Barrage
Level: (1–20)
Cost: (6–10) Mana
Effectiveness of Added Damage: (47–55)%
Requires Level (12–70), (33–155) Dex
Requires Bows, Wands
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Fires 5 Projectiles
Fires Projectiles sequentially

Additional Effects From Quality:
Fires +(0–1) Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1 ⍟
ActQuestNPCCharacter
1The Siren's CadenceNessaDuelist · Ranger · Scion · Shadow
Level Effect /40
Implicit
Fires 5 Projectiles
Fires Projectiles sequentially
LevelRequires LevelDexCostBase DamageExperience
11233647%15,249
21539647.4%41,517
31948747.8%81,983
42356748.2%147,968
52764748.6%250,557
63173849%405,086
73581849.4%447,718
83888849.8%615,318
94194850.2%834,639
1044100850.6%1,570,760
1147106951%1,633,987
1250113951.4%2,151,030
1353119951.8%2,812,189
1456125952.2%5,099,360
1559132952.6%9,400,731
16621381053%15,273,366
17641421053.4%26,286,582
18661461053.8%62,890,590
19681511054.2%212,046,017
20701551054.6%
21721055%
22741055.4%
23761055.8%
24781156.2%
25801156.6%
26821157%
27841157.4%
28861157.8%
29881158.2%
30901158.6%
31911158.8%
32921159%
33931259.2%
34941259.4%
35951259.6%
36961259.8%
37971260%
38981260.2%
39991260.4%
401001260.6%
Attribute /10

Barrage

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymProjectile
DropLevel 12
BaseType Barrage
Class Skill Gems
WeaponWands, Bows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
ItemTypeMetadata/Items/Gems/SkillGemBarrage
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 (T5)Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
Barrage Monster /28 ⍟
NameModifiersSpectre
Targa, Beast Poacher40% increased Attack Speed
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
Y
Totemmonster no drops or experience [1]Y
Oak's CrossbowY
Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Y
Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Orra GreengateMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Dena LorenniTraps cannot be Damaged for +2 seconds after being Thrown
Mines cannot be Damaged for +2 seconds after being thrown
kill traps mines and totems on death [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Dena LorenniTraps cannot be Damaged for +2 seconds after being Thrown
Mines cannot be Damaged for +2 seconds after being thrown
kill traps mines and totems on death [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Aspect of Annihilation200% increased Totem Life
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
+5 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Servant of Haastmonster no beyond portal [1]
monster no map drops [1]
Y
Bameth, Shifting Darkness50% of Physical Damage Converted to Chaos Damage
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexproof
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Vagan's CompanionY
Rua500% increased Totem Life
monster no map drops [1]
Y
Impure Archerundead description [1]Y
Bloodstained Archerundead description [1]Y
Jeinei Yuushu50% of Physical Damage Converted to Cold Damage
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Can have up to 16 additional Traps placed at a time
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jeinei Yuushu50% of Physical Damage Converted to Cold Damage
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
monster no map drops [1]
Y
Kalria, The FallenMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Rudiarius Felixmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
Y
Rudiarius Felix30% increased Movement Speed
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
Y
Avatar of the Huntress30% increased Movement Speed
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Dusk, Harbinger of LunarisGain 100% of Physical Damage as Extra Cold Damage
Monsters grant 250% increased Experience
6000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Y
Dusk, Harbinger of LunarisGain 100% of Physical Damage as Extra Cold Damage
Monsters grant 250% increased Experience
6000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Sebbert, Crescent's PointGain 100% of Physical Damage as Extra Cold Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Arteth, Selenia's HeraldGain 100% of Physical Damage as Extra Cold Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Xuatl, Cutting Wind20% increased Movement Speed
% increased Rarity of Items Dropped
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Imperial ArcherY
Servant of Haastmonster no beyond portal [1]
monster no map drops [1]
Monsters grant 300% increased Experience
monster no drops [0]
Y
Microtransactions /2 ⍟
Arcane Barrage Effect
Your Barrage becomes an Arcane Effect.
Celestial Barrage Effect
Your Barrage becomes a Celestial Effect.
Supported By /112 ⍟
  • Active Type: Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
  • IconName
    Added Fire Damage SupportAdded Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks SupportFaster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles SupportGreater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles SupportLesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles SupportFaster Projectiles Support
    Supports projectile skills.
    Added Cold Damage SupportAdded Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy SupportAdditional Accuracy Support
    Supports attack skills.
    Added Lightning Damage SupportAdded Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes SupportIncreased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage SupportIncreased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback SupportKnockback Support
    Supports any skill that hits enemies.
    Life Leech SupportLife Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech SupportMana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage SupportAdded Chaos Damage Support
    Supports any skill that hits enemies.
    Stun SupportStun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce SupportPierce Support
    Supports projectile skills.
    Trap SupportTrap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity SupportItem Rarity Support
    Supports any skill that can kill enemies.
    Cold to Fire SupportCold to Fire Support
    Supports any skill that hits enemies.
    Combustion SupportCombustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks SupportElemental Damage with Attacks Support
    Supports attack skills.
    Life Gain on Hit SupportLife Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation SupportElemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike SupportCulling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank SupportPoint Blank Support
    Supports projectile skills.
    Iron Grip SupportIron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life SupportDamage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine SupportBlastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee SupportChance to Flee Support
    Supports any skill that hits enemies.
    Blind SupportBlind Support
    Supports any skill that hits enemies.
    Ballista Totem SupportBallista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration SupportFire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration SupportCold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration SupportLightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration SupportElemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain SupportChain Support
    Supports projectile skills, and any other skills that chain.
    Fork SupportFork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles SupportReturning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical SupportPower Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage SupportBurning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch SupportHextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike SupportCast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles SupportSlower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles SupportVicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction SupportBlock Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning SupportPhysical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite SupportIce Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia SupportHypothermia Support
    Supports any skill that deals damage.
    Innervate SupportInnervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction SupportCritical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation SupportVoid Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction SupportControlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction SupportSwift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus SupportElemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation SupportIgnite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed SupportChance to Bleed Support
    Supports attack skills.
    Chance to Poison SupportChance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments SupportDeadly Ailments Support
    Supports any skill that hits enemies.
    Decay SupportDecay Support
    Supports any skill that hits enemies.
    Efficacy SupportEfficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins SupportVile Toxins Support
    Supports any skill that hits enemies.
    Maim SupportMaim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate SupportImmolate Support
    Supports any skill that hits enemies.
    Unbound Ailments SupportUnbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality SupportBrutality Support
    Supports any skill that deals damage.
    Momentum SupportMomentum Support
    Supports attack skills that aren't triggered.
    Volley SupportVolley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm SupportSummon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Mirage Archer SupportMirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Withering Touch SupportWithering Touch Support
    Supports attack skills.
    Bonechill SupportBonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech SupportEnergy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale SupportImpale Support
    Supports attack skills.
    Nightblade SupportNightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine SupportHigh-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Arrow Nova SupportArrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Barrage SupportBarrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Greater Volley SupportGreater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage SupportAwakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality SupportAwakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage SupportAwakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks SupportAwakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration SupportAwakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage SupportAwakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Arrow Nova SupportAwakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Awakened Cast On Critical Strike SupportAwakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain SupportAwakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration SupportAwakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments SupportAwakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork SupportAwakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Greater Multiple Projectiles SupportAwakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction SupportAwakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation SupportAwakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles SupportAwakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage SupportAwakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage SupportAwakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction SupportAwakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch SupportAwakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus SupportAwakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration SupportAwakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments SupportAwakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity SupportTrinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst SupportBloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty SupportCruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge SupportOvercharge Support
    Supports any skill that hits enemies.
    Prismatic Burst SupportPrismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour SupportDevour Support
    Supports any skill that hits enemies.
    Locus Mine SupportLocus Mine Support
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    Sadism SupportSadism Support
    Supports any skill that hits enemies.
    Volatility SupportVolatility Support
    Supports attack skills.
    Sacred Wisps SupportSacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Rupture SupportRupture Support
    Supports attack skills.
    Barrage Unique /1 ⍟
    (7–10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks

    Community Wiki

    Edit

    Barrage

    Barrage is a ranged attack skill that fires all of your bow or wand projectiles rapidly in succession.

    Skill functions and interactions

    • Additional Projectiles: Linking Lesser Multiple Projectiles Support or Awakened Greater Multiple Projectiles Support (Greater Multiple Projectiles Support) to Barrage will increase the total number of projectiles fired. For example, when using Lesser Multiple Projectiles, a total of 7 projectiles will be fired (1 base, +4 from Barrage gem, +2 from Lesser Multiple Projectiles Gem). Wearing a helmet enchanted with Barrage fires an additional Projectile will further increase this total. All projectiles fired can strike the same target, potentially dealing damage up to 13 times (1 base, +4 from Barrage gem, +2 from LMP, +5 from Awakened GMP, +1 from enchant) to a single target when using all three effects. However, the less damage multipliers from LMP and GMP also applies to the dps. Using Dying Sun as well as item mods such as Skills fire # additional Projectile(s), Bow Attacks fire # additional Arrow(s) are recommended instead. Barrage can be supported by Barrage Support, but that support gem has less damage multiplier as well as more attack time per projectiles.

    • Volley Support: Linking this gem will cause Barrage's projectiles to be fired in sequence in five parallel lines.

    • Volley Fire: This jewel will fire an additional twelve projectiles per attack, six on the first and last attack, with the added projectiles spread to the sides. These additional projectiles cannot strike the same target as the main projectiles and will in fact pass through them harmlessly (though subsequent projectiles generated via effects such as chain could bounce to the primary target).

      • Example: A user wearing a helmet with +1 Additional Barrage Projectiles and with Volley Fire slotted will fire a total of 18 projectiles per attack. A maximum of 6 can strike the primary target; all other targets may be struck by a maximum of 1 projectile.
    • Dual wielding: The total number of projectiles fired by Barrage does not change while wielding two weapons. An attack with Barrage uses both weapons, alternating between each weapon for each projectile fired.

    • Ballista Totem Support: This one is not recommended. The firing rate slowdown of the totem also applies to the firing rate of each shot of the Barrage and it can't start another while one is going so the overall firing rate (and therefore DPS) will be VERY slow. Not only that, the totem cannot turn while in the middle of a particular Barrage; while the first shot might hit the target the rest will miss if it moves even a little (a very extreme weakness in PvP in particular).

    • The small randomized spread covers a small angle of approximately 20 degrees.

    Version history

    VersionChanges
    3.15.0
  • Now deals 47% of base Attack Damage at gem level 1 (previously 40%), up to 54.6% of base Attack Damage at gem level 20 (previously 47.6%).
  • Now has 47% Effectiveness of Added Damage at gem level 1 (previously 40%), up to 54.6% at gem level 20 (previously 48%).
  • 3.11.0
  • Fixed a bug where the Barrage effect, when used by a mines|mine, faced the wrong direction.
  • 3.9.0
  • A lot of ranged attack skills have received major visual improvements, including the basic wand and bow attacks, Burning Arrow, Barrage and Puncture.
  • 3.3.0
  • Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 50%), up to 47.6% at gem level 20 (down from 61.4%).
  • Now fires 4 additional projectiles (up from 3).
  • 3.1.0
  • The helmet enchantment which grants additional projectiles for Barrage has been removed from the Merciless Labyrinth. The Eternal Labyrinth Barrage enchantment now grants one additional projectile (down from 2).
  • 2.1.0
  • Barrage damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
  • 2.0.0
  • Instead of gaining 4% increased Physical Damage per level, Barrage now gains 0.4% Base Damage per level.
  • 1.1.0
  • The 33% less attack speed penalty has been removed from Barrage.
  • 1.0.4
  • The Barrage skill has been added for the Ranger in Descent Champions.
  • 1.0.3
  • Barrage has been added to the game.

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