Comandante Vaal Morto-Vivo
Humanóide
Área: Ruínas Vaal
Undead Vaal Commander
Spectre | Y |
---|---|
Area | Ruínas Vaal |
Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Vida
259%
Armadura
+75%
Ailment Threshold
259%
Resistência
40 0 0 0
Damage
259%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
3 ~ 17
Attack Time
1.335 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
VaalGuardOverseer
Metadata
VaalOverseer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
20
Vida
536
Armadura
704
Evasão
563
Escudo de Energia
0
Damage
63
Dano Mágico
63
Precisão
37
Attack Time
1.335
Experiência
1,346
Ailment Threshold
536
Chill
2
Shock
2
Brittle
10
Scorch
2
Sap
5
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 51–76
Chance de Crítico: 5%
Attack Time: 1.335 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalOverseerHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Pancada
Base Damage: 51–76
Chance de Crítico: 5%
Dano de Ataque: 180%
Attack Time: 1.335 seg
Recarga: 2 seg
Ataca o inimigo com uma pancada forte. Requer uma Maça, Cetro, Machado, Espada ou Arma de Duas Mãos
Empurra Inimigos ao Acertar
Causa 80% mais Dano de Ataque
40% do Dano Físico Convertido para Dano de Fogo
Ponto de Atordoamento Inimigo reduzido em 1%
action attack or cast time uses animation length [1]
Causa 80% mais Dano de Ataque
40% do Dano Físico Convertido para Dano de Fogo
Ponto de Atordoamento Inimigo reduzido em 1%
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/VaalOverseer"] = { name = "Undead Vaal Commander", life = 2.59, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.59, damageSpread = 0.2, attackTime = 1.335, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "VaalOverseerHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalOverseerHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "skill_physical_damage_%_to_convert_to_fire", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {1, 40, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {1, 40, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, }