количеству установленных тотемов
500% увеличение здоровья тотема
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aulen Greychain
Spectre | N |
---|---|
Tags | bandit, bludgeoning_weapon, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, standalone_map_boss |
Здоровье
400%
Уклонение
+25%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
172%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.05 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
StrDexBanditBossMap
Metadata
MapBanditLeaderOak2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
557,385
Броня
28,790
Уклонение
5,924
Энергетический щит
0
Damage
732
Урон от чар
1,092
Точность
290
Attack Time
0.7035
Опыт
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1162–1743
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditSweep
Attack, Area, Multistrikeable, Melee
Круговой взмах
Base Damage: 1162–1743
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой взмахивает двуручным оружием ближнего боя по кругу, отбрасывая врагов вокруг себя.
Наносит на 45% больше физического урона
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
ImmortalCallOak
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Призыв к бессмертию
Время применения: 0.85 сек.
Герой лишается всех накопленных зарядов выносливости и ненадолго становится неуязвимым к физическому урону. Длительность защиты зависит от количества потраченных зарядов.
Базовая длительность - 1 секунд(-ы)
+0.8 секунд(-ы) к базовой длительности за каждый снятый заряд выносливости
+0.8 секунд(-ы) к базовой длительности за каждый снятый заряд выносливости
MonsterEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Клич стойкости
Перезарядка: 8 сек.
Герой издаёт боевой клич, провоцируя ближайших врагов атаковать его и получая заряды выносливости для себя и ближайших союзников. Герой и ближайшиее союзники получают положительный эффект, дарующий заряды выносливости.
Базовая длительность - 1 секунд(-ы)
Регенерация 10% здоровья в секунду
Дарует дополнительных зарядов выносливости: 2
Регенерация 10% здоровья в секунду
Дарует дополнительных зарядов выносливости: 2
OakLeapSlamMaps
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 1162–1743
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 25% больше урона
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
AncestralProtectorBanditMapBoss
Attack, SummonsTotem, MeleeSingleTarget, Melee, Multistrikeable
Защитник предков
Base Damage: 1162–1743
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Устанавливает тотем, который атакует врагов в ближнем бою, пока герой находится близко к нему. Нахождение рядом с тотемом повышает скорость атаки героя. Можно использовать с оружием ближнего боя или без оружия.
Время существования тотема 12 секунд(-ы)
Устанавливает тотем, который использует это умение
Скорость атаки на 25% больше, пока действует тотем
50% повышение скорости установки тотемов
+1.6 м к дальности ударов ближнего боя
ancestor totem parent activiation range [70]
base active skill totem level [90]
base skill is totemified [1]
base totem range [50]
summon your maximum number of totems in formation [1]
Устанавливает тотем, который использует это умение
Скорость атаки на 25% больше, пока действует тотем
50% повышение скорости установки тотемов
+1.6 м к дальности ударов ближнего боя
ancestor totem parent activiation range [70]
base active skill totem level [90]
base skill is totemified [1]
base totem range [50]
summon your maximum number of totems in formation [1]
OakSummonKaruiSpirit
Spell, Multicastable, Triggerable
Время применения: 1 сек.
alternate minion [183]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "Staff" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOak2Standalone"] = { name = "Aulen Greychain", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "BanditSweep", "MonsterEnduringCry", "ImmortalCallOak", "MeleeAtAnimationSpeedUnique", "OakLeapSlamMaps", "OakSummonKaruiSpirit", "AncestralProtectorBanditMapBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditSweep"] = { name = "Sweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, -20, -16, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [2] = {25, -20, -16, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [3] = {30, -20, -16, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [4] = {37, -20, -16, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [5] = {45, -20, -16, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ImmortalCallOak"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_buff_duration_ms_+_per_removable_endurance_charge", "base_skill_effect_duration", }, levels = { [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [2] = {600, 1000, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {700, 1000, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [4] = {800, 1000, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OakLeapSlamMaps"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OakSummonKaruiSpirit"] = { name = "OakSummonKaruiSpirit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {183, 1, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralProtectorBanditMapBoss"] = { name = "Ancestral Protector", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.SummonsTotem] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_totem_duration", "base_totem_range", "base_active_skill_totem_level", "melee_range_+", "ancestor_totem_parent_activiation_range", "summon_totem_cast_speed_+%", "melee_ancestor_totem_grant_owner_attack_speed_+%_final", "base_skill_is_totemified", "is_totem", "summon_your_maximum_number_of_totems_in_formation", }, levels = { [1] = {12000, 50, 90, 16, 70, 50, 25, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
+3 к максимальному количеству установленных тотемов
Id | MonsterAdditionalTotems3 |
---|---|
Family | AdditionalTotems |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
500% увеличение здоровья тотема
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Аулен Серые оковы
Гуманоид
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
+3 к максимальному количеству установленных тотемов
500% увеличение здоровья тотема
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
+3 к максимальному количеству установленных тотемов
500% увеличение здоровья тотема
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aulen Greychain
Spectre | N |
---|---|
Tags | bandit, bludgeoning_weapon, elder_map_boss, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, not_int, not_str, red_blood |
Здоровье
400%
Уклонение
+25%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
172%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.05 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
StrDexBanditBossMap
Metadata
MapBanditLeaderOak2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOak2Elder"] = { name = "Aulen Greychain", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
+3 к максимальному количеству установленных тотемов
Id | MonsterAdditionalTotems3 |
---|---|
Family | AdditionalTotems |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
500% увеличение здоровья тотема
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |