Barrage
Level: (1–20)
Cost: (7–11) Mana
Effectiveness of Added Damage: (47–55)%
Requires Level (12–70), (33–155) Dex
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Fires 5 Projectiles
Fires Projectiles sequentially

Additional Effects From Quality:
Fires +(0–1) Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
ActQuestNPCCharacter
1The Siren's CadenceNessaDuelist · Ranger · Scion · Shadow
Level Effect /40
Implicit
Fires 5 Projectiles
Fires Projectiles sequentially
LevelRequires LevelDexCostBase DamageExperience
11233747%15,249
21539747.4%41,517
31948747.8%81,983
42356848.2%147,968
52764848.6%250,557
63173849%405,086
73581849.4%447,718
83888849.8%615,318
94194950.2%834,639
1044100950.6%1,570,760
1147106951%1,633,987
1250113951.4%2,151,030
1353119951.8%2,812,189
14561251052.2%5,099,360
15591321052.6%9,400,731
16621381053%15,273,366
17641421053.4%26,286,582
18661461053.8%62,890,590
19681511154.2%212,046,017
20701551154.6%
21721155%
22741155.4%
23761155.8%
24781156.2%
25801156.6%
26821257%
27841257.4%
28861257.8%
29881258.2%
30901258.6%
31911358.8%
32921359%
33931359.2%
34941359.4%
35951359.6%
36961459.8%
37971460%
38981460.2%
39991460.4%
401001460.6%
Attribute /10

Barrage

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymProjectile
DropLevel 12
BaseType Barrage
Class Skill Gems
WeaponWands, Bows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
ItemTypeMetadata/Items/Gems/SkillGemBarrage
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 (T5)Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
Barrage Monster /29 ⍟
NameModifiersSpectre
Targa, Beast Poacher40% increased Attack Speed
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
Y
Totemmonster no drops or experience [1]Y
Oak's CrossbowY
Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Y
Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Orra GreengateMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Dena LorenniTraps cannot be Damaged for +2 seconds after being Thrown
Mines cannot be Damaged for +2 seconds after being thrown
kill traps mines and totems on death [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Dena LorenniTraps cannot be Damaged for +2 seconds after being Thrown
Mines cannot be Damaged for +2 seconds after being thrown
kill traps mines and totems on death [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
monster no map drops [1]
Y
Aspect of Annihilation200% increased Totem Life
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
+5 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Servant of Haastmonster no beyond portal [1]
monster no map drops [1]
Y
Bameth, Shifting Darkness50% of Physical Damage Converted to Chaos Damage
display monster mod nemesis test [0]
monster no beyond portal [1]
display monster casts vaal detonate dead text [1]
Hexproof
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Vagan's CompanionY
Rua500% increased Totem Life
monster no map drops [1]
Y
Impure Archerundead description [1]Y
Bloodstained Archerundead description [1]Y
Jeinei Yuushu50% of Physical Damage Converted to Cold Damage
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Can have up to 16 additional Traps placed at a time
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jeinei Yuushu50% of Physical Damage Converted to Cold Damage
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
monster no map drops [1]
Y
Kalria, The FallenMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Rudiarius Felixmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
Y
Rudiarius Felix30% increased Movement Speed
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
Y
Avatar of the Huntress30% increased Movement Speed
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Dusk, Harbinger of LunarisGain 100% of Physical Damage as Extra Cold Damage
Monsters grant 250% increased Experience
6000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Y
Dusk, Harbinger of LunarisGain 100% of Physical Damage as Extra Cold Damage
Monsters grant 250% increased Experience
6000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Sebbert, Crescent's PointGain 100% of Physical Damage as Extra Cold Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Arteth, Selenia's HeraldGain 100% of Physical Damage as Extra Cold Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Xuatl, Cutting Wind20% increased Movement Speed
% increased Rarity of Items Dropped
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Imperial ArcherY
Servant of Haastmonster no beyond portal [1]
monster no map drops [1]
Monsters grant 300% increased Experience
monster no drops [0]
Y
Microtransactions /2 ⍟
Arcane Barrage Effect
Your Barrage becomes an Arcane Effect.
Celestial Barrage Effect
Your Barrage becomes a Celestial Effect.
Labyrinth Enchantment helmet /12 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Barrage Damage 125% increased Barrage Damage100
The Eternal LabyrinthEnchantment Barrage Damage 240% increased Barrage Damage100
The Merciless LabyrinthEnchantment Barrage Attack Speed 110% increased Barrage Attack Speed100
The Eternal LabyrinthEnchantment Barrage Attack Speed 215% increased Barrage Attack Speed100
The Merciless LabyrinthBarrage fires an additional Projectile
The Eternal LabyrinthEnchantment Barrage Num Of Additional Projectiles 1Barrage fires an additional Projectile100
The Merciless LabyrinthEnchantment Pyroclast Mine Damage 1Pyroclast Mine deals 25% increased Damage100
The Eternal LabyrinthEnchantment Pyroclast Mine Damage 2Pyroclast Mine deals 40% increased Damage100
The Merciless LabyrinthEnchantment Pyroclast Mine Throwing Speed 1Pyroclast Mine has 10% increased Throwing Speed100
The Eternal LabyrinthEnchantment Pyroclast Mine Throwing Speed 2Pyroclast Mine has 15% increased Throwing Speed100
The Merciless LabyrinthPyroclast Mine fires an additional Projectile
The Eternal LabyrinthEnchantment Pyroclast Mine Additional Projectiles 1Pyroclast Mine fires an additional Projectile100
Supported By /111 ⍟
  • Active Type: Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Mirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Locus Mine Support
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Barrage Unique /1 ⍟
    (7–10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks

    Community Wiki

    Edit

    Barrage

    Barrage is a ranged attack skill that fires all of your bow or wand projectiles rapidly in succession.

    Skill functions and interactions

    • Additional Projectiles: Linking Lesser Multiple Projectiles Support or Awakened Greater Multiple Projectiles Support (Greater Multiple Projectiles Support) to Barrage will increase the total number of projectiles fired. For example, when using Lesser Multiple Projectiles, a total of 7 projectiles will be fired (1 base, +4 from Barrage gem, +2 from Lesser Multiple Projectiles Gem). Wearing a helmet enchanted with Barrage fires an additional Projectile will further increase this total. All projectiles fired can strike the same target, potentially dealing damage up to 13 times (1 base, +4 from Barrage gem, +2 from LMP, +5 from Awakened GMP, +1 from enchant) to a single target when using all three effects. However, the less damage multipliers from LMP and GMP also applies to the dps. Using Dying Sun as well as item mods such as Skills fire # additional Projectile(s), Bow Attacks fire # additional Arrow(s) are recommended instead. Barrage can be supported by Barrage Support, but that support gem has less damage multiplier as well as more attack time per projectiles.

    • Volley Support: Linking this gem will cause Barrage's projectiles to be fired in sequence in five parallel lines.

    • Volley Fire: This jewel will fire an additional twelve projectiles per attack, six on the first and last attack, with the added projectiles spread to the sides. These additional projectiles cannot strike the same target as the main projectiles and will in fact pass through them harmlessly (though subsequent projectiles generated via effects such as chain could bounce to the primary target).

      • Example: A user wearing a helmet with +1 Additional Barrage Projectiles and with Volley Fire slotted will fire a total of 18 projectiles per attack. A maximum of 6 can strike the primary target; all other targets may be struck by a maximum of 1 projectile.
    • Dual wielding: The total number of projectiles fired by Barrage does not change while wielding two weapons. An attack with Barrage uses both weapons, alternating between each weapon for each projectile fired.

    • Ballista Totem Support: This one is not recommended. The firing rate slowdown of the totem also applies to the firing rate of each shot of the Barrage and it can't start another while one is going so the overall firing rate (and therefore DPS) will be VERY slow. Not only that, the totem cannot turn while in the middle of a particular Barrage; while the first shot might hit the target the rest will miss if it moves even a little (a very extreme weakness in PvP in particular).

    • The small randomized spread covers a small angle of approximately 20 degrees.

    Version history

    VersionChanges
    3.15.0
  • Now deals 47% of base Attack Damage at gem level 1 (previously 40%), up to 54.6% of base Attack Damage at gem level 20 (previously 47.6%).
  • Now has 47% Effectiveness of Added Damage at gem level 1 (previously 40%), up to 54.6% at gem level 20 (previously 48%).
  • 3.11.0
  • Fixed a bug where the Barrage effect, when used by a mines|mine, faced the wrong direction.
  • 3.9.0
  • A lot of ranged attack skills have received major visual improvements, including the basic wand and bow attacks, Burning Arrow, Barrage and Puncture.
  • 3.3.0
  • Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 50%), up to 47.6% at gem level 20 (down from 61.4%).
  • Now fires 4 additional projectiles (up from 3).
  • 3.1.0
  • The helmet enchantment which grants additional projectiles for Barrage has been removed from the Merciless Labyrinth. The Eternal Labyrinth Barrage enchantment now grants one additional projectile (down from 2).
  • 2.1.0
  • Barrage damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
  • 2.0.0
  • Instead of gaining 4% increased Physical Damage per level, Barrage now gains 0.4% Base Damage per level.
  • 1.1.0
  • The 33% less attack speed penalty has been removed from Barrage.
  • 1.0.4
  • The Barrage skill has been added for the Ranger in Descent Champions.
  • 1.0.3
  • Barrage has been added to the game.

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