Undead Vaal Commander
Humanoid
Area: The Vaal Ruins
Spectre | Y |
---|---|
Area | The Vaal Ruins |
Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Life
259%
Armour
+75%
Ailment Threshold
259%
Resistance
40 0 0 0
Damage
259%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
3 ~ 17
Attack Time
1.335 Second
Damage Spread
±20%
Experience
180%
Model Size
100%
Type
VaalGuardOverseer
Metadata
VaalOverseer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
20
Life
536
Armour
704
Evasion
563
Energy Shield
0
Damage
63
Spell Damage
63
Accuracy
37
Attack Time
1.335
Experience
1,346
Ailment Threshold
536
Chill
2
Shock
2
Brittle
10
Scorch
2
Sap
5
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 51–76
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalOverseerHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Heavy Strike
Base Damage: 51–76
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Time: 1.335 sec
Cooldown Time: 2 sec
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
Knocks Enemies Back on Hit
Deals 80% more Attack Damage
40% of Physical Damage Converted to Fire Damage
1% reduced Enemy Stun Threshold
action attack or cast time uses animation length [1]
Deals 80% more Attack Damage
40% of Physical Damage Converted to Fire Damage
1% reduced Enemy Stun Threshold
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/VaalOverseer"] = { name = "Undead Vaal Commander", life = 2.59, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.59, damageSpread = 0.2, attackTime = 1.335, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "VaalOverseerHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalOverseerHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "skill_physical_damage_%_to_convert_to_fire", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {1, 40, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {1, 40, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, }