Aulen Cadena gris
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
+3 a la cantidad máxima de tótems que puedes invocar
Vida de los tótems aumentada un 500%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
+3 a la cantidad máxima de tótems que puedes invocar
Vida de los tótems aumentada un 500%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aulen Greychain
Spectre | N |
---|---|
Area | Mapa de Hondonada fúngica |
Tags | bandit, bludgeoning_weapon, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood |
Vida
400%
Evasión
+25%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
172%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.05 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
StrDexBanditBossMap
Metadata
MapBanditLeaderOak2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
728,502
Armadura
33,714
Evasión
6,351
Escudo de energía
0
Damage
825
Daño de hechizos
1,232
Precisión
314
Attack Time
0.7035
Experiencia
117,920
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1311–1966
Probabilidad de golpe crítico: 5%
Attack Time: 1.05 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditSweep
Attack, Area, Multistrikeable, Melee
Barrido
Base Damage: 1311–1966
Probabilidad de golpe crítico: 5%
Attack Time: 1.05 seg
Golpea en círculo con un arma cuerpo a cuerpo a dos manos y empuja a los monstruos que están alrededor del personaje.
Inflige un 45% más de daño físico
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
ImmortalCallOak
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Llamado inmortal
Tiempo de lanzamiento: 0.85 seg
Consume cargas de aguante y hace al personaje invulnerable al daño físico durante un corto período de tiempo, proporcional a la cantidad de cargas de aguante consumidas.
La duración base es de 1 segundos
+0.8 segundos a la duración base por cada carga de aguante eliminada
+0.8 segundos a la duración base por cada carga de aguante eliminada
MonsterEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Grito de aguante
Tiempo de recarga: 8 seg
Ejecuta un grito de guerra que provoca a todos los enemigos cercanos para que ataquen al usuario y otorga una bonificación al usuario y a los aliados cercanos. El usuario y los jugadores aliados también reciben cargas de aguante.
La duración base es de 1 segundos
Regeneras un 10% de vida por segundo
Otorga 2 cargas de aguante adicionales
Regeneras un 10% de vida por segundo
Otorga 2 cargas de aguante adicionales
OakLeapSlamMaps
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 1311–1966
Probabilidad de golpe crítico: 5%
Attack Time: 1.05 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 25% más de daño
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
TriggerSpawnersOakSprings
Triggerable
AncestralProtectorBanditMapBoss
Attack, SummonsTotem, MeleeSingleTarget, Melee, Multistrikeable
Protector ancestral
Base Damage: 1311–1966
Probabilidad de golpe crítico: 5%
Attack Time: 1.05 seg
Invoca un Tótem de ancestro que ataca a los enemigos con golpes cuerpo a cuerpo mientras estás cerca de él. Estar cerca del tótem te otorga más velocidad de ataque. Requiere un arma cuerpo a cuerpo o estar desarmado.
El Tótem dura 12 segundos
Invoca un tótem que usa esta habilidad
25% más de velocidad de ataque mientras el tótem esté activo
Velocidad de colocación de tótems aumentada un 50%
+1.6 metros al alcance de los golpes cuerpo a cuerpo
ancestor totem parent activiation range [70]
base active skill totem level [90]
base skill is totemified [1]
base totem range [50]
summon your maximum number of totems in formation [1]
Invoca un tótem que usa esta habilidad
25% más de velocidad de ataque mientras el tótem esté activo
Velocidad de colocación de tótems aumentada un 50%
+1.6 metros al alcance de los golpes cuerpo a cuerpo
ancestor totem parent activiation range [70]
base active skill totem level [90]
base skill is totemified [1]
base totem range [50]
summon your maximum number of totems in formation [1]
OakSummonKaruiSpirit
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [183]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Staff" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOak2"] = { name = "Aulen Greychain", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "BanditSweep", "MonsterEnduringCry", "ImmortalCallOak", "MeleeAtAnimationSpeedUnique", "OakLeapSlamMaps", "TriggerSpawnersOakSprings", "OakSummonKaruiSpirit", "AncestralProtectorBanditMapBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditSweep"] = { name = "Sweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, -20, -16, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [2] = {25, -20, -16, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [3] = {30, -20, -16, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [4] = {37, -20, -16, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [5] = {45, -20, -16, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ImmortalCallOak"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_buff_duration_ms_+_per_removable_endurance_charge", "base_skill_effect_duration", }, levels = { [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [2] = {600, 1000, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {700, 1000, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [4] = {800, 1000, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OakLeapSlamMaps"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersOakSprings"] = { name = "TriggerSpawnersOakSprings", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OakSummonKaruiSpirit"] = { name = "OakSummonKaruiSpirit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {183, 1, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralProtectorBanditMapBoss"] = { name = "Ancestral Protector", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.SummonsTotem] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_totem_duration", "base_totem_range", "base_active_skill_totem_level", "melee_range_+", "ancestor_totem_parent_activiation_range", "summon_totem_cast_speed_+%", "melee_ancestor_totem_grant_owner_attack_speed_+%_final", "base_skill_is_totemified", "is_totem", "summon_your_maximum_number_of_totems_in_formation", }, levels = { [1] = {12000, 50, 90, 16, 70, 50, 25, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
+3 a la cantidad máxima de tótems que puedes invocar
Id | MonsterAdditionalTotems3 |
---|---|
Family | AdditionalTotems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Vida de los tótems aumentada un 500%
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Aulen Cadena gris
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
+3 a la cantidad máxima de tótems que puedes invocar
Vida de los tótems aumentada un 500%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
+3 a la cantidad máxima de tótems que puedes invocar
Vida de los tótems aumentada un 500%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aulen Greychain
Spectre | N |
---|---|
Tags | bandit, bludgeoning_weapon, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, standalone_map_boss |
Vida
400%
Evasión
+25%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
172%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.05 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
StrDexBanditBossMap
Metadata
MapBanditLeaderOak2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
28,790
Evasión
5,924
Escudo de energía
0
Damage
732
Daño de hechizos
1,092
Precisión
290
Attack Time
0.7035
Experiencia
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1162–1743
Probabilidad de golpe crítico: 5%
Attack Time: 1.05 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditSweep
Attack, Area, Multistrikeable, Melee
Barrido
Base Damage: 1162–1743
Probabilidad de golpe crítico: 5%
Attack Time: 1.05 seg
Golpea en círculo con un arma cuerpo a cuerpo a dos manos y empuja a los monstruos que están alrededor del personaje.
Inflige un 45% más de daño físico
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
ImmortalCallOak
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Llamado inmortal
Tiempo de lanzamiento: 0.85 seg
Consume cargas de aguante y hace al personaje invulnerable al daño físico durante un corto período de tiempo, proporcional a la cantidad de cargas de aguante consumidas.
La duración base es de 1 segundos
+0.8 segundos a la duración base por cada carga de aguante eliminada
+0.8 segundos a la duración base por cada carga de aguante eliminada
MonsterEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Grito de aguante
Tiempo de recarga: 8 seg
Ejecuta un grito de guerra que provoca a todos los enemigos cercanos para que ataquen al usuario y otorga una bonificación al usuario y a los aliados cercanos. El usuario y los jugadores aliados también reciben cargas de aguante.
La duración base es de 1 segundos
Regeneras un 10% de vida por segundo
Otorga 2 cargas de aguante adicionales
Regeneras un 10% de vida por segundo
Otorga 2 cargas de aguante adicionales
OakLeapSlamMaps
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 1162–1743
Probabilidad de golpe crítico: 5%
Attack Time: 1.05 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 25% más de daño
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
AncestralProtectorBanditMapBoss
Attack, SummonsTotem, MeleeSingleTarget, Melee, Multistrikeable
Protector ancestral
Base Damage: 1162–1743
Probabilidad de golpe crítico: 5%
Attack Time: 1.05 seg
Invoca un Tótem de ancestro que ataca a los enemigos con golpes cuerpo a cuerpo mientras estás cerca de él. Estar cerca del tótem te otorga más velocidad de ataque. Requiere un arma cuerpo a cuerpo o estar desarmado.
El Tótem dura 12 segundos
Invoca un tótem que usa esta habilidad
25% más de velocidad de ataque mientras el tótem esté activo
Velocidad de colocación de tótems aumentada un 50%
+1.6 metros al alcance de los golpes cuerpo a cuerpo
ancestor totem parent activiation range [70]
base active skill totem level [90]
base skill is totemified [1]
base totem range [50]
summon your maximum number of totems in formation [1]
Invoca un tótem que usa esta habilidad
25% más de velocidad de ataque mientras el tótem esté activo
Velocidad de colocación de tótems aumentada un 50%
+1.6 metros al alcance de los golpes cuerpo a cuerpo
ancestor totem parent activiation range [70]
base active skill totem level [90]
base skill is totemified [1]
base totem range [50]
summon your maximum number of totems in formation [1]
OakSummonKaruiSpirit
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [183]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "Staff" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOak2Standalone"] = { name = "Aulen Greychain", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "BanditSweep", "MonsterEnduringCry", "ImmortalCallOak", "MeleeAtAnimationSpeedUnique", "OakLeapSlamMaps", "OakSummonKaruiSpirit", "AncestralProtectorBanditMapBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditSweep"] = { name = "Sweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, -20, -16, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [2] = {25, -20, -16, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [3] = {30, -20, -16, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [4] = {37, -20, -16, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [5] = {45, -20, -16, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {}, cost = { }, }, [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {}, cost = { }, }, [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {}, cost = { }, }, [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {}, cost = { }, }, [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {}, cost = { }, }, [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {}, cost = { }, }, [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {}, cost = { }, }, [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ImmortalCallOak"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_buff_duration_ms_+_per_removable_endurance_charge", "base_skill_effect_duration", }, levels = { [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [2] = {600, 1000, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {700, 1000, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [4] = {800, 1000, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OakLeapSlamMaps"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OakSummonKaruiSpirit"] = { name = "OakSummonKaruiSpirit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {183, 1, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralProtectorBanditMapBoss"] = { name = "Ancestral Protector", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.SummonsTotem] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_totem_duration", "base_totem_range", "base_active_skill_totem_level", "melee_range_+", "ancestor_totem_parent_activiation_range", "summon_totem_cast_speed_+%", "melee_ancestor_totem_grant_owner_attack_speed_+%_final", "base_skill_is_totemified", "is_totem", "summon_your_maximum_number_of_totems_in_formation", }, levels = { [1] = {12000, 50, 90, 16, 70, 50, 25, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
+3 a la cantidad máxima de tótems que puedes invocar
Id | MonsterAdditionalTotems3 |
---|---|
Family | AdditionalTotems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Vida de los tótems aumentada un 500%
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Aulen Cadena gris
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
+3 a la cantidad máxima de tótems que puedes invocar
Vida de los tótems aumentada un 500%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
+3 a la cantidad máxima de tótems que puedes invocar
Vida de los tótems aumentada un 500%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aulen Greychain
Spectre | N |
---|---|
Tags | bandit, bludgeoning_weapon, elder_map_boss, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, not_int, not_str, red_blood |
Vida
400%
Evasión
+25%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
172%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.05 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
StrDexBanditBossMap
Metadata
MapBanditLeaderOak2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOak2Elder"] = { name = "Aulen Greychain", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.72, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
+3 a la cantidad máxima de tótems que puedes invocar
Id | MonsterAdditionalTotems3 |
---|---|
Family | AdditionalTotems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Vida de los tótems aumentada un 500%
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |