Heavy Strike
Level: 1–20
Attack Speed: 85% of base
Attack Damage: 195–313% of base
Effectiveness of Added Damage: 195–313%
Requires Level 1
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+0.2 metres to Melee Strike Range
(20–39)% chance to deal Double Damage
25% reduced Enemy Stun Threshold
+0.2 metres to Melee Strike Range
(20–39)% chance to deal Double Damage
Additional Effects From Quality:
(0–20)% increased Stun Duration on enemies
(0–20)% increased Damage
(0–20)% increased Damage


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Stun Duration on enemies (0–20)% increased Damage | 50 |
Anomalous | (0–20)% increased Knockback Distance | 50 |
Divergent | (0–100)% reduced Knockback Distance | 10 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Twilight Strand | Marauder | |
1 | Enemy at the Gate | Nessa | Duelist · Marauder · Scion · Templar |
Weapon /1
Weight | Desc |
---|---|
500 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
Heavy Strike /6 ⍟
A simple melee single target attack that can knock enemies back.Name | Show Full Descriptions |
---|---|
Ancestral Call Support | Allows Heavy Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage. |
Brutality Support | Greatly increases the physical damage of Heavy Strike but means you cannot deal chaos or elemental damage. Use this support with a strong physical damage weapon. |
Chance to Bleed Support | Increases the chance of inflicting the bleed ailment on enemies with Heavy Strike. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Heavy Strike. |
Melee Physical Damage Support | Grants more melee physical damage for Heavy Strike. This support also increases the amount of damage inflicted bleeds and poisons do. |
Melee Splash Support | Allows your Heavy Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage. |
Multistrike Support | Causes Heavy Strike to repeat an additional two times, as well as providing a large bonus to attack speed. |
Level Effect /40
Implicit |
---|
Cost: 5 25% reduced Enemy Stun Threshold +0.2 metres to Melee Strike Range Knocks Enemies Back on Hit (The Stun Threshold determines how much Damage can Stun something) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) (Knockback pushes Enemies away when Hit) |
Level | Requires Level | Strength | Base Damage | 20% chance to deal Double Damage | Experience |
---|---|---|---|---|---|
1 | 1 | 10 | 195% | 20 | 70 |
2 | 2 | 12 | 201.2% | 21 | 308 |
3 | 4 | 16 | 207.4% | 22 | 1,554 |
4 | 7 | 22 | 213.6% | 23 | 6,667 |
5 | 11 | 31 | 219.8% | 24 | 26,047 |
6 | 16 | 41 | 226.1% | 25 | 49,725 |
7 | 20 | 50 | 232.3% | 26 | 95,714 |
8 | 24 | 58 | 238.5% | 27 | 169,595 |
9 | 28 | 67 | 244.7% | 28 | 283,759 |
10 | 32 | 75 | 250.9% | 29 | 453,996 |
11 | 36 | 83 | 257.1% | 30 | 703,128 |
12 | 40 | 92 | 263.3% | 31 | 1,061,223 |
13 | 44 | 100 | 269.5% | 32 | 2,065,870 |
14 | 48 | 109 | 275.7% | 33 | 2,507,110 |
15 | 52 | 117 | 281.9% | 34 | 5,798,936 |
16 | 56 | 125 | 288.2% | 35 | 15,083,919 |
17 | 60 | 134 | 294.4% | 36 | 27,792,735 |
18 | 64 | 142 | 300.6% | 37 | 43,869,739 |
19 | 67 | 148 | 306.8% | 38 | 242,081,556 |
20 | 70 | 155 | 313% | 39 | |
21 | 72 | 319.2% | 40 | ||
22 | 74 | 325.4% | 41 | ||
23 | 76 | 331.6% | 42 | ||
24 | 78 | 337.8% | 43 | ||
25 | 80 | 344.1% | 44 | ||
26 | 82 | 350.3% | 45 | ||
27 | 84 | 356.5% | 46 | ||
28 | 86 | 362.7% | 47 | ||
29 | 88 | 368.9% | 48 | ||
30 | 90 | 375.1% | 49 | ||
31 | 91 | 378.2% | 49 | ||
32 | 92 | 381.3% | 50 | ||
33 | 93 | 384.4% | 50 | ||
34 | 94 | 387.5% | 51 | ||
35 | 95 | 390.6% | 51 | ||
36 | 96 | 393.7% | 52 | ||
37 | 97 | 396.8% | 52 | ||
38 | 98 | 399.9% | 53 | ||
39 | 99 | 403.1% | 53 | ||
40 | 100 | 406.2% | 54 |
Heavy Strike
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Stun, Melee |
BaseType | Heavy Strike |
Class | Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, MeleeSingleTarget, Multistrikeable, Melee |
Metadata | Metadata/Items/Gems/SkillGemHeavyStrike |
Reference | ![]() |
Heavy Strike Monster /19 ⍟
Name | Modifiers | Spectre |
---|---|---|
Calaf, Headstaver | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Bear Acolyte | Y | |
Ralakesh's Claw | Y | |
Fallen Azmeri | Y | |
Borboss the Bruiser | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Colossal Bonestalker | undead description [1] monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] | Y |
The Blacksmith | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Hillock | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Massier | monster dropped item rarity +% [15000] monster slain experience +% [100] 50% increased Movement Speed 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Jonah Unchained | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Jonah Unchained | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Balus Stoneskull | monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster no map drops [1] monster is invasion boss [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Massier | 25% increased maximum Life 20% increased Character Size 50% increased Movement Speed monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [1000] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Redblade Skullbreaker | 50% of Physical Damage Converted to Fire Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Karui Spirit | Y | |
Karui Sentry | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Karui Sentry | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Bear Acolyte | undead description [1] | Y |
Undead Vaal Commander | Y |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Heavy Strike Damage 1 | 25% increased Heavy Strike Damage | 100 |
The Eternal Labyrinth | Enchantment Heavy Strike Damage 2 | 40% increased Heavy Strike Damage | 100 |
The Merciless Labyrinth | Enchantment Heavy Strike Attack Speed 1 | 10% increased Heavy Strike Attack Speed | 100 |
The Eternal Labyrinth | Enchantment Heavy Strike Attack Speed 2 | 15% increased Heavy Strike Attack Speed | 100 |
The Merciless Labyrinth | Enchantment Heavy Strike Double Damage 1 | Heavy Strike has a 8% chance to deal Double Damage | 100 |
The Eternal Labyrinth | Enchantment Heavy Strike Double Damage 2 | Heavy Strike has a 12% chance to deal Double Damage | 100 |
Supported By /104 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Melee Physical Damage Support Supports melee attack skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Endurance Charge on Melee Stun Support Supports melee attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Fortify Support Supports melee attack skills that are not triggered. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
![]() | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
![]() | Impale Support Supports attack skills. |
![]() | Pulverise Support Supports melee attack skills. |
![]() | Rage Support Supports melee attack skills. Minions cannot gain rage. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Melee Physical Damage Support Supports melee attack skills. |
![]() | Awakened Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
![]() | Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Behead Support Supports strike skills. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Trauma Support Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Controlled Blaze Support Supports melee attack skills. |
![]() | Volatility Support Supports attack skills. |
Heavy Strike Unique /1 ⍟
Icon | Name |
---|---|
![]() | (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Heavy Strike
Heavy Strike is an melee strike attack skill that hits and knocks back an enemy, using a mace, axe, sword or any two-handed weapon. Each hit has a chance to deal double damage.
Skill functions and interactions
- Dual Wielding: Dual wielders can use Heavy Strike as long as both of their weapons are an axe, sword or mace, the attack will alternate between weapons.
Reduced Enemy Stun Threshold: This modifier increases the chance that enemies struck by Heavy Strike are stunned. This is additive with other reduced Enemy Stun Threshold modifiers, such as from Stun Support.
Version history
Version | Changes |
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3.17.0 |
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3.16.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.7.0 |
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3.4.0 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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1.2.0 |
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0.11.6 |
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0.10.2 |
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0.9.12qq |
It is now represented as Damage Effectiveness. |
0.9.12e |
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0.9.3 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.