Gemling Legionnaire
30% increased Movement Speed
cannot have affliction mods [1]
is map boss underling monster [1]
SpectreN
AreaThe Grain Gate
Tagscaster, demon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, not_dex, plate_armour, ranged, red_blood, slashing_weapon, undying
92%Life
50%Energy Shield From Life
+50%Armour
92%Ailment Threshold
37 37 37 0Resistance
57%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
50%Experience
115%Model Size
GemlingLegionnaireTemplarType
GemlingLegionnaireFireballMetadata
32,471Life
24,398Armour
8,120Evasion
8,133Energy Shield
543Damage
543Spell Damage
538Accuracy
1.305Attack Time
6,625Experience
32,471Ailment Threshold
103Chill
103Shock
581Brittle
103Scorch
284Sap
GemlingFireball1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1195 to 1793 Fire Damage
base is projectile [1]

GemlingFireball2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1195 to 1793 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 3 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 794.2 to 1191 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

GemlingRestoreLife
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Base duration is 5 seconds
restore skill life regeneration rate per minute % [1200]
26,277Life
21,638Armour
7,608Evasion
7,213Energy Shield
485Damage
485Spell Damage
499Accuracy
1.305Attack Time
6,503Experience
26,277Ailment Threshold
83Chill
83Shock
470Brittle
83Scorch
230Sap
GemlingFireball1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1083 to 1624 Fire Damage
base is projectile [1]

GemlingFireball2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1083 to 1624 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 3 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 719.5 to 1079 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

GemlingRestoreLife
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Base duration is 5 seconds
restore skill life regeneration rate per minute % [1200]
16,779Life
16,992Armour
6,667Evasion
5,664Energy Shield
385Damage
385Spell Damage
428Accuracy
1.305Attack Time
6,189Experience
16,779Ailment Threshold
53Chill
53Shock
300Brittle
53Scorch
147Sap
GemlingFireball1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 887.1 to 1331 Fire Damage
base is projectile [1]

GemlingFireball2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 887.1 to 1331 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 3 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 589.6 to 884.3 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

GemlingRestoreLife
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Base duration is 5 seconds
restore skill life regeneration rate per minute % [1200]
9,984Life
12,522Armour
5,633Evasion
4,174Energy Shield
287Damage
287Spell Damage
352Accuracy
1.305Attack Time
5,694Experience
9,984Ailment Threshold
32Chill
32Shock
179Brittle
32Scorch
87Sap
GemlingFireball1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 689.6 to 1034 Fire Damage
base is projectile [1]

GemlingFireball2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 689.6 to 1034 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 3 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 458.3 to 687.4 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

GemlingRestoreLife
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Base duration is 5 seconds
restore skill life regeneration rate per minute % [1200]
5,919Life
9,191Armour
4,739Evasion
3,064Energy Shield
213Damage
213Spell Damage
290Accuracy
1.305Attack Time
5,128Experience
5,919Ailment Threshold
19Chill
19Shock
106Brittle
19Scorch
52Sap
GemlingFireball1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 534.1 to 801.1 Fire Damage
base is projectile [1]

GemlingFireball2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 534.1 to 801.1 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 3 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 355 to 532.4 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

GemlingRestoreLife
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Base duration is 5 seconds
restore skill life regeneration rate per minute % [1200]
2,806Life
4,575Armour
3,180Evasion
1,525Energy Shield
121Damage
121Spell Damage
187Accuracy
1.305Attack Time
3,707Experience
2,806Ailment Threshold
9Chill
9Shock
50Brittle
9Scorch
25Sap
GemlingFireball1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 299.8 to 449.7 Fire Damage
base is projectile [1]

GemlingFireball2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 Second
Cooldown Time: 4 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 299.8 to 449.7 Fire Damage
20% more Cast Speed
Fires 2 additional Projectiles
Also fires Projectiles from up to 20 points on each side of you
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]

GemlingFireball3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 3 Second
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 199.2 to 298.8 Fire Damage
base is projectile [1]
skill visual scale +% [-35]

GemlingRestoreLife
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Base duration is 5 seconds
restore skill life regeneration rate per minute % [1200]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireFireball"] = {
    name = "Gemling Legionnaire",
    life = 0.92,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.57,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "GemlingFireball1",
        "GemlingFireball2",
        "GemlingFireball3",
        "GemlingRestoreLife",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingFireball1"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingFireball2"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingFireball3"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingRestoreLife"] = {
    name = "GemlingRestoreLife",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
30% increased Movement Speed
IdMonsterImplicitFastRun5
FamilyMovementVelocity
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Gemling Legionnaire
    30% increased Movement Speed
    cannot have affliction mods [1]
    is map boss underling monster [1]
    SpectreN
    Tagscaster, demon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, not_dex, plate_armour, ranged, red_blood, slashing_weapon, undying
    92%Life
    50%Energy Shield From Life
    +50%Armour
    92%Ailment Threshold
    37 37 37 0Resistance
    57%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.305 SecondAttack Time
    ±20%Damage Spread
    50%Experience
    115%Model Size
    GemlingLegionnaireTemplarType
    GemlingLegionnaireFireballStandalone_Metadata
    32,471Life
    24,398Armour
    8,120Evasion
    8,133Energy Shield
    543Damage
    543Spell Damage
    538Accuracy
    1.305Attack Time
    6,625Experience
    32,471Ailment Threshold
    103Chill
    103Shock
    581Brittle
    103Scorch
    284Sap
    GemlingFireball1
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 1195 to 1793 Fire Damage
    base is projectile [1]

    GemlingFireball2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 Second
    Cooldown Time: 4 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 1195 to 1793 Fire Damage
    20% more Cast Speed
    Fires 2 additional Projectiles
    Also fires Projectiles from up to 20 points on each side of you
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    skill visual scale +% [-35]
    volley additional projectiles fire parallel x dist [100]

    GemlingFireball3
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 3 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 794.2 to 1191 Fire Damage
    base is projectile [1]
    skill visual scale +% [-35]

    26,277Life
    21,638Armour
    7,608Evasion
    7,213Energy Shield
    485Damage
    485Spell Damage
    499Accuracy
    1.305Attack Time
    6,503Experience
    26,277Ailment Threshold
    83Chill
    83Shock
    470Brittle
    83Scorch
    230Sap
    GemlingFireball1
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 1083 to 1624 Fire Damage
    base is projectile [1]

    GemlingFireball2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 Second
    Cooldown Time: 4 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 1083 to 1624 Fire Damage
    20% more Cast Speed
    Fires 2 additional Projectiles
    Also fires Projectiles from up to 20 points on each side of you
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    skill visual scale +% [-35]
    volley additional projectiles fire parallel x dist [100]

    GemlingFireball3
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 3 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 719.5 to 1079 Fire Damage
    base is projectile [1]
    skill visual scale +% [-35]

    16,779Life
    16,992Armour
    6,667Evasion
    5,664Energy Shield
    385Damage
    385Spell Damage
    428Accuracy
    1.305Attack Time
    6,189Experience
    16,779Ailment Threshold
    53Chill
    53Shock
    300Brittle
    53Scorch
    147Sap
    GemlingFireball1
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 887.1 to 1331 Fire Damage
    base is projectile [1]

    GemlingFireball2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 Second
    Cooldown Time: 4 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 887.1 to 1331 Fire Damage
    20% more Cast Speed
    Fires 2 additional Projectiles
    Also fires Projectiles from up to 20 points on each side of you
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    skill visual scale +% [-35]
    volley additional projectiles fire parallel x dist [100]

    GemlingFireball3
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 3 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 589.6 to 884.3 Fire Damage
    base is projectile [1]
    skill visual scale +% [-35]

    9,984Life
    12,522Armour
    5,633Evasion
    4,174Energy Shield
    287Damage
    287Spell Damage
    352Accuracy
    1.305Attack Time
    5,694Experience
    9,984Ailment Threshold
    32Chill
    32Shock
    179Brittle
    32Scorch
    87Sap
    GemlingFireball1
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 689.6 to 1034 Fire Damage
    base is projectile [1]

    GemlingFireball2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 Second
    Cooldown Time: 4 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 689.6 to 1034 Fire Damage
    20% more Cast Speed
    Fires 2 additional Projectiles
    Also fires Projectiles from up to 20 points on each side of you
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    skill visual scale +% [-35]
    volley additional projectiles fire parallel x dist [100]

    GemlingFireball3
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 3 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 458.3 to 687.4 Fire Damage
    base is projectile [1]
    skill visual scale +% [-35]

    5,919Life
    9,191Armour
    4,739Evasion
    3,064Energy Shield
    213Damage
    213Spell Damage
    290Accuracy
    1.305Attack Time
    5,128Experience
    5,919Ailment Threshold
    19Chill
    19Shock
    106Brittle
    19Scorch
    52Sap
    GemlingFireball1
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 534.1 to 801.1 Fire Damage
    base is projectile [1]

    GemlingFireball2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 0.85 Second
    Cooldown Time: 4 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 534.1 to 801.1 Fire Damage
    20% more Cast Speed
    Fires 2 additional Projectiles
    Also fires Projectiles from up to 20 points on each side of you
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    skill visual scale +% [-35]
    volley additional projectiles fire parallel x dist [100]

    GemlingFireball3
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Critical Strike Chance: 6%
    Cast Time: 3 Second
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Deals 355 to 532.4 Fire Damage
    base is projectile [1]
    skill visual scale +% [-35]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireFireballStandalone_"] = {
        name = "Gemling Legionnaire",
        life = 0.92,
        energyShield = 0.5,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.57,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "GemlingFireball1",
            "GemlingFireball2",
            "GemlingFireball3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireball1"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireball2"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireball3"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    30% increased Movement Speed
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Gemling Legionnaire
    30% increased Movement Speed
    cannot have affliction mods [1]
    is map boss underling monster [1]
    SpectreN
    AreaThe Grain Gate
    Tagsdemon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, undying
    92%Life
    +50%Armour
    +50%Evasion
    92%Ailment Threshold
    37 37 37 0Resistance
    70%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.305 SecondAttack Time
    ±20%Damage Spread
    50%Experience
    115%Model Size
    GemlingLegionnaireDuelistType
    GemlingLegionnaireEarthquakeMetadata
    32,471Life
    24,398Armour
    12,180Evasion
    0Energy Shield
    667Damage
    667Spell Damage
    538Accuracy
    1.305Attack Time
    6,625Experience
    32,471Ailment Threshold
    103Chill
    103Shock
    581Brittle
    103Scorch
    284Sap
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 534–801
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.75 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    is area damage [1]

    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 534–801
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 8 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 6 seconds
    Base secondary duration is 2.05 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 534–801
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Deals 40% less Damage
    Base duration is 1.75 seconds
    Base secondary duration is 0.25 seconds
    Aftershock deals 20% more Damage with Hits and Ailments
    Causes 3 Bursts
    active skill area of effect radius +% final [-60]
    is area damage [1]
    GemlingRestoreLife
    Spell, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Base duration is 5 seconds
    restore skill life regeneration rate per minute % [1200]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 534–801
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    26,277Life
    21,638Armour
    11,412Evasion
    0Energy Shield
    595Damage
    595Spell Damage
    499Accuracy
    1.305Attack Time
    6,503Experience
    26,277Ailment Threshold
    83Chill
    83Shock
    470Brittle
    83Scorch
    230Sap
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 476–714
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.75 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    is area damage [1]

    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 476–714
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 8 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 6 seconds
    Base secondary duration is 2.05 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 476–714
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Deals 40% less Damage
    Base duration is 1.75 seconds
    Base secondary duration is 0.25 seconds
    Aftershock deals 20% more Damage with Hits and Ailments
    Causes 3 Bursts
    active skill area of effect radius +% final [-60]
    is area damage [1]
    GemlingRestoreLife
    Spell, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Base duration is 5 seconds
    restore skill life regeneration rate per minute % [1200]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 476–714
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    16,779Life
    16,992Armour
    10,001Evasion
    0Energy Shield
    473Damage
    473Spell Damage
    428Accuracy
    1.305Attack Time
    6,189Experience
    16,779Ailment Threshold
    53Chill
    53Shock
    300Brittle
    53Scorch
    147Sap
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 378–567
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.75 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    is area damage [1]

    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 378–567
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 8 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 6 seconds
    Base secondary duration is 2.05 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 378–567
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Deals 40% less Damage
    Base duration is 1.75 seconds
    Base secondary duration is 0.25 seconds
    Aftershock deals 20% more Damage with Hits and Ailments
    Causes 3 Bursts
    active skill area of effect radius +% final [-60]
    is area damage [1]
    GemlingRestoreLife
    Spell, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Base duration is 5 seconds
    restore skill life regeneration rate per minute % [1200]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 378–567
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    9,984Life
    12,522Armour
    8,450Evasion
    0Energy Shield
    353Damage
    353Spell Damage
    352Accuracy
    1.305Attack Time
    5,694Experience
    9,984Ailment Threshold
    32Chill
    32Shock
    179Brittle
    32Scorch
    87Sap
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 282–423
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.75 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    is area damage [1]

    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 282–423
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 8 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 6 seconds
    Base secondary duration is 2.05 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 282–423
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Deals 40% less Damage
    Base duration is 1.75 seconds
    Base secondary duration is 0.25 seconds
    Aftershock deals 20% more Damage with Hits and Ailments
    Causes 3 Bursts
    active skill area of effect radius +% final [-60]
    is area damage [1]
    GemlingRestoreLife
    Spell, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Base duration is 5 seconds
    restore skill life regeneration rate per minute % [1200]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 282–423
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    5,919Life
    9,191Armour
    7,109Evasion
    0Energy Shield
    261Damage
    261Spell Damage
    290Accuracy
    1.305Attack Time
    5,128Experience
    5,919Ailment Threshold
    19Chill
    19Shock
    106Brittle
    19Scorch
    52Sap
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.75 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    is area damage [1]

    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 8 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 6 seconds
    Base secondary duration is 2.05 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Deals 40% less Damage
    Base duration is 1.75 seconds
    Base secondary duration is 0.25 seconds
    Aftershock deals 20% more Damage with Hits and Ailments
    Causes 3 Bursts
    active skill area of effect radius +% final [-60]
    is area damage [1]
    GemlingRestoreLife
    Spell, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Base duration is 5 seconds
    restore skill life regeneration rate per minute % [1200]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    2,806Life
    4,575Armour
    4,770Evasion
    0Energy Shield
    149Damage
    149Spell Damage
    187Accuracy
    1.305Attack Time
    3,707Experience
    2,806Ailment Threshold
    9Chill
    9Shock
    50Brittle
    9Scorch
    25Sap
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 119–178
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.75 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    is area damage [1]

    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 119–178
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 8 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 6 seconds
    Base secondary duration is 2.05 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 119–178
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Deals 40% less Damage
    Base duration is 1.75 seconds
    Base secondary duration is 0.25 seconds
    Aftershock deals 20% more Damage with Hits and Ailments
    Causes 3 Bursts
    active skill area of effect radius +% final [-60]
    is area damage [1]
    GemlingRestoreLife
    Spell, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Base duration is 5 seconds
    restore skill life regeneration rate per minute % [1200]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 119–178
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireEarthquake"] = {
        name = "Gemling Legionnaire",
        life = 0.92,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "GemlingEarthquake1",
            "GemlingEarthquake2",
            "GemlingEarthquake3",
            "GemlingRestoreLife",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake1"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake2"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake3"] = {
        name = "GemlingEarthquake3",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Damage] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingRestoreLife"] = {
        name = "GemlingRestoreLife",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    30% increased Movement Speed
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Gemling Legionnaire
    30% increased Movement Speed
    cannot have affliction mods [1]
    is map boss underling monster [1]
    SpectreN
    Tagsdemon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, undying
    92%Life
    +50%Armour
    +50%Evasion
    92%Ailment Threshold
    37 37 37 0Resistance
    70%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.305 SecondAttack Time
    ±20%Damage Spread
    50%Experience
    115%Model Size
    GemlingLegionnaireDuelistType
    GemlingLegionnaireEarthquakeStandaloneMetadata
    32,471Life
    24,398Armour
    12,180Evasion
    0Energy Shield
    667Damage
    667Spell Damage
    538Accuracy
    1.305Attack Time
    6,625Experience
    32,471Ailment Threshold
    103Chill
    103Shock
    581Brittle
    103Scorch
    284Sap
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 534–801
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.75 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    is area damage [1]

    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 534–801
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 8 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 6 seconds
    Base secondary duration is 2.05 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 534–801
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Deals 40% less Damage
    Base duration is 1.75 seconds
    Base secondary duration is 0.25 seconds
    Aftershock deals 20% more Damage with Hits and Ailments
    Causes 3 Bursts
    active skill area of effect radius +% final [-60]
    is area damage [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 534–801
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    26,277Life
    21,638Armour
    11,412Evasion
    0Energy Shield
    595Damage
    595Spell Damage
    499Accuracy
    1.305Attack Time
    6,503Experience
    26,277Ailment Threshold
    83Chill
    83Shock
    470Brittle
    83Scorch
    230Sap
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 476–714
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.75 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    is area damage [1]

    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 476–714
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 8 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 6 seconds
    Base secondary duration is 2.05 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 476–714
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Deals 40% less Damage
    Base duration is 1.75 seconds
    Base secondary duration is 0.25 seconds
    Aftershock deals 20% more Damage with Hits and Ailments
    Causes 3 Bursts
    active skill area of effect radius +% final [-60]
    is area damage [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 476–714
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    16,779Life
    16,992Armour
    10,001Evasion
    0Energy Shield
    473Damage
    473Spell Damage
    428Accuracy
    1.305Attack Time
    6,189Experience
    16,779Ailment Threshold
    53Chill
    53Shock
    300Brittle
    53Scorch
    147Sap
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 378–567
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.75 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    is area damage [1]

    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 378–567
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 8 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 6 seconds
    Base secondary duration is 2.05 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 378–567
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Deals 40% less Damage
    Base duration is 1.75 seconds
    Base secondary duration is 0.25 seconds
    Aftershock deals 20% more Damage with Hits and Ailments
    Causes 3 Bursts
    active skill area of effect radius +% final [-60]
    is area damage [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 378–567
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    9,984Life
    12,522Armour
    8,450Evasion
    0Energy Shield
    353Damage
    353Spell Damage
    352Accuracy
    1.305Attack Time
    5,694Experience
    9,984Ailment Threshold
    32Chill
    32Shock
    179Brittle
    32Scorch
    87Sap
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 282–423
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.75 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    is area damage [1]

    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 282–423
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 8 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 6 seconds
    Base secondary duration is 2.05 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 282–423
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Deals 40% less Damage
    Base duration is 1.75 seconds
    Base secondary duration is 0.25 seconds
    Aftershock deals 20% more Damage with Hits and Ailments
    Causes 3 Bursts
    active skill area of effect radius +% final [-60]
    is area damage [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 282–423
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    5,919Life
    9,191Armour
    7,109Evasion
    0Energy Shield
    261Damage
    261Spell Damage
    290Accuracy
    1.305Attack Time
    5,128Experience
    5,919Ailment Threshold
    19Chill
    19Shock
    106Brittle
    19Scorch
    52Sap
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 1.75 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    is area damage [1]

    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 8 Second
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 6 seconds
    Base secondary duration is 2.05 seconds
    Aftershock deals 50% more Damage with Hits and Ailments
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Cooldown Time: 4 Second
    Deals 40% less Damage
    Base duration is 1.75 seconds
    Base secondary duration is 0.25 seconds
    Aftershock deals 20% more Damage with Hits and Ailments
    Causes 3 Bursts
    active skill area of effect radius +% final [-60]
    is area damage [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.305 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireEarthquakeStandalone"] = {
        name = "Gemling Legionnaire",
        life = 0.92,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "GemlingEarthquake1",
            "GemlingEarthquake2",
            "GemlingEarthquake3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake1"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake2"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake3"] = {
        name = "GemlingEarthquake3",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Damage] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    30% increased Movement Speed
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Gemling Legionnaire
    30% increased Movement Speed
    is map boss underling monster [1]
    SpectreN
    AreaThe Grain Gate
    Tagscaster, cold_affinity, demon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, not_dex, not_str, plate_armour, red_blood, slashing_weapon, undying
    82%Life
    100%Energy Shield From Life
    82%Ailment Threshold
    37 37 37 0Resistance
    60%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.305 SecondAttack Time
    ±20%Damage Spread
    50%Experience
    115%Model Size
    GemlingLegionnaireWitchType
    GemlingLegionnaireGlacialCascadeMetadata
    28,942Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    572Damage
    572Spell Damage
    538Accuracy
    1.305Attack Time
    6,625Experience
    28,942Ailment Threshold
    92Chill
    92Shock
    518Brittle
    92Scorch
    253Sap
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 454.9 to 682.4 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 5 Bursts
    active skill area of effect radius +% final [-40]
    is area damage [1]

    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 566.3 to 849.4 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 454.9 to 682.4 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-30]
    is area damage [1]

    GemlingRestoreLife
    Spell, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Base duration is 5 seconds
    restore skill life regeneration rate per minute % [1200]
    23,420Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    510Damage
    510Spell Damage
    499Accuracy
    1.305Attack Time
    6,503Experience
    23,420Ailment Threshold
    74Chill
    74Shock
    419Brittle
    74Scorch
    205Sap
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 422.5 to 633.8 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 5 Bursts
    active skill area of effect radius +% final [-40]
    is area damage [1]

    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 525.9 to 788.9 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 422.5 to 633.8 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-30]
    is area damage [1]

    GemlingRestoreLife
    Spell, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Base duration is 5 seconds
    restore skill life regeneration rate per minute % [1200]
    14,955Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    405Damage
    405Spell Damage
    428Accuracy
    1.305Attack Time
    6,189Experience
    14,955Ailment Threshold
    47Chill
    47Shock
    268Brittle
    47Scorch
    131Sap
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 364 to 545.9 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 5 Bursts
    active skill area of effect radius +% final [-40]
    is area damage [1]

    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 453.1 to 679.6 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 364 to 545.9 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-30]
    is area damage [1]

    GemlingRestoreLife
    Spell, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Base duration is 5 seconds
    restore skill life regeneration rate per minute % [1200]
    8,899Life
    8,348Armour
    5,633Evasion
    8,348Energy Shield
    302Damage
    302Spell Damage
    352Accuracy
    1.305Attack Time
    5,694Experience
    8,899Ailment Threshold
    28Chill
    28Shock
    159Brittle
    28Scorch
    78Sap
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 301.2 to 451.7 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 5 Bursts
    active skill area of effect radius +% final [-40]
    is area damage [1]

    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 374.9 to 562.3 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 301.2 to 451.7 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-30]
    is area damage [1]

    GemlingRestoreLife
    Spell, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Base duration is 5 seconds
    restore skill life regeneration rate per minute % [1200]
    5,275Life
    6,127Armour
    4,739Evasion
    6,127Energy Shield
    224Damage
    224Spell Damage
    290Accuracy
    1.305Attack Time
    5,128Experience
    5,275Ailment Threshold
    17Chill
    17Shock
    94Brittle
    17Scorch
    46Sap
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 248.3 to 372.4 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 5 Bursts
    active skill area of effect radius +% final [-40]
    is area damage [1]

    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 309.1 to 463.6 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 248.3 to 372.4 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-30]
    is area damage [1]

    GemlingRestoreLife
    Spell, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Base duration is 5 seconds
    restore skill life regeneration rate per minute % [1200]
    2,501Life
    3,050Armour
    3,180Evasion
    3,050Energy Shield
    127Damage
    127Spell Damage
    187Accuracy
    1.305Attack Time
    3,707Experience
    2,501Ailment Threshold
    8Chill
    8Shock
    45Brittle
    8Scorch
    22Sap
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 159.9 to 239.8 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 5 Bursts
    active skill area of effect radius +% final [-40]
    is area damage [1]

    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 199 to 298.5 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 159.9 to 239.8 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-30]
    is area damage [1]

    GemlingRestoreLife
    Spell, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Base duration is 5 seconds
    restore skill life regeneration rate per minute % [1200]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireGlacialCascade"] = {
        name = "Gemling Legionnaire",
        life = 0.82,
        energyShield = 1,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "GemlingCascade1",
            "GemlingCascade2",
            "GemlingCascade3",
            "GemlingRestoreLife",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade1"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade2"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade3"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingRestoreLife"] = {
        name = "GemlingRestoreLife",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    30% increased Movement Speed
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Gemling Legionnaire
    30% increased Movement Speed
    is map boss underling monster [1]
    SpectreN
    Tagscaster, cold_affinity, demon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, not_dex, not_str, plate_armour, red_blood, slashing_weapon, undying
    82%Life
    100%Energy Shield From Life
    82%Ailment Threshold
    37 37 37 0Resistance
    60%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 9Attack Distance
    1.305 SecondAttack Time
    ±20%Damage Spread
    50%Experience
    115%Model Size
    GemlingLegionnaireWitchType
    GemlingLegionnaireGlacialCascadeStandaloneMetadata
    28,942Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    572Damage
    572Spell Damage
    538Accuracy
    1.305Attack Time
    6,625Experience
    28,942Ailment Threshold
    92Chill
    92Shock
    518Brittle
    92Scorch
    253Sap
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 454.9 to 682.4 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 5 Bursts
    active skill area of effect radius +% final [-40]
    is area damage [1]

    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 566.3 to 849.4 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 454.9 to 682.4 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-30]
    is area damage [1]

    23,420Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    510Damage
    510Spell Damage
    499Accuracy
    1.305Attack Time
    6,503Experience
    23,420Ailment Threshold
    74Chill
    74Shock
    419Brittle
    74Scorch
    205Sap
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 422.5 to 633.8 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 5 Bursts
    active skill area of effect radius +% final [-40]
    is area damage [1]

    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 525.9 to 788.9 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 422.5 to 633.8 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-30]
    is area damage [1]

    14,955Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    405Damage
    405Spell Damage
    428Accuracy
    1.305Attack Time
    6,189Experience
    14,955Ailment Threshold
    47Chill
    47Shock
    268Brittle
    47Scorch
    131Sap
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 364 to 545.9 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 5 Bursts
    active skill area of effect radius +% final [-40]
    is area damage [1]

    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 453.1 to 679.6 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 364 to 545.9 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-30]
    is area damage [1]

    8,899Life
    8,348Armour
    5,633Evasion
    8,348Energy Shield
    302Damage
    302Spell Damage
    352Accuracy
    1.305Attack Time
    5,694Experience
    8,899Ailment Threshold
    28Chill
    28Shock
    159Brittle
    28Scorch
    78Sap
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 301.2 to 451.7 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 5 Bursts
    active skill area of effect radius +% final [-40]
    is area damage [1]

    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 374.9 to 562.3 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 301.2 to 451.7 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-30]
    is area damage [1]

    5,275Life
    6,127Armour
    4,739Evasion
    6,127Energy Shield
    224Damage
    224Spell Damage
    290Accuracy
    1.305Attack Time
    5,128Experience
    5,275Ailment Threshold
    17Chill
    17Shock
    94Brittle
    17Scorch
    46Sap
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 248.3 to 372.4 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 5 Bursts
    active skill area of effect radius +% final [-40]
    is area damage [1]

    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 309.1 to 463.6 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-25]
    is area damage [1]

    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Glacial Cascade
    Critical Strike Chance: 5%
    Cast Time: 0.8 Second
    Cooldown Time: 4 Second
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    Deals 248.3 to 372.4 Physical Damage
    100% of Physical Damage Converted to Cold Damage
    +0.3 metres to radius
    Causes 6 Bursts
    active skill area of effect radius +% final [-30]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireGlacialCascadeStandalone"] = {
        name = "Gemling Legionnaire",
        life = 0.82,
        energyShield = 1,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "GemlingCascade1",
            "GemlingCascade2",
            "GemlingCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade1"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade2"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade3"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    30% increased Movement Speed
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Edit

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