Turquoise Amulet
Amulet
Requires Level 20
+(16—24) to Dexterity and Intelligence
Turquoise Amulet Amulet8 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Chance · Rare: 3xOrb of Alchemy · Unique: 8xChaos Orb
DropLevel 20
BaseType Turquoise Amulet
Class Amulets
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Amulets/Amulet8
Tagsamulet
IconArt/2DItems/Amulets/TurquoiseAmulet
ReferenceCommunity Wiki
+(16—24) to Dexterity and Intelligence
FamilyHybridStat
DomainsItem (1)
GenerationTypeUnique (3)
Req. level20 (Effective: 16)
Stats
  • additional dexterity and intelligence Min: 16 Max: 24 Global
  • Craft TagsAttribute
    keyval
    Base.base_level1
    Base.tagdefault, amulet
    Base.x_size1
    Base.y_size1
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Mods.inventory_typeAmulet
    Unique /10
    +(16—24) to Dexterity and Intelligence
    +(30—40)% to Lightning Resistance
    +(8—10)% to Chaos Resistance
    10% chance to gain a Frenzy Charge on Kill
    10% chance to gain a Power Charge on Kill
    5% increased Projectile Speed per Frenzy Charge
    5% increased Projectile Damage per Power Charge
    +(16—24) to Dexterity and Intelligence
    (250—350)% increased Global Critical Strike Chance
    +(30—50) to maximum Life
    +(30—50) to maximum Mana
    40% increased Stun and Block Recovery
    Your Critical Strikes do not deal extra Damage
    +(16—24) to Dexterity and Intelligence
    (10—25)% increased Attack Speed
    (10—25)% increased Cast Speed
    (10—15)% increased Movement Speed
    (10—20)% reduced Skill Effect Duration
    Debuffs on you expire 100% faster
    +(16—24) to Dexterity and Intelligence
    (4—8)% increased maximum Life
    (25—30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
    (12—15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
    10% increased Damage with Poison per Frenzy Charge
    3% increased Poison Duration per Power Charge
    +(16—24) to Dexterity and Intelligence
    Your Maximum Frenzy Charges is equal to your Maximum Power Charges
    (7—10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
    (7—10)% increased Effect of Elusive on you per Power Charge
    (20—25)% chance to lose a Frenzy Charge when you use a Travel Skill
    (20—25)% chance to lose a Power Charge when you gain Elusive
    (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
    +(16—24) to Dexterity and Intelligence
    (15—25)% increased Evasion Rating
    +(15—20)% to all Elemental Resistances
    Skills fire 2 additional Projectiles
    (20—30)% increased Projectile Speed
    Modifiers to number of Projectiles instead apply
    to the number of targets Projectiles Split towards
    +(16—24) to Dexterity and Intelligence
    (10—25)% increased Attack Speed
    (10—25)% increased Cast Speed
    (10—15)% increased Movement Speed
    (10—20)% reduced Skill Effect Duration
    30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    +(16—24) to Dexterity and Intelligence
    (250—350)% increased Global Critical Strike Chance
    +(30—50) to maximum Life
    +(30—50) to maximum Mana
    40% increased Stun and Block Recovery
    Your Critical Strikes do not deal extra Damage
    +(16—24) to Dexterity and Intelligence
    Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
    +1 to maximum Fortification per Endurance Charge
    (7—10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
    (20—25)% chance to lose a Frenzy Charge when you use a Travel Skill
    (20—25)% chance to lose an Endurance Charge when you gain Fortification
    +(16—24) to Dexterity and Intelligence
    +(6—10)% chance to Suppress Spell Damage
    (50—100)% of Suppressed Spell Damage taken bypasses Energy Shield
    (50—100)% of Suppressed Spell Damage taken Recouped as Energy Shield
    +(20—30) to Dexterity and Intelligence
    +(40—60) to maximum Energy Shield
    +(40—60) to maximum Life
    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
    Vendor recipe
    Equip Recipe /1
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