風切克媧圖
人形
地區: 幽僻河道
增加 20% 移動速度
增加 % 物品掉落稀有度
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
增加 % 物品掉落稀有度
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Xuatl, Cutting Wind
幽魂 | N |
---|---|
地區 | 幽僻河道, 幽僻河道 |
標籤 | 法術, cold_affinity, fire_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, vaalsidearea_boss |
生命
180%
護甲
+25%
閃避
+50%
異常狀態臨界值
180%
抗性
30 30 30 20
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.455 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
VaalSideAreaBossBlackguardScout
Metadata
VaalSideAreaBoss4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
35,988
閃避
7,109
能量護盾
0
傷害
448
法術傷害
448
命中
290
攻擊間隔
1.455
經驗值
20,510
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileRangerIceSpear
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
冰矛
暴擊率: 5%
施放時間: 0.85 秒
冷卻時間: 8 秒
快速連續地發射冰之碎片。碎片在飛行一小段距離後會轉化為第二型態,此階段碎片飛行速度更快且能穿透敵人。
造成 586.2 至 799.4 冰冷傷害
重複4 次
70% 更多施放速度
發射 12 個額外投射物
以環狀型式發射投射物
第二型態增加 5000% 暴擊率
不能冰凍
active skill chill duration +% final [98]
base is projectile [1]
projectile uses contact position [1]
重複4 次
70% 更多施放速度
發射 12 個額外投射物
以環狀型式發射投射物
第二型態增加 5000% 暴擊率
不能冰凍
active skill chill duration +% final [98]
base is projectile [1]
projectile uses contact position [1]
ExileRangerSplitArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
分裂箭矢
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.455 秒
冷卻時間: 2 秒
對不同的目標射出多重箭矢。
造成 40% 更少傷害
發射 5 個額外箭矢
增加 12% 物理傷害
增加 80% 攻擊速度
projectile uses contact position [1]
skill can fire arrows [1]
發射 5 個額外箭矢
增加 12% 物理傷害
增加 80% 攻擊速度
projectile uses contact position [1]
skill can fire arrows [1]
ExileRangerFireStormCascade
法術, 傷害, 範圍, 火焰, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
+2 秒基礎持續時間
基礎額外效果持續時間 1.5 秒
造成 362.8 至 906.9 火焰傷害
每 0.19 秒撞擊一次
爆發 +10
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
projectile uses contact position [1]
skill override pvp scaling time ms [450]
基礎額外效果持續時間 1.5 秒
造成 362.8 至 906.9 火焰傷害
每 0.19 秒撞擊一次
爆發 +10
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
projectile uses contact position [1]
skill override pvp scaling time ms [450]
VaalSideAreaBossBarrage
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能
彈幕
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.455 秒
在短暫的準備之後,使用弓或法杖重複發射個別投射物。這些投射物會稍微隨機散射。此技能不能被觸發。
造成 100% 更多攻擊傷害
造成 80% 更少傷害
發射 6 個額外投射物
連續發射投射物
40% 更少攻擊速度
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
造成 80% 更少傷害
發射 6 個額外投射物
連續發射投射物
40% 更少攻擊速度
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { } Life { on_death = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss4"] = { name = "Xuatl, Cutting Wind", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.455, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileRangerSplitArrow", "ExileRangerIceSpear", "VaalSideAreaBossBarrage", "ExileRangerFireStormCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileRangerSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "active_skill_damage_+%_final", "attack_speed_+%", "projectile_uses_contact_position", "skill_can_fire_arrows", }, levels = { [1] = {5, 12, -40, 80, levelRequirement = 8, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRangerIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_cast_speed_+%_final", "base_spell_repeat_count", "active_skill_chill_duration_+%_final", "ice_spear_second_form_critical_strike_chance_+%", "number_of_additional_projectiles", "base_is_projectile", "never_freeze", "projectiles_nova", "projectile_uses_contact_position", }, levels = { [1] = {1.1000000238419, 1.5, 50, 2, 98, 5000, 12, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {1.1000000238419, 1.5, 60, 3, 98, 5000, 12, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {1.1000000238419, 1.5, 70, 4, 98, 5000, 12, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSideAreaBossBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "projectiles_barrage", }, levels = { [1] = {6, -80, -40, 30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRangerFireStormCascade"] = { name = "ExileRangerFireStormCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", "projectile_uses_contact_position", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [3] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
增加 20% 移動速度
Id | MonsterImplicitFastRun4 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |