Неупокоенный повелеватель ваал
Гуманоид
Область: Руины ваал
Undead Vaal Commander
SpectreY
AreaРуины ваал
Tagsfire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • Руины ваал: Неупокоенный повелеватель ваал
  • Здоровье
    259%
    Броня
    +75%
    Ailment Threshold
    259%
    Сопротивление
    40 0 0 0
    Damage
    259%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    3 ~ 17
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    100%
    Type
    VaalGuardOverseer
    Metadata
    VaalOverseer
    Уровень
    20
    Здоровье
    536
    Броня
    704
    Уклонение
    563
    Damage
    63
    Урон от чар
    63
    Точность
    74
    Attack Time
    1.335
    Опыт
    1,346
    Minion Life
    194
    Minion Damage
    50
    Ailment Threshold
    536
    Chill
    2
    Shock
    2
    Brittle
    10
    Scorch
    2
    Sap
    5
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 51–76
    Шанс критического удара: 5%
    Attack Time: 1.335 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VaalOverseerHeavyStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee
    Тяжёлый удар
    Base Damage: 51–76
    Шанс критического удара: 5%
    Урон от атаки: 180%
    Attack Time: 1.335 сек.
    Перезарядка: 2 сек.
    Герой сильно бьёт врагов. Умение требует булаву, скипетр, топор, меч или посох.
    Отбрасывает врагов при нанесении удара
    Наносит на 80% больше урона атаками
    40% физического урона становится уроном от огня
    1% снижение порога оглушения врагов
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/VaalOverseer"] = {
        name = "Undead Vaal Commander",
        life = 2.59,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.59,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "VaalOverseerHeavyStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalOverseerHeavyStrike"] = {
        name = "Heavy Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {1, 40, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {1, 40, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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