纯净射手
人形
Imperial Archer
| 幽魂 | |
|---|---|
| 地区 | 沸水湖泊, 硫磺蚀岸 |
| 标签 | bandit, bone_armour, bones, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
生命
108%
护甲
+25%
闪避值
+10%
异常状态临界值
108%
抗性
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.995 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
BanditBow
Metadata
BanditRangedBarragePetrified
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
72
生命
10,513
护甲
49,311
闪避值
5,988
伤害
683
法术伤害
683
命中
678
攻击间隔
1.995
经验值
13,404
召唤物生命
2,202
召唤物伤害
553
异常状态临界值
10,513
冰缓
33
Shock
33
Brittle
188
Scorch
33
Sap
92
Phys Convert Ele
260%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 547—820
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonSoldierBarrage
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, WandAttack
弹幕
基本伤害: 547—820
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 8 秒
在短暂的准备之后,你使用弓或法杖重复发射单个投射物,这些投射物会稍微随机散射。该技能无法被触发。
伤害总降 60%
额外发射 4 个投射物
连续发射投射物
攻击速度总降 30%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Bandits/BanditBow"
Transitionable
{
}
Stats
{
set_immune_to_cheats = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/BanditRangedBarragePetrified"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Imperial Archer",
life = 1.08,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"SkeletonSoldierBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonSoldierBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {4, -60, -30, 30, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















