Imperial Archer
มนุษย์
Spectre | Y |
---|---|
Tags | bandit, bone_armour, bones, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
พลังชีวิต
108%
ค่าเกราะ
+25%
การหลบหลีก
+10%
Ailment Threshold
108%
ค่าต้านทาน
0 0 0 0
Damage
144%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
100%
Type
BanditBow
Metadata
BanditRangedBarragePetrified
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,948
ค่าเกราะ
35,988
การหลบหลีก
5,213
โล่พลังงาน
0
Damage
538
ความเสียหายเวท
538
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
12,306
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 430–645
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonSoldierBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
ระดมยิง (Barrage)
Base Damage: 430–645
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 8 วินาที
หลังจากเวลาเตรียมการสั้นๆ คุณจะยิงกระสุนแต่ละลูกซ้ำๆ ด้วย ธนูหรือไม้กายสิทธิ์ การโจมตีเหล่านี้มีการกระจายแบบสุ่มขนาดเล็ก สกิลนี้ไม่สามารถถูกทริกเกอร์ได้
สร้างความเสียหาย ลดลง อีก 60%
ยิงกระสุน เพิ่มเติม 4 ลูก
ยิงกระสุนเป็นชุด
ลดความเร็วในการโจมตี อีก 30%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ยิงกระสุน เพิ่มเติม 4 ลูก
ยิงกระสุนเป็นชุด
ลดความเร็วในการโจมตี อีก 30%
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow" Transitionable { } Stats { set_immune_to_cheats = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/BanditBow" Transitionable { create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/StoneEpk/StonePetrify.epk ); PlayAnimationRandom( attack1_bow ); PauseAnimation();" on_transition = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/StoneEpk/StonePetrify.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Basilisk/BanditBreakout.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BanditRangedBarragePetrified"] = { name = "Imperial Archer", life = 1.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "SkeletonSoldierBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonSoldierBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {4, -60, -30, 30, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }