Тардий, Браконьер
Гуманоид
Область: Пойма реки
40% повышение скорости атаки
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
kill traps mines and totems on death [1]
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
kill traps mines and totems on death [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Targa, Beast Poacher
Spectre | N |
---|---|
Area | Пойма реки |
Tags | bandit, flesh_armour, has_bow, human, humanoid, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement |
Packs |
Здоровье
200%
Уклонение
+10%
Ailment Threshold
200%
Сопротивление
0 0 0 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
BanditBowBossBlackwood
Metadata
BanditBowBossBlackwood
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
15
Здоровье
262
Броня
225
Уклонение
437
Энергетический щит
0
Damage
21
Урон от чар
21
Точность
29
Attack Time
1.995
Опыт
804
Ailment Threshold
262
Chill
1
Shock
1
Brittle
5
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KallFoxflyBlinkArrowBlackwood
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 16–25
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 4.2 сек.
Базовая длительность - 3 секунд(-ы)
alternate minion [3]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
projectile uses contact position [1]
use scaled contact offset [1]
alternate minion [3]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterBearTrapBossBlackwood
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Медвежий капкан
Шанс критического удара: 5%
Эффективность добавленного урона: 150%
Время применения: 1 сек.
Перезарядка: 8 сек.
Герой бросает в указанное место ловушку, которая в течение некоторого времени будет наносить урон и обездвиживать врага в зависимости от количества нанесенного урона. После окончания действия обездвиживания, на враге некоторое время будет оставаться отрицательный эффект, который будет снижать скорость его передвижения (значение этого эффекта уменьшается с течением времени). До завершения действия отрицательного эффекта враг будет получать увеличенный урон от мин и ловушек.
Наносит от до 18.91 физического урона
Ловушка длится +30 секунд(-ы)
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
Ловушка длится +30 секунд(-ы)
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
MonsterBarrageBossBlackwood
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Очередь
Base Damage: 16–25
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 2 сек.
После небольшой подготовки герой многократно атакует, используя оружие дальнего боя. Снаряды имеют небольшой разброс. Умение требует лук или жезл. Нельзя вызвать срабатывание этого умения.
Наносит на 60% меньше урона
Выпускает дополнительных снарядов: 3
Выпускает снаряды последовательно
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Выпускает дополнительных снарядов: 3
Выпускает снаряды последовательно
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningArrowBossBlackwood
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Стрела молнии
Base Damage: 16–25
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает в цель грозовую стрелу, поражая врага молнией и раня нескольких окружающих противников.
50% физического урона становится уроном от молнии
Наносит на 20% меньше урона
Выпускает дополнительных снарядов: 2
40% снижение скорости снаряда
25% шанс наложить шок на врагов
Поражает вплоть до 4 дополнительных врагов рядом с целью
Скорость атаки на 20% больше
active skill area of effect radius +% final [-12]
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
Наносит на 20% меньше урона
Выпускает дополнительных снарядов: 2
40% снижение скорости снаряда
25% шанс наложить шок на врагов
Поражает вплоть до 4 дополнительных врагов рядом с целью
Скорость атаки на 20% больше
active skill area of effect radius +% final [-12]
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedUniqueNonStickArrows
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 16–25
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
arrow projectile variation [35]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
arrow projectile variation [35]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/teleshot/normal/arrow.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BanditBowBossBlackwood"] = { name = "Targa, Beast Poacher", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUniqueNonStickArrows", "MonsterLightningArrowBossBlackwood", "MonsterBearTrapBossBlackwood", "MonsterBarrageBossBlackwood", "KallFoxflyBlinkArrowBlackwood", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueNonStickArrows"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningArrowBossBlackwood"] = { name = "Lightning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "base_chance_to_shock_%", "base_projectile_speed_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {2, 20, 50, 4, 25, -40, -20, -12, levelRequirement = 18, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 40, 50, 4, 25, -40, -20, -12, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [3] = {5, 60, 50, 4, 25, -40, -20, -12, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapBossBlackwood"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0, 0.80000001192093, 30000, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, [2] = {0, 1, 30000, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBarrageBossBlackwood"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {3, 0, -60, 30, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 15, -60, 30, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {5, 30, -60, 30, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KallFoxflyBlinkArrowBlackwood"] = { name = "KallFoxflyBlinkArrowBlackwood", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {3000, 1, 3, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% повышение скорости атаки
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
После броска ловушки не могут получать урон в течение +4 секунд
После броска мины не могут получать урон в течение +4 секунд
Id | MonsterImplicitTrapsInvulnerable4Sec |
---|---|
Family | MonsterTrapsInvulnerable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Тардий, Браконьер
Гуманоид
40% повышение скорости атаки
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Targa, Beast Poacher
Spectre | N |
---|---|
Tags | bandit, flesh_armour, has_bow, human, humanoid, is_clone, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement |
Здоровье
200%
Уклонение
+10%
Ailment Threshold
200%
Сопротивление
0 0 0 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
BanditBowBossBlackwood
Metadata
BanditBowBossBlackwoodClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,867
Броня
28,790
Уклонение
5,213
Энергетический щит
0
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.995
Опыт
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueNonStickArrows
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
arrow projectile variation [35]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
arrow projectile variation [35]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/BanditBow" Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BanditBowBossBlackwoodClone"] = { name = "Targa, Beast Poacher", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUniqueNonStickArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUniqueNonStickArrows"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% повышение скорости атаки
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |