Desgarro

Desgarro
Garra de terror
Garra
Calidad: +20%
Daño físico: (77-106) to (218-272)
Probabilidad de golpe crítico: 6.3%
Ataques por segundo: 1.5
Alcance de arma: 1.1 metros
Requiere Nivel 70, 113 Des, 113 Int
El 2% del daño físico de los ataques se absorbe como vida
Daño físico aumentado un (60–80)%
Agrega de (25–35) a (50–65) de daño físico
25% de probabilidad de aplicar sangrado con cada golpe
Daño Físico Degenerativo aumentado un 2% por cada 10 de Destreza
Duración de Sangrado aumentada un 1% por cada 12 de Inteligencia
30% de probabilidad de hacer huir a los enemigos con sangrado con cada golpe
(El sangrado inflige daño físico degenerativo en función del daño físico base de la habilidad. El daño es mayor si estás en movimiento)
El terror no te hace brincar. El terror te hace correr.
Rive
Desgarro Attr /7
Nombre{Mostrar descripciones completas}
El MercadoEl Mercado
AcronymHit, Duración, Damage over time, Sangrado
IconArt/2DItems/Weapons/OneHandWeapons/Claws/BleedClaw
Icon
Release VersionPerandus
BaseTypeGarra de terror
Referencepoe.ninja, Community Wiki
El 2% del daño físico de los ataques se absorbe como vida
FamilyLifeLeech
DomainsObjeto (1)
GenerationTypeúnico (3)
Req. level1
Stats
  • local life leech from physical damage permyriad Min: 200 Max: 200 Local
  • Adds Tagshas_attack_mod
    Craft Tagsresource life physical attack
    Daño físico aumentado un (60–80)%
    FamilyLocalPhysicalDamagePercent
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • local physical damage +% Min: 60 Max: 80 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    Agrega de (25–35) a (50–65) de daño físico
    FamilyPhysicalDamage
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • local maximum added physical damage Min: 50 Max: 65 Local
  • local minimum added physical damage Min: 25 Max: 35 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    25% de probabilidad de aplicar sangrado con cada golpe
    FamilyCausesBleeding
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • local chance to bleed on hit % Min: 25 Max: 25 Local
  • Adds Tagshas_attack_mod
    Craft Tagsbleed physical attack ailment
    Daño Físico Degenerativo aumentado un 2% por cada 10 de Destreza
    FamilyDegenerationDamagePerDexterity
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • physical damage over time per 10 dexterity +% Min: 2 Max: 2 Global
  • Craft Tagsphysical_damage damage physical
    Duración de Sangrado aumentada un 1% por cada 12 de Inteligencia
    FamilyBleedDurationPerIntelligence
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • bleed duration per 12 intelligence +% Min: 1 Max: 1 Global
  • Craft Tagsdamage attack ailment
    30% de probabilidad de hacer huir a los enemigos con sangrado con cada golpe
    FamilyBleedingEnemiesFleeOnHit
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • % chance to cause bleeding enemies to flee on hit Min: 30 Max: 30 Global
  • { "w": 2, "h": 2, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9PbmVIYW5kV2VhcG9ucy9DbGF3cy9CbGVlZENsYXciLCJ3IjoyLCJoIjoyLCJzY2FsZSI6MX1d/085844fb05/BleedClaw.png", "league": "Ancestor", "name": "Rive", "typeLine": "Terror Claw", "baseType": "Terror Claw", "ilvl": 83, "properties": [ { "name": "Claw", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "78-202", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "6.30%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.50", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.1", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "70", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 64 }, { "name": "Int", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "2% of Physical Attack Damage Leeched as Life" ], "explicitMods": [ "60% increased Physical Damage", "Adds 31 to 55 Physical Damage", "25% chance to cause Bleeding on Hit", "2% increased Physical Damage Over Time per 10 Dexterity", "1% increased Bleeding Duration per 12 Intelligence", "30% Chance to cause Bleeding Enemies to Flee on hit" ], "flavourText": [ "Terror doesn't make you jump.\r", "Terror makes you run." ], "frameType": 3, "extended": { "dps": 236.13, "pdps": 236.13, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_555311393", "min": 2, "max": 2 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1030835421", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1940865751", "min": 25, "max": 35 }, { "hash": "explicit.stat_1940865751", "min": 50, "max": 65 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1509134228", "min": 60, "max": 80 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2072206041", "min": 30, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1519615863", "min": 25, "max": 25 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_55876295", "min": 2, "max": 2 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_1509134228", [ 3 ] ], [ "explicit.stat_1940865751", [ 2 ] ], [ "explicit.stat_1519615863", [ 5 ] ], [ "explicit.stat_555311393", [ 0 ] ], [ "explicit.stat_1030835421", [ 1 ] ], [ "explicit.stat_2072206041", [ 4 ] ] ], "implicit": [ [ "implicit.stat_55876295", [ 0 ] ] ] }, "text": "Item Class: Claws
    Rarity: Unique
    Rive
    Terror Claw
    --------
    Claw
    Physical Damage: 78-202 (augmented)
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    --------
    Requirements:
    Level: 70
    Dex: 113
    Int: 113
    --------
    Sockets: B-G
    --------
    Item Level: 83
    --------
    2% of Physical Attack Damage Leeched as Life (implicit)
    --------
    60% increased Physical Damage
    Adds 31 to 55 Physical Damage
    25% chance to cause Bleeding on Hit
    2% increased Physical Damage Over Time per 10 Dexterity
    1% increased Bleeding Duration per 12 Intelligence
    30% Chance to cause Bleeding Enemies to Flee on hit
    --------
    Terror doesn't make you jump.
    Terror makes you run.
    --------
    Note: ~b/o 1 alch
    " } }

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    Version history

    VersionChanges
    3.0.0
  • Added 3D art
  • 2.6.0
  • Base type damage increased to 18-71 (up from 15-60).
  • 2.2.0
  • Introduced to the game.

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