Pyroshock Clasp
Pyroshock Clasp
Leather Belt
Belts
Quality: +20%
Requires Level 43
+(25—40) to maximum Life
+(30—40) to Dexterity
+(300—500) to Evasion Rating
(10—15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10—15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10—15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Teach a man to burn, and you'll be warm for the rest of his life.
Pyroshock Clasp Attr /5
+(25—40) to maximum Life
| Family | IncreasedLife |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 10 (Effective: 8) |
| Stats | |
| Craft Tags | resource Life |
| Catalysts |
+(30—40) to Dexterity
| Family | Dexterity |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 54 (Effective: 43) |
| Stats | |
| Craft Tags | Attribute |
| Catalysts |
+(300—500) to Evasion Rating
| Family | IncreasedEvasionRating |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defences Evasion |
| Catalysts |
(10—15)% increased Duration of Elemental Ailments on Enemies
| Family | ElementalStatusAilmentDuration |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Elemental Fire Cold Lightning Ailment |
Enemies Ignited by you have (10—15)% of Physical Damage they deal converted to Fire
| Family | EnemyIgnitedConvertedToFire |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Enemies Shocked by you have (10—15)% of Physical Damage they deal converted to Lightning
| Family | EnemyShockedConvertedToLightning |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Pyroshock Clasp
Mechanics
Enemies Ignited by you have % of Physical Damage they deal converted to Fire and Enemies Shocked by you have % of Physical Damage they deal converted to Lightning are additive with eachother. They are not additive with damage taken as modifiers, because one modifier applies to a character and the other an enemy.
Version history
| Version | Changes |
|---|---|
| 3.14.0 |
|
| 3.12.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















