湮滅之迴響
創造物
增加 200% 圖騰生命
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
+5 召喚圖騰的最大數量
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aspect of Annihilation
幽魂N
標籤construct, ghost_armour, has_bow, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged
生命
220%
異常狀態臨界值
220%
抗性
40 40 40 25
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
AnimatedWeaponRampageRangedLeaguestoneBoss
Metadata
AnimatedLeaguestoneBoss2
等級
68
生命
14,153
護甲
28,790
閃避
4,739
能量護盾
0
傷害
672
法術傷害
672
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
BarrageRampageLeaguestone
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能
彈幕
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 75%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
在短暫的準備之後,使用弓或法杖重複發射個別投射物。這些投射物會稍微隨機散射。此技能不能被觸發。
你的擊中不能暈眩敵人
造成 25% 更少攻擊傷害
發射 7 個額外投射物
連續發射投射物
50% 更少攻擊速度
monster reverse point blank damage -% at minimum range [40]
skill can fire arrows [1]
BarrageTotemRampageLeaguestone
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能
彈幕
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 1.5 秒
在短暫的準備之後,使用弓或法杖重複發射個別投射物。這些投射物會稍微隨機散射。此技能不能被觸發。
你的擊中不能暈眩敵人
圖騰持續 5
造成 40% 更少攻擊傷害
發射 7 個額外投射物
召喚 1 個使用此技能的圖騰
連續發射投射物
55% 更少攻擊速度
base active skill totem level [68]
base skill is totemified [1]
base totem range [80]
monster reverse point blank damage -% at minimum range [40]
skill can fire arrows [1]
totem art variation [4]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedLeaguestoneBoss2"] = {
    name = "Aspect of Annihilation",
    life = 2.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BarrageRampageLeaguestone",
        "BarrageTotemRampageLeaguestone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BarrageRampageLeaguestone"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "cannot_stun",
        "projectiles_barrage",
    },
    levels = {
        [1] = {7, -50, 40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarrageTotemRampageLeaguestone"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_totem_duration",
        "base_totem_range",
        "totem_art_variation",
        "skill_can_fire_arrows",
        "cannot_stun",
        "is_totem",
        "base_skill_is_totemified",
        "projectiles_barrage",
    },
    levels = {
        [1] = {1, 7, -55, 40, 5000, 80, 4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [83] = {83, 7, -55, 40, 5000, 80, 4, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
增加 200% 圖騰生命
IdMonsterTotemLife3
FamilyIncreasedTotemLife
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • totem life +% Min: 200 Max: 200 全域
  • Craft Tagsresource life
    增加 300% 物品掉落數量
    增加 800% 物品掉落稀有度
    IdMonsterRampageLeaguestoneBoss
    FamilyMonsterInvasionBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 全域
  • monster dropped item quantity +% Min: 300 Max: 300 全域
  • +5 召喚圖騰的最大數量
    IdMonsterFiveAdditionalTotems_
    FamilyAdditionalTotems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域