Легионер-каменит
Демон
30% повышение скорости передвижения
cannot have affliction mods [1]
is map boss underling monster [1]
Gemling Legionnaire
SpectreN
AreaЗерновые ворота
TagsЧародейский, demon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, not_dex, plate_armour, ranged, red_blood, slashing_weapon, undying
Здоровье
92%
Energy Shield From Life
50%
Броня
+50%
Ailment Threshold
92%
Сопротивление
37 37 37 0
Damage
57%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
Опыт
50%
Model Size
115%
Type
GemlingLegionnaireTemplar
Metadata
GemlingLegionnaireFireball
Уровень
57
Здоровье
2,806
Броня
17,835
Уклонение
3,180
Энергетический щит
1,525
Damage
121
Урон от чар
121
Точность
187
Attack Time
1.305
Опыт
3,707
Ailment Threshold
2,806
Chill
9
Shock
9
Brittle
50
Scorch
9
Sap
25
GemlingFireball1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 0.85 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 299.8 до 449.7 урона от огня
Базовый радиус - 0.9 м
base is projectile [1]
GemlingFireball2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 0.85 сек.
Перезарядка: 4 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 299.8 до 449.7 урона от огня
На 20% больше скорости сотворения чар
Выпускает дополнительных снарядов: 2
Базовый радиус - 0.9 м
Также выпускает снаряды из 20 точек по обе стороны от вас
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]
GemlingFireball3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 3 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 199.2 до 298.8 урона от огня
Базовый радиус - 0.9 м
base is projectile [1]
skill visual scale +% [-35]
GemlingRestoreLife
Spell, Triggerable
Время применения: 1 сек.
Базовая длительность - 5 секунд(-ы)
restore skill life regeneration rate per minute % [1200]

Object Type

version 2
extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaire"

Transitionable
{
	num_states = 4
}

Actor
{
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireFireball"] = {
    name = "Gemling Legionnaire",
    life = 0.92,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.57,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "GemlingFireball1",
        "GemlingFireball2",
        "GemlingFireball3",
        "GemlingRestoreLife",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingFireball1"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingFireball2"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "active_skill_cast_speed_+%_final",
        "skill_visual_scale_+%",
        "support_parallel_projectile_number_of_points_per_side",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -35, 20, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingFireball3"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_visual_scale_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingRestoreLife"] = {
    name = "GemlingRestoreLife",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "restore_skill_life_regeneration_rate_per_minute_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% повышение скорости передвижения
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Легионер-каменит
    Демон
    30% повышение скорости передвижения
    cannot have affliction mods [1]
    is map boss underling monster [1]
    Gemling Legionnaire
    SpectreN
    TagsЧародейский, demon, fire_affinity, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, not_dex, plate_armour, ranged, red_blood, slashing_weapon, undying
    Здоровье
    92%
    Energy Shield From Life
    50%
    Броня
    +50%
    Ailment Threshold
    92%
    Сопротивление
    37 37 37 0
    Damage
    57%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    50%
    Model Size
    115%
    Type
    GemlingLegionnaireTemplar
    Metadata
    GemlingLegionnaireFireballStandalone_
    Уровень
    68
    Здоровье
    5,919
    Броня
    43,185
    Уклонение
    4,739
    Энергетический щит
    3,064
    Damage
    213
    Урон от чар
    213
    Точность
    290
    Attack Time
    1.305
    Опыт
    5,128
    Ailment Threshold
    5,919
    Chill
    19
    Shock
    19
    Brittle
    106
    Scorch
    19
    Sap
    52
    GemlingFireball1
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Огненный шар
    Шанс критического удара: 6%
    Время применения: 0.85 сек.
    Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
    Наносит от 458.6 до 687.8 урона от огня
    Базовый радиус - 0.9 м
    base is projectile [1]
    GemlingFireball2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Огненный шар
    Шанс критического удара: 6%
    Время применения: 0.85 сек.
    Перезарядка: 4 сек.
    Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
    Наносит от 458.6 до 687.8 урона от огня
    На 20% больше скорости сотворения чар
    Выпускает дополнительных снарядов: 2
    Базовый радиус - 0.9 м
    Также выпускает снаряды из 20 точек по обе стороны от вас
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    skill visual scale +% [-35]
    volley additional projectiles fire parallel x dist [100]
    GemlingFireball3
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Огненный шар
    Шанс критического удара: 6%
    Время применения: 3 сек.
    Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
    Наносит от 304.8 до 457.1 урона от огня
    Базовый радиус - 0.9 м
    base is projectile [1]
    skill visual scale +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireFireballStandalone_"] = {
        name = "Gemling Legionnaire",
        life = 0.92,
        energyShield = 0.5,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.57,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "GemlingFireball1",
            "GemlingFireball2",
            "GemlingFireball3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireball1"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireball2"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "volley_additional_projectiles_fire_parallel_x_dist",
            "additional_projectiles_fire_parallel_y_dist",
            "active_skill_cast_speed_+%_final",
            "skill_visual_scale_+%",
            "support_parallel_projectile_number_of_points_per_side",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -35, 20, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireball3"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_visual_scale_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    30% повышение скорости передвижения
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Легионер-каменит
    Демон
    30% повышение скорости передвижения
    cannot have affliction mods [1]
    is map boss underling monster [1]
    Gemling Legionnaire
    SpectreN
    AreaЗерновые ворота
    Tagsdemon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, undying
    Здоровье
    92%
    Броня
    +50%
    Уклонение
    +50%
    Ailment Threshold
    92%
    Сопротивление
    37 37 37 0
    Damage
    70%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    50%
    Model Size
    115%
    Type
    GemlingLegionnaireDuelist
    Metadata
    GemlingLegionnaireEarthquake
    Уровень
    57
    Здоровье
    2,806
    Броня
    17,835
    Уклонение
    4,770
    Энергетический щит
    0
    Damage
    149
    Урон от чар
    149
    Точность
    187
    Attack Time
    1.305
    Опыт
    3,707
    Ailment Threshold
    2,806
    Chill
    9
    Shock
    9
    Brittle
    50
    Scorch
    9
    Sap
    25
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Землетрясение
    Base Damage: 119–178
    Шанс критического удара: 5%
    Attack Time: 1.305 сек.
    Перезарядка: 4 сек.
    Герой сотрясает землю, нанося урон в области и оставляя разлом в земле. После короткого промежутка времени разлом взрывается, выпуская мощную ударную волну. Разломы, созданные до взрыва первоначального разлома, не смогут выпускать ударных волн. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
    Базовая длительность - 1.75 секунд(-ы)
    Ударная волна наносит на +50% больше урона от ударов и состояний
    is area damage [1]
    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Землетрясение
    Base Damage: 119–178
    Шанс критического удара: 5%
    Attack Time: 1.305 сек.
    Перезарядка: 8 сек.
    Герой сотрясает землю, нанося урон в области и оставляя разлом в земле. После короткого промежутка времени разлом взрывается, выпуская мощную ударную волну. Разломы, созданные до взрыва первоначального разлома, не смогут выпускать ударных волн. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
    Базовая длительность - 6 секунд(-ы)
    Длительность вторичного эффекта: 2.05 секунд
    Ударная волна наносит на +50% больше урона от ударов и состояний
    active skill area of effect radius +% final [-25]
    is area damage [1]
    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 119–178
    Шанс критического удара: 5%
    Attack Time: 1.305 сек.
    Перезарядка: 4 сек.
    Наносит на 40% меньше урона
    Базовая длительность - 1.75 секунд(-ы)
    Длительность вторичного эффекта: 0.25 секунд
    Ударная волна наносит на +20% больше урона от ударов и состояний
    Вызывает +3 взрыва(-ов)
    active skill area of effect radius +% final [-60]
    is area damage [1]
    GemlingRestoreLife
    Spell, Triggerable
    Время применения: 1 сек.
    Базовая длительность - 5 секунд(-ы)
    restore skill life regeneration rate per minute % [1200]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 119–178
    Шанс критического удара: 5%
    Attack Time: 1.305 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaire"
    
    Transitionable
    {
    	num_states = 4
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaire"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireEarthquake"] = {
        name = "Gemling Legionnaire",
        life = 0.92,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "GemlingEarthquake1",
            "GemlingEarthquake2",
            "GemlingEarthquake3",
            "GemlingRestoreLife",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake1"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1750, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake2"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {6000, 50, 2050, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake3"] = {
        name = "GemlingEarthquake3",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Damage] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1750, 20, 3, 250, -40, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingRestoreLife"] = {
        name = "GemlingRestoreLife",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "restore_skill_life_regeneration_rate_per_minute_%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% повышение скорости передвижения
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Легионер-каменит
    Демон
    30% повышение скорости передвижения
    cannot have affliction mods [1]
    is map boss underling monster [1]
    Gemling Legionnaire
    SpectreN
    Tagsdemon, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, undying
    Здоровье
    92%
    Броня
    +50%
    Уклонение
    +50%
    Ailment Threshold
    92%
    Сопротивление
    37 37 37 0
    Damage
    70%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    50%
    Model Size
    115%
    Type
    GemlingLegionnaireDuelist
    Metadata
    GemlingLegionnaireEarthquakeStandalone
    Уровень
    68
    Здоровье
    5,919
    Броня
    43,185
    Уклонение
    7,109
    Энергетический щит
    0
    Damage
    261
    Урон от чар
    261
    Точность
    290
    Attack Time
    1.305
    Опыт
    5,128
    Ailment Threshold
    5,919
    Chill
    19
    Shock
    19
    Brittle
    106
    Scorch
    19
    Sap
    52
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Землетрясение
    Base Damage: 209–314
    Шанс критического удара: 5%
    Attack Time: 1.305 сек.
    Перезарядка: 4 сек.
    Герой сотрясает землю, нанося урон в области и оставляя разлом в земле. После короткого промежутка времени разлом взрывается, выпуская мощную ударную волну. Разломы, созданные до взрыва первоначального разлома, не смогут выпускать ударных волн. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
    Базовая длительность - 1.75 секунд(-ы)
    Ударная волна наносит на +50% больше урона от ударов и состояний
    is area damage [1]
    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Землетрясение
    Base Damage: 209–314
    Шанс критического удара: 5%
    Attack Time: 1.305 сек.
    Перезарядка: 8 сек.
    Герой сотрясает землю, нанося урон в области и оставляя разлом в земле. После короткого промежутка времени разлом взрывается, выпуская мощную ударную волну. Разломы, созданные до взрыва первоначального разлома, не смогут выпускать ударных волн. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
    Базовая длительность - 6 секунд(-ы)
    Длительность вторичного эффекта: 2.05 секунд
    Ударная волна наносит на +50% больше урона от ударов и состояний
    active skill area of effect radius +% final [-25]
    is area damage [1]
    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 209–314
    Шанс критического удара: 5%
    Attack Time: 1.305 сек.
    Перезарядка: 4 сек.
    Наносит на 40% меньше урона
    Базовая длительность - 1.75 секунд(-ы)
    Длительность вторичного эффекта: 0.25 секунд
    Ударная волна наносит на +20% больше урона от ударов и состояний
    Вызывает +3 взрыва(-ов)
    active skill area of effect radius +% final [-60]
    is area damage [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 209–314
    Шанс критического удара: 5%
    Attack Time: 1.305 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireEarthquakeStandalone"] = {
        name = "Gemling Legionnaire",
        life = 0.92,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "GemlingEarthquake1",
            "GemlingEarthquake2",
            "GemlingEarthquake3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake1"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1750, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake2"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {6000, 50, 2050, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake3"] = {
        name = "GemlingEarthquake3",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Damage] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1750, 20, 3, 250, -40, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% повышение скорости передвижения
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Легионер-каменит
    Демон
    30% повышение скорости передвижения
    is map boss underling monster [1]
    Gemling Legionnaire
    SpectreN
    AreaЗерновые ворота
    TagsЧародейский, cold_affinity, demon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, not_dex, not_str, plate_armour, red_blood, slashing_weapon, undying
    Здоровье
    82%
    Energy Shield From Life
    100%
    Ailment Threshold
    82%
    Сопротивление
    37 37 37 0
    Damage
    60%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    50%
    Model Size
    115%
    Type
    GemlingLegionnaireWitch
    Metadata
    GemlingLegionnaireGlacialCascade
    Уровень
    57
    Здоровье
    2,501
    Броня
    11,890
    Уклонение
    3,180
    Энергетический щит
    3,050
    Damage
    127
    Урон от чар
    127
    Точность
    187
    Attack Time
    1.305
    Опыт
    3,707
    Ailment Threshold
    2,501
    Chill
    8
    Shock
    8
    Brittle
    45
    Scorch
    8
    Sap
    22
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Шанс критического удара: 5%
    Время применения: 0.8 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 159.9 до 239.8 физического урона
    100% физического урона становится уроном от холода
    +0.3 м к радиусу
    Вызывает +5 взрыва(-ов)
    active skill area of effect radius +% final [-40]
    is area damage [1]
    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Шанс критического удара: 5%
    Время применения: 0.8 сек.
    Перезарядка: 4 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 199 до 298.5 физического урона
    100% физического урона становится уроном от холода
    +0.3 м к радиусу
    Вызывает +6 взрыва(-ов)
    active skill area of effect radius +% final [-25]
    is area damage [1]
    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Шанс критического удара: 5%
    Время применения: 0.8 сек.
    Перезарядка: 4 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 159.9 до 239.8 физического урона
    100% физического урона становится уроном от холода
    +0.3 м к радиусу
    Вызывает +6 взрыва(-ов)
    active skill area of effect radius +% final [-30]
    is area damage [1]
    GemlingRestoreLife
    Spell, Triggerable
    Время применения: 1 сек.
    Базовая длительность - 5 секунд(-ы)
    restore skill life regeneration rate per minute % [1200]

    Object Type

    version 2
    extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaire"
    
    Transitionable
    {
    	num_states = 4
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaire"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireGlacialCascade"] = {
        name = "Gemling Legionnaire",
        life = 0.82,
        energyShield = 1,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "GemlingCascade1",
            "GemlingCascade2",
            "GemlingCascade3",
            "GemlingRestoreLife",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade1"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_base_radius_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 100, 3, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade2"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_base_radius_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade3"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_base_radius_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingRestoreLife"] = {
        name = "GemlingRestoreLife",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "restore_skill_life_regeneration_rate_per_minute_%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% повышение скорости передвижения
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Легионер-каменит
    Демон
    30% повышение скорости передвижения
    is map boss underling monster [1]
    Gemling Legionnaire
    SpectreN
    TagsЧародейский, cold_affinity, demon, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, not_dex, not_str, plate_armour, red_blood, slashing_weapon, undying
    Здоровье
    82%
    Energy Shield From Life
    100%
    Ailment Threshold
    82%
    Сопротивление
    37 37 37 0
    Damage
    60%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    50%
    Model Size
    115%
    Type
    GemlingLegionnaireWitch
    Metadata
    GemlingLegionnaireGlacialCascadeStandalone
    Уровень
    68
    Здоровье
    5,275
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    6,127
    Damage
    224
    Урон от чар
    224
    Точность
    290
    Attack Time
    1.305
    Опыт
    5,128
    Ailment Threshold
    5,275
    Chill
    17
    Shock
    17
    Brittle
    94
    Scorch
    17
    Sap
    46
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Шанс критического удара: 5%
    Время применения: 0.8 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 213.2 до 319.7 физического урона
    100% физического урона становится уроном от холода
    +0.3 м к радиусу
    Вызывает +5 взрыва(-ов)
    active skill area of effect radius +% final [-40]
    is area damage [1]
    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Шанс критического удара: 5%
    Время применения: 0.8 сек.
    Перезарядка: 4 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 265.3 до 398 физического урона
    100% физического урона становится уроном от холода
    +0.3 м к радиусу
    Вызывает +6 взрыва(-ов)
    active skill area of effect radius +% final [-25]
    is area damage [1]
    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Шанс критического удара: 5%
    Время применения: 0.8 сек.
    Перезарядка: 4 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 213.2 до 319.7 физического урона
    100% физического урона становится уроном от холода
    +0.3 м к радиусу
    Вызывает +6 взрыва(-ов)
    active skill area of effect radius +% final [-30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireGlacialCascadeStandalone"] = {
        name = "Gemling Legionnaire",
        life = 0.82,
        energyShield = 1,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "GemlingCascade1",
            "GemlingCascade2",
            "GemlingCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade1"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_base_radius_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 100, 3, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade2"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_base_radius_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade3"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_base_radius_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    30% повышение скорости передвижения
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    is map boss underling monster [1]
    IdDeliriumMapBossUnderling
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is map boss underling monster Min: 1 Max: 1 Global
  • Edit

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