预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
巨力奥伦
孢子空谷
Aulen Greychain

巨力奥伦

幽魂N
地区孢子空谷
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
number of additional totems allowed [3]
totem life +% [500]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
标签red_blood, human, humanoid, not_int
生命+400%
护具+50%
闪避值+25%
抗性
第 1 部1515157
第 2 部30303020
地图40404025
伤害+172%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 13
攻击间隔1.05 秒
伤害分布20%
异常状态临界值400%
类型StrDexBanditBossMap
MeleeAtAnimationSpeedUnique
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.05 秒
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BanditSweep
sweep
攻击暴击率: 5%
攻击间隔: 1.05 秒
横扫
使用双手近战武器在身体周围横扫, 并将部分怪物击退.
物理伤害总增 45%
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-20]

is_area_damage cast_time_overrides_attack_duration 攻击 范围 攻击可重复 近战 物理技能
ImmortalCallOak
immortalcall
攻击暴击率: 0%
施放间隔: 0.85 秒
不朽怒嚎
你对物理伤害免疫
physical immunity [#]
不朽怒嚎
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. 【金! 钟! 罩! 】
基础持续时间为 1
每消耗 1 个耐力球可使基础持续时间延长 +0.8

法术 增益 持续时间 图腾技能 可触发 物理技能 立即 SecondWindSupport
MonsterEnduringCry
WarCryEnduring
冷却时间: 8 秒
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
基础持续时间为 1
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
OakLeapSlamMaps
iconleapslam
攻击暴击率: 5%
攻击间隔: 1.05 秒
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
cast time overrides attack duration [1]
伤害总增 25%

is_area_damage 攻击 范围 近战 位移技能 快行技能 SlamSkill 图腾技能
TriggerSpawnersOakSprings
可触发
AncestralProtectorBanditMapBoss
AncestorTotemSkill
攻击暴击率: 5%
攻击间隔: 1.05 秒
先祖卫士
召唤一个先祖图腾, 当你在附近时这个图腾将使用武器攻击周围的敌人. 接近图腾时增加你的攻击速度.
图腾持续 12
base totem range [50]
base active skill totem level [90]
+16 近战打击范围
ancestor totem parent activiation range [70]
图腾放置速度提高 50%
当图腾存在时,玩家攻击速度总增 25%

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation 攻击 图腾 近战单一目标 近战 攻击可重复
OakSummonKaruiSpirit
攻击暴击率: 0%
施放间隔: 1 秒
alternate minion [183]
number of monsters to summon [1]
summon specific monsters radius +% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84巨力奥伦862582722.41.05380942439810685040404025
MeleeAtAnimationSpeedUnique
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.05 秒
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BanditSweep
sweep
攻击暴击率: 5%
攻击间隔: 1.05 秒
横扫
使用双手近战武器在身体周围横扫, 并将部分怪物击退.
物理伤害总增 45%
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-20]

is_area_damage cast_time_overrides_attack_duration 攻击 范围 攻击可重复 近战 物理技能
ImmortalCallOak
immortalcall
攻击暴击率: 0%
施放间隔: 0.85 秒
不朽怒嚎
你对物理伤害免疫
physical immunity [#]
不朽怒嚎
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. 【金! 钟! 罩! 】
基础持续时间为 1
每消耗 1 个耐力球可使基础持续时间延长 +0.8

法术 增益 持续时间 图腾技能 可触发 物理技能 立即 SecondWindSupport
MonsterEnduringCry
WarCryEnduring
冷却时间: 8 秒
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
基础持续时间为 1
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
OakLeapSlamMaps
iconleapslam
攻击暴击率: 5%
攻击间隔: 1.05 秒
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
cast time overrides attack duration [1]
伤害总增 25%

is_area_damage 攻击 范围 近战 位移技能 快行技能 SlamSkill 图腾技能
TriggerSpawnersOakSprings
可触发
AncestralProtectorBanditMapBoss
AncestorTotemSkill
攻击暴击率: 5%
攻击间隔: 1.05 秒
先祖卫士
召唤一个先祖图腾, 当你在附近时这个图腾将使用武器攻击周围的敌人. 接近图腾时增加你的攻击速度.
图腾持续 12
base totem range [50]
base active skill totem level [90]
+16 近战打击范围
ancestor totem parent activiation range [70]
图腾放置速度提高 50%
当图腾存在时,玩家攻击速度总增 25%

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation 攻击 图腾 近战单一目标 近战 攻击可重复
OakSummonKaruiSpirit
攻击暴击率: 0%
施放间隔: 1 秒
alternate minion [183]
number of monsters to summon [1]
summon specific monsters radius +% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82巨力奥伦772562428.51.0531670216389931040404025
MeleeAtAnimationSpeedUnique
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.05 秒
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BanditSweep
sweep
攻击暴击率: 5%
攻击间隔: 1.05 秒
横扫
使用双手近战武器在身体周围横扫, 并将部分怪物击退.
物理伤害总增 45%
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-20]

is_area_damage cast_time_overrides_attack_duration 攻击 范围 攻击可重复 近战 物理技能
ImmortalCallOak
immortalcall
攻击暴击率: 0%
施放间隔: 0.85 秒
不朽怒嚎
你对物理伤害免疫
physical immunity [#]
不朽怒嚎
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. 【金! 钟! 罩! 】
基础持续时间为 1
每消耗 1 个耐力球可使基础持续时间延长 +0.8

法术 增益 持续时间 图腾技能 可触发 物理技能 立即 SecondWindSupport
MonsterEnduringCry
WarCryEnduring
冷却时间: 8 秒
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
基础持续时间为 1
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
OakLeapSlamMaps
iconleapslam
攻击暴击率: 5%
攻击间隔: 1.05 秒
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
cast time overrides attack duration [1]
伤害总增 25%

is_area_damage 攻击 范围 近战 位移技能 快行技能 SlamSkill 图腾技能
TriggerSpawnersOakSprings
可触发
AncestralProtectorBanditMapBoss
AncestorTotemSkill
攻击暴击率: 5%
攻击间隔: 1.05 秒
先祖卫士
召唤一个先祖图腾, 当你在附近时这个图腾将使用武器攻击周围的敌人. 接近图腾时增加你的攻击速度.
图腾持续 12
base totem range [50]
base active skill totem level [90]
+16 近战打击范围
ancestor totem parent activiation range [70]
图腾放置速度提高 50%
当图腾存在时,玩家攻击速度总增 25%

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation 攻击 图腾 近战单一目标 近战 攻击可重复
OakSummonKaruiSpirit
攻击暴击率: 0%
施放间隔: 1 秒
alternate minion [183]
number of monsters to summon [1]
summon specific monsters radius +% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78巨力奥伦597811928.11.0521341169928565040404025
MeleeAtAnimationSpeedUnique
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.05 秒
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BanditSweep
sweep
攻击暴击率: 5%
攻击间隔: 1.05 秒
横扫
使用双手近战武器在身体周围横扫, 并将部分怪物击退.
物理伤害总增 45%
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-20]

is_area_damage cast_time_overrides_attack_duration 攻击 范围 攻击可重复 近战 物理技能
ImmortalCallOak
immortalcall
攻击暴击率: 0%
施放间隔: 0.85 秒
不朽怒嚎
你对物理伤害免疫
physical immunity [#]
不朽怒嚎
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. 【金! 钟! 罩! 】
基础持续时间为 1
每消耗 1 个耐力球可使基础持续时间延长 +0.8

法术 增益 持续时间 图腾技能 可触发 物理技能 立即 SecondWindSupport
MonsterEnduringCry
WarCryEnduring
冷却时间: 8 秒
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
基础持续时间为 1
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
OakLeapSlamMaps
iconleapslam
攻击暴击率: 5%
攻击间隔: 1.05 秒
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
cast time overrides attack duration [1]
伤害总增 25%

is_area_damage 攻击 范围 近战 位移技能 快行技能 SlamSkill 图腾技能
TriggerSpawnersOakSprings
可触发
AncestralProtectorBanditMapBoss
AncestorTotemSkill
攻击暴击率: 5%
攻击间隔: 1.05 秒
先祖卫士
召唤一个先祖图腾, 当你在附近时这个图腾将使用武器攻击周围的敌人. 接近图腾时增加你的攻击速度.
图腾持续 12
base totem range [50]
base active skill totem level [90]
+16 近战打击范围
ancestor totem parent activiation range [70]
图腾放置速度提高 50%
当图腾存在时,玩家攻击速度总增 25%

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation 攻击 图腾 近战单一目标 近战 攻击可重复
OakSummonKaruiSpirit
攻击暴击率: 0%
施放间隔: 1 秒
alternate minion [183]
number of monsters to summon [1]
summon specific monsters radius +% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73巨力奥伦444131438.31.0513579125227095040404025
MeleeAtAnimationSpeedUnique
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.05 秒
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BanditSweep
sweep
攻击暴击率: 5%
攻击间隔: 1.05 秒
横扫
使用双手近战武器在身体周围横扫, 并将部分怪物击退.
物理伤害总增 45%
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-20]

is_area_damage cast_time_overrides_attack_duration 攻击 范围 攻击可重复 近战 物理技能
ImmortalCallOak
immortalcall
攻击暴击率: 0%
施放间隔: 0.85 秒
不朽怒嚎
你对物理伤害免疫
physical immunity [#]
不朽怒嚎
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. 【金! 钟! 罩! 】
基础持续时间为 1
每消耗 1 个耐力球可使基础持续时间延长 +0.8

法术 增益 持续时间 图腾技能 可触发 物理技能 立即 SecondWindSupport
MonsterEnduringCry
WarCryEnduring
冷却时间: 8 秒
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
基础持续时间为 1
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
OakLeapSlamMaps
iconleapslam
攻击暴击率: 5%
攻击间隔: 1.05 秒
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
cast time overrides attack duration [1]
伤害总增 25%

is_area_damage 攻击 范围 近战 位移技能 快行技能 SlamSkill 图腾技能
TriggerSpawnersOakSprings
可触发
AncestralProtectorBanditMapBoss
AncestorTotemSkill
攻击暴击率: 5%
攻击间隔: 1.05 秒
先祖卫士
召唤一个先祖图腾, 当你在附近时这个图腾将使用武器攻击周围的敌人. 接近图腾时增加你的攻击速度.
图腾持续 12
base totem range [50]
base active skill totem level [90]
+16 近战打击范围
ancestor totem parent activiation range [70]
图腾放置速度提高 50%
当图腾存在时,玩家攻击速度总增 25%

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation 攻击 图腾 近战单一目标 近战 攻击可重复
OakSummonKaruiSpirit
攻击暴击率: 0%
施放间隔: 1 秒
alternate minion [183]
number of monsters to summon [1]
summon specific monsters radius +% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
70巨力奥伦363411203.11.0510210104066324040404025
Melee30OnlyLastTarget TargetMediumNear
Sweep6TargetNear
LeapSlam 6
Sweep30EnemyNearTarget TargetNear
LeapSlam45EnemyNearTarget TargetNotNear
LeapSlam30TargetNotNear
EnduringCry150HaveNoEnduranceCharges TwoEnemyNearTarget
EnduringCry15EnemyNearTarget NoRepeat
ImmortalCall15EnemyNearTarget ThreeEnduranceChargesOnTarget
ImmortalCall150EnduranceChargesAboutToEnd
Melee 3
TriggerSpawners 1000 IHaveNotUsedSkill OnLessThan90PercentLife
TriggerSpawners 1000 IHaveNotUsedSkillTwoTimes OnLessThan75PercentLife
TriggerSpawners 1000 IHaveNotUsedSkillThreeTimes OnLessThan50PercentLife
TriggerSpawners 1000 IHaveNotUsedSkillFourTimes OnLessThan25PercentLife
TotemAncestorMelee 100 IHaveNoTotems GlobalCooldown=10000
SummonSpecificMonsters1000IHaveNotUsedSkill OnLessThan66PercentLife
SummonSpecificMonsters1000IHaveNotUsedSkillTwoTimes OnLessThan33PercentLife

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Staff"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOak2"] = {
    name = "Aulen Greychain",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.72,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "BanditSweep",
        "MonsterEnduringCry",
        "ImmortalCallOak",
        "MeleeAtAnimationSpeedUnique",
        "OakLeapSlamMaps",
        "TriggerSpawnersOakSprings",
        "OakSummonKaruiSpirit",
        "AncestralProtectorBanditMapBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditSweep"] = {
    name = "Sweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "base_global_chance_to_knockback_%",
        "physical_damage_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 0, 0, 0, -20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {25, 0, 0, 0, -20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {30, 0, 0, 0, -20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {37, 0, 0, 0, -20, levelRequirement = 57, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {45, 0, 0, 0, -20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ImmortalCallOak"] = {
    name = "Immortal Call",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_buff_duration_ms_+_per_removable_endurance_charge",
    },
    levels = {
        [1] = {1000, 500, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [2] = {1000, 600, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [3] = {1000, 700, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [4] = {1000, 800, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OakLeapSlamMaps"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersOakSprings"] = {
    name = "TriggerSpawnersOakSprings",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OakSummonKaruiSpirit"] = {
    name = "OakSummonKaruiSpirit",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {183, 1, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralProtectorBanditMapBoss"] = {
    name = "Ancestral Protector",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Totem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.AttackCanRepeat] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "melee_range_+",
        "ancestor_totem_parent_activiation_range",
        "summon_totem_cast_speed_+%",
        "melee_ancestor_totem_grant_owner_attack_speed_+%_final",
        "base_skill_is_totemified",
        "is_totem",
        "summon_your_maximum_number_of_totems_in_formation",
    },
    levels = {
        [1] = {12000, 50, 90, 16, 70, 50, 25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
巨力奥伦
Aulen Greychain

巨力奥伦

幽魂N
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
number of additional totems allowed [3]
totem life +% [500]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
标签red_blood, human, humanoid, not_int
生命+400%
护具+50%
闪避值+25%
抗性
第 1 部1515157
第 2 部30303020
地图40404025
伤害+172%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 13
攻击间隔1.05 秒
伤害分布20%
异常状态临界值400%
类型StrDexBanditBossMap
MeleeAtAnimationSpeedUnique
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.05 秒
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BanditSweep
sweep
攻击暴击率: 5%
攻击间隔: 1.05 秒
横扫
使用双手近战武器在身体周围横扫, 并将部分怪物击退.
物理伤害总增 45%
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-20]

is_area_damage cast_time_overrides_attack_duration 攻击 范围 攻击可重复 近战 物理技能
ImmortalCallOak
immortalcall
攻击暴击率: 0%
施放间隔: 0.85 秒
不朽怒嚎
你对物理伤害免疫
physical immunity [#]
不朽怒嚎
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. 【金! 钟! 罩! 】
基础持续时间为 1
每消耗 1 个耐力球可使基础持续时间延长 +0.8

法术 增益 持续时间 图腾技能 可触发 物理技能 立即 SecondWindSupport
MonsterEnduringCry
WarCryEnduring
冷却时间: 8 秒
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
基础持续时间为 1
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
OakLeapSlamMaps
iconleapslam
攻击暴击率: 5%
攻击间隔: 1.05 秒
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
cast time overrides attack duration [1]
伤害总增 25%

is_area_damage 攻击 范围 近战 位移技能 快行技能 SlamSkill 图腾技能
AncestralProtectorBanditMapBoss
AncestorTotemSkill
攻击暴击率: 5%
攻击间隔: 1.05 秒
先祖卫士
召唤一个先祖图腾, 当你在附近时这个图腾将使用武器攻击周围的敌人. 接近图腾时增加你的攻击速度.
图腾持续 12
base totem range [50]
base active skill totem level [90]
+16 近战打击范围
ancestor totem parent activiation range [70]
图腾放置速度提高 50%
当图腾存在时,玩家攻击速度总增 25%

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation 攻击 图腾 近战单一目标 近战 攻击可重复
OakSummonKaruiSpirit
攻击暴击率: 0%
施放间隔: 1 秒
alternate minion [183]
number of monsters to summon [1]
summon specific monsters radius +% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84巨力奥伦862582722.41.05380942439810685040404025
MeleeAtAnimationSpeedUnique
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.05 秒
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BanditSweep
sweep
攻击暴击率: 5%
攻击间隔: 1.05 秒
横扫
使用双手近战武器在身体周围横扫, 并将部分怪物击退.
物理伤害总增 45%
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-20]

is_area_damage cast_time_overrides_attack_duration 攻击 范围 攻击可重复 近战 物理技能
ImmortalCallOak
immortalcall
攻击暴击率: 0%
施放间隔: 0.85 秒
不朽怒嚎
你对物理伤害免疫
physical immunity [#]
不朽怒嚎
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. 【金! 钟! 罩! 】
基础持续时间为 1
每消耗 1 个耐力球可使基础持续时间延长 +0.8

法术 增益 持续时间 图腾技能 可触发 物理技能 立即 SecondWindSupport
MonsterEnduringCry
WarCryEnduring
冷却时间: 8 秒
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
基础持续时间为 1
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
OakLeapSlamMaps
iconleapslam
攻击暴击率: 5%
攻击间隔: 1.05 秒
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
cast time overrides attack duration [1]
伤害总增 25%

is_area_damage 攻击 范围 近战 位移技能 快行技能 SlamSkill 图腾技能
AncestralProtectorBanditMapBoss
AncestorTotemSkill
攻击暴击率: 5%
攻击间隔: 1.05 秒
先祖卫士
召唤一个先祖图腾, 当你在附近时这个图腾将使用武器攻击周围的敌人. 接近图腾时增加你的攻击速度.
图腾持续 12
base totem range [50]
base active skill totem level [90]
+16 近战打击范围
ancestor totem parent activiation range [70]
图腾放置速度提高 50%
当图腾存在时,玩家攻击速度总增 25%

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation 攻击 图腾 近战单一目标 近战 攻击可重复
OakSummonKaruiSpirit
攻击暴击率: 0%
施放间隔: 1 秒
alternate minion [183]
number of monsters to summon [1]
summon specific monsters radius +% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82巨力奥伦772562428.51.0531670216389931040404025
MeleeAtAnimationSpeedUnique
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.05 秒
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BanditSweep
sweep
攻击暴击率: 5%
攻击间隔: 1.05 秒
横扫
使用双手近战武器在身体周围横扫, 并将部分怪物击退.
物理伤害总增 45%
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-20]

is_area_damage cast_time_overrides_attack_duration 攻击 范围 攻击可重复 近战 物理技能
ImmortalCallOak
immortalcall
攻击暴击率: 0%
施放间隔: 0.85 秒
不朽怒嚎
你对物理伤害免疫
physical immunity [#]
不朽怒嚎
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. 【金! 钟! 罩! 】
基础持续时间为 1
每消耗 1 个耐力球可使基础持续时间延长 +0.8

法术 增益 持续时间 图腾技能 可触发 物理技能 立即 SecondWindSupport
MonsterEnduringCry
WarCryEnduring
冷却时间: 8 秒
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
基础持续时间为 1
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
OakLeapSlamMaps
iconleapslam
攻击暴击率: 5%
攻击间隔: 1.05 秒
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
cast time overrides attack duration [1]
伤害总增 25%

is_area_damage 攻击 范围 近战 位移技能 快行技能 SlamSkill 图腾技能
AncestralProtectorBanditMapBoss
AncestorTotemSkill
攻击暴击率: 5%
攻击间隔: 1.05 秒
先祖卫士
召唤一个先祖图腾, 当你在附近时这个图腾将使用武器攻击周围的敌人. 接近图腾时增加你的攻击速度.
图腾持续 12
base totem range [50]
base active skill totem level [90]
+16 近战打击范围
ancestor totem parent activiation range [70]
图腾放置速度提高 50%
当图腾存在时,玩家攻击速度总增 25%

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation 攻击 图腾 近战单一目标 近战 攻击可重复
OakSummonKaruiSpirit
攻击暴击率: 0%
施放间隔: 1 秒
alternate minion [183]
number of monsters to summon [1]
summon specific monsters radius +% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78巨力奥伦597811928.11.0521341169928565040404025
MeleeAtAnimationSpeedUnique
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.05 秒
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BanditSweep
sweep
攻击暴击率: 5%
攻击间隔: 1.05 秒
横扫
使用双手近战武器在身体周围横扫, 并将部分怪物击退.
物理伤害总增 45%
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-20]

is_area_damage cast_time_overrides_attack_duration 攻击 范围 攻击可重复 近战 物理技能
ImmortalCallOak
immortalcall
攻击暴击率: 0%
施放间隔: 0.85 秒
不朽怒嚎
你对物理伤害免疫
physical immunity [#]
不朽怒嚎
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. 【金! 钟! 罩! 】
基础持续时间为 1
每消耗 1 个耐力球可使基础持续时间延长 +0.8

法术 增益 持续时间 图腾技能 可触发 物理技能 立即 SecondWindSupport
MonsterEnduringCry
WarCryEnduring
冷却时间: 8 秒
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
基础持续时间为 1
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
OakLeapSlamMaps
iconleapslam
攻击暴击率: 5%
攻击间隔: 1.05 秒
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
cast time overrides attack duration [1]
伤害总增 25%

is_area_damage 攻击 范围 近战 位移技能 快行技能 SlamSkill 图腾技能
AncestralProtectorBanditMapBoss
AncestorTotemSkill
攻击暴击率: 5%
攻击间隔: 1.05 秒
先祖卫士
召唤一个先祖图腾, 当你在附近时这个图腾将使用武器攻击周围的敌人. 接近图腾时增加你的攻击速度.
图腾持续 12
base totem range [50]
base active skill totem level [90]
+16 近战打击范围
ancestor totem parent activiation range [70]
图腾放置速度提高 50%
当图腾存在时,玩家攻击速度总增 25%

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation 攻击 图腾 近战单一目标 近战 攻击可重复
OakSummonKaruiSpirit
攻击暴击率: 0%
施放间隔: 1 秒
alternate minion [183]
number of monsters to summon [1]
summon specific monsters radius +% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73巨力奥伦444131438.31.0513579125227095040404025
MeleeAtAnimationSpeedUnique
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.05 秒
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length 攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
BanditSweep
sweep
攻击暴击率: 5%
攻击间隔: 1.05 秒
横扫
使用双手近战武器在身体周围横扫, 并将部分怪物击退.
物理伤害总增 45%
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-20]

is_area_damage cast_time_overrides_attack_duration 攻击 范围 攻击可重复 近战 物理技能
ImmortalCallOak
immortalcall
攻击暴击率: 0%
施放间隔: 0.85 秒
不朽怒嚎
你对物理伤害免疫
physical immunity [#]
不朽怒嚎
仰天怒吼, 释放耐力球, 并使你的角色免疫物理攻击一小段时间. 免疫物理攻击时间长短视释放的耐力球数量而定. 【金! 钟! 罩! 】
基础持续时间为 1
每消耗 1 个耐力球可使基础持续时间延长 +0.8

法术 增益 持续时间 图腾技能 可触发 物理技能 立即 SecondWindSupport
MonsterEnduringCry
WarCryEnduring
冷却时间: 8 秒
坚决战吼
发出一道战吼,嘲讽周围敌人,吸引它们的进攻,提供耐力球,并获得瞬时爆发式生命回复。它还基于你身上的耐力球数提供抗性和物理伤害减免。
获得 2 个额外的耐力球
基础持续时间为 1
每秒回复 10% 生命

增益 范围 持续时间 战吼 SecondWindSupport
OakLeapSlamMaps
iconleapslam
攻击暴击率: 5%
攻击间隔: 1.05 秒
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
cast time overrides attack duration [1]
伤害总增 25%

is_area_damage 攻击 范围 近战 位移技能 快行技能 SlamSkill 图腾技能
AncestralProtectorBanditMapBoss
AncestorTotemSkill
攻击暴击率: 5%
攻击间隔: 1.05 秒
先祖卫士
召唤一个先祖图腾, 当你在附近时这个图腾将使用武器攻击周围的敌人. 接近图腾时增加你的攻击速度.
图腾持续 12
base totem range [50]
base active skill totem level [90]
+16 近战打击范围
ancestor totem parent activiation range [70]
图腾放置速度提高 50%
当图腾存在时,玩家攻击速度总增 25%

base_skill_is_totemified is_totem summon_your_maximum_number_of_totems_in_formation 攻击 图腾 近战单一目标 近战 攻击可重复
OakSummonKaruiSpirit
攻击暴击率: 0%
施放间隔: 1 秒
alternate minion [183]
number of monsters to summon [1]
summon specific monsters radius +% [-50]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68巨力奥伦323031066.91.05861091915851040404025
Melee30OnlyLastTarget TargetMediumNear
Sweep6TargetNear
LeapSlam 6
Sweep30EnemyNearTarget TargetNear
LeapSlam45EnemyNearTarget TargetNotNear
LeapSlam30TargetNotNear
EnduringCry150HaveNoEnduranceCharges TwoEnemyNearTarget
EnduringCry15EnemyNearTarget NoRepeat
ImmortalCall15EnemyNearTarget ThreeEnduranceChargesOnTarget
ImmortalCall150EnduranceChargesAboutToEnd
Melee 3
TriggerSpawners 1000 IHaveNotUsedSkill OnLessThan90PercentLife
TriggerSpawners 1000 IHaveNotUsedSkillTwoTimes OnLessThan75PercentLife
TriggerSpawners 1000 IHaveNotUsedSkillThreeTimes OnLessThan50PercentLife
TriggerSpawners 1000 IHaveNotUsedSkillFourTimes OnLessThan25PercentLife
TotemAncestorMelee 100 IHaveNoTotems GlobalCooldown=10000
SummonSpecificMonsters1000IHaveNotUsedSkill OnLessThan66PercentLife
SummonSpecificMonsters1000IHaveNotUsedSkillTwoTimes OnLessThan33PercentLife

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Actor
{
	main_hand_unarmed_type = "Staff"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOak2Standalone"] = {
    name = "Aulen Greychain",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.72,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "BanditSweep",
        "MonsterEnduringCry",
        "ImmortalCallOak",
        "MeleeAtAnimationSpeedUnique",
        "OakLeapSlamMaps",
        "OakSummonKaruiSpirit",
        "AncestralProtectorBanditMapBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditSweep"] = {
    name = "Sweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "base_global_chance_to_knockback_%",
        "physical_damage_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 0, 0, 0, -20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {25, 0, 0, 0, -20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {30, 0, 0, 0, -20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {37, 0, 0, 0, -20, levelRequirement = 57, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {45, 0, 0, 0, -20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ImmortalCallOak"] = {
    name = "Immortal Call",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_buff_duration_ms_+_per_removable_endurance_charge",
    },
    levels = {
        [1] = {1000, 500, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
        [2] = {1000, 600, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [3] = {1000, 700, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [4] = {1000, 800, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OakLeapSlamMaps"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OakSummonKaruiSpirit"] = {
    name = "OakSummonKaruiSpirit",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {183, 1, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralProtectorBanditMapBoss"] = {
    name = "Ancestral Protector",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Totem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.AttackCanRepeat] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "melee_range_+",
        "ancestor_totem_parent_activiation_range",
        "summon_totem_cast_speed_+%",
        "melee_ancestor_totem_grant_owner_attack_speed_+%_final",
        "base_skill_is_totemified",
        "is_totem",
        "summon_your_maximum_number_of_totems_in_formation",
    },
    levels = {
        [1] = {12000, 50, 90, 16, 70, 50, 25, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
巨力奥伦
Aulen Greychain

巨力奥伦

幽魂N
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
number of additional totems allowed [3]
totem life +% [500]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
标签red_blood, human, humanoid, not_int
生命+400%
护具+50%
闪避值+25%
抗性
第 1 部1515157
第 2 部30303020
地图40404025
伤害+172%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 13
攻击间隔1.05 秒
伤害分布20%
异常状态临界值400%
类型StrDexBanditBossMap


Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Stats
{
	cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	is_hidden_monster = 1
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_immune_vaal_lighting_warp = 1
}

Transitionable
{
	
}

Preload
{
	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderStrDex/MapBanditLeaderOak2Elder"] = {
    name = "Aulen Greychain",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.72,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
    },
    modList = {
    },
}
Wiki Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.