等级效果 /40
固定 |
---|
发射 5 个投射物 连续发射投射物 |
等级 | 需求等级 | 敏捷 | 消耗 | 基本伤害 | 经验值 |
---|---|---|---|---|---|
1 | 12 | 33 | 6 | 47% | 15,249 |
2 | 15 | 39 | 6 | 47.4% | 41,517 |
3 | 19 | 48 | 7 | 47.8% | 81,983 |
4 | 23 | 56 | 7 | 48.2% | 147,968 |
5 | 27 | 64 | 7 | 48.6% | 250,557 |
6 | 31 | 73 | 8 | 49% | 405,086 |
7 | 35 | 81 | 8 | 49.4% | 447,718 |
8 | 38 | 88 | 8 | 49.8% | 615,318 |
9 | 41 | 94 | 8 | 50.2% | 834,639 |
10 | 44 | 100 | 8 | 50.6% | 1,570,760 |
11 | 47 | 106 | 9 | 51% | 1,633,987 |
12 | 50 | 113 | 9 | 51.4% | 2,151,030 |
13 | 53 | 119 | 9 | 51.8% | 2,812,189 |
14 | 56 | 125 | 9 | 52.2% | 5,099,360 |
15 | 59 | 132 | 9 | 52.6% | 9,400,731 |
16 | 62 | 138 | 10 | 53% | 15,273,366 |
17 | 64 | 142 | 10 | 53.4% | 26,286,582 |
18 | 66 | 146 | 10 | 53.8% | 62,890,590 |
19 | 68 | 151 | 10 | 54.2% | 212,046,017 |
20 | 70 | 155 | 10 | 54.6% | |
21 | 72 | 10 | 55% | ||
22 | 74 | 10 | 55.4% | ||
23 | 76 | 10 | 55.8% | ||
24 | 78 | 11 | 56.2% | ||
25 | 80 | 11 | 56.6% | ||
26 | 82 | 11 | 57% | ||
27 | 84 | 11 | 57.4% | ||
28 | 86 | 11 | 57.8% | ||
29 | 88 | 11 | 58.2% | ||
30 | 90 | 11 | 58.6% | ||
31 | 91 | 11 | 58.8% | ||
32 | 92 | 11 | 59% | ||
33 | 93 | 12 | 59.2% | ||
34 | 94 | 12 | 59.4% | ||
35 | 95 | 12 | 59.6% | ||
36 | 96 | 12 | 59.8% | ||
37 | 97 | 12 | 60% | ||
38 | 98 | 12 | 60.2% | ||
39 | 99 | 12 | 60.4% | ||
40 | 100 | 12 | 60.6% |
Attribute /10
弹幕
古神熔炉 武器 /2
比重 | Desc |
---|---|
1000 (T5) | 每个耐力球使弹幕和狂怒的暴击几率提高 25% |
1000 (T5) | 每个耐力球使弹幕和狂怒的暴击几率提高 40% |
商城 /2
被辅助 /112
弹幕 怪物 /28
名字 | 词缀 | 幽魂 |
---|---|---|
狩猎者塔戈 | 攻击速度加快 40% 陷阱在投掷后不能造成伤害的时间 +4 秒 地雷在投掷后不会受到伤害的时间 +4 秒 kill traps mines and totems on death [1] | Y |
图腾 | monster no drops or experience [1] | Y |
欧克的十字弓 | Y | |
青门欧拉 | monster base type attack cast speed +% and damage -% final [33] 攻击速度加快 20% | Y |
青门欧拉 | monster base type attack cast speed +% and damage -% final [33] 攻击速度加快 20% 生命上限提高 100% 效果区域扩大 100% 角色体型增大 80% | Y |
青门欧拉 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% monster base type attack cast speed +% and damage -% final [33] 攻击速度加快 20% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
迪娜·洛尼 | 陷阱在投掷后不能造成伤害的时间 +2 秒 地雷在投掷后不会受到伤害的时间 +2 秒 kill traps mines and totems on death [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
迪娜·洛尼 | 陷阱在投掷后不能造成伤害的时间 +2 秒 地雷在投掷后不会受到伤害的时间 +2 秒 kill traps mines and totems on death [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 生命上限提高 100% 效果区域扩大 100% 角色体型增大 80% | Y |
湮灭之回响 | 图腾的生命提高 200% 掉落的物品数量提高 300% 掉落的物品稀有度提高 800% +5 召唤图腾数量上限 kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
哈斯特使徒 | monster no beyond portal [1] monster no map drops [1] | Y |
黑暗深渊巴曼斯 | 50% 的物理伤害转换为混沌伤害 display monster mod nemesis test [0] monster no beyond portal [1] display monster casts vaal detonate dead text [1] 无咒的 掉落的物品数量提高 300% 掉落的物品稀有度提高 800% monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
瓦甘的盟友 | Y | |
鲁哈 | 图腾的生命提高 500% monster no map drops [1] | Y |
不洁射手 | undead description [1] | Y |
染血弓手 | undead description [1] | Y |
珍涅优苏 | 50% 的物理伤害转换为冰霜伤害 chance to apply suppression on hit % [20] display monster uses suppressing fire text [1] 同时可以放置最多 16 个额外陷阱 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
珍涅优苏 | 50% 的物理伤害转换为冰霜伤害 chance to apply suppression on hit % [20] display monster uses suppressing fire text [1] monster no map drops [1] | Y |
堕落者卡利亚 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
自由斗士费利克斯 | monster base type attack cast speed +% and damage -% final [33] 攻击速度加快 20% 陷阱在投掷后不能造成伤害的时间 +4 秒 地雷在投掷后不会受到伤害的时间 +4 秒 kill traps mines and totems on death [1] | Y |
自由斗士费利克斯 | 移动速度加快 30% 陷阱在投掷后不能造成伤害的时间 +4 秒 地雷在投掷后不会受到伤害的时间 +4 秒 | Y |
女猎手化身 | 移动速度加快 30% 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 陷阱在投掷后不能造成伤害的时间 +4 秒 地雷在投掷后不会受到伤害的时间 +4 秒 kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
月影守卫者-暮色 | 获得额外冰霜伤害, 其数值等同于物理伤害的 100% 怪物提供的经验值提高 250% 掉落的物品稀有度提高 6000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
月影守卫者-暮色 | 获得额外冰霜伤害, 其数值等同于物理伤害的 100% 怪物提供的经验值提高 250% 掉落的物品稀有度提高 6000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
新月之纪瑟伯特 | 获得额外冰霜伤害, 其数值等同于物理伤害的 100% 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
赛琳娜的信徒阿特斯 | 获得额外冰霜伤害, 其数值等同于物理伤害的 100% 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
棕背博尔特 | 移动速度加快 20% 掉落的物品稀有度提高 % monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
纯净射手 | Y | |
哈斯特使徒 | monster no beyond portal [1] monster no map drops [1] 怪物提供的经验值提高 300% monster no drops [0] | Y |
Community Wiki
Barrage
Barrage is a ranged attack skill that fires all of your bow or wand projectiles rapidly in succession.
Skill functions and interactions
Additional Projectiles: Linking Lesser Multiple Projectiles Support or Awakened Greater Multiple Projectiles Support (Greater Multiple Projectiles Support) to Barrage will increase the total number of projectiles fired. For example, when using Lesser Multiple Projectiles, a total of 7 projectiles will be fired (1 base, +4 from Barrage gem, +2 from Lesser Multiple Projectiles Gem). Wearing a helmet enchanted with Barrage fires an additional Projectile will further increase this total. All projectiles fired can strike the same target, potentially dealing damage up to 13 times (1 base, +4 from Barrage gem, +2 from LMP, +5 from Awakened GMP, +1 from enchant) to a single target when using all three effects. However, the less damage multipliers from LMP and GMP also applies to the dps. Using Dying Sun as well as item mods such as Skills fire # additional Projectile(s), Bow Attacks fire # additional Arrow(s) are recommended instead. Barrage can be supported by Barrage Support, but that support gem has less damage multiplier as well as more attack time per projectiles.
Volley Support: Linking this gem will cause Barrage's projectiles to be fired in sequence in five parallel lines.
Volley Fire: This jewel will fire an additional twelve projectiles per attack, six on the first and last attack, with the added projectiles spread to the sides. These additional projectiles cannot strike the same target as the main projectiles and will in fact pass through them harmlessly (though subsequent projectiles generated via effects such as chain could bounce to the primary target).
- Example: A user wearing a helmet with +1 Additional Barrage Projectiles and with Volley Fire slotted will fire a total of 18 projectiles per attack. A maximum of 6 can strike the primary target; all other targets may be struck by a maximum of 1 projectile.
Dual wielding: The total number of projectiles fired by Barrage does not change while wielding two weapons. An attack with Barrage uses both weapons, alternating between each weapon for each projectile fired.
Ballista Totem Support: This one is not recommended. The firing rate slowdown of the totem also applies to the firing rate of each shot of the Barrage and it can't start another while one is going so the overall firing rate (and therefore DPS) will be VERY slow. Not only that, the totem cannot turn while in the middle of a particular Barrage; while the first shot might hit the target the rest will miss if it moves even a little (a very extreme weakness in PvP in particular).
The small randomized spread covers a small angle of approximately 20 degrees.
Version history
Version | Changes |
---|---|
3.15.0 |
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3.11.0 |
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3.9.0 |
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3.3.0 |
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3.1.0 |
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2.1.0 |
|
2.0.0 |
|
1.1.0 |
|
1.0.4 |
|
1.0.3 |
|
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