狩猎者塔戈
人形
区域: 河道
攻击速度加快 40%
陷阱在投掷后不能造成伤害的时间 +4
地雷在投掷后不会受到伤害的时间 +4
kill traps mines and totems on death [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Targa, Beast Poacher
幽魂N
地区河道
标签bandit, flesh_armour, has_bow, human, humanoid, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
Packs
  • 河道: 狩猎者塔戈, 夜影弓箭手, 夜影突击者
  • 生命
    200%
    闪避值
    +10%
    异常状态临界值
    200%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 40
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    130%
    类型
    BanditBowBossBlackwood
    Metadata
    BanditBowBossBlackwood
    等级
    15
    生命
    262
    护甲
    225
    闪避值
    437
    能量护盾
    0
    伤害
    21
    法术伤害
    21
    命中
    29
    攻击间隔
    1.995
    经验值
    804
    异常状态临界值
    262
    冰缓
    1
    Shock
    1
    Brittle
    5
    Scorch
    1
    Sap
    2
    KallFoxflyBlinkArrowBlackwood
    投射物速度, 攻击, 召唤物, 范围攻击, 召唤物爆炸, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 位移, 可触发, 创造召唤物, 快行, 雨, 冷却
    基本伤害: 16–25
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 4.2 秒
    基础持续时间为 3
    alternate minion [3]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MonsterBearTrapBossBlackwood
    法术, 持续时间, 地雷技能, 陷阱, 伤害, 物理, 冷却
    捕熊陷阱
    攻击暴击率: 5%
    伤害效用: 150%
    施放间隔: 1 秒
    冷却时间: 8 秒
    投掷一个陷阱,对单个敌人造成伤害并使其定身,定身时长由造成的伤害决定。定身结束后,敌人将承受一个移动速度降低的减益效果。被该减益影响的敌人承受陷阱和地雷的伤害会提高。法术伤害加成不会影响该技能。
    造成 - 18.91 物理伤害
    陷阱持续 +30
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    MonsterBarrageBossBlackwood
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能
    弹幕
    基本伤害: 16–25
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 2 秒
    在短暂的准备之后,你使用弓或法杖重复发射单个投射物,这些投射物会稍微随机散射。该技能无法被触发。
    伤害总降 60%
    额外发射 3 个投射物
    连续发射投射物
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterLightningArrowBossBlackwood
    攻击, 范围攻击, 技能可幻影射手, 范围, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 闪电, 可触发
    闪电箭矢
    基本伤害: 16–25
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    射出一发充满闪电能量的箭矢,以闪电霹雳对敌人造成伤害,同时也对周围多个敌人造成伤害。
    MeleeAtAnimationSpeedUniqueNonStickArrows
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 16–25
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    arrow projectile variation [35]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/teleshot/normal/arrow.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowBossBlackwood"] = {
        name = "Targa, Beast Poacher",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUniqueNonStickArrows",
            "MonsterLightningArrowBossBlackwood",
            "MonsterBearTrapBossBlackwood",
            "MonsterBarrageBossBlackwood",
            "KallFoxflyBlinkArrowBlackwood",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueNonStickArrows"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningArrowBossBlackwood"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "lightning_arrow_maximum_number_of_extra_targets",
            "base_chance_to_shock_%",
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 20, 50, 4, 25, -40, -20, -12, levelRequirement = 18, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 40, 50, 4, 25, -40, -20, -12, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [3] = {5, 60, 50, 4, 25, -40, -20, -12, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBearTrapBossBlackwood"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_trap_duration",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0, 0.80000001192093, 30000, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0, 1, 30000, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBarrageBossBlackwood"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {3, 0, -60, 30, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 15, -60, 30, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [3] = {5, 30, -60, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KallFoxflyBlinkArrowBlackwood"] = {
        name = "KallFoxflyBlinkArrowBlackwood",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {3000, 1, 3, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻击速度加快 40%
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    陷阱在投掷后不能造成伤害的时间 +4
    地雷在投掷后不会受到伤害的时间 +4
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 全域
  • traps invulnerable for duration ms Min: 4000 Max: 4000 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    狩猎者塔戈
    人形
    攻击速度加快 40%
    stance movement speed +% final [112]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Targa, Beast Poacher
    幽魂N
    标签bandit, flesh_armour, has_bow, human, humanoid, is_clone, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
    生命
    200%
    闪避值
    +10%
    异常状态临界值
    200%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 40
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    130%
    类型
    BanditBowBossBlackwood
    Metadata
    BanditBowBossBlackwoodClone
    等级
    68
    生命
    12,867
    护甲
    28,790
    闪避值
    5,213
    能量护盾
    0
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.995
    经验值
    20,510
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MeleeAtAnimationSpeedUniqueNonStickArrows
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    arrow projectile variation [35]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowBossBlackwoodClone"] = {
        name = "Targa, Beast Poacher",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUniqueNonStickArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueNonStickArrows"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻击速度加快 40%
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

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