帝国の射手
人型
Imperial Archer
SpectreY
Tagsbandit, bone_armour, bones, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, very_slow_movement
ライフ
108%
回避力
+10%
Ailment Threshold
108%
耐性
0 0 0 0
Damage
144%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
BanditBow
Metadata
BanditRangedBarragePetrified
レベル
68
ライフ
6,948
防具
28,790
回避力
5,213
エナジーシールド
0
Damage
538
スペルダメージ
538
命中
290
Attack Time
1.995
経験値
12,306
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 430–645
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonSoldierBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
バラージ
Base Damage: 430–645
クリティカル率: 5%
Attack Time: 1.995 秒
クールダウン時間: 8 秒
短い準備時間の後、弓またはワンドで独立した投射物を繰り返し放つ。この攻撃はわずかにランダムなばらつきを持つ。このスキルはトリガーできない。
ダメージが60%低下する
追加の投射物を4個放つ
連続して投射物を放つ
アタックスピードが30%低下する
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Bandits/BanditBow"

Transitionable
{
}

Stats
{
	set_immune_to_cheats = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Bandits/BanditBow"

Transitionable
{
	create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/StoneEpk/StonePetrify.epk ); PlayAnimationRandom( attack1_bow ); PauseAnimation();"
	on_transition = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/StoneEpk/StonePetrify.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Basilisk/BanditBreakout.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/BanditRangedBarragePetrified"] = {
    name = "Imperial Archer",
    life = 1.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "SkeletonSoldierBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonSoldierBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectiles_barrage",
    },
    levels = {
        [1] = {4, -60, -30, 30, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
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