Turquoise Amulet
Amulet
Requires Level 16
+(16–24) to Dexterity and Intelligence
Turquoise Amulet Amulet8 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Chance · Rare: 3xOrb of Alchemy · Unique: 8xChaos Orb
DropLevel 20
BaseType Turquoise Amulet
Class Amulets
FlagsCanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Amulets/Amulet8
Tagsamulet
IconArt/2DItems/Amulets/TurquoiseAmulet
ReferenceCommunity Wiki
+(16–24) to Dexterity and Intelligence
FamilyHybridStat
DomainsItem (1)
GenerationTypeUnique (3)
Req. level20 (Effective: 16)
Stats
  • additional dexterity and intelligence Min: 16 Max: 24 Global
  • Craft Tagsattribute
    Unique /9 ⍟
    IconName
    +(16–24) to Dexterity and Intelligence
    +(30–40)% to Lightning Resistance
    +(8–10)% to Chaos Resistance
    10% chance to gain a Frenzy Charge on Kill
    10% chance to gain a Power Charge on Kill
    5% increased Projectile Speed per Frenzy Charge
    5% increased Projectile Damage per Power Charge
    +(16–24) to Dexterity and Intelligence
    (250–350)% increased Global Critical Strike Chance
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    40% increased Stun and Block Recovery
    Your Critical Strikes do not deal extra Damage
    +(16–24) to Dexterity and Intelligence
    (10–25)% increased Attack Speed
    (10–25)% increased Cast Speed
    (10–15)% increased Movement Speed
    (10–20)% reduced Skill Effect Duration
    Debuffs on you expire 100% faster
    +(16–24) to Dexterity and Intelligence
    (4–8)% increased maximum Life
    (25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
    (12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
    10% increased Damage with Poison per Frenzy Charge
    3% increased Poison Duration per Power Charge
    +(16–24) to Dexterity and Intelligence
    Your Maximum Frenzy Charges is equal to your Maximum Power Charges
    (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
    (7–10)% increased Effect of Elusive on you per Power Charge
    (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
    (20–25)% chance to lose a Power Charge when you gain Elusive
    (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
    +(16–24) to Dexterity and Intelligence
    (15–25)% increased Evasion Rating
    +(15–20)% to all Elemental Resistances
    Skills fire 2 additional Projectiles
    (20–30)% increased Projectile Speed
    Modifiers to number of Projectiles instead apply
    to the number of targets Projectiles Split towards
    +(16–24) to Dexterity and Intelligence
    (10–25)% increased Attack Speed
    (10–25)% increased Cast Speed
    (10–15)% increased Movement Speed
    (10–20)% reduced Skill Effect Duration
    30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    +(16–24) to Dexterity and Intelligence
    (250–350)% increased Global Critical Strike Chance
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    40% increased Stun and Block Recovery
    Your Critical Strikes do not deal extra Damage
    +(16–24) to Dexterity and Intelligence
    Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
    +1 to maximum Fortification per Endurance Charge
    (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
    (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
    (20–25)% chance to lose an Endurance Charge when you gain Fortification
    Vendor recipe
    Equip Recipe /1
    Edit

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