Rive

Rive
Terror Claw
Claw
Quality: +20%
Physical Damage: (77-106) to (218-272)
Critical Strike Chance: 7.5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 70, 113 Dex, 113 Int
2% of Physical Attack Damage Leeched as Life
(60–80)% increased Physical Damage
Adds (25–35) to (50–65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Terror doesn't make you jump.
Terror makes you run.
Rive Attr /7
NameShow Full Descriptions
The MarketThe Market
AcronymHit, Duration, Damage over time, Bleeding
IconArt/2DItems/Weapons/OneHandWeapons/Claws/BleedClaw
Icon
Release VersionPerandus
BaseTypeTerror Claw
Referencepoe.ninja, Community Wiki
2% of Physical Attack Damage Leeched as Life
FamilyLifeLeech
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local life leech from physical damage permyriad Min: 200 Max: 200 Local
  • Adds Tagshas_attack_mod
    Craft Tagsresource life physical attack
    (60–80)% increased Physical Damage
    FamilyLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% Min: 60 Max: 80 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    Adds (25–35) to (50–65) Physical Damage
    FamilyPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local maximum added physical damage Min: 50 Max: 65 Local
  • local minimum added physical damage Min: 25 Max: 35 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    25% chance to cause Bleeding on Hit
    FamilyCausesBleeding
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local chance to bleed on hit % Min: 25 Max: 25 Local
  • Adds Tagshas_attack_mod
    Craft Tagsbleed physical attack ailment
    2% increased Physical Damage Over Time per 10 Dexterity
    FamilyDegenerationDamagePerDexterity
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage over time per 10 dexterity +% Min: 2 Max: 2 Global
  • Craft Tagsphysical_damage damage physical
    1% increased Bleeding Duration per 12 Intelligence
    FamilyBleedDurationPerIntelligence
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • bleed duration per 12 intelligence +% Min: 1 Max: 1 Global
  • Craft Tagsdamage attack ailment
    30% Chance to cause Bleeding Enemies to Flee on hit
    FamilyBleedingEnemiesFleeOnHit
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • % chance to cause bleeding enemies to flee on hit Min: 30 Max: 30 Global
  • { "w": 2, "h": 2, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9PbmVIYW5kV2VhcG9ucy9DbGF3cy9CbGVlZENsYXciLCJ3IjoyLCJoIjoyLCJzY2FsZSI6MX1d/085844fb05/BleedClaw.png", "league": "Ancestor", "name": "Rive", "typeLine": "Terror Claw", "baseType": "Terror Claw", "ilvl": 83, "properties": [ { "name": "Claw", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "78-202", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "6.30%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.50", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.1", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "70", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "2% of Physical Attack Damage Leeched as Life" ], "explicitMods": [ "60% increased Physical Damage", "Adds 31 to 55 Physical Damage", "25% chance to cause Bleeding on Hit", "2% increased Physical Damage Over Time per 10 Dexterity", "1% increased Bleeding Duration per 12 Intelligence", "30% Chance to cause Bleeding Enemies to Flee on hit" ], "flavourText": [ "Terror doesn't make you jump.\r", "Terror makes you run." ], "frameType": 3, "extended": { "dps": 236.13, "pdps": 236.13, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_555311393", "min": 2, "max": 2 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1030835421", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1940865751", "min": 25, "max": 35 }, { "hash": "explicit.stat_1940865751", "min": 50, "max": 65 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1509134228", "min": 60, "max": 80 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2072206041", "min": 30, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1519615863", "min": 25, "max": 25 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_55876295", "min": 2, "max": 2 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_1509134228", [ 3 ] ], [ "explicit.stat_1940865751", [ 2 ] ], [ "explicit.stat_1519615863", [ 5 ] ], [ "explicit.stat_555311393", [ 0 ] ], [ "explicit.stat_1030835421", [ 1 ] ], [ "explicit.stat_2072206041", [ 4 ] ] ], "implicit": [ [ "implicit.stat_55876295", [ 0 ] ] ] }, "text": "Item Class: Claws
    Rarity: Unique
    Rive
    Terror Claw
    --------
    Claw
    Physical Damage: 78-202 (augmented)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    --------
    Requirements:
    Level: 70
    Dex: 113
    Int: 113
    --------
    Sockets: B-G
    --------
    Item Level: 83
    --------
    2% of Physical Attack Damage Leeched as Life (implicit)
    --------
    60% increased Physical Damage
    Adds 31 to 55 Physical Damage
    25% chance to cause Bleeding on Hit
    2% increased Physical Damage Over Time per 10 Dexterity
    1% increased Bleeding Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    --------
    Terror doesn't make you jump.
    Terror makes you run.
    --------
    Note: ~b/o 1 alch
    " } }

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    Rive

    Version history

    VersionChanges
    3.0.0
  • Added 3D art
  • 2.6.0
  • Base type damage increased to 18-71 (up from 15-60).
  • 2.2.0
  • Introduced to the game.

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