Xuatl, Viento cortante
Humanoide
Área: Canal recóndito
Velocidad de movimiento aumentada un 20%
La rareza de los objetos arrojados está aumentada un %
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
La rareza de los objetos arrojados está aumentada un %
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Xuatl, Cutting Wind
Spectre | N |
---|---|
Area | Canal recóndito, Canal recóndito |
Tags | Lanzador de hechizos, cold_affinity, fire_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, vaalsidearea_boss |
Vida
180%
Armadura
+25%
Evasión
+50%
Ailment Threshold
180%
Resistencia
30 30 30 20
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.455 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
VaalSideAreaBossBlackguardScout
Metadata
VaalSideAreaBoss4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
35,988
Evasión
7,109
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.455
Experiencia
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileRangerIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Lanza de hielo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 8 seg
Lanza esquirlas de hielo en rápida sucesión. Después de viajar una corta distancia, cambian a una segunda forma, que se mueve mucho más rápido y perfora a los enemigos.
Inflige de 586.2 a 799.4 de daño de hielo
Se repite 4 veces
70% más de velocidad de lanzamiento de hechizos
Dispara 12 proyectiles adicionales
Dispara proyectiles en círculo
La segunda forma tiene la probabilidad de golpe crítico aumentada un 5000%
No puede Congelar
active skill chill duration +% final [98]
base is projectile [1]
projectile uses contact position [1]
Se repite 4 veces
70% más de velocidad de lanzamiento de hechizos
Dispara 12 proyectiles adicionales
Dispara proyectiles en círculo
La segunda forma tiene la probabilidad de golpe crítico aumentada un 5000%
No puede Congelar
active skill chill duration +% final [98]
base is projectile [1]
projectile uses contact position [1]
ExileRangerSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha dividida
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Tiempo de recarga: 2 seg
Dispara múltiples flechas a diferentes objetivos.
Inflige un 40% menos de daño
Dispara 5 flechas adicionales
Daño físico aumentado un 12%
Velocidad de ataque aumentada un 80%
projectile uses contact position [1]
skill can fire arrows [1]
Dispara 5 flechas adicionales
Daño físico aumentado un 12%
Velocidad de ataque aumentada un 80%
projectile uses contact position [1]
skill can fire arrows [1]
ExileRangerFireStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
La duración base es de 2 segundos
La duración secundaria base es de 1.5 segundos
Inflige de 362.8 a 906.9 de daño de fuego
Un impacto cada 0.19 segundos
Provoca +10 estallidos
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
projectile uses contact position [1]
skill override pvp scaling time ms [450]
La duración secundaria base es de 1.5 segundos
Inflige de 362.8 a 906.9 de daño de fuego
Un impacto cada 0.19 segundos
Provoca +10 estallidos
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
projectile uses contact position [1]
skill override pvp scaling time ms [450]
VaalSideAreaBossBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Aluvión
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 200%
Daño de ataque: 200%
Attack Time: 1.455 seg
Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
Inflige un 100% más de daño de ataque
Inflige un 80% menos de daño
Dispara 6 proyectiles adicionales
Dispara proyectiles secuencialmente
40% menos Velocidad de Ataque
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Inflige un 80% menos de daño
Dispara 6 proyectiles adicionales
Dispara proyectiles secuencialmente
40% menos Velocidad de Ataque
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { } Life { on_death = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss4"] = { name = "Xuatl, Cutting Wind", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.455, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileRangerSplitArrow", "ExileRangerIceSpear", "VaalSideAreaBossBarrage", "ExileRangerFireStormCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileRangerSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "attack_speed_+%", "projectile_uses_contact_position", "skill_can_fire_arrows", }, levels = { [1] = {5, 12, -40, 80, levelRequirement = 8, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRangerIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_cast_speed_+%_final", "base_spell_repeat_count", "active_skill_chill_duration_+%_final", "ice_spear_second_form_critical_strike_chance_+%", "number_of_additional_projectiles", "base_is_projectile", "never_freeze", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {1.1000000238419, 1.5, 50, 2, 98, 5000, 12, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {1.1000000238419, 1.5, 60, 3, 98, 5000, 12, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {1.1000000238419, 1.5, 70, 4, 98, 5000, 12, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSideAreaBossBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "projectiles_barrage", }, levels = { [1] = {6, -80, -40, 30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRangerFireStormCascade"] = { name = "ExileRangerFireStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", "projectile_uses_contact_position", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [3] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
Velocidad de movimiento aumentada un 20%
Id | MonsterImplicitFastRun4 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |