Fire and Fury
Demon
Area: Lava Chamber Map
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Lava Chamber Map |
Tags | caster, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, medium_movement, melee, merveil_boss, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood |
Life
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
SeaWitchMapBoss
Metadata
MapSeaWitchBossFirestorm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
74
Life
1,793,428
Armour
46,127
Evasion
5,828
Energy Shield
0
Damage
1,217
Spell Damage
1,816
Accuracy
0
Attack Time
0.67335
Experience
127,611
Ailment Threshold
950,517
Chill
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1933–2899
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FireOrbs
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 1762 to 2643 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active skill area of effect radius +% final [30]
is area damage [1]
Fires 15 additional Projectiles
85% reduced Movement Speed
active skill area of effect radius +% final [30]
is area damage [1]
SeawitchFireBossLavaCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Cooldown Time: 10 sec
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 1691 to 2537 Fire Damage
Causes +10 Bursts
active skill area of effect radius +% final [-18]
is area damage [1]
Causes +10 Bursts
active skill area of effect radius +% final [-18]
is area damage [1]
TriggerSpawnersFireAndFury
Triggerable
Cooldown Time: 1000 sec
active skill area of effect radius +% final [100]
TeleportMarkerFireSeawitch
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
marker warp marker variation [11]
TeleportMarker2FireSeawitch
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
marker warp marker variation [12]
MoltenMortarProjectileMapBoss
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 2324 to 3487 Fire Damage
base is projectile [1]
is area damage [1]
projectile spread radius [18]
base is projectile [1]
is area damage [1]
projectile spread radius [18]
TriggerSpawnersFireAndFury2
Triggerable
Cooldown Time: 1000 sec
active skill area of effect radius +% final [100]
TriggerSpawnersFireAndFury3
Triggerable
Cooldown Time: 1000 sec
active skill area of effect radius +% final [100]
SeawitchFireBeam
Spell, Area, Fire, Channel, AreaSpell
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 2924.1 Base Fire Damage per second
Base duration is 5 seconds
Base secondary duration is 0.1 seconds
100% increased beam length
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
Base duration is 5 seconds
Base secondary duration is 0.1 seconds
100% increased beam length
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
FireOrbsSentinel
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 5013 to 7519 Fire Damage
Fires 45 additional Projectiles
85% reduced Movement Speed
active skill area of effect radius +% final [30]
is area damage [1]
Fires 45 additional Projectiles
85% reduced Movement Speed
active skill area of effect radius +% final [30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/MapSeaWitchBossFirestorm"] = { name = "Fire and Fury", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "TriggerSpawnersFireAndFury", "TriggerSpawnersFireAndFury2", "TriggerSpawnersFireAndFury3", "SeawitchFireBeam", "SeawitchFireBossLavaCascade", "MoltenMortarProjectileMapBoss", "FireOrbs", "FireOrbsSentinel", "TeleportMarkerFireSeawitch", "TeleportMarker2FireSeawitch", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersFireAndFury"] = { name = "TriggerSpawnersFireAndFury", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersFireAndFury2"] = { name = "TriggerSpawnersFireAndFury2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersFireAndFury3"] = { name = "TriggerSpawnersFireAndFury3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SeawitchFireBeam"] = { name = "SeawitchFireBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "fire_beam_length_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {1, 5000, 100, 100, -70, levelRequirement = 83, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SeawitchFireBossLavaCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoltenMortarProjectileMapBoss"] = { name = "MoltenMortarProjectileMapBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 18, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireOrbs"] = { name = "FireOrbs", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -85, 30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireOrbsSentinel"] = { name = "FireOrbsSentinel", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 45, -85, 30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportMarkerFireSeawitch"] = { name = "TeleportMarkerFireSeawitch", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "marker_warp_marker_variation", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportMarker2FireSeawitch"] = { name = "TeleportMarker2FireSeawitch", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "marker_warp_marker_variation", }, levels = { [1] = {12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
Id | FireSeaWitchHealFromLava_ |
---|---|
Family | FireSeaWitchHealFromLava |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Fire and Fury
Demon
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | caster, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, standalone_map_boss |
Life
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
SeaWitchMapBoss
Metadata
MapSeaWitchBossFirestormStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
851
Spell Damage
1,270
Accuracy
0
Attack Time
0.67335
Experience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1351–2027
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FireOrbs
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 1393 to 2089 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active skill area of effect radius +% final [30]
is area damage [1]
Fires 15 additional Projectiles
85% reduced Movement Speed
active skill area of effect radius +% final [30]
is area damage [1]
SeawitchFireBossLavaCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Cooldown Time: 10 sec
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 1384 to 2076 Fire Damage
Causes +10 Bursts
active skill area of effect radius +% final [-18]
is area damage [1]
Causes +10 Bursts
active skill area of effect radius +% final [-18]
is area damage [1]
TeleportMarkerFireSeawitchStandalone
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
marker warp marker variation [15]
MoltenMortarProjectileMapBossLavaGround
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1775 to 2662 Fire Damage
base is projectile [1]
is area damage [1]
projectile spread radius [18]
base is projectile [1]
is area damage [1]
projectile spread radius [18]
CGEFireFuryStandaloneLavaGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 464.3 Base Fire Damage per second
Base duration is 8 seconds
active skill area of effect radius +% final [-25]
ground fire art variation [13]
Base duration is 8 seconds
active skill area of effect radius +% final [-25]
ground fire art variation [13]
Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/MapSeaWitchBossFirestormStandalone"] = { name = "Fire and Fury", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "SeawitchFireBossLavaCascade", "MoltenMortarProjectileMapBossLavaGround", "CGEFireFuryStandaloneLavaGround", "FireOrbs", "TeleportMarkerFireSeawitchStandalone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SeawitchFireBossLavaCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoltenMortarProjectileMapBossLavaGround"] = { name = "MoltenMortarProjectileMapBossLavaGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 18, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEFireFuryStandaloneLavaGround"] = { name = "CGEFireFuryStandaloneLavaGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2, 13, -25, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireOrbs"] = { name = "FireOrbs", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -85, 30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportMarkerFireSeawitchStandalone"] = { name = "TeleportMarkerFireSeawitchStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "marker_warp_marker_variation", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
Id | FireSeaWitchHealFromLava_ |
---|---|
Family | FireSeaWitchHealFromLava |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Fire and Fury
Demon
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | demon, elder_map_boss, flesh_armour, is_unarmed, medium_height, medium_movement, non_attacking, not_dex, not_str, red_blood |
Life
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
SeaWitchMapBoss
Metadata
MapSeaWitchBossFirestormElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/MapSeaWitchBossFirestormElder"] = { name = "Fire and Fury", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, skillList = { }, modList = { }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
Id | FireSeaWitchHealFromLava_ |
---|---|
Family | FireSeaWitchHealFromLava |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Fire and Fury
Demon
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | caster, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, medium_movement, melee, no_maven, not_dex, not_str, physical_affinity, ranged, red_blood |
Life
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistance
40
40
40
25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
SeaWitchMapBoss
Metadata
MapSeaWitchBossFirestormShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
851
Spell Damage
1,270
Accuracy
0
Attack Time
0.67335
Experience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1351–2027
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FireOrbs
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 1393 to 2089 Fire Damage
Fires 15 additional Projectiles
85% reduced Movement Speed
active skill area of effect radius +% final [30]
is area damage [1]
Fires 15 additional Projectiles
85% reduced Movement Speed
active skill area of effect radius +% final [30]
is area damage [1]
SeawitchFireBossLavaCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Cooldown Time: 10 sec
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 1384 to 2076 Fire Damage
Causes +10 Bursts
active skill area of effect radius +% final [-18]
is area damage [1]
Causes +10 Bursts
active skill area of effect radius +% final [-18]
is area damage [1]
TriggerSpawnersFireAndFury
Triggerable
Cooldown Time: 1000 sec
active skill area of effect radius +% final [100]
TeleportMarkerFireSeawitch
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
marker warp marker variation [11]
TeleportMarker2FireSeawitch
Spell
Cast Time: 1 sec
Cooldown Time: 15 sec
marker warp marker variation [12]
MoltenMortarProjectileMapBoss
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1775 to 2662 Fire Damage
base is projectile [1]
is area damage [1]
projectile spread radius [18]
base is projectile [1]
is area damage [1]
projectile spread radius [18]
TriggerSpawnersFireAndFury2
Triggerable
Cooldown Time: 1000 sec
active skill area of effect radius +% final [100]
TriggerSpawnersFireAndFury3
Triggerable
Cooldown Time: 1000 sec
active skill area of effect radius +% final [100]
Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Stats { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/MapSeaWitchBossFirestormShaper"] = { name = "Fire and Fury", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "TriggerSpawnersFireAndFury", "TriggerSpawnersFireAndFury2", "TriggerSpawnersFireAndFury3", "SeawitchFireBossLavaCascade", "MoltenMortarProjectileMapBoss", "FireOrbs", "TeleportMarkerFireSeawitch", "TeleportMarker2FireSeawitch", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersFireAndFury"] = { name = "TriggerSpawnersFireAndFury", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersFireAndFury2"] = { name = "TriggerSpawnersFireAndFury2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersFireAndFury3"] = { name = "TriggerSpawnersFireAndFury3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SeawitchFireBossLavaCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MoltenMortarProjectileMapBoss"] = { name = "MoltenMortarProjectileMapBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 18, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireOrbs"] = { name = "FireOrbs", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -85, 30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportMarkerFireSeawitch"] = { name = "TeleportMarkerFireSeawitch", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "marker_warp_marker_variation", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportMarker2FireSeawitch"] = { name = "TeleportMarker2FireSeawitch", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "marker_warp_marker_variation", }, levels = { [1] = {12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
Id | FireSeaWitchHealFromLava_ |
---|---|
Family | FireSeaWitchHealFromLava |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.