棕背博尔特
人形
区域: 幽寂船道
移动速度加快 20%
掉落的物品稀有度提高 %
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Xuatl, Cutting Wind
幽魂N
地区幽寂船道, 幽寂船道
标签施法, cold_affinity, fire_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, vaalsidearea_boss
生命
180%
闪避值
+50%
异常状态临界值
180%
抗性
30 30 30 20
伤害
120%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.455 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
VaalSideAreaBossBlackguardScout
Metadata
VaalSideAreaBoss4
等级
68
生命
11,580
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.455
经验值
20,510
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
ExileRangerIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
攻击暴击率: 5%
施放间隔: 0.85 秒
冷却时间: 8 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 586.2 - 799.4 冰霜伤害
重复 4
施法速度总增 70%
额外发射 12 个投射物
环状发射投射物
第二型态的暴击率提高 5000%
无法被冰冻
active skill chill duration +% final [98]
base is projectile [1]
projectile uses contact position [1]
ExileRangerSplitArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 可触发, 物理
分裂箭矢
基本伤害: 359–538
攻击暴击率: 5%
攻击间隔: 1.455 秒
冷却时间: 2 秒
对不同的目标射出多重箭矢。
伤害总降 40%
额外获得 5 个箭矢
物理伤害提高 12%
攻击速度加快 80%
projectile uses contact position [1]
skill can fire arrows [1]
ExileRangerFireStormCascade
法术, 伤害, 范围, 火焰, 可触发, 范围法术
施放间隔: 1 秒
冷却时间: 6 秒
基础持续时间为 2
基础额外效果持续时间 1.5
造成 362.8 - 906.9 火焰伤害
0.19 秒一次冲击
导致 +10 次爆发
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
projectile uses contact position [1]
skill override pvp scaling time ms [450]
VaalSideAreaBossBarrage
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能
弹幕
基本伤害: 359–538
攻击暴击率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.455 秒
在短暂的准备之后,你使用弓或法杖重复发射单个投射物,这些投射物会稍微随机散射。该技能无法被触发。
攻击伤害总增 100%
伤害总降 80%
额外发射 6 个投射物
连续发射投射物
攻击速度总降 40%
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

Monster
{
}

Life
{
	on_death = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss4"] = {
    name = "Xuatl, Cutting Wind",
    life = 1.8,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ExileRangerSplitArrow",
        "ExileRangerIceSpear",
        "VaalSideAreaBossBarrage",
        "ExileRangerFireStormCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRangerSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "projectile_uses_contact_position",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 12, -40, 80, levelRequirement = 8, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRangerIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_cast_speed_+%_final",
        "base_spell_repeat_count",
        "active_skill_chill_duration_+%_final",
        "ice_spear_second_form_critical_strike_chance_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "never_freeze",
        "projectiles_nova",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {1.1000000238419, 1.5, 50, 2, 98, 5000, 12, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {1.1000000238419, 1.5, 60, 3, 98, 5000, 12, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {1.1000000238419, 1.5, 70, 4, 98, 5000, 12, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSideAreaBossBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "projectiles_barrage",
    },
    levels = {
        [1] = {6, -80, -40, 30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRangerFireStormCascade"] = {
    name = "ExileRangerFireStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
        [3] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
移动速度加快 20%
IdMonsterImplicitFastRun4
FamilyMovementVelocity
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base movement velocity +% Min: 20 Max: 20 全域
  • Craft Tagsspeed
    掉落的物品稀有度提高 %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 全域
  • Edit

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