根絶の化身
コンストラクト
トーテムのライフが200%増加する
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
召喚できるトーテムの最大数 +5
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aspect of Annihilation
SpectreN
Tagsconstruct, ghost_armour, has_bow, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged
ライフ
220%
防具
+50%
Ailment Threshold
220%
耐性
40 40 40 25
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
110%
Type
AnimatedWeaponRampageRangedLeaguestoneBoss
Metadata
AnimatedLeaguestoneBoss2
レベル
68
ライフ
14,153
防具
43,185
回避力
4,739
エナジーシールド
0
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
BarrageRampageLeaguestone
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
バラージ
Base Damage: 538–807
クリティカル率: 5%
アタックダメージ: 75%
アタックダメージ: 75%
Attack Time: 1.5 秒
短い準備時間の後、弓またはワンドで独立した投射物を繰り返し放つ。この攻撃はわずかにランダムなばらつきを持つ。このスキルはトリガーできない。
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが25%低下する
追加の投射物を7個放つ
連続して投射物を放つ
アタックスピードが50%低下する
monster reverse point blank damage -% at minimum range [40]
skill can fire arrows [1]
BarrageTotemRampageLeaguestone
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
バラージ
Base Damage: 538–807
クリティカル率: 5%
アタックダメージ: 60%
アタックダメージ: 60%
Attack Time: 1.5 秒
短い準備時間の後、弓またはワンドで独立した投射物を繰り返し放つ。この攻撃はわずかにランダムなばらつきを持つ。このスキルはトリガーできない。
プレイヤーによるヒットは敵をスタンさせることができない
トーテムは5秒持続する
アタックダメージが40%低下する
追加の投射物を7個放つ
このスキルを使用するトーテムを1体召喚する
連続して投射物を放つ
アタックスピードが55%低下する
base active skill totem level [68]
base skill is totemified [1]
base totem range [80]
monster reverse point blank damage -% at minimum range [40]
skill can fire arrows [1]
totem art variation [4]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedLeaguestoneBoss2"] = {
    name = "Aspect of Annihilation",
    life = 2.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BarrageRampageLeaguestone",
        "BarrageTotemRampageLeaguestone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BarrageRampageLeaguestone"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "cannot_stun",
        "projectiles_barrage",
    },
    levels = {
        [1] = {7, -50, 40, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarrageTotemRampageLeaguestone"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_totem_duration",
        "base_totem_range",
        "totem_art_variation",
        "skill_can_fire_arrows",
        "cannot_stun",
        "is_totem",
        "base_skill_is_totemified",
        "projectiles_barrage",
    },
    levels = {
        [1] = {1, 7, -55, 40, 5000, 80, 4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [83] = {83, 7, -55, 40, 5000, 80, 4, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
トーテムのライフが200%増加する
IdMonsterTotemLife3
FamilyIncreasedTotemLife
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • totem life +% Min: 200 Max: 200 Global
  • Craft Tagsresource life
    ドロップするアイテムの数量が300%増加する
    ドロップするアイテムのレアリティが800%増加する
    IdMonsterRampageLeaguestoneBoss
    FamilyMonsterInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • 召喚できるトーテムの最大数 +5
    IdMonsterFiveAdditionalTotems_
    FamilyAdditionalTotems
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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