Oak's Crossbow
Construct
Cannot be Knocked Back
SpectreN
Tagsconstruct, has_bow, immobile, large_model, mud_blood, not_dex, not_int, physical_affinity, ranged, small_height, stone_armour
Life
450%
Armour
+100%
Ailment Threshold
450%
Resistance
40 40 40 20
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 110
Attack Time
1.5 Second
Damage Spread
±0%
Experience
150%
Model Size
100%
Type
MonsterTotemRangedBoss
Metadata
OakCrossbowTotemBarrage_
Level
68
Life
28,950
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
0
Attack Time
1.5
Experience
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
OakCrossbowTotemBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barrage
Base Damage: 560
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 3 sec
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Projectiles Pierce all Targets
Deals 60% less Damage
Fires 3 additional Projectiles
Fires Projectiles sequentially
30% less Attack Speed
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/OakCrossbowTotemBarrage_"] = {
    name = "Oak's Crossbow",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 110,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "OakCrossbowTotemBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["OakCrossbowTotemBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "always_pierce",
        "projectiles_barrage",
    },
    levels = {
        [1] = {3, -60, -30, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Cannot be Knocked Back
IdImmuneToKnockback
FamilyImmuneToKnockback
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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