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Barrage
Level: (1—20)
Cost: (5—9) Mana
Attack Speed: 115% of base
Attack Damage: (47—55)% of base
Effectiveness of Added Damage: (47—55)%
Projectile Speed: 32.6 metres per Second
Requires Level (12—70), (33—155) Dex
Requires Bows, Wands
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Fires 5 Projectiles
Fires Projectiles sequentially

Additional Effects From Quality:
Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
ActQuestNPCCharacter
1The Siren's CadenceNessaDuelist · Ranger · Scion · Shadow
Level Effect /40
Implicit
Fires 5 Projectiles
Fires Projectiles sequentially
LevelRequires LevelDexManaBase DamageExperience
11233547%, 47%, 47%15,249
21539547.4%, 47.4%, 47.4%41,517
31948647.8%, 47.8%, 47.8%81,983
42356648.2%, 48.2%, 48.2%147,968
52764648.6%, 48.6%, 48.6%250,557
63173749%, 49%, 49%405,086
73581749.4%, 49.4%, 49.4%447,718
83888749.8%, 49.8%, 49.8%615,318
94194750.2%, 50.2%, 50.2%834,639
1044100750.6%, 50.6%, 50.6%1,570,760
1147106851%, 51%, 51%1,633,987
1250113851.4%, 51.4%, 51.4%2,151,030
1353119851.8%, 51.8%, 51.8%2,812,189
1456125852.2%, 52.2%, 52.2%5,099,360
1559132852.6%, 52.6%, 52.6%9,400,731
1662138953%, 53%, 53%15,273,366
1764142953.4%, 53.4%, 53.4%26,286,582
1866146953.8%, 53.8%, 53.8%62,890,590
1968151954.2%, 54.2%, 54.2%212,046,017
2070155954.6%, 54.6%, 54.6%
2172955%, 55%, 55%
2274955.4%, 55.4%, 55.4%
2376955.8%, 55.8%, 55.8%
2478956.2%, 56.2%, 56.2%
2580956.6%, 56.6%, 56.6%
2682957%, 57%, 57%
2784957.4%, 57.4%, 57.4%
2886957.8%, 57.8%, 57.8%
2988958.2%, 58.2%, 58.2%
3090958.6%, 58.6%, 58.6%
3191958.8%, 58.8%, 58.8%
3292959%, 59%, 59%
33931059.2%, 59.2%, 59.2%
34941059.4%, 59.4%, 59.4%
35951059.6%, 59.6%, 59.6%
36961059.8%, 59.8%, 59.8%
37971060%, 60%, 60%
38981060.2%, 60.2%, 60.2%
39991060.4%, 60.4%, 60.4%
401001060.6%, 60.6%, 60.6%
Attribute /12

Barrage

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
AcronymProjectile
IdBarrage
DropLevel 12
BaseType Barrage
Class Skill Gems
WeaponWands, Bows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
ItemTypeMetadata/Items/Gems/SkillGemBarrage
ActiveSkillsCodebarrage
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 (T5)Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
Version history /16
VersionChanges
3.27.0
  • Barrage: Attack Speed is now 115% of base (previously 100%), and has a Mana Cost of 5-9 at gem levels 1-20 (previously 6-10).
  • Barrage of Volley Fire: Attack Speed is now 115% of base (previously 100%), and has a Mana Cost of 5-9 at gem levels 1-20 (previously 6-10).
  • Barrage: Attack Speed is now 115% of base (previously 100%), and has a Mana Cost of 5-9 at gem levels 1-20 (previously 6-10).
  • Barrage of Volley Fire: Attack Speed is now 115% of base (previously 100%), and has a Mana Cost of 5-9 at gem levels 1-20 (previously 6-10).
  • 3.25.0
  • Barrage: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).
  • Barrage of Volley Fire: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).
  • 3.23.0
    Barrage:
    3.16.0
    Monsters with abilities that always hit have been reviewed as a result of the removal of Dodge. Abilities that were deemed an issue no longer always hit, such as Fractal Gargantuan’s Slam, Rigwald, the Wolven King’s Barrage, Daresso, King of Swords’ Reave, and Guardian of the Chimera’s Combo and Charged Attacks.
    3.15.0

    Barrage:

    Barrage:
    3.13.0
  • Far Shot: Far Shot, Projectile Barrages have no spread. The small passive prior grants 10% increased Projectile Speed and 10% increased Projectile Damage.
  • 3.11.0
  • Fixed a bug where totems played both the old and the new versions of the Barrage arrow launch effect at once.
  • Fixed a bug where the Barrage effect, when used by a mine, faced the wrong direction.
  • 3.10.0
  • Fixed a bug which caused the unique jewel Volley Fire to incorrectly grant Barrage additional projectiles on every arrow fired when supported by the Arrow Nova Support gem.
  • Fixed a bug which caused the impact sound from Wand Barrage to play at the wrong location.
  • 3.9.0
  • Added a new Dexterity Support Gem - Barrage Support: Supports projectile attack skills that use bows or wands. Supported skills fire projectiles sequentially. Supported skills fire 3 additional projectiles and have more attack time per projectile.
  • A lot of ranged attack skills have received major visual improvements, including the basic wand and bow attacks, Burning Arrow, Barrage and Puncture.
  • Added Barrage Support as a quest reward for the Ranger for completing The Eternal Nightmare in Act 4, and as purchasable from Petarus and Vanja for the Duelist, Shadow and Scion.
  • Barrage Support now applies a 20% damage penalty against players to skills it supports.
  • 3.5.0
  • Vision of Justice and The Goddess' Projectile Barrage skills have changed in such a way that instead of multiplying the number of projectiles these skills fire, additional projectiles add to the total number of projectiles fired.
  • 3.3.0
    Barrage
      3.1.0
    • The helmet enchantment which grants additional projectiles for Barrage has been removed from the Merciless Labyrinth. The Eternal Labyrinth Barrage enchantment now grants one additional projectile (down from 2).
    • 3.0.0
    • Lair of the Hydra: The Hydra's Teleport Shot cooldown has been increased to 25 seconds (from 20). Reduced the damage dealt by the Hydra Turrets by 10% and reduced their firing rate by up to 30% as the Hydra's life drops. Increased the damage of the Hydra's Barrage and Doom Arrow by 20%.
    • Lycius, Midnight's Howl and The Cursed King: Increased the cooldown on the Wolf Barrage from 10 seconds to 15 seconds, and reduced the damage reduction the boss gains during the Wolf Barrage (he will take more damage during the barrage than previously).
    • 2.3.0
    • Cruel Izaro has had his life reduced by 20% and the damage of his various skills reduced: His Leap Slam and Shield Charge damage values have been reduced by 12.5%. His Ground Slam, Reave and Goddess Spirit Mortar Barrage damage have been reduced by 10%.
    • 2.1.0
    • Barrage damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
    • 2.0.0
    • Added a new Dexterity/Intelligence Skill Gem - Summon Ice Golem: Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy while active. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.
    • Many bosses with certain projectile skill variants (such as Barrage or spiral skills) now deal less damage with those projectiles at close range, and are now less likely to use those skills at close range in general.
    • Barrage
      Level: (1—20)
      Cost: (5—9) Mana
      Attack Speed: 115% of base
      Attack Damage: (47—55)% of base
      Effectiveness of Added Damage: (47—55)%
      Projectile Speed: 32.6 metres per Second
      Requires Level (12—70), (33—155) Dex
      Requires Bows, Wands
      After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
      Fires 5 Projectiles
      Fires Projectiles sequentially
      quality display base number of projectiles is gem [1]
      skill can fire arrows [1]
      skill can fire wand projectiles [1]

      Additional Effects From Quality:
      Fires 1 Projectile
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Supported By /133
    • Active Type: Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    • AddedFireDamage
      Added Fire Damage Support
      Supports any skill that hits enemies.
      Knockback
      Knockback Support
      Supports any skill that hits enemies.
      LifeLeech
      Life Leech Support
      Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
      Stun
      Stun Support
      Supports any skill that hits enemies, making it easier to stun enemies with those skills.
      ColdtoFire
      Cold to Fire Support
      Supports any skill that hits enemies.
      LifeonHit
      Life Gain on Hit Support
      Supports attack skills.
      IronGrip
      Iron Grip Support
      Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
      MeleeDamageonFullLife
      Damage on Full Life Support
      Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
      RangedAttackTotem
      Ballista Totem Support
      Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
      FirePenetration
      Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      IncreasedBurnDuration
      Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      Empower
      Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      ChanceToBleed
      Chance to Bleed Support
      Supports attack skills.
      Maim
      Maim Support
      Supports attack skills, or other skills that can maim enemies.
      Brutality
      Brutality Support
      Supports any skill that deals damage.
      AddedFireDamagePlus
      Awakened Added Fire Damage Support
      Supports any skill that hits enemies.
      BrutalityPlus
      Awakened Brutality Support
      Supports any skill that deals damage.
      IncreasedBurnDurationPlus
      Awakened Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      FirePenetrationPlus
      Awakened Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      EmpowerPlus
      Awakened Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      BloodPriceSupportGem
      Bloodthirst Support
      Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
      Fragility
      Cruelty Support
      Supports any skill that hits enemies. Minions cannot gain Cruelty.
      LifeTap
      Lifetap Support
      Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
      Volatility
      Volatility Support
      Supports attack skills.
      ObliterationSupport
      Annihilation Support
      Supports any skill that hits enemies.
      FasterAttacks
      Faster Attacks Support
      Supports attack skills.
      GreaterMultipleProjectiles
      Greater Multiple Projectiles Support
      Supports projectile skills.
      LesserMultipleProjectiles
      Multiple Projectiles Support
      Supports projectile skills.
      FasterProjectiles
      Faster Projectiles Support
      Supports projectile skills.
      AddedColdDamage
      Added Cold Damage Support
      Supports any skill that hits enemies.
      IncreasedAccuracy
      Additional Accuracy Support
      Supports attack skills.
      ManaLeech
      Mana Leech Support
      Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
      Pierce
      Pierce Support
      Supports projectile skills.
      Trap
      Trap Support
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
      CullingStrike
      Culling Strike Support
      Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
      PointBlank
      Point Blank Support
      Supports projectile skills.
      ChancetoFlee
      Chance to Flee Support
      Supports any skill that hits enemies.
      Blind
      Blind Support
      Supports any skill that hits enemies.
      ColdPenetration
      Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      chain
      Chain Support
      Supports projectile skills, and any other skills that chain.
      Fork
      Fork Support
      Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
      ReturnProjectiles
      Returning Projectiles Support
      Supports projectile skills.
      CastOnCrit
      Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      SlowerProjectiles
      Slower Projectiles Support
      Supports projectile skills.
      enhance
      Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      RangedPhysicalAttackDamage
      Vicious Projectiles Support
      Supports projectile attack skills.
      BreakBlock
      Block Chance Reduction Support
      Supports any skill that hits enemies.
      FrenzyChargeOnShatter
      Ice Bite Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      DamageAgainstChilled
      Hypothermia Support
      Supports any skill that deals damage.
      Poison
      Critical Strike Affliction Support
      Supports any skill that hits enemies.
      VoidManipulation
      Void Manipulation Support
      Supports any skill that deals damage.
      SupportRapidDecayGem
      Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      LesserPoison
      Chance to Poison Support
      Supports any skill that hits enemies.
      DeadlyAilments
      Deadly Ailments Support
      Supports any skill that hits enemies.
      VileToxins
      Vile Toxins Support
      Supports any skill that hits enemies.
      MomentumSupportGem
      Momentum Support
      Supports attack skills that aren't triggered.
      ParallelProjectile
      Volley Support
      Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
      MirageArcher
      Mirage Archer Support
      Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
      WitherGemSupport
      Withering Touch Support
      Supports attack skills.
      impale
      Impale Support
      Supports attack skills.
      Nightblade
      Nightblade Support
      Supports attack skills. Cannot support skills which create minions.
      GreenRainSupportGem
      Arrow Nova Support
      Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
      GreenBarrageSupportGem
      Barrage Support
      Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
      GreaterVolleySupport
      Greater Volley Support
      Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
      AddedColdDamagePlus
      Awakened Added Cold Damage Support
      Supports any skill that hits enemies.
      GreenRainPlus
      Awakened Arrow Nova Support
      Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
      CastOnCritPlus
      Awakened Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      ChainPlus
      Awakened Chain Support
      Supports projectile skills, and any other skills that chain.
      ColdPenetrationPlus
      Awakened Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      DeadlyAilmentsPlus
      Awakened Deadly Ailments Support
      Supports any skill that hits enemies.
      ForkPlus
      Awakened Fork Support
      Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
      SupportRapidDecayPlus
      Awakened Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      VoidManipulationPlus
      Awakened Void Manipulation Support
      Supports any skill that deals damage.
      RangedPhysicalAttackDamagePlus
      Awakened Vicious Projectiles Support
      Supports projectile attack skills.
      enhanceplus
      Awakened Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      LocusMine
      Locus Mine Support
      Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
      Sadism
      Sadism Support
      Supports any skill that hits enemies.
      RuptureSupport
      Rupture Support
      Supports attack skills.
      Machinations
      Machinations Support
      Supports skills that hit enemies. Cannot modify the skills of minions.
      CullingStrike
      Cull the Weak Support
      Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
      Fork
      Greater Fork Support
      Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
      chain
      Greater Chain Support
      Supports projectile skills, and any other skills that chain.
      LethalDoseSupport
      Lethal Dose Support
      Supports any skill that hits enemies.
      UnholyTrinitySupport
      Unholy Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      TornadosSupportGem
      Windburst Support
      Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
      AddedLightningDamage
      Added Lightning Damage Support
      Supports any skill that hits enemies.
      IncreasedCriticalStrikes
      Increased Critical Strikes Support
      Supports any skill that hits enemies.
      IncreasedCriticalDamage
      Increased Critical Damage Support
      Supports any skill that hits enemies.
      AddedChaosDamage
      Added Chaos Damage Support
      Supports any skill that hits enemies.
      IncreasedQuality
      Item Rarity Support
      Supports any skill that can kill enemies.
      ChancetoIgnite
      Combustion Support
      Supports any skill that hits enemies.
      ElementalProliferation
      Elemental Proliferation Support
      Supports any skill that hits enemies, or could otherwise apply elemental ailments.
      RemoteMine
      Blastchain Mine Support
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
      LightningPenetration
      Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      ElementalPenetration
      Elemental Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
      PowerCharges
      Power Charge On Critical Support
      Supports any skill that hits enemies.
      CurseOnHit
      Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      Enlighten
      Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      PhysicalToLightning
      Physical to Lightning Support
      Supports any skill that hits enemies.
      OnslaughtOnSlayingShocked
      Innervate Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      ControlledDestructionGem
      Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      ElementalFocus
      Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      IgniteProliferation
      Ignite Proliferation Support
      Supports any skill that hits enemies.
      Decay
      Decay Support
      Supports any skill that hits enemies.
      Efficacy
      Efficacy Support
      Supports any skill that deals damage or has a duration.
      Immolate
      Immolate Support
      Supports any skill that hits enemies.
      UnboundAilments
      Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      SummonPhantasm
      Summon Phantasm Support
      Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
      BoneChillSupport
      Bonechill Support
      Supports any skill that can chill enemies or create chilling areas.
      EnergyShieldLeechsupport
      Energy Leech Support
      Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
      AltRemoteMineSupportGem
      High-Impact Mine Support
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
      AddedChaosDamagePlus
      Awakened Added Chaos Damage Support
      Supports any skill that hits enemies.
      AddedLightningDamagePlus
      Awakened Added Lightning Damage Support
      Supports any skill that hits enemies.
      ControlledDestructionPlus
      Awakened Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      CurseOnHitPlus
      Awakened Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      ElementalFocusPlus
      Awakened Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      LightningPenetrationPlus
      Awakened Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      UnboundAilmentPlus
      Awakened Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      Enlightenplus
      Awakened Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      TrinitySupportGem
      Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      PureShockSupportGem
      Overcharge Support
      Supports any skill that hits enemies.
      ElementalBurstSupportGem
      Prismatic Burst Support
      Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
      Devour
      Devour Support
      Supports any skill that hits enemies.
      WandWispSupport
      Sacred Wisps Support
      Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
      InverttheRules
      Invert the Rules Support
      Supports any skill that hits enemies.
      KineticInstabilitySupportGem
      Greater Kinetic Instability Support
      Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
      Devour
      Greater Devour Support
      Supports any skill that hits enemies.
      KineticInstabilitySupportGem
      Kinetic Instability Support
      Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
      LivingLightningSupportGem
      Living Lightning Support
      Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
      Eclipse
      Eclipse Support
      Supports any skill gem. Cannot support skills that don't come from gems.
      Microtransactions /2
      ArcaneBarrage
      Arcane Barrage Effect
      Your Barrage becomes an Arcane Effect.
      CelestialBarrage
      Celestial Barrage Effect
      Your Barrage becomes a Celestial Effect.
      Barrage Unique /1
      BarrageModifier
      (7—10)% increased Projectile Damage
      With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
      Barrage Monster /27
      NameModifiersSpectre
      Targa, Beast Poacher40% increased Attack Speed
      Traps cannot be Damaged for +4 seconds after being Thrown
      Mines cannot be Damaged for +4 seconds after being thrown
      kill traps mines and totems on death [1]
      Y
      Totemmonster no drops or experience [1]Y
      Oak's CrossbowY
      Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
      20% increased Attack Speed
      Y
      Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
      20% increased Attack Speed
      100% increased maximum Life
      100% increased Area of Effect
      80% increased Character Size
      Y
      Orra Greengate15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      monster base type attack cast speed +% and damage -% final [33]
      20% increased Attack Speed
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Dena LorenniTraps cannot be Damaged for +2 seconds after being Thrown
      Mines cannot be Damaged for +2 seconds after being thrown
      kill traps mines and totems on death [1]
      20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      Y
      Dena LorenniTraps cannot be Damaged for +2 seconds after being Thrown
      Mines cannot be Damaged for +2 seconds after being thrown
      kill traps mines and totems on death [1]
      20% Chance to Block Attack Damage
      You take 10% of Damage from Blocked Hits
      100% increased maximum Life
      100% increased Area of Effect
      80% increased Character Size
      Y
      Aspect of Annihilation200% increased Totem Life
      300% increased Quantity of Items Dropped
      800% increased Rarity of Items Dropped
      +5 to maximum number of Summoned Totems
      kill traps mines and totems on death [1]
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Servant of Haastmonster no beyond portal [1]
      monster no map drops [1]
      Y
      Bameth, Shifting Darkness50% of Physical Damage Converted to Chaos Damage
      display monster mod nemesis test [0]
      monster no beyond portal [1]
      display monster casts vaal detonate dead text [1]
      Hexproof
      300% increased Quantity of Items Dropped
      800% increased Rarity of Items Dropped
      monster additional quantity of dropped items in cruel +% [500]
      monster additional quantity of dropped items in merciless +% [1000]
      monster additional rarity of dropped items in cruel +% [750]
      monster additional rarity of dropped items in merciless +% [1500]
      monster is beyond boss [1]
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Vagan's CompanionY
      Rua500% increased Totem Life
      monster no map drops [1]
      Y
      Impure Archerundead description [1]Y
      Bloodstained Archerundead description [1]Y
      Jeinei Yuushu50% of Physical Damage Converted to Cold Damage
      chance to apply suppression on hit % [20]
      display monster uses suppressing fire text [1]
      Can have up to 16 additional Traps placed at a time
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Jeinei Yuushu50% of Physical Damage Converted to Cold Damage
      chance to apply suppression on hit % [20]
      display monster uses suppressing fire text [1]
      monster no map drops [1]
      Y
      Kalria, The Fallen15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Rudiarius Felixmonster base type attack cast speed +% and damage -% final [33]
      20% increased Attack Speed
      Traps cannot be Damaged for +4 seconds after being Thrown
      Mines cannot be Damaged for +4 seconds after being thrown
      kill traps mines and totems on death [1]
      Y
      Rudiarius Felix30% increased Movement Speed
      Traps cannot be Damaged for +4 seconds after being Thrown
      Mines cannot be Damaged for +4 seconds after being thrown
      Y
      Avatar of the Huntress30% increased Movement Speed
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      Traps cannot be Damaged for +4 seconds after being Thrown
      Mines cannot be Damaged for +4 seconds after being thrown
      kill traps mines and totems on death [1]
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Dusk, Harbinger of LunarisGain 100% of Physical Damage as Extra Cold Damage
      6000% increased Rarity of Items Dropped
      Monsters grant 250% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Sebbert, Crescent's PointGain 100% of Physical Damage as Extra Cold Damage
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Arteth, Selenia's HeraldGain 100% of Physical Damage as Extra Cold Damage
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Xuatl, Cutting Wind20% increased Movement Speed
      % increased Rarity of Items Dropped
      monster no map drops [1]
      monster additional quantity of dropped items in cruel +% [300]
      monster additional quantity of dropped items in merciless +% [600]
      monster additional rarity of dropped items in cruel +% [300]
      monster additional rarity of dropped items in merciless +% [600]
      Y
      Imperial ArcherY
      Servant of Haastmonster no beyond portal [1]
      monster no map drops [1]
      Monsters grant 300% increased Experience
      monster no drops [0]
      Y

      Community Wiki

      Edit

      Barrage

      Barrage is a ranged attack skill that fires all of your bow or wand projectiles rapidly in succession.

      Skill functions and interactions

      • Additional Projectiles: Linking Lesser Multiple Projectiles Support or Awakened Greater Multiple Projectiles Support (Greater Multiple Projectiles Support) to Barrage will increase the total number of projectiles fired. For example, when using Lesser Multiple Projectiles, a total of 7 projectiles will be fired (1 base, +4 from Barrage gem, +2 from Lesser Multiple Projectiles Gem). Wearing a helmet enchanted with Barrage fires an additional Projectile will further increase this total. All projectiles fired can strike the same target, potentially dealing damage up to 13 times (1 base, +4 from Barrage gem, +2 from LMP, +5 from Awakened GMP, +1 from enchant) to a single target when using all three effects. However, the less damage multipliers from LMP and GMP also applies to the dps. Using Dying Sun as well as item mods such as Skills fire # additional Projectile(s), Bow Attacks fire # additional Arrow(s) are recommended instead. Barrage can be supported by Barrage Support, but that support gem has less damage multiplier as well as more attack time per projectiles.

      • Volley Support: Linking this gem will cause Barrage's projectiles to be fired in sequence in five parallel lines.

      • Volley Fire: This jewel will fire an additional twelve projectiles per attack, six on the first and last attack, with the added projectiles spread to the sides. These additional projectiles cannot strike the same target as the main projectiles and will in fact pass through them harmlessly (though subsequent projectiles generated via effects such as chain could bounce to the primary target).

        • Example: A user wearing a helmet with +1 Additional Barrage Projectiles and with Volley Fire slotted will fire a total of 18 projectiles per attack. A maximum of 6 can strike the primary target; all other targets may be struck by a maximum of 1 projectile.
      • Dual wielding: The total number of projectiles fired by Barrage does not change while wielding two weapons. An attack with Barrage uses both weapons, alternating between each weapon for each projectile fired.

      • Ballista Totem Support: This one is not recommended. The firing rate slowdown of the totem also applies to the firing rate of each shot of the Barrage and it can't start another while one is going so the overall firing rate (and therefore DPS) will be VERY slow. Not only that, the totem cannot turn while in the middle of a particular Barrage; while the first shot might hit the target the rest will miss if it moves even a little (a very extreme weakness in PvP in particular).

      • The small randomized spread covers a small angle of approximately 20 degrees.

      Version history

      VersionChanges
      3.15.0
    • Now deals 47% of base Attack Damage at gem level 1 (previously 40%), up to 54.6% of base Attack Damage at gem level 20 (previously 47.6%).
    • Now has 47% Effectiveness of Added Damage at gem level 1 (previously 40%), up to 54.6% at gem level 20 (previously 48%).
    • 3.11.0
    • Fixed a bug where the Barrage effect, when used by a mines|mine, faced the wrong direction.
    • 3.9.0
    • A lot of ranged attack skills have received major visual improvements, including the basic wand and bow attacks, Burning Arrow, Barrage and Puncture.
    • 3.3.0
    • Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 50%), up to 47.6% at gem level 20 (down from 61.4%).
    • Now fires 4 additional projectiles (up from 3).
    • 3.1.0
    • The helmet enchantment which grants additional projectiles for Barrage has been removed from the Merciless Labyrinth. The Eternal Labyrinth Barrage enchantment now grants one additional projectile (down from 2).
    • 2.1.0
    • Barrage damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
    • 2.0.0
    • Instead of gaining 4% increased Physical Damage per level, Barrage now gains 0.4% Base Damage per level.
    • 1.1.0
    • The 33% less attack speed penalty has been removed from Barrage.
    • 1.0.4
    • The Barrage skill has been added for the Ranger in Descent Champions.
    • 1.0.3
    • Barrage has been added to the game.

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