Rive

Rive
Terror Claw
Claw
Quality: +20%
Physical Damage: (77-106) to (218-272)
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 70, 113 Dex, 113 Int
2% of Physical Attack Damage Leeched as Life
(60–80)% increased Physical Damage
Adds (25–35) to (50–65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Terror doesn't make you jump.
Terror makes you run.
Rive Attr /7
NameShow Full Descriptions
The MarketThe Market
AcronymHit, Duration, Damage over time, Bleeding
IconArt/2DItems/Weapons/OneHandWeapons/Claws/BleedClaw
Icon
Release VersionPerandus
BaseTypeTerror Claw
Referencepoe.ninja, Community Wiki
2% of Physical Attack Damage Leeched as Life
FamilyLifeLeech
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local life leech from physical damage permyriad Min: 200 Max: 200 Local
  • Adds Tagshas_attack_mod
    Craft Tagsresource life physical attack
    (60–80)% increased Physical Damage
    FamilyLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% Min: 60 Max: 80 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    Adds (25–35) to (50–65) Physical Damage
    FamilyPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local maximum added physical damage Min: 50 Max: 65 Local
  • local minimum added physical damage Min: 25 Max: 35 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    25% chance to cause Bleeding on Hit
    FamilyCausesBleeding
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local chance to bleed on hit % Min: 25 Max: 25 Local
  • Adds Tagshas_attack_mod
    Craft Tagsbleed physical attack ailment
    2% increased Physical Damage Over Time per 10 Dexterity
    FamilyDegenerationDamagePerDexterity
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage over time per 10 dexterity +% Min: 2 Max: 2 Global
  • Craft Tagsphysical_damage damage physical
    1% increased Bleeding Duration per 12 Intelligence
    FamilyBleedDurationPerIntelligence
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • bleed duration per 12 intelligence +% Min: 1 Max: 1 Global
  • Craft Tagsdamage attack ailment
    30% Chance to cause Bleeding Enemies to Flee on hit
    FamilyBleedingEnemiesFleeOnHit
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • % chance to cause bleeding enemies to flee on hit Min: 30 Max: 30 Global
  • { "w": 2, "h": 2, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9PbmVIYW5kV2VhcG9ucy9DbGF3cy9CbGVlZENsYXciLCJ3IjoyLCJoIjoyLCJzY2FsZSI6MX1d/085844fb05/BleedClaw.png", "league": "Ancestor", "name": "Rive", "typeLine": "Terror Claw", "baseType": "Terror Claw", "ilvl": 83, "properties": [ { "name": "Claw", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "78-202", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "6.30%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.50", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.1", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "70", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "2% of Physical Attack Damage Leeched as Life" ], "explicitMods": [ "60% increased Physical Damage", "Adds 31 to 55 Physical Damage", "25% chance to cause Bleeding on Hit", "2% increased Physical Damage Over Time per 10 Dexterity", "1% increased Bleeding Duration per 12 Intelligence", "30% Chance to cause Bleeding Enemies to Flee on hit" ], "flavourText": [ "Terror doesn't make you jump.\r", "Terror makes you run." ], "frameType": 3, "extended": { "dps": 236.13, "pdps": 236.13, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_555311393", "min": 2, "max": 2 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1030835421", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1940865751", "min": 25, "max": 35 }, { "hash": "explicit.stat_1940865751", "min": 50, "max": 65 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1509134228", "min": 60, "max": 80 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2072206041", "min": 30, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1519615863", "min": 25, "max": 25 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_55876295", "min": 2, "max": 2 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_1509134228", [ 3 ] ], [ "explicit.stat_1940865751", [ 2 ] ], [ "explicit.stat_1519615863", [ 5 ] ], [ "explicit.stat_555311393", [ 0 ] ], [ "explicit.stat_1030835421", [ 1 ] ], [ "explicit.stat_2072206041", [ 4 ] ] ], "implicit": [ [ "implicit.stat_55876295", [ 0 ] ] ] }, "text": "Item Class: Claws
    Rarity: Unique
    Rive
    Terror Claw
    --------
    Claw
    Physical Damage: 78-202 (augmented)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    --------
    Requirements:
    Level: 70
    Dex: 113
    Int: 113
    --------
    Sockets: B-G
    --------
    Item Level: 83
    --------
    2% of Physical Attack Damage Leeched as Life (implicit)
    --------
    60% increased Physical Damage
    Adds 31 to 55 Physical Damage
    25% chance to cause Bleeding on Hit
    2% increased Physical Damage Over Time per 10 Dexterity
    1% increased Bleeding Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    --------
    Terror doesn't make you jump.
    Terror makes you run.
    --------
    Note: ~b/o 1 alch
    " } }

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    Rive

    Version history

    VersionChanges
    3.0.0
  • Added 3D art
  • 2.6.0
  • Base type damage increased to 18-71 (up from 15-60).
  • 2.2.0
  • Introduced to the game.

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