放血
等级: (1–20)
消耗: 6 点魔力
攻击速度: 70% 基础
攻击伤害: (135–165)% 基础
伤害效用: (135–165)%
需求 等级 (4–70), (10–98) 敏捷, (7–68) 智慧
对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
基础持续时间为 8
给攻击附加 (3–75)(4–113) 点物理伤害
流血伤害总增 (30–49)%
导致流血

品质额外效果:
流血伤害总增 +(0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Puncture
使命 /2
章节使命NPC角色
1打破鸟蛋任务奖励游侠 · 决斗者
1打破鸟蛋奈莎决斗者 · 游侠 · 暗影
属类
等级效果 /40
固定
消耗: 6
基础持续时间为 8
导致流血
( 流血造成持续物理伤害, 伤害取决于技能初始的物理伤害。移动时受到的流血伤害增加 )
等级需求等级智慧敏捷基本伤害给攻击附加 34 点物理伤害流血伤害总增 30%经验值
14710134.7%3, 430, 1841
26913136.3%3, 531, 13,099
391217137.8%4, 732, 17,433
4121421139.5%5, 833, 122,895
5161826141%7, 1134, 149,725
6202231142.5%9, 1335, 195,714
7242537144.2%11, 1736, 1169,595
8282942145.7%14, 2037, 1283,759
9323347147.3%16, 2538, 1453,996
10363653148.9%20, 3039, 1703,128
11404058150.4%24, 3540, 11,061,223
12444463152%28, 4241, 12,065,870
13484868153.6%33, 4942, 12,507,110
14525174155.1%39, 5843, 12,573,731
15555478156.7%43, 6544, 17,611,351
16585782158.3%49, 7345, 113,437,908
17616086159.9%54, 8246, 125,052,147
18646290161.4%61, 9147, 143,869,436
19676594163%68, 10248, 1242,081,178
20706898164.6%75, 11349, 1
2172166.1%81, 12250, 1
2274167.7%87, 13051, 1
2376169.3%93, 14052, 1
2478170.8%100, 15053, 1
2580172.5%107, 16054, 1
2682174%114, 17255, 1
2784175.5%123, 18456, 1
2886177.2%131, 19757, 1
2988178.7%140, 21058, 1
3090180.3%150, 22459, 1
3191181.1%155, 23260, 1
3292181.9%160, 24061, 1
3393182.7%165, 24862, 1
3494183.4%171, 25663, 1
3595184.2%176, 26564, 1
3696185%182, 27365, 1
3797185.8%188, 28266, 1
3898186.6%194, 29267, 1
3999187.4%201, 30168, 1
40100188.1%207, 31169, 1
Attribute /10

放血

KeyValue
CostiLvl 1: 普通: 1x知识卷轴
关键字Hit, 投射物, 词缀
DropLevel 4
BaseType 放血
Class 技能宝石
武器, 匕首, 单手剑, 细剑, , 双手剑, 符文匕首
TargetTypes地面, 敌人
Type攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 近战单一目标, 攻击可重复, 近战, DoT, 可触发, 物理
ItemTypeMetadata/Items/Gems/SkillGemPuncture
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /1
比重Desc
1000 (T5)你用放血或诱捕之箭击中消灭的敌人爆炸,造成相当于其生命 10% 的物理伤害
放血 怪物 /72 ⍟
名字词缀幽魂
克雷顿的暗影20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
克雷顿的暗影monster no drops or experience [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
高大守卫20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
夜影突击者20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
懦弱逃兵20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
克雷顿的跟随者20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
虔诚盗贼20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
兽群Y
腐朽的盗贼20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
怨灵弓手Y
怨灵弓手物理伤害的 50% 转换为闪电伤害Y
怨灵弓手获得额外闪电伤害, 其数值等同于物理伤害的 100%Y
丧魂海盗物理伤害的 50% 转换为闪电伤害Y
追魂海盗Y
迷失的海贼Y
沙丘地狱犬monster casts puncture text [1]Y
恐惧之狼monster casts puncture text [1]Y
霜牙Y
嗜血枯骨undead description [1]
monster casts puncture text [1]
Y
阿兹莫里先人undead description [1]Y
脆弱的土匪undead description [1]
monster casts puncture text [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
响尾Y
墓穴之影Y
空降之父monster base type attack cast speed +% and damage -% final [11]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no map drops [1]
Y
巨型创造物monster base type attack cast speed +% and damage -% final [33]
monster casts puncture text [1]
Y
巨型斗者之像monster base type attack cast speed +% and damage -% final [33]Y
巨型石灵monster base type attack cast speed +% and damage -% final [33]Y
不朽暗影monster casts puncture text [1]Y
魂灵之弦怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
攻击速度加快 40%
技能可以额外发射 2 个投射物
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
阿密欧斯monster base type attack cast speed +% and damage -% final [33]Y
阿密欧斯monster base type attack cast speed +% and damage -% final [33]
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Y
安东尼奥monster base type attack cast speed +% and damage -% final [33]
陷阱在投掷后不能造成伤害的时间 +2
地雷在投掷后不会受到伤害的时间 +2
kill traps mines and totems on death [1]
Y
瓦尔女王阿兹里怪物提供的经验值提高 200%
monster dropped item rarity +% [0]
魔蛊反射
elemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
行动速度不能调整至低于基础值的 70%
monster no drops or experience [1]
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
凶恶之影科尼拉亚物理伤害的 50% 转换为闪电伤害
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
Y
凶恶之影科尼拉亚物理伤害的 50% 转换为闪电伤害
monster dropped item rarity +% [0]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
Y
凶恶之影科尼拉亚物理伤害的 50% 转换为闪电伤害
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
monster is invasion boss [1]
Y
远古守卫者维拉库查monster dropped item rarity +% [0]
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Y
远古守卫者维拉库查monster dropped item rarity +% [0]
avoid damage % [25]
disable light [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
蛇影创造物Y
奇迹修士monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
击中时有 50% 的几率获得暴击球
获得额外火焰伤害, 其数值等同于物理伤害的 25%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster casts puncture text [1]
monster is invasion boss [1]
Y
死刃之曲monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
获得等同 35% 最大生命的额外能量护盾
monster no map drops [1]
monster is invasion boss [1]
Y
坏灭腐尸monster base type attack cast speed +% and damage -% final [33]
攻击速度加快 40%
monster no map drops [1]
monster casts puncture text [1]
Y
跃寻者物理伤害的 50% 转换为闪电伤害
monster no map drops [1]
Y
裂脏剥皮刃monster casts puncture text [1]Y
裂脏骨刃monster casts puncture text [1]Y
自由斗士费利克斯monster base type attack cast speed +% and damage -% final [33]
攻击速度加快 20%
陷阱在投掷后不能造成伤害的时间 +4
地雷在投掷后不会受到伤害的时间 +4
kill traps mines and totems on death [1]
Y
自由斗士费利克斯移动速度加快 30%
陷阱在投掷后不能造成伤害的时间 +4
地雷在投掷后不会受到伤害的时间 +4
Y
女猎手化身移动速度加快 30%
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
陷阱在投掷后不能造成伤害的时间 +4
地雷在投掷后不会受到伤害的时间 +4
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
自由氦核monster casts puncture text [1]
monster no map drops [1]
Y
工匠幽魂物理伤害的 50% 转换为闪电伤害
damage taken +% from spike traps final [-80]
immune to labyrinth degen effect [1]
Y
狡猾巨蟹monster casts puncture text [1]Y
夜影突击者(塑)monster no drops or experience [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
轻语之彼monster casts puncture text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
轻语之彼monster casts puncture text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
夏乌拉的理想monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
夏乌拉的理想monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
夏乌拉的理想monster no drops or experience [1]
cannot be used as minion [1]
N
轻语之彼monster casts puncture text [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
夏乌拉的理想cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
苍空毒血蛇30% 的物理伤害转换为混沌伤害Y
大地破坏者monster dropped item rarity +% [0]
monster no map drops [1]
Y
暗夜混毒魔蛛Y
瓦尔巨蛇cannot be used as minion [1]N
不安的奴隶undead description [1]
monster casts puncture text [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
不安的奴隶undead description [1]
monster casts puncture text [1]
Y
菌潮恶徒monster casts puncture text [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Y
菌潮邪魔Y
海盗塑像物理伤害的 50% 转换为闪电伤害Y
巧匠塑像monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
击中时有 50% 的几率获得暴击球
获得额外火焰伤害, 其数值等同于物理伤害的 25%
Y
威胁塑像获得等同 35% 最大生命的额外能量护盾Y
铸炼滑蛇Y
鞭足异蛛Y
商城 /1 ⍟
放血:冥渊
将放血变为冥渊效果
迷宫 附魔 helmet /6 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Puncture Damage 1【放血】的伤害提高 25%100
终极帝王试炼Enchantment Puncture Damage 2【放血】的伤害提高 40%100
无情帝王试炼Enchantment Puncture Duration 1放血的持续时间延长 30%100
终极帝王试炼Enchantment Puncture Duration 2放血的持续时间延长 45%100
无情帝王试炼Enchantment Puncture Maim On Hit Percent Chance 1【放血】击中时有 20% 的几率造成瘫痪100
终极帝王试炼Enchantment Puncture Maim On Hit Percent Chance 2【放血】击中时有 30% 的几率造成瘫痪100
被辅助 /133 ⍟
图示名字
附加火焰伤害(辅)
快速攻击(辅)
高阶多重投射(辅)
低阶多重投射(辅)
快速投射(辅)
附加冰霜伤害(辅)
额外命中(辅)
附加闪电伤害(辅)
提高暴击几率(辅)
提高暴击伤害(辅)
击退(辅)
生命偷取(辅)
魔力偷取(辅)
附加混沌伤害(辅)
击晕(辅)
穿透(辅)
陷阱(辅)
近战物理伤害(辅)
物品稀有度增幅(辅)
持续时间延长(辅)
寒冰转烈焰(辅)
几率点燃(辅)
武器元素伤害(辅)
血怒(辅)
击中生命回复(辅)
元素扩散(辅)
终结(辅)
零点射击(辅)
钢铁之握(辅)
满血伤害(辅)
链爆地雷(辅)
几率逃跑(辅)
致盲(辅)
弩炮图腾(辅)
火焰穿透(辅)
冰霜穿透(辅)
闪电穿透(辅)
元素穿透(辅)
连锁(辅)
分裂(辅)
投射物归返(辅)
多重打击(辅)
近战伤害扩散(辅)
暴击获得暴击球(辅)
增加燃烧伤害(辅)
蛊咒(辅)
暴击时施放(辅)
近战击败时施放(辅)
近战击晕获得耐力球(辅)
投射物减速(辅)
持续时间缩短(辅)
邪恶投掷(辅)
减少格挡几率(辅)
物理转闪电(辅)
护体(辅)
霜咬(辅)
急冻(辅)
闪电支配(辅)
毒化(辅)
虚空操纵(辅)
精准破坏(辅)
极速腐化(辅)
元素集中(辅)
点燃扩散(辅)
几率流血(辅)
低阶毒化(辅)
致命异常状态(辅)
腐蚀(辅)
效能(辅)
猛毒(辅)
瘫痪(辅)
献祭(辅)
异常爆发(辅)
残暴(辅)
无情(辅)
动量(辅)
齐射(辅)
先祖召唤(辅)
召唤幻影(辅)
幻影射手(辅)
凋零之触(辅)
彻骨(辅)
能量偷取(辅)
近战(辅)
震波(辅)
尖刺战杖
粉碎(辅)
怒火(辅)
夜刃(辅)
高爆地雷(辅)
箭之新星(辅)
弹幕(辅)
高阶齐射(辅)
附加火焰伤害(强辅)
先祖召唤(强辅)
残暴(强辅)
增加燃烧伤害(强辅)
武器元素伤害(强辅)
火焰穿透(强辅)
近战物理伤害(强辅)
近战伤害扩散(强辅)
多重打击(强辅)
附加冰霜伤害(强辅)
箭之新星(强辅)
暴击时施放(强辅)
连锁(强辅)
冰霜穿透(强辅)
致命异常状态(强辅)
分裂(强辅)
高阶多重投射(强辅)
极速腐化(强辅)
虚空操纵(强辅)
邪恶投掷(强辅)
附加混沌伤害(强辅)
附加闪电伤害(强辅)
精准破坏(强辅)
蛊咒【强辅】
元素集中(强辅)
闪电穿透(强辅)
异常爆发(强辅)
三位一体(辅)
血气(辅)
凌厉(辅)
斩首(辅)
过载(辅)
法铸箭矢(辅)
棱光魔爆(辅)
内伤(辅)
吞噬(辅)
核心地雷(辅)
凌虐(辅)
精准炽炎(辅)
无常(辅)
商店配方
宝石 Recipe /1
贡品你的物品Note
减少格挡几率(辅)
1x 敏捷盾牌且20%品質
1x 放血

Community Wiki

Edit

Puncture


Puncture is an attack skill that applies the Bleed ailment to enemies it hits, causing them to take physical damage over time that increases while the target is moving. Bleed applied with this skill deals more damage than usual.



Mechanics

Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier, including the Increased Duration Support support gem.

For mechanics of the bleed effect itself, see Bleed.

Version history

VersionChanges
3.16.0
  • The following Strike|Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 165% at gem level 20 (from 123%).
  • Now adds 3 to 4 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now deals 30% more damage with bleeding at gem level 1, up to 49% more at gem level 20.
  • Now has an attack speed multiplier of 70%.
  • Now causes bleeding inflicted by the skill to deal damage 0.5% faster per 1% gem quality (previously gained 1% increased skill duration per 1% gem quality).
  • 3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
  • 3.0.0
  • Puncture's description has been updated. Puncture now applies Bleeding for 8 seconds.
  • 2.0.0
  • Now grants 1% increased skill effect duration per 1% quality (was 1.5% per 1% quality).
  • 1.3.0
  • Puncture now bleeds for 10% of hit damage at all levels and 50% of hit damage while moving.
  • 1.2.0
  • Fixed a bug where Puncture did not benefit from Increased Item Rarity or Increased Item Quantity.
  • 1.0.2
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well.
  • 1.0.0d
  • Fixed a bug where monster deaths from Puncture were not awarded as kills correctly.
  • 0.10.8
  • Increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills.
  • May now be used with Two Handed Swords.
  • 0.10.0
  • Increases to physical damage taken now apply correctly to physical degeneration
    (such as damage from Puncture).
  • 0.9.13
  • Puncture is now scaled to start much stronger with a flatter progression to match
    other melee skills that scale weapon damage.
  • 0.9.11j
  • Fixed Puncture's quality bonus so that it now works.
  • 0.9.11
  • Fixed a bad interaction between on-drink flask effects and Puncture.
  • 0.9.10
  • Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
  • Fixed a bug where being punctured multiple times would cause incorrect behaviour.
  • 0.9.7b
  • Removed the 1% pierce chance.
  • 0.9.7
  • Puncture has been added to the game.

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