Targa, Wilddieb
Humanoid
40% erhöhte Angriffsgeschwindigkeit
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Targa, Beast Poacher
SpectreN
AreaDie Flussläufe
Tagsbandit, flesh_armour, has_bow, human, humanoid, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
Packs
  • Die Flussläufe: Targa, Wilddieb, Schattenbogenschütze, Schattenpirscher
  • Leben
    200%
    Ausweichen
    +10%
    Ailment Threshold
    200%
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    130%
    Type
    BanditBowBossBlackwood
    Metadata
    BanditBowBossBlackwood
    Stufe
    15
    Leben
    262
    Rüstung
    225
    Ausweichen
    437
    Energieschild
    0
    Damage
    21
    Zauberschaden
    21
    Genauigkeit
    29
    Attack Time
    1.995
    Erfahrung
    804
    Ailment Threshold
    262
    Chill
    1
    Shock
    1
    Brittle
    5
    Scorch
    1
    Sap
    2
    KallFoxflyBlinkArrowBlackwood
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 16–25
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Abklingzeit: 4.2 Sek.
    Basisdauer beträgt 3 Sekunden
    alternate minion [3]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MonsterBearTrapBossBlackwood
    Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
    Bärenfalle
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 150%
    Zauberzeit: 1 Sek.
    Abklingzeit: 8 Sek.
    Wirft eine Falle, die einem einzigen Gegner Schaden zufügt und ihn für eine Dauer bewegungsunfähig macht, die von der Höhe des verursachten Schadens abhängt. Nach Ablauf dieser Dauer verbleibt eine Schwächung auf dem Gegner, die ihn verlangsamt und mit der Zeit abnimmt. Der betroffene Gegner erleidet erhöhten Schaden durch Fallen und Minen, bis die Schwächung abklingt. Modifikatoren für Zauberschaden wirken sich nicht auf den Schaden dieser Fertigkeit aus.
    Verursacht bis 18.91 physischen Schaden
    Falle ist +30 Sekunden aktiv
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    MonsterBarrageBossBlackwood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Sperrfeuer
    Base Damage: 16–25
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Abklingzeit: 2 Sek.
    Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
    Verursacht 60% weniger Schaden
    Feuert 3 zusätzliche Projektile
    Feuert Projektile nacheinander
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterLightningArrowBossBlackwood
    Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    Blitzpfeil
    Base Damage: 16–25
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Feuert einen geladenen Pfeil, der an Gegnern Schaden verursacht, indem sie von Blitzen getroffen werden, die auch an Gegnern im Umkreis Schaden verursachen.
    MeleeAtAnimationSpeedUniqueNonStickArrows
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 16–25
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    arrow projectile variation [35]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/teleshot/normal/arrow.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowBossBlackwood"] = {
        name = "Targa, Beast Poacher",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUniqueNonStickArrows",
            "MonsterLightningArrowBossBlackwood",
            "MonsterBearTrapBossBlackwood",
            "MonsterBarrageBossBlackwood",
            "KallFoxflyBlinkArrowBlackwood",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueNonStickArrows"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningArrowBossBlackwood"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "lightning_arrow_maximum_number_of_extra_targets",
            "base_chance_to_shock_%",
            "base_projectile_speed_+%",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 20, 50, 4, 25, -40, -20, -12, levelRequirement = 18, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 40, 50, 4, 25, -40, -20, -12, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [3] = {5, 60, 50, 4, 25, -40, -20, -12, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBearTrapBossBlackwood"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_trap_duration",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0, 0.80000001192093, 30000, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0, 1, 30000, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBarrageBossBlackwood"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectiles_barrage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {3, 0, -60, 30, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 15, -60, 30, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [3] = {5, 30, -60, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KallFoxflyBlinkArrowBlackwood"] = {
        name = "KallFoxflyBlinkArrowBlackwood",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {3000, 1, 3, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% erhöhte Angriffsgeschwindigkeit
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
    Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Targa, Wilddieb
    Humanoid
    40% erhöhte Angriffsgeschwindigkeit
    stance movement speed +% final [112]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Targa, Beast Poacher
    SpectreN
    Tagsbandit, flesh_armour, has_bow, human, humanoid, is_clone, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, slow_movement
    Leben
    200%
    Ausweichen
    +10%
    Ailment Threshold
    200%
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    130%
    Type
    BanditBowBossBlackwood
    Metadata
    BanditBowBossBlackwoodClone
    Stufe
    68
    Leben
    12,867
    Rüstung
    28,790
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    448
    Zauberschaden
    448
    Genauigkeit
    290
    Attack Time
    1.995
    Erfahrung
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MeleeAtAnimationSpeedUniqueNonStickArrows
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 359–538
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    arrow projectile variation [35]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditBowBossBlackwoodClone"] = {
        name = "Targa, Beast Poacher",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedUniqueNonStickArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueNonStickArrows"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% erhöhte Angriffsgeschwindigkeit
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.