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Воплощение уничтожения
Механизм
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
200% увеличение здоровья тотема
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
+5 к максимальному количеству установленных тотемов
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aspect of Annihilation
Spectre
Tagsconstruct, ghost_armour, has_bow, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged
Здоровье
220%
Ailment Threshold
220%
Сопротивление
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
180%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
AnimatedWeaponRampageRangedLeaguestoneBoss
Metadata
AnimatedLeaguestoneBoss2
Уровень
68
Здоровье
14,153
Броня
28,790
Уклонение
4,739
Damage
672
Урон от чар
672
Точность
580
Attack Time
1.5
Опыт
20,510
Minion Life
3,070
Minion Damage
537
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
Phys Convert Ele
240%
BarrageRampageLeaguestone
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Очередь
Base Damage: 538807
Шанс критического удара: 5%
Урон от атаки: 75%
Урон от атаки: 75%
Attack Time: 1.5 сек.
После небольшой подготовки герой многократно выпускает отдельные снаряды из лука или жезла. Снаряды имеют небольшой разброс. Нельзя вызвать срабатывание этого умения.
Ваши удары не могут оглушать врагов
Наносит на 25% меньше урона атаками
Выпускает дополнительных снарядов: 7
Выпускает снаряды последовательно
Скорость атаки на 50% меньше
monster reverse point blank damage -% at minimum range [40]
skill can fire arrows [1]
barrage
BarrageTotemRampageLeaguestone
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Очередь
Base Damage: 538807
Шанс критического удара: 5%
Урон от атаки: 60%
Урон от атаки: 60%
Attack Time: 1.5 сек.
После небольшой подготовки герой многократно выпускает отдельные снаряды из лука или жезла. Снаряды имеют небольшой разброс. Нельзя вызвать срабатывание этого умения.
Ваши удары не могут оглушать врагов
Время существования тотема 5 секунд(-ы)
Наносит на 40% меньше урона атаками
Выпускает дополнительных снарядов: 7
Призывает тотем, использующий это умение
Выпускает снаряды последовательно
Скорость атаки на 55% меньше
base active skill totem level [68]
base skill is totemified [1]
base totem range [80]
monster reverse point blank damage -% at minimum range [40]
skill can fire arrows [1]
totem art variation [4]
barrage

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedLeaguestoneBoss2"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Aspect of Annihilation",
    life = 2.2,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BarrageRampageLeaguestone",
        "BarrageTotemRampageLeaguestone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BarrageRampageLeaguestone"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.WandAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "cannot_stun",
        "projectiles_barrage",
    },
    levels = {
        [1] = {7, -50, 40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarrageTotemRampageLeaguestone"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.WandAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_totem_duration",
        "base_totem_range",
        "totem_art_variation",
        "skill_can_fire_arrows",
        "cannot_stun",
        "is_totem",
        "base_skill_is_totemified",
        "projectiles_barrage",
    },
    levels = {
        [1] = {1, 7, -55, 40, 5000, 80, 4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [83] = {83, 7, -55, 40, 5000, 80, 4, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
200% увеличение здоровья тотема
FamilyIncreasedTotemLife
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • totem life +% 200 200 Global
  • Craft Tagsresource Здоровье
    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]
    FamilyMonsterInvasionBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 800 800 Global
  • monster dropped item quantity +% 300 300 Global
  • +5 к максимальному количеству установленных тотемов
    FamilyAdditionalTotems
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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