Hebilla piroeléctrica
Hebilla piroeléctrica
Cinturón de cuero
Cinturón
Calidad: +20%
Requiere Nivel 43
+(25—40) de vida máxima
+(30—40) de destreza
+(300—500) de evasión
Duración de los estados alterados elementales en los enemigos aumentada un (10—15)%
Los enemigos que tú quemas convierten el (10—15)% del daño físico que infligen en daño de fuego
Los enemigos que tú electrocutas convierten el (10—15)% del daño físico que infligen en daño de rayo
(Los estados alterados elementales son quemado, calcinado, escarchado, congelado, frágil, electrocutado y debilitado)
Enseña a un hombre a quemar, y estarás caliente durante el resto de su vida.
Pyroshock Clasp
Hebilla piroeléctrica Attr /6
| Nombre | Mostrar descripciones completas |
|---|---|
| El Mercado | El Mercado |
| Acronym | Duración, Evasión, Estado alterado, Ignite, Chill, Shock, Scorch, Brittle, Sap |
| Icon | Art/2DItems/Belts/PyroshockClasp |
| Release Version | Heist |
| BaseType | Cinturón de cuero |
| Reference |
+(25—40) de vida máxima
| Family | IncreasedLife |
|---|---|
| Domains | Objeto (1) |
| GenerationType | Único (3) |
| Req. level | 10 (Effective: 8) |
| Stats | |
| Craft Tags | resource Vida |
| Catalizadores |
+(30—40) de destreza
| Family | Dexterity |
|---|---|
| Domains | Objeto (1) |
| GenerationType | Único (3) |
| Req. level | 54 (Effective: 43) |
| Stats | |
| Craft Tags | Atributo |
| Catalizadores |
+(300—500) de evasión
| Family | IncreasedEvasionRating |
|---|---|
| Domains | Objeto (1) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensas Evasion |
| Catalizadores |
Duración de los estados alterados elementales en los enemigos aumentada un (10—15)%
| Family | ElementalStatusAilmentDuration |
|---|---|
| Domains | Objeto (1) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Elemental Fuego Hielo Rayo Estado alterado |
Los enemigos que tú quemas convierten el (10—15)% del daño físico que infligen en daño de fuego
| Family | EnemyIgnitedConvertedToFire |
|---|---|
| Domains | Objeto (1) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Los enemigos que tú electrocutas convierten el (10—15)% del daño físico que infligen en daño de rayo
| Family | EnemyShockedConvertedToLightning |
|---|---|
| Domains | Objeto (1) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
{
"w": 2,
"h": 1,
"icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQmVsdHMvUHlyb3Nob2NrQ2xhc3AiLCJ3IjoyLCJoIjoxLCJzY2FsZSI6MX1d/42b1bcc3c8/PyroshockClasp.png",
"league": "Mirage",
"name": "Pyroshock Clasp",
"typeLine": "Leather Belt",
"baseType": "Leather Belt",
"rarity": "Unique",
"ilvl": 63,
"requirements": [
{
"name": "Level",
"values": [
[
"43",
0
]
],
"displayMode": 0,
"type": 62
}
],
"implicitMods": [
"+29 to maximum Life"
],
"explicitMods": [
"+33 to Dexterity",
"+443 to Evasion Rating",
"12% increased Duration of Elemental Ailments on Enemies",
"Enemies Ignited by you have 11% of Physical Damage they deal converted to Fire",
"Enemies Shocked by you have 11% of Physical Damage they deal converted to Lightning"
],
"flavourText": [
"Teach a man to burn, and you'll be warm for the rest of his life."
],
"frameType": 3,
"frameTypeId": "Unique"
}
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Pyroshock Clasp
Mechanics
Enemies Ignited by you have % of Physical Damage they deal converted to Fire and Enemies Shocked by you have % of Physical Damage they deal converted to Lightning are additive with eachother. They are not additive with damage taken as modifiers, because one modifier applies to a character and the other an enemy.
Version history
| Version | Changes |
|---|---|
| 3.14.0 |
|
| 3.12.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.