Oak's Crossbow
Construct
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | construct, has_bow, immobile, large_model, mud_blood, not_dex, not_int, physical_affinity, ranged, small_height, stone_armour |
Life
450%
Armour
+100%
Ailment Threshold
450%
Resistance
40 40 40 20
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 110
Attack Time
1.5 Second
Damage Spread
±0%
Experience
150%
Model Size
100%
Type
MonsterTotemRangedBoss
Metadata
OakCrossbowTotemBarrage_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
28,950
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.5
Experience
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
OakCrossbowTotemBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 560
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 3 sec
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 3 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Deals 60% less Damage
Fires 3 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/OakCrossbowTotemBarrage_"] = { name = "Oak's Crossbow", life = 4.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.5, damageSpread = 0, attackTime = 1.5, attackRange = 110, accuracy = 1, weaponType1 = "Bow", skillList = { "OakCrossbowTotemBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["OakCrossbowTotemBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "always_pierce", "projectiles_barrage", }, levels = { [1] = {3, -60, -30, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |