언데드 바알 지휘관
인간형
지역: 바알 유적
Undead Vaal Commander
Spectre | Y |
---|---|
Area | 바알 유적 |
Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
생명력
259%
방어도
+75%
Ailment Threshold
259%
저항
40 0 0 0
Damage
259%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
3 ~ 17
Attack Time
1.335 Second
Damage Spread
±20%
경험치
180%
Model Size
100%
Type
VaalGuardOverseer
Metadata
VaalOverseer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
20
생명력
536
방어도
704
회피
563
에너지 보호막
0
Damage
63
주문 피해
63
정확도
37
Attack Time
1.335
경험치
1,346
Ailment Threshold
536
Chill
2
Shock
2
Brittle
10
Scorch
2
Sap
5
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 51–76
치명타 확률: 5%
Attack Time: 1.335 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalOverseerHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
묵직한 타격
Base Damage: 51–76
치명타 확률: 5%
공격 피해: 180%
Attack Time: 1.335 초
재사용 대기시간: 2 초
강력한 일격으로 적을 공격합니다. 철퇴나 셉터, 도끼, 검, 지팡이가 필요합니다.
명중 시 적을 밀어냄
주는 공격 피해 80% 증폭
물리 피해의 40%를 화염 피해로 전환
적 기절 한계치 1% 감소
action attack or cast time uses animation length [1]
주는 공격 피해 80% 증폭
물리 피해의 40%를 화염 피해로 전환
적 기절 한계치 1% 감소
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/VaalOverseer"] = { name = "Undead Vaal Commander", life = 2.59, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.59, damageSpread = 0.2, attackTime = 1.335, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "VaalOverseerHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalOverseerHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "skill_physical_damage_%_to_convert_to_fire", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {1, 40, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {1, 40, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, }