Gemling Legionnaire



Area: The Grain Gate
30% increased Movement Speed
cannot have affliction mods [1]
is map boss underling monster [1]
cannot have affliction mods [1]
is map boss underling monster [1]
Spectre | N |
---|---|
Area | The Grain Gate |
Tags | caster, demon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, not_dex, plate_armour, ranged, red_blood, slashing_weapon, undying |
92%Life
50%Energy Shield From Life
+50%Armour
92%Ailment Threshold




57%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
50%Experience
115%Model Size
GemlingLegionnaireTemplarType
GemlingLegionnaireFireballMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
32,471Life
24,398Armour
8,120Evasion
8,133Energy Shield
543Damage
543Spell Damage
538Accuracy
1.305Attack Time
6,625Experience
32,471Ailment Threshold
103Chill
103Shock
581Brittle
103Scorch
284Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingFireball1
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 1195 to 1793 Fire Damage
base is projectile [1]

GemlingFireball2
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 1195 to 1793 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Fireball
Critical Strike Chance: 6%
Cast Time: 3 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 794.2 to 1191 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
26,277Life
21,638Armour
7,608Evasion
7,213Energy Shield
485Damage
485Spell Damage
499Accuracy
1.305Attack Time
6,503Experience
26,277Ailment Threshold
83Chill
83Shock
470Brittle
83Scorch
230Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingFireball1
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 1083 to 1624 Fire Damage
base is projectile [1]

GemlingFireball2
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 1083 to 1624 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Fireball
Critical Strike Chance: 6%
Cast Time: 3 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 719.5 to 1079 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
16,779Life
16,992Armour
6,667Evasion
5,664Energy Shield
385Damage
385Spell Damage
428Accuracy
1.305Attack Time
6,189Experience
16,779Ailment Threshold
53Chill
53Shock
300Brittle
53Scorch
147Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingFireball1
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 887.1 to 1331 Fire Damage
base is projectile [1]

GemlingFireball2
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 887.1 to 1331 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Fireball
Critical Strike Chance: 6%
Cast Time: 3 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 589.6 to 884.3 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
9,984Life
12,522Armour
5,633Evasion
4,174Energy Shield
287Damage
287Spell Damage
352Accuracy
1.305Attack Time
5,694Experience
9,984Ailment Threshold
32Chill
32Shock
179Brittle
32Scorch
87Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingFireball1
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 689.6 to 1034 Fire Damage
base is projectile [1]

GemlingFireball2
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 689.6 to 1034 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Fireball
Critical Strike Chance: 6%
Cast Time: 3 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 458.3 to 687.4 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
5,919Life
9,191Armour
4,739Evasion
3,064Energy Shield
213Damage
213Spell Damage
290Accuracy
1.305Attack Time
5,128Experience
5,919Ailment Threshold
19Chill
19Shock
106Brittle
19Scorch
52Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingFireball1
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 534.1 to 801.1 Fire Damage
base is projectile [1]

GemlingFireball2
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 534.1 to 801.1 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Fireball
Critical Strike Chance: 6%
Cast Time: 3 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 355 to 532.4 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
2,806Life
4,575Armour
3,180Evasion
1,525Energy Shield
121Damage
121Spell Damage
187Accuracy
1.305Attack Time
3,707Experience
2,806Ailment Threshold
9Chill
9Shock
50Brittle
9Scorch
25Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingFireball1
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 299.8 to 449.7 Fire Damage
base is projectile [1]

GemlingFireball2
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 299.8 to 449.7 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Fireball
Critical Strike Chance: 6%
Cast Time: 3 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 199.2 to 298.8 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireFireball"] = { name = "Gemling Legionnaire", life = 0.92, energyShield = 0.5, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.57, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "GemlingFireball1", "GemlingFireball2", "GemlingFireball3", "GemlingRestoreLife", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball1"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball2"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball3"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRestoreLife"] = { name = "GemlingRestoreLife", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gemling Legionnaire



30% increased Movement Speed
cannot have affliction mods [1]
is map boss underling monster [1]
cannot have affliction mods [1]
is map boss underling monster [1]
Spectre | N |
---|---|
Tags | caster, demon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, not_dex, plate_armour, ranged, red_blood, slashing_weapon, undying |
92%Life
50%Energy Shield From Life
+50%Armour
92%Ailment Threshold




57%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
50%Experience
115%Model Size
GemlingLegionnaireTemplarType
GemlingLegionnaireFireballStandalone_Metadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
32,471Life
24,398Armour
8,120Evasion
8,133Energy Shield
543Damage
543Spell Damage
538Accuracy
1.305Attack Time
6,625Experience
32,471Ailment Threshold
103Chill
103Shock
581Brittle
103Scorch
284Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingFireball1
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 1195 to 1793 Fire Damage
base is projectile [1]

GemlingFireball2
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 1195 to 1793 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Fireball
Critical Strike Chance: 6%
Cast Time: 3 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 794.2 to 1191 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

26,277Life
21,638Armour
7,608Evasion
7,213Energy Shield
485Damage
485Spell Damage
499Accuracy
1.305Attack Time
6,503Experience
26,277Ailment Threshold
83Chill
83Shock
470Brittle
83Scorch
230Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingFireball1
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 1083 to 1624 Fire Damage
base is projectile [1]

GemlingFireball2
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 1083 to 1624 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Fireball
Critical Strike Chance: 6%
Cast Time: 3 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 719.5 to 1079 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

16,779Life
16,992Armour
6,667Evasion
5,664Energy Shield
385Damage
385Spell Damage
428Accuracy
1.305Attack Time
6,189Experience
16,779Ailment Threshold
53Chill
53Shock
300Brittle
53Scorch
147Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingFireball1
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 887.1 to 1331 Fire Damage
base is projectile [1]

GemlingFireball2
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 887.1 to 1331 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Fireball
Critical Strike Chance: 6%
Cast Time: 3 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 589.6 to 884.3 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

9,984Life
12,522Armour
5,633Evasion
4,174Energy Shield
287Damage
287Spell Damage
352Accuracy
1.305Attack Time
5,694Experience
9,984Ailment Threshold
32Chill
32Shock
179Brittle
32Scorch
87Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingFireball1
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 689.6 to 1034 Fire Damage
base is projectile [1]

GemlingFireball2
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 689.6 to 1034 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Fireball
Critical Strike Chance: 6%
Cast Time: 3 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 458.3 to 687.4 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

5,919Life
9,191Armour
4,739Evasion
3,064Energy Shield
213Damage
213Spell Damage
290Accuracy
1.305Attack Time
5,128Experience
5,919Ailment Threshold
19Chill
19Shock
106Brittle
19Scorch
52Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingFireball1
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 534.1 to 801.1 Fire Damage
base is projectile [1]

GemlingFireball2
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 534.1 to 801.1 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Fireball
Critical Strike Chance: 6%
Cast Time: 3 SecondUnleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals 355 to 532.4 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireFireballStandalone_"] = { name = "Gemling Legionnaire", life = 0.92, energyShield = 0.5, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.57, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "GemlingFireball1", "GemlingFireball2", "GemlingFireball3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball1"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball2"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball3"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gemling Legionnaire



Area: The Grain Gate
30% increased Movement Speed
cannot have affliction mods [1]
is map boss underling monster [1]
cannot have affliction mods [1]
is map boss underling monster [1]
Spectre | N |
---|---|
Area | The Grain Gate |
Tags | demon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, undying |
92%Life
+50%Armour
+50%Evasion
92%Ailment Threshold




70%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
50%Experience
115%Model Size
GemlingLegionnaireDuelistType
GemlingLegionnaireEarthquakeMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
32,471Life
24,398Armour
12,180Evasion
0Energy Shield
667Damage
667Spell Damage
538Accuracy
1.305Attack Time
6,625Experience
32,471Ailment Threshold
103Chill
103Shock
581Brittle
103Scorch
284Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
Earthquake
Base Damage: 534–801
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments
is area damage [1]

GemlingEarthquake2
Earthquake
Base Damage: 534–801
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 8 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 6 seconds
Base secondary duration is 2.05 seconds
Aftershock deals 50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingEarthquake3
Base Damage: 534–801
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondDeals 40% less Damage
Base duration is 1.75 seconds
Base secondary duration is 0.25 seconds
Aftershock deals 20% more Damage with Hits and Ailments
Causes 3 Bursts
active skill area of effect radius +% final [-60]
is area damage [1] , , , , ,
GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
Melee
Default Attack
Base Damage: 534–801
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

26,277Life
21,638Armour
11,412Evasion
0Energy Shield
595Damage
595Spell Damage
499Accuracy
1.305Attack Time
6,503Experience
26,277Ailment Threshold
83Chill
83Shock
470Brittle
83Scorch
230Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
Earthquake
Base Damage: 476–714
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments
is area damage [1]

GemlingEarthquake2
Earthquake
Base Damage: 476–714
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 8 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 6 seconds
Base secondary duration is 2.05 seconds
Aftershock deals 50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingEarthquake3
Base Damage: 476–714
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondDeals 40% less Damage
Base duration is 1.75 seconds
Base secondary duration is 0.25 seconds
Aftershock deals 20% more Damage with Hits and Ailments
Causes 3 Bursts
active skill area of effect radius +% final [-60]
is area damage [1] , , , , ,
GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
Melee
Default Attack
Base Damage: 476–714
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

16,779Life
16,992Armour
10,001Evasion
0Energy Shield
473Damage
473Spell Damage
428Accuracy
1.305Attack Time
6,189Experience
16,779Ailment Threshold
53Chill
53Shock
300Brittle
53Scorch
147Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
Earthquake
Base Damage: 378–567
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments
is area damage [1]

GemlingEarthquake2
Earthquake
Base Damage: 378–567
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 8 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 6 seconds
Base secondary duration is 2.05 seconds
Aftershock deals 50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingEarthquake3
Base Damage: 378–567
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondDeals 40% less Damage
Base duration is 1.75 seconds
Base secondary duration is 0.25 seconds
Aftershock deals 20% more Damage with Hits and Ailments
Causes 3 Bursts
active skill area of effect radius +% final [-60]
is area damage [1] , , , , ,
GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
Melee
Default Attack
Base Damage: 378–567
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

9,984Life
12,522Armour
8,450Evasion
0Energy Shield
353Damage
353Spell Damage
352Accuracy
1.305Attack Time
5,694Experience
9,984Ailment Threshold
32Chill
32Shock
179Brittle
32Scorch
87Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
Earthquake
Base Damage: 282–423
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments
is area damage [1]

GemlingEarthquake2
Earthquake
Base Damage: 282–423
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 8 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 6 seconds
Base secondary duration is 2.05 seconds
Aftershock deals 50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingEarthquake3
Base Damage: 282–423
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondDeals 40% less Damage
Base duration is 1.75 seconds
Base secondary duration is 0.25 seconds
Aftershock deals 20% more Damage with Hits and Ailments
Causes 3 Bursts
active skill area of effect radius +% final [-60]
is area damage [1] , , , , ,
GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
Melee
Default Attack
Base Damage: 282–423
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

5,919Life
9,191Armour
7,109Evasion
0Energy Shield
261Damage
261Spell Damage
290Accuracy
1.305Attack Time
5,128Experience
5,919Ailment Threshold
19Chill
19Shock
106Brittle
19Scorch
52Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
Earthquake
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments
is area damage [1]

GemlingEarthquake2
Earthquake
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 8 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 6 seconds
Base secondary duration is 2.05 seconds
Aftershock deals 50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingEarthquake3
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondDeals 40% less Damage
Base duration is 1.75 seconds
Base secondary duration is 0.25 seconds
Aftershock deals 20% more Damage with Hits and Ailments
Causes 3 Bursts
active skill area of effect radius +% final [-60]
is area damage [1] , , , , ,
GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
Melee
Default Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

2,806Life
4,575Armour
4,770Evasion
0Energy Shield
149Damage
149Spell Damage
187Accuracy
1.305Attack Time
3,707Experience
2,806Ailment Threshold
9Chill
9Shock
50Brittle
9Scorch
25Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
Earthquake
Base Damage: 119–178
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments
is area damage [1]

GemlingEarthquake2
Earthquake
Base Damage: 119–178
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 8 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 6 seconds
Base secondary duration is 2.05 seconds
Aftershock deals 50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingEarthquake3
Base Damage: 119–178
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondDeals 40% less Damage
Base duration is 1.75 seconds
Base secondary duration is 0.25 seconds
Aftershock deals 20% more Damage with Hits and Ailments
Causes 3 Bursts
active skill area of effect radius +% final [-60]
is area damage [1] , , , , ,
GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
Melee
Default Attack
Base Damage: 119–178
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireEarthquake"] = { name = "Gemling Legionnaire", life = 0.92, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "Melee", "GemlingEarthquake1", "GemlingEarthquake2", "GemlingEarthquake3", "GemlingRestoreLife", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake1"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake2"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake3"] = { name = "GemlingEarthquake3", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Damage] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRestoreLife"] = { name = "GemlingRestoreLife", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gemling Legionnaire



30% increased Movement Speed
cannot have affliction mods [1]
is map boss underling monster [1]
cannot have affliction mods [1]
is map boss underling monster [1]
Spectre | N |
---|---|
Tags | demon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, undying |
92%Life
+50%Armour
+50%Evasion
92%Ailment Threshold




70%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
50%Experience
115%Model Size
GemlingLegionnaireDuelistType
GemlingLegionnaireEarthquakeStandaloneMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
32,471Life
24,398Armour
12,180Evasion
0Energy Shield
667Damage
667Spell Damage
538Accuracy
1.305Attack Time
6,625Experience
32,471Ailment Threshold
103Chill
103Shock
581Brittle
103Scorch
284Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
Earthquake
Base Damage: 534–801
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments
is area damage [1]

GemlingEarthquake2
Earthquake
Base Damage: 534–801
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 8 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 6 seconds
Base secondary duration is 2.05 seconds
Aftershock deals 50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingEarthquake3
Base Damage: 534–801
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondDeals 40% less Damage
Base duration is 1.75 seconds
Base secondary duration is 0.25 seconds
Aftershock deals 20% more Damage with Hits and Ailments
Causes 3 Bursts
active skill area of effect radius +% final [-60]
is area damage [1] , , , , ,
Melee
Default Attack
Base Damage: 534–801
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

26,277Life
21,638Armour
11,412Evasion
0Energy Shield
595Damage
595Spell Damage
499Accuracy
1.305Attack Time
6,503Experience
26,277Ailment Threshold
83Chill
83Shock
470Brittle
83Scorch
230Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
Earthquake
Base Damage: 476–714
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments
is area damage [1]

GemlingEarthquake2
Earthquake
Base Damage: 476–714
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 8 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 6 seconds
Base secondary duration is 2.05 seconds
Aftershock deals 50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingEarthquake3
Base Damage: 476–714
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondDeals 40% less Damage
Base duration is 1.75 seconds
Base secondary duration is 0.25 seconds
Aftershock deals 20% more Damage with Hits and Ailments
Causes 3 Bursts
active skill area of effect radius +% final [-60]
is area damage [1] , , , , ,
Melee
Default Attack
Base Damage: 476–714
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

16,779Life
16,992Armour
10,001Evasion
0Energy Shield
473Damage
473Spell Damage
428Accuracy
1.305Attack Time
6,189Experience
16,779Ailment Threshold
53Chill
53Shock
300Brittle
53Scorch
147Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
Earthquake
Base Damage: 378–567
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments
is area damage [1]

GemlingEarthquake2
Earthquake
Base Damage: 378–567
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 8 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 6 seconds
Base secondary duration is 2.05 seconds
Aftershock deals 50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingEarthquake3
Base Damage: 378–567
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondDeals 40% less Damage
Base duration is 1.75 seconds
Base secondary duration is 0.25 seconds
Aftershock deals 20% more Damage with Hits and Ailments
Causes 3 Bursts
active skill area of effect radius +% final [-60]
is area damage [1] , , , , ,
Melee
Default Attack
Base Damage: 378–567
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

9,984Life
12,522Armour
8,450Evasion
0Energy Shield
353Damage
353Spell Damage
352Accuracy
1.305Attack Time
5,694Experience
9,984Ailment Threshold
32Chill
32Shock
179Brittle
32Scorch
87Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
Earthquake
Base Damage: 282–423
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments
is area damage [1]

GemlingEarthquake2
Earthquake
Base Damage: 282–423
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 8 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 6 seconds
Base secondary duration is 2.05 seconds
Aftershock deals 50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingEarthquake3
Base Damage: 282–423
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondDeals 40% less Damage
Base duration is 1.75 seconds
Base secondary duration is 0.25 seconds
Aftershock deals 20% more Damage with Hits and Ailments
Causes 3 Bursts
active skill area of effect radius +% final [-60]
is area damage [1] , , , , ,
Melee
Default Attack
Base Damage: 282–423
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

5,919Life
9,191Armour
7,109Evasion
0Energy Shield
261Damage
261Spell Damage
290Accuracy
1.305Attack Time
5,128Experience
5,919Ailment Threshold
19Chill
19Shock
106Brittle
19Scorch
52Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingEarthquake1
Earthquake
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments
is area damage [1]

GemlingEarthquake2
Earthquake
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 8 SecondSmashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 6 seconds
Base secondary duration is 2.05 seconds
Aftershock deals 50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingEarthquake3
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.305 Second
Cooldown Time: 4 SecondDeals 40% less Damage
Base duration is 1.75 seconds
Base secondary duration is 0.25 seconds
Aftershock deals 20% more Damage with Hits and Ailments
Causes 3 Bursts
active skill area of effect radius +% final [-60]
is area damage [1] , , , , ,
Melee
Default Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.305 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireEarthquakeStandalone"] = { name = "Gemling Legionnaire", life = 0.92, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "Melee", "GemlingEarthquake1", "GemlingEarthquake2", "GemlingEarthquake3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake1"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake2"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake3"] = { name = "GemlingEarthquake3", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Damage] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gemling Legionnaire
Spectre | N |
---|---|
Area | The Grain Gate |
Tags | caster, cold_affinity, demon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, not_dex, not_str, plate_armour, red_blood, slashing_weapon, undying |
82%Life
100%Energy Shield From Life
82%Ailment Threshold




60%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
50%Experience
115%Model Size
GemlingLegionnaireWitchType
GemlingLegionnaireGlacialCascadeMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
28,942Life
16,265Armour
8,120Evasion
16,265Energy Shield
572Damage
572Spell Damage
538Accuracy
1.305Attack Time
6,625Experience
28,942Ailment Threshold
92Chill
92Shock
518Brittle
92Scorch
253Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 454.9 to 682.4 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 5 Bursts
active skill area of effect radius +% final [-40]
is area damage [1]

GemlingCascade2
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 566.3 to 849.4 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingCascade3
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 454.9 to 682.4 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-30]
is area damage [1]

GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
23,420Life
14,425Armour
7,608Evasion
14,425Energy Shield
510Damage
510Spell Damage
499Accuracy
1.305Attack Time
6,503Experience
23,420Ailment Threshold
74Chill
74Shock
419Brittle
74Scorch
205Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 422.5 to 633.8 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 5 Bursts
active skill area of effect radius +% final [-40]
is area damage [1]

GemlingCascade2
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 525.9 to 788.9 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingCascade3
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 422.5 to 633.8 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-30]
is area damage [1]

GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
14,955Life
11,328Armour
6,667Evasion
11,328Energy Shield
405Damage
405Spell Damage
428Accuracy
1.305Attack Time
6,189Experience
14,955Ailment Threshold
47Chill
47Shock
268Brittle
47Scorch
131Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 364 to 545.9 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 5 Bursts
active skill area of effect radius +% final [-40]
is area damage [1]

GemlingCascade2
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 453.1 to 679.6 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingCascade3
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 364 to 545.9 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-30]
is area damage [1]

GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
8,899Life
8,348Armour
5,633Evasion
8,348Energy Shield
302Damage
302Spell Damage
352Accuracy
1.305Attack Time
5,694Experience
8,899Ailment Threshold
28Chill
28Shock
159Brittle
28Scorch
78Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 301.2 to 451.7 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 5 Bursts
active skill area of effect radius +% final [-40]
is area damage [1]

GemlingCascade2
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 374.9 to 562.3 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingCascade3
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 301.2 to 451.7 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-30]
is area damage [1]

GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
5,275Life
6,127Armour
4,739Evasion
6,127Energy Shield
224Damage
224Spell Damage
290Accuracy
1.305Attack Time
5,128Experience
5,275Ailment Threshold
17Chill
17Shock
94Brittle
17Scorch
46Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 248.3 to 372.4 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 5 Bursts
active skill area of effect radius +% final [-40]
is area damage [1]

GemlingCascade2
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 309.1 to 463.6 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingCascade3
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 248.3 to 372.4 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-30]
is area damage [1]

GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
2,501Life
3,050Armour
3,180Evasion
3,050Energy Shield
127Damage
127Spell Damage
187Accuracy
1.305Attack Time
3,707Experience
2,501Ailment Threshold
8Chill
8Shock
45Brittle
8Scorch
22Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 159.9 to 239.8 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 5 Bursts
active skill area of effect radius +% final [-40]
is area damage [1]

GemlingCascade2
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 199 to 298.5 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingCascade3
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 159.9 to 239.8 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-30]
is area damage [1]

GemlingRestoreLife
Critical Strike Chance: 0%
Cast Time: 1 SecondBase duration is 5 seconds
restore skill life regeneration rate per minute % [1200] ,
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireGlacialCascade"] = { name = "Gemling Legionnaire", life = 0.82, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "GemlingCascade1", "GemlingCascade2", "GemlingCascade3", "GemlingRestoreLife", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade1"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade2"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade3"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRestoreLife"] = { name = "GemlingRestoreLife", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Gemling Legionnaire



30% increased Movement Speed
is map boss underling monster [1]
is map boss underling monster [1]
Spectre | N |
---|---|
Tags | caster, cold_affinity, demon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, not_dex, not_str, plate_armour, red_blood, slashing_weapon, undying |
82%Life
100%Energy Shield From Life
82%Ailment Threshold




60%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
50%Experience
115%Model Size
GemlingLegionnaireWitchType
GemlingLegionnaireGlacialCascadeStandaloneMetadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
28,942Life
16,265Armour
8,120Evasion
16,265Energy Shield
572Damage
572Spell Damage
538Accuracy
1.305Attack Time
6,625Experience
28,942Ailment Threshold
92Chill
92Shock
518Brittle
92Scorch
253Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 454.9 to 682.4 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 5 Bursts
active skill area of effect radius +% final [-40]
is area damage [1]

GemlingCascade2
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 566.3 to 849.4 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingCascade3
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 454.9 to 682.4 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-30]
is area damage [1]

23,420Life
14,425Armour
7,608Evasion
14,425Energy Shield
510Damage
510Spell Damage
499Accuracy
1.305Attack Time
6,503Experience
23,420Ailment Threshold
74Chill
74Shock
419Brittle
74Scorch
205Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 422.5 to 633.8 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 5 Bursts
active skill area of effect radius +% final [-40]
is area damage [1]

GemlingCascade2
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 525.9 to 788.9 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingCascade3
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 422.5 to 633.8 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-30]
is area damage [1]

14,955Life
11,328Armour
6,667Evasion
11,328Energy Shield
405Damage
405Spell Damage
428Accuracy
1.305Attack Time
6,189Experience
14,955Ailment Threshold
47Chill
47Shock
268Brittle
47Scorch
131Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 364 to 545.9 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 5 Bursts
active skill area of effect radius +% final [-40]
is area damage [1]

GemlingCascade2
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 453.1 to 679.6 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingCascade3
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 364 to 545.9 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-30]
is area damage [1]

8,899Life
8,348Armour
5,633Evasion
8,348Energy Shield
302Damage
302Spell Damage
352Accuracy
1.305Attack Time
5,694Experience
8,899Ailment Threshold
28Chill
28Shock
159Brittle
28Scorch
78Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 301.2 to 451.7 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 5 Bursts
active skill area of effect radius +% final [-40]
is area damage [1]

GemlingCascade2
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 374.9 to 562.3 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingCascade3
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 301.2 to 451.7 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-30]
is area damage [1]

5,275Life
6,127Armour
4,739Evasion
6,127Energy Shield
224Damage
224Spell Damage
290Accuracy
1.305Attack Time
5,128Experience
5,275Ailment Threshold
17Chill
17Shock
94Brittle
17Scorch
46Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GemlingCascade1
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 248.3 to 372.4 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 5 Bursts
active skill area of effect radius +% final [-40]
is area damage [1]

GemlingCascade2
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 309.1 to 463.6 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-25]
is area damage [1]

GemlingCascade3
Glacial Cascade
Critical Strike Chance: 5%
Cast Time: 0.8 Second
Cooldown Time: 4 SecondIcicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals 248.3 to 372.4 Physical Damage
100% of Physical Damage Converted to Cold Damage
+0.3 metres to radius
Causes 6 Bursts
active skill area of effect radius +% final [-30]
is area damage [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireGlacialCascadeStandalone"] = { name = "Gemling Legionnaire", life = 0.82, energyShield = 1, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "GemlingCascade1", "GemlingCascade2", "GemlingCascade3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade1"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade2"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade3"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
is map boss underling monster [1]
Id | DeliriumMapBossUnderling |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.