MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Sebbert, Ponto Crescente
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Receba 100% do Dano Físico como Dano de Gelo Extra
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Sebbert, Crescent's Point
Spectre
AreaMapa: Templo Lunar
TagsConjurador, cold_affinity, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, physical_affinity, puncturing_weapon, ranged, red_blood
Vida
400%
Energy Shield From Life
25%
Armadura
+75%
Evasão
+50%
Ailment Threshold
400%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
LunarisGuardMap
Metadata
GuardianOfLunarisMap
Nível
76
Vida
2,289,127
Armadura
94,318
Evasão
9,353
Escudo de Energia
10,030
Damage
958
Dano Mágico
1,430
Precisão
792
Attack Time
1.07535
Experiência
132,044
Minion Life
463,075
Minion Energy Shield
2,029
Minion Damage
787
Ailment Threshold
1,167,455
Chill
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
Phys Convert Ele
280%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 15212282
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 15212282
Chance de Crítico: 5%
Dano de Ataque: 140%
Attack Time: 1.605 seg
Recarga: 5 seg
Causa 40% mais Dano de Ataque
always pierce [1]
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Avanço Ardente
Chance de Crítico: 5%
Tempo de Conjuração: 0.75 seg
Teleporta para um local, causando dano em inimigos e deixando um rastro de solo ardente. Compartilha recarga com outras Habilidades de Teleporte.
Duração base é de 4 segundos
is area damage [1]
spell maximum base cold damage [1024]
spell minimum base cold damage [682.5]
FlameDash
DuskCurveProjectile1Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 15212282
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.605 seg
Causa 30% menos Dano de Ataque
Causa 30% menos Dano
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
number of projectiles override [2]
ghostlythrow
DuskCurveProjectile2Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 15212282
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.605 seg
Causa 30% menos Dano de Ataque
Causa 30% menos Dano
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
number of projectiles override [2]
ghostlythrow
DuskCurveProjectile3Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 15212282
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.605 seg
Causa 30% menos Dano de Ataque
Causa 30% menos Dano
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
number of projectiles override [2]
ghostlythrow
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Barragem
Base Damage: 15212282
Chance de Crítico: 5%
Attack Time: 1.605 seg
Recarga: 8 seg
Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
Causa 80% menos Dano
Dispara 5 Projéteis adicionais
Dispara Projéteis em sequência
20% menos Velocidade de Ataque
cannot stun [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
barrage
DuskCurveProjectile4Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 15212282
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.605 seg
Causa 30% menos Dano de Ataque
Causa 30% menos Dano
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
number of projectiles override [2]
ghostlythrow
DuskCurveProjectile5Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 15212282
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.605 seg
Causa 30% menos Dano de Ataque
Causa 30% menos Dano
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
number of projectiles override [2]
ghostlythrow
DuskCurveProjectile6Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 15212282
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.605 seg
Causa 30% menos Dano de Ataque
Causa 30% menos Dano
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
number of projectiles override [2]
ghostlythrow
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 15212282
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.605 seg
Recarga: 7 seg
Causa 37.5% menos Dano de Ataque
Causa 30% menos Dano
Dispara 10 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Gelo
60% menos Velocidade de Ataque
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Tempo de Conjuração: 1 seg
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisMap"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Sebbert, Crescent's Point",
    life = 4,
    energyShield = 0.25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "DuskBarrage",
        "ColdFlameDashDusk",
        "MonsterSnipeDuskBoss",
        "DuskCurveProjectile1Map",
        "DuskCurveProjectile2Map",
        "DuskCurveProjectile3Map",
        "DuskCurveProjectile4Map",
        "DuskCurveProjectile5Map",
        "DuskCurveProjectile6Map",
        "CarpetBombProjectileDusk",
        "MortarInRectangleDusk",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.WandAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "cannot_stun",
        "projectiles_barrage",
    },
    levels = {
        [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ColdFlameDashDusk"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeDuskBoss"] = {
    name = "MonsterSnipeDuskBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile1Map"] = {
    name = "DuskCurveProjectile1Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 1000, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile2Map"] = {
    name = "DuskCurveProjectile2Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-20, 750, 250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile3Map"] = {
    name = "DuskCurveProjectile3Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-15, 500, 500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile4Map"] = {
    name = "DuskCurveProjectile4Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-10, 250, 300, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile5Map"] = {
    name = "DuskCurveProjectile5Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-5, -500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile6Map"] = {
    name = "DuskCurveProjectile6Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-250, -250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CarpetBombProjectileDusk"] = {
    name = "CarpetBombProjectileDusk",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {10, 50, -60, -30, 100, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MortarInRectangleDusk"] = {
    name = "MortarInRectangleDusk",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "base_is_projectile",
        "is_area_damage",
        "skill_unusable",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Receba 100% do Dano Físico como Dano de Gelo Extra
FamilyPhysicalAddedAsCold
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • physical damage % to add as cold 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Dano Físico Elemental Gelo
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Sebbert, Ponto Crescente
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    Receba 100% do Dano Físico como Dano de Gelo Extra
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Sebbert, Crescent's Point
    Spectre
    TagsConjurador, cold_affinity, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss
    Vida
    400%
    Energy Shield From Life
    25%
    Armadura
    +75%
    Evasão
    +50%
    Ailment Threshold
    400%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    LunarisGuardMap
    Metadata
    GuardianOfLunarisMapStandalone
    Nível
    68
    Vida
    557,385
    Armadura
    50,383
    Evasão
    7,109
    Escudo de Energia
    6,127
    Damage
    596
    Dano Mágico
    889
    Precisão
    580
    Attack Time
    1.07535
    Experiência
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    1,329
    Minion Damage
    476
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 9461419
    Chance de Crítico: 5%
    Attack Time: 1.605 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MonsterSnipeDuskBoss
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
    Base Damage: 9461419
    Chance de Crítico: 5%
    Dano de Ataque: 140%
    Attack Time: 1.605 seg
    Recarga: 5 seg
    Causa 40% mais Dano de Ataque
    always pierce [1]
    base is projectile [1]
    skill can fire arrows [1]
    ColdFlameDashDusk
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Avanço Ardente
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.75 seg
    Teleporta para um local, causando dano em inimigos e deixando um rastro de solo ardente. Compartilha recarga com outras Habilidades de Teleporte.
    Duração base é de 4 segundos
    is area damage [1]
    spell maximum base cold damage [655.3]
    spell minimum base cold damage [436.8]
    FlameDash
    DuskCurveProjectile1Map
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 9461419
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 1.605 seg
    Causa 30% menos Dano de Ataque
    Causa 30% menos Dano
    20% mais Velocidade de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive angle [-25]
    number of projectiles override [2]
    ghostlythrow
    DuskCurveProjectile2Map
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 9461419
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 1.605 seg
    Causa 30% menos Dano de Ataque
    Causa 30% menos Dano
    20% mais Velocidade de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]
    lunaris glaive acceleration x [750]
    lunaris glaive acceleration y [250]
    lunaris glaive angle [-20]
    number of projectiles override [2]
    ghostlythrow
    DuskCurveProjectile3Map
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 9461419
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 1.605 seg
    Causa 30% menos Dano de Ataque
    Causa 30% menos Dano
    20% mais Velocidade de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]
    lunaris glaive acceleration x [500]
    lunaris glaive acceleration y [500]
    lunaris glaive angle [-15]
    number of projectiles override [2]
    ghostlythrow
    DuskBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    Barragem
    Base Damage: 9461419
    Chance de Crítico: 5%
    Attack Time: 1.605 seg
    Recarga: 8 seg
    Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
    Causa 80% menos Dano
    Dispara 5 Projéteis adicionais
    Dispara Projéteis em sequência
    20% menos Velocidade de Ataque
    cannot stun [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    barrage
    DuskCurveProjectile4Map
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 9461419
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 1.605 seg
    Causa 30% menos Dano de Ataque
    Causa 30% menos Dano
    20% mais Velocidade de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [300]
    lunaris glaive angle [-10]
    number of projectiles override [2]
    ghostlythrow
    DuskCurveProjectile5Map
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 9461419
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 1.605 seg
    Causa 30% menos Dano de Ataque
    Causa 30% menos Dano
    20% mais Velocidade de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]
    lunaris glaive acceleration y [-500]
    lunaris glaive angle [-5]
    number of projectiles override [2]
    ghostlythrow
    DuskCurveProjectile6Map
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 9461419
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 1.605 seg
    Causa 30% menos Dano de Ataque
    Causa 30% menos Dano
    20% mais Velocidade de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    base is projectile [1]
    lunaris glaive acceleration x [-250]
    lunaris glaive acceleration y [-250]
    number of projectiles override [2]
    ghostlythrow
    CarpetBombProjectileDusk
    Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
    Base Damage: 9461419
    Chance de Crítico: 5%
    Dano de Ataque: 62.5%
    Attack Time: 1.605 seg
    Recarga: 7 seg
    Causa 37.5% menos Dano de Ataque
    Causa 30% menos Dano
    Dispara 10 Projéteis adicionais
    50% do Dano Físico Convertido para Dano de Gelo
    60% menos Velocidade de Ataque
    active skill area of effect radius +% final [100]
    base is projectile [1]
    MortarInRectangleDusk
    Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
    Tempo de Conjuração: 1 seg
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    skill unusable [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMapStandalone"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisMapStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Sebbert, Crescent's Point",
        life = 4,
        energyShield = 0.25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "DuskBarrage",
            "ColdFlameDashDusk",
            "MonsterSnipeDuskBoss",
            "DuskCurveProjectile1Map",
            "DuskCurveProjectile2Map",
            "DuskCurveProjectile3Map",
            "DuskCurveProjectile4Map",
            "DuskCurveProjectile5Map",
            "DuskCurveProjectile6Map",
            "CarpetBombProjectileDusk",
            "MortarInRectangleDusk",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "cannot_stun",
            "projectiles_barrage",
        },
        levels = {
            [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ColdFlameDashDusk"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeDuskBoss"] = {
        name = "MonsterSnipeDuskBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile1Map"] = {
        name = "DuskCurveProjectile1Map",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-25, 1000, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile2Map"] = {
        name = "DuskCurveProjectile2Map",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, 750, 250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile3Map"] = {
        name = "DuskCurveProjectile3Map",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-15, 500, 500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile4Map"] = {
        name = "DuskCurveProjectile4Map",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-10, 250, 300, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile5Map"] = {
        name = "DuskCurveProjectile5Map",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-5, -500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile6Map"] = {
        name = "DuskCurveProjectile6Map",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-250, -250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CarpetBombProjectileDusk"] = {
        name = "CarpetBombProjectileDusk",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 50, -60, -30, 100, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MortarInRectangleDusk"] = {
        name = "MortarInRectangleDusk",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_is_projectile",
            "is_area_damage",
            "skill_unusable",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Gelo Extra
    FamilyPhysicalAddedAsCold
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as cold 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Dano Físico Elemental Gelo
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Sebbert, Ponto Crescente
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    Receba 100% do Dano Físico como Dano de Gelo Extra
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Sebbert, Crescent's Point
    Spectre
    Tagselder_map_boss, has_bow, human, humanoid, light_armour, medium_movement, medium_small_height, non_attacking, puncturing_weapon, ranged, red_blood
    Vida
    400%
    Energy Shield From Life
    25%
    Armadura
    +75%
    Evasão
    +50%
    Ailment Threshold
    400%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    LunarisGuardMap
    Metadata
    GuardianOfLunarisMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisMapElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Sebbert, Crescent's Point",
        life = 4,
        energyShield = 0.25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    Receba 100% do Dano Físico como Dano de Gelo Extra
    FamilyPhysicalAddedAsCold
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as cold 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Dano Físico Elemental Gelo
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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