Arqueiro Imperial
Humanóide
Imperial Archer
| Spectre | |
|---|---|
| Area | Lago Fervente, Aberturas de Enxofre |
| Tags | bandit, bone_armour, bones, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Vida
108%
Armadura
+25%
Evasão
+10%
Ailment Threshold
108%
Resistência
Damage
144%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
BanditBow
Metadata
BanditRangedBarragePetrified
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
72
Vida
10,513
Armadura
49,311
Evasão
5,988
Damage
683
Dano Mágico
683
Precisão
678
Attack Time
1.995
Experiência
13,404
Minion Life
2,202
Minion Damage
553
Ailment Threshold
10,513
Chill
33
Shock
33
Brittle
188
Scorch
33
Sap
92
Phys Convert Ele
260%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 547—820
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonSoldierBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Barragem
Base Damage: 547—820
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 8 seg
Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
Causa 60% menos Dano
Dispara 4 Projéteis adicionais
Dispara Projéteis em sequência
30% menos Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Bandits/BanditBow"
Transitionable
{
}
Stats
{
set_immune_to_cheats = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/BanditRangedBarragePetrified"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Imperial Archer",
life = 1.08,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"SkeletonSoldierBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonSoldierBarrage"] = {
name = "Barrage",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.WandAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectiles_barrage",
},
levels = {
[1] = {4, -60, -30, 30, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















