烈焰衝擊鉤
烈焰衝擊鉤
皮革腰帶
腰帶
品質: +20%
需要 等級 43
+(25–40) 最大生命
+(30–40) 敏捷
+(300–500) 點閃避值
增加 (10–15)% 敵人身上元素異常狀態時間
被你點燃的敵人所造成 (10–15)% 物理傷害轉化至火焰
被你感電的敵人所造成 (10–15)% 物理傷害轉化至閃電
(元素異常狀態包含點燃、焦灼、冰緩、冰凍、易碎、感電和殘喘)
教一個人要燃燒,你將在他的餘生中變得溫暖。
Pyroshock Clasp
烈焰衝擊鉤 Attr /7
+(25–40) 最大生命
Family | IncreasedLife |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 10 (Effective: 8) |
Stats | |
Craft Tags | resource life |
催化劑 | 富饒的催化劑 |
+(30–40) 敏捷
Family | Dexterity |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 54 (Effective: 43) |
Stats | |
Craft Tags | attribute |
催化劑 | 本質的催化劑 |
+(300–500) 點閃避值
Family | IncreasedEvasionRating |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences evasion |
催化劑 | 冶鍊的催化劑 |
增加 (10–15)% 敵人身上元素異常狀態時間
Family | ElementalStatusAilmentDuration |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
被你點燃的敵人所造成 (10–15)% 物理傷害轉化至火焰
Family | EnemyIgnitedConvertedToFire |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
被你感電的敵人所造成 (10–15)% 物理傷害轉化至閃電
Family | EnemyShockedConvertedToLightning |
---|---|
Domains | 物品 (1) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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"h": 1,
"icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQmVsdHMvUHlyb3Nob2NrQ2xhc3AiLCJ3IjoyLCJoIjoxLCJzY2FsZSI6MX1d/42b1bcc3c8/PyroshockClasp.png",
"league": "Affliction",
"name": "Pyroshock Clasp",
"typeLine": "Leather Belt",
"baseType": "Leather Belt",
"rarity": "Unique",
"ilvl": 66,
"requirements": [
{
"name": "Level",
"values": [
[
"43",
0
]
],
"displayMode": 0,
"type": 62
}
],
"implicitMods": [
"+37 to maximum Life"
],
"explicitMods": [
"+33 to Dexterity",
"+428 to Evasion Rating",
"11% increased Duration of Elemental Ailments on Enemies",
"Enemies Ignited by you have 10% of Physical Damage they deal converted to Fire",
"Enemies Shocked by you have 12% of Physical Damage they deal converted to Lightning"
],
"flavourText": [
"Teach a man to burn, and you'll be warm for the rest of his life."
],
"frameType": 3,
"extended": {
"mods": {
"explicit": [
{
"name": "",
"tier": "",
"level": 54,
"magnitudes": [
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"hash": "explicit.stat_3261801346",
"min": 30,
"max": 40
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
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"hash": "explicit.stat_2144192055",
"min": 300,
"max": 500
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_2604619892",
"min": 10,
"max": 15
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_1272032962",
"min": 10,
"max": 15
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_1070888079",
"min": 10,
"max": 15
}
]
}
],
"implicit": [
{
"name": "",
"tier": "",
"level": 10,
"magnitudes": [
{
"hash": "implicit.stat_3299347043",
"min": 25,
"max": 40
}
]
}
]
},
"hashes": {
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"implicit": [
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},
"text": "Item Class: Belts
Rarity: Unique
Pyroshock Clasp
Leather Belt
--------
Requirements:
Level: 43
--------
Item Level: 66
--------
+37 to maximum Life (implicit)
--------
+33 to Dexterity
+428 to Evasion Rating
11% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have 10% of Physical Damage they deal converted to Fire
Enemies Shocked by you have 12% of Physical Damage they deal converted to Lightning
--------
Teach a man to burn, and you'll be warm for the rest of his life.
--------
Note: ~price 1 alch
" } }
Rarity: Unique
Pyroshock Clasp
Leather Belt
--------
Requirements:
Level: 43
--------
Item Level: 66
--------
+37 to maximum Life (implicit)
--------
+33 to Dexterity
+428 to Evasion Rating
11% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have 10% of Physical Damage they deal converted to Fire
Enemies Shocked by you have 12% of Physical Damage they deal converted to Lightning
--------
Teach a man to burn, and you'll be warm for the rest of his life.
--------
Note: ~price 1 alch
" } }
物品
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Pyroshock Clasp
Mechanics
Enemies Ignited by you have % of Physical Damage they deal converted to Fire and Enemies Shocked by you have % of Physical Damage they deal converted to Lightning are additive with eachother. They are not additive with damage taken as modifiers, because one modifier applies to a character and the other an enemy.
Version history
Version | Changes |
---|---|
3.14.0 |
|
3.12.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.