Fuego y furia
Demonio
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fire and Fury
SpectreN
AreaMapa de Cámara de lava
TagsLanzador de hechizos, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, medium_movement, melee, merveil_boss, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
SeaWitchMapBoss
Metadata
MapSeaWitchBossFirestorm
Nivel
74
Vida
1,793,428
Armadura
46,127
Evasión
5,828
Escudo de energía
8,876
Damage
1,217
Daño de hechizos
1,816
Precisión
366
Attack Time
0.67335
Experiencia
127,611
Ailment Threshold
950,517
Chill
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1933–2899
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FireOrbs
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 1762 a 2643 de daño de fuego
Dispara 15 proyectiles adicionales
Velocidad de movimiento reducida un 85%
active skill area of effect radius +% final [30]
is area damage [1]
SeawitchFireBossLavaCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascada glacial
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 10 seg
Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
Inflige de 1691 a 2537 de daño de fuego
Provoca +10 estallidos
active skill area of effect radius +% final [-18]
is area damage [1]
TriggerSpawnersFireAndFury
Triggerable
Tiempo de recarga: 1000 seg
active skill area of effect radius +% final [100]
TeleportMarkerFireSeawitch
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
marker warp marker variation [11]
TeleportMarker2FireSeawitch
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
marker warp marker variation [12]
MoltenMortarProjectileMapBoss
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 2324 a 3487 de daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [18]
TriggerSpawnersFireAndFury2
Triggerable
Tiempo de recarga: 1000 seg
active skill area of effect radius +% final [100]
TriggerSpawnersFireAndFury3
Triggerable
Tiempo de recarga: 1000 seg
active skill area of effect radius +% final [100]
SeawitchFireBeam
Spell, Area, Fire, Channel, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige 2924.1 de daño de fuego base por segundo
La duración base es de 5 segundos
La duración secundaria base es de 0.1 segundos
Longitud del haz aumentada un 100%
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
FireOrbsSentinel
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 5013 a 7519 de daño de fuego
Dispara 45 proyectiles adicionales
Velocidad de movimiento reducida un 85%
active skill area of effect radius +% final [30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable {}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapSeaWitchBossFirestorm"] = {
    name = "Fire and Fury",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "TriggerSpawnersFireAndFury",
        "TriggerSpawnersFireAndFury2",
        "TriggerSpawnersFireAndFury3",
        "SeawitchFireBeam",
        "SeawitchFireBossLavaCascade",
        "MoltenMortarProjectileMapBoss",
        "FireOrbs",
        "FireOrbsSentinel",
        "TeleportMarkerFireSeawitch",
        "TeleportMarker2FireSeawitch",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersFireAndFury"] = {
    name = "TriggerSpawnersFireAndFury",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersFireAndFury2"] = {
    name = "TriggerSpawnersFireAndFury2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersFireAndFury3"] = {
    name = "TriggerSpawnersFireAndFury3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeawitchFireBeam"] = {
    name = "SeawitchFireBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "fire_beam_length_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "fire_beam_prioritise_players_for_targeting",
    },
    levels = {
        [1] = {1, 5000, 100, 100, -70, levelRequirement = 83, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SeawitchFireBossLavaCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "upheaval_number_of_spikes",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoltenMortarProjectileMapBoss"] = {
    name = "MoltenMortarProjectileMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 18, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireOrbs"] = {
    name = "FireOrbs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -85, 30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireOrbsSentinel"] = {
    name = "FireOrbsSentinel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 45, -85, 30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportMarkerFireSeawitch"] = {
    name = "TeleportMarkerFireSeawitch",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "marker_warp_marker_variation",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportMarker2FireSeawitch"] = {
    name = "TeleportMarker2FireSeawitch",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "marker_warp_marker_variation",
    },
    levels = {
        [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • base life regeneration per minute % while in lava [180]
    lava buff effect on self +% [-100]
    IdFireSeaWitchHealFromLava_
    FamilyFireSeaWitchHealFromLava
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • lava buff effect on self +% Min: -100 Max: -100 Global
  • base life regeneration per minute % while in lava Min: 180 Max: 180 Global
  • Craft Tagsresource life
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Fuego y furia
    Demonio
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    base life regeneration per minute % while in lava [180]
    lava buff effect on self +% [-100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Fire and Fury
    SpectreN
    TagsLanzador de hechizos, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, standalone_map_boss
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    130%
    Type
    SeaWitchMapBoss
    Metadata
    MapSeaWitchBossFirestormStandalone
    Nivel
    68
    Vida
    557,385
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    851
    Daño de hechizos
    1,270
    Precisión
    290
    Attack Time
    0.67335
    Experiencia
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1351–2027
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireOrbs
    Damage, Area, Fire, Spell, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    Inflige de 1393 a 2089 de daño de fuego
    Dispara 15 proyectiles adicionales
    Velocidad de movimiento reducida un 85%
    active skill area of effect radius +% final [30]
    is area damage [1]
    SeawitchFireBossLavaCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascada glacial
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 10 seg
    Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
    Inflige de 1384 a 2076 de daño de fuego
    Provoca +10 estallidos
    active skill area of effect radius +% final [-18]
    is area damage [1]
    TeleportMarkerFireSeawitchStandalone
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    marker warp marker variation [15]
    MoltenMortarProjectileMapBossLavaGround
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 1775 a 2662 de daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile spread radius [18]
    CGEFireFuryStandaloneLavaGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 464.3 de daño de fuego base por segundo
    La duración base es de 8 segundos
    active skill area of effect radius +% final [-25]
    ground fire art variation [13]

    Object Type

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapSeaWitchBossFirestormStandalone"] = {
        name = "Fire and Fury",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SeawitchFireBossLavaCascade",
            "MoltenMortarProjectileMapBossLavaGround",
            "CGEFireFuryStandaloneLavaGround",
            "FireOrbs",
            "TeleportMarkerFireSeawitchStandalone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchFireBossLavaCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoltenMortarProjectileMapBossLavaGround"] = {
        name = "MoltenMortarProjectileMapBossLavaGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 18, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEFireFuryStandaloneLavaGround"] = {
        name = "CGEFireFuryStandaloneLavaGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2, 13, -25, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireOrbs"] = {
        name = "FireOrbs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -85, 30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportMarkerFireSeawitchStandalone"] = {
        name = "TeleportMarkerFireSeawitchStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "marker_warp_marker_variation",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • base life regeneration per minute % while in lava [180]
    lava buff effect on self +% [-100]
    IdFireSeaWitchHealFromLava_
    FamilyFireSeaWitchHealFromLava
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • lava buff effect on self +% Min: -100 Max: -100 Global
  • base life regeneration per minute % while in lava Min: 180 Max: 180 Global
  • Craft Tagsresource life
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Fuego y furia
    Demonio
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    base life regeneration per minute % while in lava [180]
    lava buff effect on self +% [-100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Fire and Fury
    SpectreN
    Tagsdemon, elder_map_boss, flesh_armour, is_unarmed, medium_height, medium_movement, non_attacking, not_dex, not_str, red_blood
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    130%
    Type
    SeaWitchMapBoss
    Metadata
    MapSeaWitchBossFirestormElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapSeaWitchBossFirestormElder"] = {
        name = "Fire and Fury",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • base life regeneration per minute % while in lava [180]
    lava buff effect on self +% [-100]
    IdFireSeaWitchHealFromLava_
    FamilyFireSeaWitchHealFromLava
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • lava buff effect on self +% Min: -100 Max: -100 Global
  • base life regeneration per minute % while in lava Min: 180 Max: 180 Global
  • Craft Tagsresource life
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Fuego y furia
    Demonio
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    base life regeneration per minute % while in lava [180]
    lava buff effect on self +% [-100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Fire and Fury
    SpectreN
    TagsLanzador de hechizos, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, medium_movement, melee, no_maven, not_dex, not_str, physical_affinity, ranged, red_blood
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    130%
    Type
    SeaWitchMapBoss
    Metadata
    MapSeaWitchBossFirestormShaper
    Nivel
    68
    Vida
    557,385
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    851
    Daño de hechizos
    1,270
    Precisión
    290
    Attack Time
    0.67335
    Experiencia
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1351–2027
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireOrbs
    Damage, Area, Fire, Spell, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    Inflige de 1393 a 2089 de daño de fuego
    Dispara 15 proyectiles adicionales
    Velocidad de movimiento reducida un 85%
    active skill area of effect radius +% final [30]
    is area damage [1]
    SeawitchFireBossLavaCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Cascada glacial
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 10 seg
    Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
    Inflige de 1384 a 2076 de daño de fuego
    Provoca +10 estallidos
    active skill area of effect radius +% final [-18]
    is area damage [1]
    TriggerSpawnersFireAndFury
    Triggerable
    Tiempo de recarga: 1000 seg
    active skill area of effect radius +% final [100]
    TeleportMarkerFireSeawitch
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    marker warp marker variation [11]
    TeleportMarker2FireSeawitch
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    marker warp marker variation [12]
    MoltenMortarProjectileMapBoss
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 1775 a 2662 de daño de fuego
    base is projectile [1]
    is area damage [1]
    projectile spread radius [18]
    TriggerSpawnersFireAndFury2
    Triggerable
    Tiempo de recarga: 1000 seg
    active skill area of effect radius +% final [100]
    TriggerSpawnersFireAndFury3
    Triggerable
    Tiempo de recarga: 1000 seg
    active skill area of effect radius +% final [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    
    Stats
    {
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/MapSeaWitchBossFirestormShaper"] = {
        name = "Fire and Fury",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "TriggerSpawnersFireAndFury",
            "TriggerSpawnersFireAndFury2",
            "TriggerSpawnersFireAndFury3",
            "SeawitchFireBossLavaCascade",
            "MoltenMortarProjectileMapBoss",
            "FireOrbs",
            "TeleportMarkerFireSeawitch",
            "TeleportMarker2FireSeawitch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawnersFireAndFury"] = {
        name = "TriggerSpawnersFireAndFury",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawnersFireAndFury2"] = {
        name = "TriggerSpawnersFireAndFury2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerSpawnersFireAndFury3"] = {
        name = "TriggerSpawnersFireAndFury3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SeawitchFireBossLavaCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoltenMortarProjectileMapBoss"] = {
        name = "MoltenMortarProjectileMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 18, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireOrbs"] = {
        name = "FireOrbs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -85, 30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportMarkerFireSeawitch"] = {
        name = "TeleportMarkerFireSeawitch",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "marker_warp_marker_variation",
        },
        levels = {
            [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportMarker2FireSeawitch"] = {
        name = "TeleportMarker2FireSeawitch",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "marker_warp_marker_variation",
        },
        levels = {
            [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • base life regeneration per minute % while in lava [180]
    lava buff effect on self +% [-100]
    IdFireSeaWitchHealFromLava_
    FamilyFireSeaWitchHealFromLava
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • lava buff effect on self +% Min: -100 Max: -100 Global
  • base life regeneration per minute % while in lava Min: 180 Max: 180 Global
  • Craft Tagsresource life
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global