Imperial Maul
Two Hand Mace
Physical Damage: 102-153
Critical Strike Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.3 metres
Requires Level 65, 212 Str
10% increased Strength
Imperial Maul TwoHandMace18 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 65
BaseType Imperial Maul
Class Two Hand Maces
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/TwoHandMaces/TwoHandMace18
Tagstop_tier_base_item_type, mace, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/TwoHandMaces/TwoHandMace6
ReferenceCommunity Wiki
10% increased Strength
FamilyPercentageStrength
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • strength +% Min: 10 Max: 10 Global
  • Craft Tagsattribute
    Unique /1
    10% increased Strength
    Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
    +40 to Intelligence
    Adds (70–80) to (340–375) Physical Damage
    10% increased Physical Damage per Endurance Charge
    (20–30)% reduced Enemy Stun Threshold with this Weapon
    (The Stun Threshold determines how much Damage can Stun something)