Fires Projectiles sequentially
Additional Effects From Quality:
Genus
Level Effect /40
Implicit |
---|
Fires 5 Projectiles Fires Projectiles sequentially |
Level | Requires Level | Dex | Cost | Base Damage | Experience |
---|---|---|---|---|---|
1 | 12 | 33 | 7 | 47% | 15,249 |
2 | 15 | 39 | 7 | 47.4% | 41,517 |
3 | 19 | 48 | 7 | 47.8% | 81,983 |
4 | 23 | 56 | 8 | 48.2% | 147,968 |
5 | 27 | 64 | 8 | 48.6% | 250,557 |
6 | 31 | 73 | 8 | 49% | 405,086 |
7 | 35 | 81 | 8 | 49.4% | 447,718 |
8 | 38 | 88 | 8 | 49.8% | 615,318 |
9 | 41 | 94 | 9 | 50.2% | 834,639 |
10 | 44 | 100 | 9 | 50.6% | 1,570,760 |
11 | 47 | 106 | 9 | 51% | 1,633,987 |
12 | 50 | 113 | 9 | 51.4% | 2,151,030 |
13 | 53 | 119 | 9 | 51.8% | 2,812,189 |
14 | 56 | 125 | 10 | 52.2% | 5,099,360 |
15 | 59 | 132 | 10 | 52.6% | 9,400,731 |
16 | 62 | 138 | 10 | 53% | 15,273,366 |
17 | 64 | 142 | 10 | 53.4% | 26,286,582 |
18 | 66 | 146 | 10 | 53.8% | 62,890,590 |
19 | 68 | 151 | 11 | 54.2% | 212,046,017 |
20 | 70 | 155 | 11 | 54.6% | |
21 | 72 | 11 | 55% | ||
22 | 74 | 11 | 55.4% | ||
23 | 76 | 11 | 55.8% | ||
24 | 78 | 11 | 56.2% | ||
25 | 80 | 11 | 56.6% | ||
26 | 82 | 12 | 57% | ||
27 | 84 | 12 | 57.4% | ||
28 | 86 | 12 | 57.8% | ||
29 | 88 | 12 | 58.2% | ||
30 | 90 | 12 | 58.6% | ||
31 | 91 | 13 | 58.8% | ||
32 | 92 | 13 | 59% | ||
33 | 93 | 13 | 59.2% | ||
34 | 94 | 13 | 59.4% | ||
35 | 95 | 13 | 59.6% | ||
36 | 96 | 14 | 59.8% | ||
37 | 97 | 14 | 60% | ||
38 | 98 | 14 | 60.2% | ||
39 | 99 | 14 | 60.4% | ||
40 | 100 | 14 | 60.6% |
Attribute /10
Barrage
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Ailment, Ignite |
DropLevel | 12 |
BaseType | Barrage |
Class | Skill Gems |
Weapon | Wands, Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable |
ItemType | Metadata/Items/Gems/SkillGemBarrage |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
Barrage Monster /29 ⍟
Name | Modifiers | Spectre |
---|---|---|
Targa, Beast Poacher | 40% increased Attack Speed Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] | Y |
Totem | monster no drops or experience [1] | Y |
Oak's Crossbow | Y | |
Orra Greengate | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed | Y |
Orra Greengate | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Orra Greengate | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dena Lorenni | Traps cannot be Damaged for +2 seconds after being Thrown Mines cannot be Damaged for +2 seconds after being thrown kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Dena Lorenni | Traps cannot be Damaged for +2 seconds after being Thrown Mines cannot be Damaged for +2 seconds after being thrown kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Orra Greengate | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed monster no map drops [1] | Y |
Aspect of Annihilation | 200% increased Totem Life monster dropped item quantity +% [300] monster dropped item rarity +% [800] +5 to maximum number of Summoned Totems kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Servant of Haast | monster no beyond portal [1] monster no map drops [1] | Y |
Bameth, Shifting Darkness | 50% of Physical Damage Converted to Chaos Damage display monster mod nemesis test [0] monster no beyond portal [1] display monster casts vaal detonate dead text [1] Hexproof monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Vagan's Companion | Y | |
Rua | 500% increased Totem Life monster no map drops [1] | Y |
Impure Archer | undead description [1] | Y |
Bloodstained Archer | undead description [1] | Y |
Jeinei Yuushu | 50% of Physical Damage Converted to Cold Damage chance to apply suppression on hit % [20] display monster uses suppressing fire text [1] Can have up to 16 additional Traps placed at a time Monsters grant 100% increased Experience monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Jeinei Yuushu | 50% of Physical Damage Converted to Cold Damage chance to apply suppression on hit % [20] display monster uses suppressing fire text [1] monster no map drops [1] | Y |
Kalria, The Fallen | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rudiarius Felix | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] | Y |
Rudiarius Felix | 30% increased Movement Speed Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown | Y |
Avatar of the Huntress | 30% increased Movement Speed Monsters grant 100% increased Experience monster dropped item rarity +% [15000] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dusk, Harbinger of Lunaris | Gain 100% of Physical Damage as Extra Cold Damage Monsters grant 250% increased Experience monster dropped item rarity +% [6000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Dusk, Harbinger of Lunaris | Gain 100% of Physical Damage as Extra Cold Damage Monsters grant 250% increased Experience monster dropped item rarity +% [6000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Sebbert, Crescent's Point | Gain 100% of Physical Damage as Extra Cold Damage Monsters grant 100% increased Experience monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Arteth, Selenia's Herald | Gain 100% of Physical Damage as Extra Cold Damage Monsters grant 100% increased Experience monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Xuatl, Cutting Wind | 20% increased Movement Speed monster dropped item rarity +% [0] monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
Imperial Archer | Y | |
Servant of Haast | monster no beyond portal [1] monster no map drops [1] Monsters grant 300% increased Experience monster no drops [0] | Y |
Microtransactions /2 ⍟
Labyrinth Enchantment helmet /12 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Barrage Damage 1 | 25% increased Barrage Damage | 100 |
The Eternal Labyrinth | Enchantment Barrage Damage 2 | 40% increased Barrage Damage | 100 |
The Merciless Labyrinth | Enchantment Barrage Attack Speed 1 | 10% increased Barrage Attack Speed | 100 |
The Eternal Labyrinth | Enchantment Barrage Attack Speed 2 | 15% increased Barrage Attack Speed | 100 |
The Merciless Labyrinth | Barrage fires an additional Projectile | ||
The Eternal Labyrinth | Enchantment Barrage Num Of Additional Projectiles 1 | Barrage fires an additional Projectile | 100 |
The Merciless Labyrinth | Enchantment Pyroclast Mine Damage 1 | Pyroclast Mine deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Pyroclast Mine Damage 2 | Pyroclast Mine deals 40% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Pyroclast Mine Throwing Speed 1 | Pyroclast Mine has 10% increased Throwing Speed | 100 |
The Eternal Labyrinth | Enchantment Pyroclast Mine Throwing Speed 2 | Pyroclast Mine has 15% increased Throwing Speed | 100 |
The Merciless Labyrinth | Pyroclast Mine fires an additional Projectile | ||
The Eternal Labyrinth | Enchantment Pyroclast Mine Additional Projectiles 1 | Pyroclast Mine fires an additional Projectile | 100 |
Supported By /110 ⍟
Barrage Unique /1 ⍟
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
Community Wiki
Barrage
Barrage is a ranged attack skill that fires all of your bow or wand projectiles rapidly in succession.
Skill functions and interactions
Additional Projectiles: Linking Lesser Multiple Projectiles Support or Awakened Greater Multiple Projectiles Support (Greater Multiple Projectiles Support) to Barrage will increase the total number of projectiles fired. For example, when using Lesser Multiple Projectiles, a total of 7 projectiles will be fired (1 base, +4 from Barrage gem, +2 from Lesser Multiple Projectiles Gem). Wearing a helmet enchanted with Barrage fires an additional Projectile will further increase this total. All projectiles fired can strike the same target, potentially dealing damage up to 13 times (1 base, +4 from Barrage gem, +2 from LMP, +5 from Awakened GMP, +1 from enchant) to a single target when using all three effects. However, the less damage multipliers from LMP and GMP also applies to the dps. Using Dying Sun as well as item mods such as Skills fire # additional Projectile(s), Bow Attacks fire # additional Arrow(s) are recommended instead. Barrage can be supported by Barrage Support, but that support gem has less damage multiplier as well as more attack time per projectiles.
Volley Support: Linking this gem will cause Barrage's projectiles to be fired in sequence in five parallel lines.
Volley Fire: This jewel will fire an additional twelve projectiles per attack, six on the first and last attack, with the added projectiles spread to the sides. These additional projectiles cannot strike the same target as the main projectiles and will in fact pass through them harmlessly (though subsequent projectiles generated via effects such as chain could bounce to the primary target).
- Example: A user wearing a helmet with +1 Additional Barrage Projectiles and with Volley Fire slotted will fire a total of 18 projectiles per attack. A maximum of 6 can strike the primary target; all other targets may be struck by a maximum of 1 projectile.
Dual wielding: The total number of projectiles fired by Barrage does not change while wielding two weapons. An attack with Barrage uses both weapons, alternating between each weapon for each projectile fired.
Ballista Totem Support: This one is not recommended. The firing rate slowdown of the totem also applies to the firing rate of each shot of the Barrage and it can't start another while one is going so the overall firing rate (and therefore DPS) will be VERY slow. Not only that, the totem cannot turn while in the middle of a particular Barrage; while the first shot might hit the target the rest will miss if it moves even a little (a very extreme weakness in PvP in particular).
The small randomized spread covers a small angle of approximately 20 degrees.
Version history
Version | Changes |
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3.15.0 |
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3.11.0 |
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3.9.0 |
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3.3.0 |
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3.1.0 |
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2.1.0 |
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2.0.0 |
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1.1.0 |
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1.0.4 |
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1.0.3 |
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