Comandante vaal no muerto
Humanoide
Undead Vaal Commander
SpectreY
AreaLas ruinas vaal
Tagsfire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • Las ruinas vaal: Comandante vaal no muerto
  • Vida
    259%
    Armadura
    +75%
    Ailment Threshold
    259%
    Resistencia
    40 0 0 0
    Damage
    259%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 17
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Experiencia
    180%
    Model Size
    100%
    Type
    VaalGuardOverseer
    Metadata
    VaalOverseer
    Nivel
    20
    Vida
    536
    Armadura
    704
    Evasión
    563
    Damage
    63
    Daño de hechizos
    63
    Precisión
    74
    Attack Time
    1.335
    Experiencia
    1,346
    Minion Life
    194
    Minion Damage
    50
    Ailment Threshold
    536
    Chill
    2
    Shock
    2
    Brittle
    10
    Scorch
    2
    Sap
    5
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 51–76
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.335 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VaalOverseerHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Golpe pesado
    Base Damage: 51–76
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 180%
    Attack Time: 1.335 seg
    Tiempo de recarga: 2 seg
    Ataca a los enemigos con un contundente embate. Requiere una maza, un cetro, un hacha, una espada o un báculo.
    Empuja a los enemigos con cada golpe
    Inflige un 80% más de daño de ataque
    El 40% del daño físico se convierte en daño de fuego
    Umbral de aturdimiento de los enemigos reducido un 1%
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/VaalOverseer"] = {
        name = "Undead Vaal Commander",
        life = 2.59,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.59,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "VaalOverseerHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalOverseerHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {1, 40, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {1, 40, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
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