風切克媧圖
人形
地區: 幽僻河道
增加 20% 移動速度
增加 % 物品掉落稀有度
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Xuatl, Cutting Wind
幽魂N
地區幽僻河道, 幽僻河道
標籤法術, cold_affinity, fire_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, vaalsidearea_boss
生命
180%
護甲
+25%
閃避
+50%
異常狀態臨界值
180%
抗性
30 30 30 20
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.455 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
VaalSideAreaBossBlackguardScout
Metadata
VaalSideAreaBoss4
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
448
法術傷害
448
命中
0
攻擊間隔
1.455
經驗值
20,510
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
ExileRangerIceSpear
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
冰矛
暴擊率: 5%
施放時間: 0.85 秒
冷卻時間: 8 秒
快速連續地發射冰之碎片。碎片在飛行一小段距離後會轉化為第二型態,此階段碎片飛行速度更快且能穿透敵人。
造成 586.2799.4 冰冷傷害
重複4
70% 更多施放速度
發射 12 個額外投射物
以環狀型式發射投射物
第二型態增加 5000% 暴擊率
不能冰凍
active skill chill duration +% final [98]
base is projectile [1]
projectile uses contact position [1]
ExileRangerSplitArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
分裂箭矢
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.455 秒
冷卻時間: 2 秒
對不同的目標射出多重箭矢。
造成 40% 更少傷害
發射 5 個額外箭矢
增加 12% 物理傷害
增加 80% 攻擊速度
projectile uses contact position [1]
skill can fire arrows [1]
ExileRangerFireStormCascade
法術, 傷害, 範圍, 火焰, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
+2 秒基礎持續時間
基礎額外效果持續時間 1.5
造成 362.8906.9 火焰傷害
0.19 秒撞擊一次
爆發 +10
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
projectile uses contact position [1]
skill override pvp scaling time ms [450]
VaalSideAreaBossBarrage
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能
彈幕
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.455 秒
在短暫的準備之後,使用弓或法杖重複發射個別投射物。這些投射物會稍微隨機散射。此技能不能被觸發。
造成 100% 更多攻擊傷害
造成 80% 更少傷害
發射 6 個額外投射物
連續發射投射物
40% 更少攻擊速度
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

Monster
{
}

Life
{
	on_death = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss4"] = {
    name = "Xuatl, Cutting Wind",
    life = 1.8,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ExileRangerSplitArrow",
        "ExileRangerIceSpear",
        "VaalSideAreaBossBarrage",
        "ExileRangerFireStormCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRangerSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "projectile_uses_contact_position",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 12, -40, 80, levelRequirement = 8, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRangerIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_cast_speed_+%_final",
        "base_spell_repeat_count",
        "active_skill_chill_duration_+%_final",
        "ice_spear_second_form_critical_strike_chance_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "never_freeze",
        "projectiles_nova",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {1.1000000238419, 1.5, 50, 2, 98, 5000, 12, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {1.1000000238419, 1.5, 60, 3, 98, 5000, 12, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {1.1000000238419, 1.5, 70, 4, 98, 5000, 12, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalSideAreaBossBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "projectiles_barrage",
    },
    levels = {
        [1] = {6, -80, -40, 30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRangerFireStormCascade"] = {
    name = "ExileRangerFireStormCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
        [3] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
增加 20% 移動速度
IdMonsterImplicitFastRun4
FamilyMovementVelocity
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base movement velocity +% Min: 20 Max: 20 全域
  • Craft Tagsspeed
    增加 % 物品掉落稀有度
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 全域
  • Edit

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