Comandante vaal no muerto
Humanoide
Undead Vaal Commander
SpectreY
AreaLas ruinas vaal
Tagsfire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • Las ruinas vaal: Comandante vaal no muerto
  • Vida
    259%
    Armadura
    +75%
    Ailment Threshold
    259%
    Resistencia
    40 0 0 0
    Damage
    259%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 17
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Experiencia
    180%
    Model Size
    100%
    Type
    VaalGuardOverseer
    Metadata
    VaalOverseer
    Nivel
    20
    Vida
    536
    Armadura
    704
    Evasión
    563
    Escudo de energía
    0
    Damage
    63
    Daño de hechizos
    63
    Precisión
    37
    Attack Time
    1.335
    Experiencia
    1,346
    Ailment Threshold
    536
    Chill
    2
    Shock
    2
    Brittle
    10
    Scorch
    2
    Sap
    5
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 51–76
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.335 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VaalOverseerHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Golpe pesado
    Base Damage: 51–76
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 180%
    Attack Time: 1.335 seg
    Tiempo de recarga: 2 seg
    Ataca a los enemigos con un contundente embate. Requiere una maza, un cetro, un hacha, una espada o un báculo.
    Empuja a los enemigos con cada golpe
    Inflige un 80% más de daño de ataque
    El 40% del daño físico se convierte en daño de fuego
    Umbral de aturdimiento de los enemigos reducido un 1%
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/VaalOverseer"] = {
        name = "Undead Vaal Commander",
        life = 2.59,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.59,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "VaalOverseerHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalOverseerHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {1, 40, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {1, 40, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }