湮灭之回响
构造体
图腾的生命提高 200%
掉落的物品数量提高 300%
掉落的物品稀有度提高 800%
+5 召唤图腾数量上限
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aspect of Annihilation
幽魂N
标签construct, ghost_armour, has_bow, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged
生命
220%
异常状态临界值
220%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
AnimatedWeaponRampageRangedLeaguestoneBoss
Metadata
AnimatedLeaguestoneBoss2
等级
68
生命
14,153
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
14,153
冰缓
45
Shock
45
Brittle
253
Scorch
45
Sap
124
BarrageRampageLeaguestone
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能
弹幕
基本伤害: 538–807
暴击几率: 5%
攻击伤害: 75%
攻击伤害: 75%
攻击间隔: 1.5 秒
在短暂的准备之后,你使用弓或法杖重复发射单个投射物,这些投射物会稍微随机散射。该技能无法被触发。
你的击中不能眩晕敌人
攻击伤害总降 25%
额外发射 7 个投射物
连续发射投射物
攻击速度总降 50%
monster reverse point blank damage -% at minimum range [40]
skill can fire arrows [1]
BarrageTotemRampageLeaguestone
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能
弹幕
基本伤害: 538–807
暴击几率: 5%
攻击伤害: 60%
攻击伤害: 60%
攻击间隔: 1.5 秒
在短暂的准备之后,你使用弓或法杖重复发射单个投射物,这些投射物会稍微随机散射。该技能无法被触发。
你的击中不能眩晕敌人
图腾持续 5
攻击伤害总降 40%
额外发射 7 个投射物
召唤使用一个使用该技能的图腾
连续发射投射物
攻击速度总降 55%
base active skill totem level [68]
base skill is totemified [1]
base totem range [80]
monster reverse point blank damage -% at minimum range [40]
skill can fire arrows [1]
totem art variation [4]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedLeaguestoneBoss2"] = {
    name = "Aspect of Annihilation",
    life = 2.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BarrageRampageLeaguestone",
        "BarrageTotemRampageLeaguestone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BarrageRampageLeaguestone"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "cannot_stun",
        "projectiles_barrage",
    },
    levels = {
        [1] = {7, -50, 40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarrageTotemRampageLeaguestone"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_totem_duration",
        "base_totem_range",
        "totem_art_variation",
        "skill_can_fire_arrows",
        "cannot_stun",
        "is_totem",
        "base_skill_is_totemified",
        "projectiles_barrage",
    },
    levels = {
        [1] = {1, 7, -55, 40, 5000, 80, 4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [83] = {83, 7, -55, 40, 5000, 80, 4, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
图腾的生命提高 200%
IdMonsterTotemLife3
FamilyIncreasedTotemLife
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • totem life +% Min: 200 Max: 200 全域
  • Craft Tagsresource life
    掉落的物品数量提高 300%
    掉落的物品稀有度提高 800%
    IdMonsterRampageLeaguestoneBoss
    FamilyMonsterInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 全域
  • monster dropped item quantity +% Min: 300 Max: 300 全域
  • +5 召唤图腾数量上限
    IdMonsterFiveAdditionalTotems_
    FamilyAdditionalTotems
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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