Lacératrice

Lacératrice
Griffe de la terreur
Griffe
Qualité: +20%
Dégâts physiques: (77-106) to (218-272)
Chances de coup critique: 6.3%
Attaques par seconde: 1.5
Allonge : 1.1 mètres
— Nécessite Niveau 70, 113 Dex, 113 Int
2% des Dégâts physiques des Attaques Drainent de la Vie
(60–80)% d'Augmentation des Dégâts physiques
Ajoute (25–35) à (50–65) Dégâts physiques
25% de chances d'infliger le Saignement au Toucher
2% d'Augmentation des Dégâts physiques sur la durée tous les 10 de Dextérité
1% d'Augmentation de la Durée du Saignement tous les 12 d'Intelligence
30% de chances de faire fuir les Ennemis qui Saignent en les Touchant
(Le Saignement inflige des Dégâts physiques sur la durée, en fonction des Dégâts physiques de l'Aptitude. Les Dégâts sont plus importants lorsque la victime se déplace)
La terreur ne fait pas sursauter.
La terreur fait fuir.
Rive
Lacératrice Attr /7
NomDescriptions détaillées
Le MarchéLe Marché
AcronymHit, Durée, Damage over time, Saignement
IconArt/2DItems/Weapons/OneHandWeapons/Claws/BleedClaw
Icon
Release VersionPérandus
BaseTypeGriffe de la terreur
Referencepoe.ninja, Community Wiki
2% des Dégâts physiques des Attaques Drainent de la Vie
FamilyLifeLeech
DomainsObjet (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local life leech from physical damage permyriad Min: 200 Max: 200 Local
  • Adds Tagshas_attack_mod
    Craft Tagsresource life physical attack
    (60–80)% d'Augmentation des Dégâts physiques
    FamilyLocalPhysicalDamagePercent
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% Min: 60 Max: 80 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    Ajoute (25–35) à (50–65) Dégâts physiques
    FamilyPhysicalDamage
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local maximum added physical damage Min: 50 Max: 65 Local
  • local minimum added physical damage Min: 25 Max: 35 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    25% de chances d'infliger le Saignement au Toucher
    FamilyCausesBleeding
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local chance to bleed on hit % Min: 25 Max: 25 Local
  • Adds Tagshas_attack_mod
    Craft Tagsbleed physical attack ailment
    2% d'Augmentation des Dégâts physiques sur la durée tous les 10 de Dextérité
    FamilyDegenerationDamagePerDexterity
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage over time per 10 dexterity +% Min: 2 Max: 2 Global
  • Craft Tagsphysical_damage damage physical
    1% d'Augmentation de la Durée du Saignement tous les 12 d'Intelligence
    FamilyBleedDurationPerIntelligence
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • bleed duration per 12 intelligence +% Min: 1 Max: 1 Global
  • Craft Tagsdamage attack ailment
    30% de chances de faire fuir les Ennemis qui Saignent en les Touchant
    FamilyBleedingEnemiesFleeOnHit
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • % chance to cause bleeding enemies to flee on hit Min: 30 Max: 30 Global
  • { "w": 2, "h": 2, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9PbmVIYW5kV2VhcG9ucy9DbGF3cy9CbGVlZENsYXciLCJ3IjoyLCJoIjoyLCJzY2FsZSI6MX1d/085844fb05/BleedClaw.png", "league": "Ancestor", "name": "Rive", "typeLine": "Terror Claw", "baseType": "Terror Claw", "ilvl": 83, "properties": [ { "name": "Claw", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "78-202", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "6.30%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.50", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.1", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "70", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "2% of Physical Attack Damage Leeched as Life" ], "explicitMods": [ "60% increased Physical Damage", "Adds 31 to 55 Physical Damage", "25% chance to cause Bleeding on Hit", "2% increased Physical Damage Over Time per 10 Dexterity", "1% increased Bleeding Duration per 12 Intelligence", "30% Chance to cause Bleeding Enemies to Flee on hit" ], "flavourText": [ "Terror doesn't make you jump.\r", "Terror makes you run." ], "frameType": 3, "extended": { "dps": 236.13, "pdps": 236.13, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_555311393", "min": 2, "max": 2 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1030835421", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1940865751", "min": 25, "max": 35 }, { "hash": "explicit.stat_1940865751", "min": 50, "max": 65 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1509134228", "min": 60, "max": 80 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2072206041", "min": 30, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1519615863", "min": 25, "max": 25 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_55876295", "min": 2, "max": 2 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_1509134228", [ 3 ] ], [ "explicit.stat_1940865751", [ 2 ] ], [ "explicit.stat_1519615863", [ 5 ] ], [ "explicit.stat_555311393", [ 0 ] ], [ "explicit.stat_1030835421", [ 1 ] ], [ "explicit.stat_2072206041", [ 4 ] ] ], "implicit": [ [ "implicit.stat_55876295", [ 0 ] ] ] }, "text": "Item Class: Claws
    Rarity: Unique
    Rive
    Terror Claw
    --------
    Claw
    Physical Damage: 78-202 (augmented)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    --------
    Requirements:
    Level: 70
    Dex: 113
    Int: 113
    --------
    Sockets: B-G
    --------
    Item Level: 83
    --------
    2% of Physical Attack Damage Leeched as Life (implicit)
    --------
    60% increased Physical Damage
    Adds 31 to 55 Physical Damage
    25% chance to cause Bleeding on Hit
    2% increased Physical Damage Over Time per 10 Dexterity
    1% increased Bleeding Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    --------
    Terror doesn't make you jump.
    Terror makes you run.
    --------
    Note: ~b/o 1 alch
    " } }
    Objet
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    Community Wiki

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    Version history

    VersionChanges
    3.0.0
  • Added 3D art
  • 2.6.0
  • Base type damage increased to 18-71 (up from 15-60).
  • 2.2.0
  • Introduced to the game.

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