Sebbert, Crescent's Point
HumanoidArea: Moon Temple Map
Gain 100% of Physical Damage as Extra Cold Damage
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N |
|---|---|
| Area | Moon Temple Map |
| Tags | Caster, cold_affinity, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, physical_affinity, puncturing_weapon, ranged, red_blood |
Life
400%
Energy Shield From Life
25%
Armour
+75%
Evasion
+50%
Ailment Threshold
400%
Resistance
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
LunarisGuardMap
Metadata
GuardianOfLunarisMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
76
Life
2,289,127
Armour
94,318
Evasion Rating
9,353
Energy Shield
10,030
Damage
958
Spell Damage
1,430
Accuracy
792
Attack Time
1.07535
Experience
132,044
Minion Life
463,075
Minion Energy Shield
2,029
Minion Damage
787
Ailment Threshold
1,167,455
Chill
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1521—2282
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 1521—2282
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.605 sec
Cooldown Time: 5 sec
Projectiles Pierce all Targets
Deals 40% more Attack Damage
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flame Dash
Critical Strike Chance: 5%
Cast Time: 0.75 sec
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Deals 682.5 to 1024 Cold Damage
Base duration is 4 seconds
is area damage [1]
DuskCurveProjectile1Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1521—2282
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.605 sec
Deals 30% less Attack Damage
Deals 30% less Damage
20% more Attack Speed
+5 metres to Melee Strike Range
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
number of projectiles override [2]
DuskCurveProjectile2Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1521—2282
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.605 sec
Deals 30% less Attack Damage
Deals 30% less Damage
20% more Attack Speed
+5 metres to Melee Strike Range
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
number of projectiles override [2]
DuskCurveProjectile3Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1521—2282
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.605 sec
Deals 30% less Attack Damage
Deals 30% less Damage
20% more Attack Speed
+5 metres to Melee Strike Range
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
number of projectiles override [2]
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Barrage
Base Damage: 1521—2282
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 8 sec
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Your Hits cannot Stun Enemies
Deals 80% less Damage
Fires 5 additional Projectiles
Fires Projectiles sequentially
20% less Attack Speed
skill can fire arrows [1]
skill can fire wand projectiles [1]
DuskCurveProjectile4Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1521—2282
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.605 sec
Deals 30% less Attack Damage
Deals 30% less Damage
20% more Attack Speed
+5 metres to Melee Strike Range
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
number of projectiles override [2]
DuskCurveProjectile5Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1521—2282
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.605 sec
Deals 30% less Attack Damage
Deals 30% less Damage
20% more Attack Speed
+5 metres to Melee Strike Range
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
number of projectiles override [2]
DuskCurveProjectile6Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1521—2282
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.605 sec
Deals 30% less Attack Damage
Deals 30% less Damage
20% more Attack Speed
+5 metres to Melee Strike Range
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
number of projectiles override [2]
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 1521—2282
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.605 sec
Cooldown Time: 7 sec
Deals 37.5% less Attack Damage
Deals 30% less Damage
Fires 10 additional Projectiles
50% of Physical Damage Converted to Cold Damage
60% less Attack Speed
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Cast Time: 1 sec
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sebbert, Crescent's Point",
life = 4,
energyShield = 0.25,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"DuskBarrage",
"ColdFlameDashDusk",
"MonsterSnipeDuskBoss",
"DuskCurveProjectile1Map",
"DuskCurveProjectile2Map",
"DuskCurveProjectile3Map",
"DuskCurveProjectile4Map",
"DuskCurveProjectile5Map",
"DuskCurveProjectile6Map",
"CarpetBombProjectileDusk",
"MortarInRectangleDusk",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"cannot_stun",
"projectiles_barrage",
},
levels = {
[1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ColdFlameDashDusk"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeDuskBoss"] = {
name = "MonsterSnipeDuskBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_is_projectile",
"always_pierce",
"skill_can_fire_arrows",
},
levels = {
[1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile1Map"] = {
name = "DuskCurveProjectile1Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {-25, 1000, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile2Map"] = {
name = "DuskCurveProjectile2Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {-20, 750, 250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile3Map"] = {
name = "DuskCurveProjectile3Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {-15, 500, 500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile4Map"] = {
name = "DuskCurveProjectile4Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {-10, 250, 300, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile5Map"] = {
name = "DuskCurveProjectile5Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {-5, -500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile6Map"] = {
name = "DuskCurveProjectile6Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {-250, -250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CarpetBombProjectileDusk"] = {
name = "CarpetBombProjectileDusk",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
},
levels = {
[1] = {10, 50, -60, -30, 100, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MortarInRectangleDusk"] = {
name = "MortarInRectangleDusk",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"base_is_projectile",
"is_area_damage",
"skill_unusable",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Gain 100% of Physical Damage as Extra Cold Damage
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Damage Physical Elemental Cold |
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Sebbert, Crescent's Point
HumanoidGain 100% of Physical Damage as Extra Cold Damage
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N |
|---|---|
| Tags | Caster, cold_affinity, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss |
Life
400%
Energy Shield From Life
25%
Armour
+75%
Evasion
+50%
Ailment Threshold
400%
Resistance
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
LunarisGuardMap
Metadata
GuardianOfLunarisMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
50,383
Evasion Rating
7,109
Energy Shield
6,127
Damage
596
Spell Damage
889
Accuracy
580
Attack Time
1.07535
Experience
112,805
Minion Life
120,902
Minion Energy Shield
1,329
Minion Damage
476
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 946—1419
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 946—1419
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.605 sec
Cooldown Time: 5 sec
Projectiles Pierce all Targets
Deals 40% more Attack Damage
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flame Dash
Critical Strike Chance: 5%
Cast Time: 0.75 sec
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Deals 436.8 to 655.3 Cold Damage
Base duration is 4 seconds
is area damage [1]
DuskCurveProjectile1Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946—1419
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.605 sec
Deals 30% less Attack Damage
Deals 30% less Damage
20% more Attack Speed
+5 metres to Melee Strike Range
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
number of projectiles override [2]
DuskCurveProjectile2Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946—1419
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.605 sec
Deals 30% less Attack Damage
Deals 30% less Damage
20% more Attack Speed
+5 metres to Melee Strike Range
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
number of projectiles override [2]
DuskCurveProjectile3Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946—1419
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.605 sec
Deals 30% less Attack Damage
Deals 30% less Damage
20% more Attack Speed
+5 metres to Melee Strike Range
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
number of projectiles override [2]
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Barrage
Base Damage: 946—1419
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 8 sec
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Your Hits cannot Stun Enemies
Deals 80% less Damage
Fires 5 additional Projectiles
Fires Projectiles sequentially
20% less Attack Speed
skill can fire arrows [1]
skill can fire wand projectiles [1]
DuskCurveProjectile4Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946—1419
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.605 sec
Deals 30% less Attack Damage
Deals 30% less Damage
20% more Attack Speed
+5 metres to Melee Strike Range
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
number of projectiles override [2]
DuskCurveProjectile5Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946—1419
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.605 sec
Deals 30% less Attack Damage
Deals 30% less Damage
20% more Attack Speed
+5 metres to Melee Strike Range
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
number of projectiles override [2]
DuskCurveProjectile6Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946—1419
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.605 sec
Deals 30% less Attack Damage
Deals 30% less Damage
20% more Attack Speed
+5 metres to Melee Strike Range
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
number of projectiles override [2]
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 946—1419
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.605 sec
Cooldown Time: 7 sec
Deals 37.5% less Attack Damage
Deals 30% less Damage
Fires 10 additional Projectiles
50% of Physical Damage Converted to Cold Damage
60% less Attack Speed
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Cast Time: 1 sec
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
StateMachine
{
define_shared_state = "add_effects;"
}
Preload
{
preload_monster_variety = "Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMapStandalone"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisMapStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sebbert, Crescent's Point",
life = 4,
energyShield = 0.25,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"Melee",
"DuskBarrage",
"ColdFlameDashDusk",
"MonsterSnipeDuskBoss",
"DuskCurveProjectile1Map",
"DuskCurveProjectile2Map",
"DuskCurveProjectile3Map",
"DuskCurveProjectile4Map",
"DuskCurveProjectile5Map",
"DuskCurveProjectile6Map",
"CarpetBombProjectileDusk",
"MortarInRectangleDusk",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"cannot_stun",
"projectiles_barrage",
},
levels = {
[1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ColdFlameDashDusk"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeDuskBoss"] = {
name = "MonsterSnipeDuskBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_is_projectile",
"always_pierce",
"skill_can_fire_arrows",
},
levels = {
[1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile1Map"] = {
name = "DuskCurveProjectile1Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {-25, 1000, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile2Map"] = {
name = "DuskCurveProjectile2Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {-20, 750, 250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile3Map"] = {
name = "DuskCurveProjectile3Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {-15, 500, 500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile4Map"] = {
name = "DuskCurveProjectile4Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {-10, 250, 300, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile5Map"] = {
name = "DuskCurveProjectile5Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {-5, -500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile6Map"] = {
name = "DuskCurveProjectile6Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {-250, -250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CarpetBombProjectileDusk"] = {
name = "CarpetBombProjectileDusk",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"base_is_projectile",
},
levels = {
[1] = {10, 50, -60, -30, 100, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MortarInRectangleDusk"] = {
name = "MortarInRectangleDusk",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"base_is_projectile",
"is_area_damage",
"skill_unusable",
},
levels = {
[1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Gain 100% of Physical Damage as Extra Cold Damage
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Damage Physical Elemental Cold |
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Sebbert, Crescent's Point
HumanoidGain 100% of Physical Damage as Extra Cold Damage
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | N |
|---|---|
| Tags | elder_map_boss, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_attacking, puncturing_weapon, ranged, red_blood |
Life
400%
Energy Shield From Life
25%
Armour
+75%
Evasion
+50%
Ailment Threshold
400%
Resistance
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experience
200%
Model Size
120%
Type
LunarisGuardMap
Metadata
GuardianOfLunarisMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisMapElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sebbert, Crescent's Point",
life = 4,
energyShield = 0.25,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
},
modList = {
},
}
Gain 100% of Physical Damage as Extra Cold Damage
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Damage Physical Elemental Cold |
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.