根絶の化身
コンストラクト
トーテムのライフが200%増加する
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
召喚できるトーテムの最大数 +5
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
召喚できるトーテムの最大数 +5
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aspect of Annihilation
Spectre | N |
---|---|
Tags | construct, ghost_armour, has_bow, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged |
ライフ
220%
Ailment Threshold
220%
耐性
40 40 40 25
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
110%
Type
AnimatedWeaponRampageRangedLeaguestoneBoss
Metadata
AnimatedLeaguestoneBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
14,153
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BarrageRampageLeaguestone
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
バラージ
Base Damage: 538–807
クリティカル率: 5%
アタックダメージ: 75%
アタックダメージ: 75%
Attack Time: 1.5 秒
短い準備時間の後、弓またはワンドで独立した投射物を繰り返し放つ。この攻撃はわずかにランダムなばらつきを持つ。このスキルはトリガーできない。
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが25%低下する
追加の投射物を7個放つ
連続して投射物を放つ
アタックスピードが50%低下する
monster reverse point blank damage -% at minimum range [40]
skill can fire arrows [1]
アタックダメージが25%低下する
追加の投射物を7個放つ
連続して投射物を放つ
アタックスピードが50%低下する
monster reverse point blank damage -% at minimum range [40]
skill can fire arrows [1]
BarrageTotemRampageLeaguestone
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
バラージ
Base Damage: 538–807
クリティカル率: 5%
アタックダメージ: 60%
アタックダメージ: 60%
Attack Time: 1.5 秒
短い準備時間の後、弓またはワンドで独立した投射物を繰り返し放つ。この攻撃はわずかにランダムなばらつきを持つ。このスキルはトリガーできない。
プレイヤーによるヒットは敵をスタンさせることができない
トーテムは5秒持続する
アタックダメージが40%低下する
追加の投射物を7個放つ
このスキルを使用するトーテムを1体召喚する
連続して投射物を放つ
アタックスピードが55%低下する
base active skill totem level [68]
base skill is totemified [1]
base totem range [80]
monster reverse point blank damage -% at minimum range [40]
skill can fire arrows [1]
totem art variation [4]
トーテムは5秒持続する
アタックダメージが40%低下する
追加の投射物を7個放つ
このスキルを使用するトーテムを1体召喚する
連続して投射物を放つ
アタックスピードが55%低下する
base active skill totem level [68]
base skill is totemified [1]
base totem range [80]
monster reverse point blank damage -% at minimum range [40]
skill can fire arrows [1]
totem art variation [4]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedLeaguestoneBoss2"] = { name = "Aspect of Annihilation", life = 2.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "BarrageRampageLeaguestone", "BarrageTotemRampageLeaguestone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BarrageRampageLeaguestone"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "cannot_stun", "projectiles_barrage", }, levels = { [1] = {7, -50, 40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BarrageTotemRampageLeaguestone"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_active_skill_totem_level", "number_of_additional_projectiles", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_totem_duration", "base_totem_range", "totem_art_variation", "skill_can_fire_arrows", "cannot_stun", "is_totem", "base_skill_is_totemified", "projectiles_barrage", }, levels = { [1] = {1, 7, -55, 40, 5000, 80, 4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [83] = {83, 7, -55, 40, 5000, 80, 4, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
トーテムのライフが200%増加する
Id | MonsterTotemLife3 |
---|---|
Family | IncreasedTotemLife |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
Id | MonsterRampageLeaguestoneBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
召喚できるトーテムの最大数 +5
Id | MonsterFiveAdditionalTotems_ |
---|---|
Family | AdditionalTotems |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.