放血
等级: (1–20)
消耗: 6 点魔力
攻击速度: 70% 基础
攻击伤害: (135–165)% 基础
伤害效用: (135–165)%
需求 等级 (4–70), (10–98) 敏捷, (7–68) 智慧
对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
基础持续时间为 8 秒
给攻击附加 (3–75) 到 (4–113) 点物理伤害
流血伤害总增 (30–49)%
导致流血
给攻击附加 (3–75) 到 (4–113) 点物理伤害
流血伤害总增 (30–49)%
导致流血
品质额外效果:
流血伤害总增 +(0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Puncture
等级效果 /40
固定 |
---|
消耗: 6 基础持续时间为 8 秒 导致流血 ( 流血造成持续物理伤害, 伤害取决于技能初始的物理伤害。移动时受到的流血伤害增加 ) |
等级 | 需求等级 | 智慧 | 敏捷 | 基本伤害 | 给攻击附加 3 到 4 点物理伤害 | 流血伤害总增 30% | 经验值 |
---|---|---|---|---|---|---|---|
1 | 4 | 7 | 10 | 134.7% | 3, 4 | 30, 1 | 841 |
2 | 6 | 9 | 13 | 136.3% | 3, 5 | 31, 1 | 3,099 |
3 | 9 | 12 | 17 | 137.8% | 4, 7 | 32, 1 | 7,433 |
4 | 12 | 14 | 21 | 139.5% | 5, 8 | 33, 1 | 22,895 |
5 | 16 | 18 | 26 | 141% | 7, 11 | 34, 1 | 49,725 |
6 | 20 | 22 | 31 | 142.5% | 9, 13 | 35, 1 | 95,714 |
7 | 24 | 25 | 37 | 144.2% | 11, 17 | 36, 1 | 169,595 |
8 | 28 | 29 | 42 | 145.7% | 14, 20 | 37, 1 | 283,759 |
9 | 32 | 33 | 47 | 147.3% | 16, 25 | 38, 1 | 453,996 |
10 | 36 | 36 | 53 | 148.9% | 20, 30 | 39, 1 | 703,128 |
11 | 40 | 40 | 58 | 150.4% | 24, 35 | 40, 1 | 1,061,223 |
12 | 44 | 44 | 63 | 152% | 28, 42 | 41, 1 | 2,065,870 |
13 | 48 | 48 | 68 | 153.6% | 33, 49 | 42, 1 | 2,507,110 |
14 | 52 | 51 | 74 | 155.1% | 39, 58 | 43, 1 | 2,573,731 |
15 | 55 | 54 | 78 | 156.7% | 43, 65 | 44, 1 | 7,611,351 |
16 | 58 | 57 | 82 | 158.3% | 49, 73 | 45, 1 | 13,437,908 |
17 | 61 | 60 | 86 | 159.9% | 54, 82 | 46, 1 | 25,052,147 |
18 | 64 | 62 | 90 | 161.4% | 61, 91 | 47, 1 | 43,869,436 |
19 | 67 | 65 | 94 | 163% | 68, 102 | 48, 1 | 242,081,178 |
20 | 70 | 68 | 98 | 164.6% | 75, 113 | 49, 1 | |
21 | 72 | 166.1% | 81, 122 | 50, 1 | |||
22 | 74 | 167.7% | 87, 130 | 51, 1 | |||
23 | 76 | 169.3% | 93, 140 | 52, 1 | |||
24 | 78 | 170.8% | 100, 150 | 53, 1 | |||
25 | 80 | 172.5% | 107, 160 | 54, 1 | |||
26 | 82 | 174% | 114, 172 | 55, 1 | |||
27 | 84 | 175.5% | 123, 184 | 56, 1 | |||
28 | 86 | 177.2% | 131, 197 | 57, 1 | |||
29 | 88 | 178.7% | 140, 210 | 58, 1 | |||
30 | 90 | 180.3% | 150, 224 | 59, 1 | |||
31 | 91 | 181.1% | 155, 232 | 60, 1 | |||
32 | 92 | 181.9% | 160, 240 | 61, 1 | |||
33 | 93 | 182.7% | 165, 248 | 62, 1 | |||
34 | 94 | 183.4% | 171, 256 | 63, 1 | |||
35 | 95 | 184.2% | 176, 265 | 64, 1 | |||
36 | 96 | 185% | 182, 273 | 65, 1 | |||
37 | 97 | 185.8% | 188, 282 | 66, 1 | |||
38 | 98 | 186.6% | 194, 292 | 67, 1 | |||
39 | 99 | 187.4% | 201, 301 | 68, 1 | |||
40 | 100 | 188.1% | 207, 311 | 69, 1 |
Attribute /10
放血
古神熔炉 武器 /1
比重 | Desc |
---|---|
1000 (T5) | 你用放血或诱捕之箭击中消灭的敌人爆炸,造成相当于其生命 10% 的物理伤害 |
放血 怪物 /72 ⍟
名字 | 词缀 | 幽魂 |
---|---|---|
克雷顿的暗影 | 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
克雷顿的暗影 | monster no drops or experience [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
高大守卫 | 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
夜影突击者 | 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
懦弱逃兵 | 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
克雷顿的跟随者 | 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
虔诚盗贼 | 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
兽群 | Y | |
腐朽的盗贼 | 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
怨灵弓手 | Y | |
怨灵弓手 | 物理伤害的 50% 转换为闪电伤害 | Y |
怨灵弓手 | 获得额外闪电伤害, 其数值等同于物理伤害的 100% | Y |
丧魂海盗 | 物理伤害的 50% 转换为闪电伤害 | Y |
追魂海盗 | Y | |
迷失的海贼 | Y | |
沙丘地狱犬 | monster casts puncture text [1] | Y |
恐惧之狼 | monster casts puncture text [1] | Y |
霜牙 | Y | |
嗜血枯骨 | undead description [1] monster casts puncture text [1] | Y |
阿兹莫里先人 | undead description [1] | Y |
脆弱的土匪 | undead description [1] monster casts puncture text [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
响尾 | Y | |
墓穴之影 | Y | |
空降之父 | monster base type attack cast speed +% and damage -% final [11] 投射物伤害提高 20% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] monster no map drops [1] | Y |
巨型创造物 | monster base type attack cast speed +% and damage -% final [33] monster casts puncture text [1] | Y |
巨型斗者之像 | monster base type attack cast speed +% and damage -% final [33] | Y |
巨型石灵 | monster base type attack cast speed +% and damage -% final [33] | Y |
不朽暗影 | monster casts puncture text [1] | Y |
魂灵之弦 | 怪物提供的经验值提高 100% monster dropped item rarity +% [15000] 攻击速度加快 40% 技能可以额外发射 2 个投射物 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
阿密欧斯 | monster base type attack cast speed +% and damage -% final [33] | Y |
阿密欧斯 | monster base type attack cast speed +% and damage -% final [33] 生命上限提高 100% 效果区域扩大 100% 角色体型增大 80% | Y |
安东尼奥 | monster base type attack cast speed +% and damage -% final [33] 陷阱在投掷后不能造成伤害的时间 +2 秒 地雷在投掷后不会受到伤害的时间 +2 秒 kill traps mines and totems on death [1] | Y |
瓦尔女王阿兹里 | 怪物提供的经验值提高 200% monster dropped item rarity +% [0] 魔蛊反射 elemental damage taken % to deal to attacker [100] physical damage taken % to deal to attacker [100] 行动速度不能调整至低于基础值的 70% monster no drops or experience [1] 怪物提供的经验值提高 100% monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
凶恶之影科尼拉亚 | 物理伤害的 50% 转换为闪电伤害 monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster penalty against minions damage +% final vs player minions [-20] monster no map drops [1] | Y |
凶恶之影科尼拉亚 | 物理伤害的 50% 转换为闪电伤害 monster dropped item rarity +% [0] monster penalty against minions damage +% final vs player minions [-20] monster no map drops [1] | Y |
凶恶之影科尼拉亚 | 物理伤害的 50% 转换为闪电伤害 monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster penalty against minions damage +% final vs player minions [-20] monster no map drops [1] monster is invasion boss [1] | Y |
远古守卫者维拉库查 | monster dropped item rarity +% [0] avoid damage % [25] disable light [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] | Y |
远古守卫者维拉库查 | monster dropped item rarity +% [0] avoid damage % [25] disable light [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
蛇影创造物 | Y | |
奇迹修士 | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] monster dropped item quantity +% [300] monster dropped item rarity +% [800] 击中时有 50% 的几率获得暴击球 获得额外火焰伤害, 其数值等同于物理伤害的 25% monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster casts puncture text [1] monster is invasion boss [1] | Y |
死刃之曲 | monster dropped item quantity +% [300] monster dropped item rarity +% [800] 获得等同 35% 最大生命的额外能量护盾 monster no map drops [1] monster is invasion boss [1] | Y |
坏灭腐尸 | monster base type attack cast speed +% and damage -% final [33] 攻击速度加快 40% monster no map drops [1] monster casts puncture text [1] | Y |
跃寻者 | 物理伤害的 50% 转换为闪电伤害 monster no map drops [1] | Y |
裂脏剥皮刃 | monster casts puncture text [1] | Y |
裂脏骨刃 | monster casts puncture text [1] | Y |
自由斗士费利克斯 | monster base type attack cast speed +% and damage -% final [33] 攻击速度加快 20% 陷阱在投掷后不能造成伤害的时间 +4 秒 地雷在投掷后不会受到伤害的时间 +4 秒 kill traps mines and totems on death [1] | Y |
自由斗士费利克斯 | 移动速度加快 30% 陷阱在投掷后不能造成伤害的时间 +4 秒 地雷在投掷后不会受到伤害的时间 +4 秒 | Y |
女猎手化身 | 移动速度加快 30% 怪物提供的经验值提高 100% monster dropped item rarity +% [15000] 陷阱在投掷后不能造成伤害的时间 +4 秒 地雷在投掷后不会受到伤害的时间 +4 秒 kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
自由氦核 | monster casts puncture text [1] monster no map drops [1] | Y |
工匠幽魂 | 物理伤害的 50% 转换为闪电伤害 damage taken +% from spike traps final [-80] immune to labyrinth degen effect [1] | Y |
狡猾巨蟹 | monster casts puncture text [1] | Y |
夜影突击者(塑) | monster no drops or experience [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
轻语之彼 | monster casts puncture text [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | Y |
轻语之彼 | monster casts puncture text [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
夏乌拉的理想 | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | Y |
夏乌拉的理想 | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
夏乌拉的理想 | monster no drops or experience [1] cannot be used as minion [1] | N |
轻语之彼 | monster casts puncture text [1] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | N |
夏乌拉的理想 | cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | N |
苍空毒血蛇 | 30% 的物理伤害转换为混沌伤害 | Y |
大地破坏者 | monster dropped item rarity +% [0] monster no map drops [1] | Y |
暗夜混毒魔蛛 | Y | |
瓦尔巨蛇 | cannot be used as minion [1] | N |
不安的奴隶 | undead description [1] monster casts puncture text [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
不安的奴隶 | undead description [1] monster casts puncture text [1] | Y |
菌潮恶徒 | monster casts puncture text [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 | Y |
菌潮邪魔 | Y | |
海盗塑像 | 物理伤害的 50% 转换为闪电伤害 | Y |
巧匠塑像 | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] 击中时有 50% 的几率获得暴击球 获得额外火焰伤害, 其数值等同于物理伤害的 25% | Y |
威胁塑像 | 获得等同 35% 最大生命的额外能量护盾 | Y |
铸炼滑蛇 | Y | |
鞭足异蛛 | Y |
商城 /1 ⍟
放血:冥渊
将放血变为冥渊效果
迷宫 附魔 helmet /6 ⍟
等级 | 名字 | 词缀 | 比重 |
---|---|---|---|
无情帝王试炼 | Enchantment Puncture Damage 1 | 【放血】的伤害提高 25% | 100 |
终极帝王试炼 | Enchantment Puncture Damage 2 | 【放血】的伤害提高 40% | 100 |
无情帝王试炼 | Enchantment Puncture Duration 1 | 放血的持续时间延长 30% | 100 |
终极帝王试炼 | Enchantment Puncture Duration 2 | 放血的持续时间延长 45% | 100 |
无情帝王试炼 | Enchantment Puncture Maim On Hit Percent Chance 1 | 【放血】击中时有 20% 的几率造成瘫痪 | 100 |
终极帝王试炼 | Enchantment Puncture Maim On Hit Percent Chance 2 | 【放血】击中时有 30% 的几率造成瘫痪 | 100 |
被辅助 /133 ⍟
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Puncture
Puncture is an attack skill that applies the Bleed ailment to enemies it hits, causing them to take physical damage over time that increases while the target is moving. Bleed applied with this skill deals more damage than usual.
Mechanics
Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier, including the Increased Duration Support support gem.
For mechanics of the bleed effect itself, see Bleed.
Version history
Version | Changes |
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3.16.0 |
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3.7.0 |
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3.4.0 |
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3.0.0 |
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2.0.0 |
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1.3.0 |
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1.2.0 |
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1.0.2 |
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1.0.0d |
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0.10.8 |
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0.10.0 |
(such as damage from Puncture). |
0.9.13 |
other melee skills that scale weapon damage. |
0.9.11j |
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0.9.11 |
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0.9.10 |
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0.9.7b |
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0.9.7 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.