瓦尔女王阿兹里 传奇 /29
+(60–80) 智慧
全域暴击率提高 (40–60)%
该装备的护甲提高 (200–220)%
+(60–75) 最大生命
若你近期内打出过暴击,则获得【瓦尔冥约
( 近期内意指 4 秒内 )
(近战伤害的生命偷取立即生效,无法通过非偷取途径回复生命)
击中时有 25% 的几率造成瘫痪
此物品上装备的【辅助技能石】品质 +30%
该装备附加 (310–330) - (370–390) 基础物理伤害
攻击速度加快 (12–16)%
击中时 25% 的几率造成流血
武器范围 +1
(影响近战打击,包括普通攻击。无法用于效果区域)
(流血造成持续物理伤害,伤害取决于技能初始的物理伤害,移动时受到的流血伤害总增 200%)
生效期间获得额外混沌伤害,等于元素伤害的 (5–8)%
生效期间,2% 的混沌伤害转化为生命偷取
生效期间,获得额外混沌伤害,等于物理伤害的 (5–8)%
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
移动速度加快 6%
+(40–60) 智慧
闪避值提高 (180–200)%
+(180–200) 最大能量护盾
+(20–30)% 所有元素抗性
魔蛊反射
不受诅咒影响
你所施放诅咒的效果提高 (15–20)%
(你受到的未生效的减益效果依然会被显示,但是他们不会产生效果)
持长杖时攻击伤害格挡几率 +25%
提供 20女王敕令
女王敕令可以触发 20审判烈焰
女王敕令能触发 20审判风暴
免疫晕眩
伤害无法被反射
所有瓦尔主动技能石等级 +1
该装备的护甲提高 (380–420)%
+(90–100) 最大生命
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
所有瓦尔主动技能石等级 +1
该装备的护甲与能量护盾提高 (200–220)%
+(70–80) 最大能量护盾
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
所有瓦尔主动技能石等级 +1
闪避值提高 (380–420)%
+(90–100) 最大生命
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
所有瓦尔主动技能石等级 +1
该装备的闪避与能量护盾提高 (200–220)%
+(70–80) 最大能量护盾
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
所有瓦尔主动技能石等级 +1
+(70–80) 最大能量护盾
该装备的能量护盾提高 (270–300)%
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
所有瓦尔主动技能石等级 +1
该装备的闪避与能量护盾提高 (200–220)%
+(90–100) 最大生命
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
所有瓦尔主动技能石等级 +1
该装备的护甲与闪避提高 (200–220)%
+(90–100) 最大生命
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
所有瓦尔主动技能石等级 +1
该装备的护甲、闪避和能量护盾提高 (270–340)%
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
所有瓦尔主动技能石等级 +1
该装备的护甲与能量护盾提高 (200–220)%
+(90–100) 最大生命
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
法术伤害压制率 +(20–26)%
闪避值提高 180%
+(55–75) 最大生命
移动速度加快 30%
(若击中和异常状态被压制,则它们施加的伤害被阻挡 50%)
元素伤害提高 32%
此物品上的技能石受到 20 级的 元素扩散 辅助
该装备附加 (65–85) - (100–160) 基础物理伤害
攻击速度加快 (11–15)%
施法速度加快 (6–10)%
全域暴击率提高 (30–40)%
元素伤害的 0.2% 转化为生命偷取
元素伤害提高 (80–100)%
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
+(25–35) 力量
+(300–350) 护甲
+(30–35)% 火焰抗性
+(30–35)% 冰霜抗性
+(30–35)% 闪电抗性
物理伤害的 0.6% 转化为生命偷取
药剂持续期间,敌人晕眩门槛降低 25%
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
(眩晕门槛决定了多少伤害可以眩晕目标)
+(25–35) 力量
火焰伤害提高 (20–30)%
+(300–350) 护甲
+(30–35)% 冰霜抗性
+(30–35)% 闪电抗性
火焰伤害的 0.6% 转化为生命偷取
药剂持续期间,有 (20–30)% 的几率点燃
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
(点燃会造成持续燃烧的火焰伤害, 取决于技能的基础火焰伤害, 持续4秒)
+(25–35) 力量
冰霜伤害提高 (20–30)%
+(300–350) 护甲
+(30–35)% 火焰抗性
+(30–35)% 闪电抗性
冰霜伤害的 0.6% 转化为生命偷取
药剂持续期间,有 (20–30)% 的几率冰冻
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
(冰冻将完全冻结敌人, 使其无法移动。冰冻的持续长度取决于命中时造成的冰霜伤害量)
+(25–35) 力量
闪电伤害提高 (20–30)%
+(300–350) 护甲
+(30–35)% 火焰抗性
+(30–35)% 冰霜抗性
闪电伤害的 0.6% 转化为生命偷取
药剂持续期间,有 (20–30)% 的几率感电
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
持长杖时攻击伤害格挡几率 +25%
此物品上的技能石受到 30 级的【高等施法回响】辅助
法术伤害提高 (120–160)%
魔力上限提高 50%
此物品上装备的技能石等级 +1
此物品上的技能石魔力消耗降低 50%
该装备的闪避与能量护盾提高 (245–280)%
+(30–40) 最大能量护盾
+(24–30)% 混沌抗性
敌人无法偷取你的魔力
有 1 个插槽
此物品上装备的【瓦尔技能石】等级 +2
[四個隨機詞綴]
有 1 个插槽
此物品上装备的【瓦尔技能石】等级 +2
[三個隨機詞綴]
凡人的哀伤
堆叠数量: 1 / 10
限制: 1
传送门: 诱人的深渊
区域等级: 80
该区域物品掉落数量提高 10%
map mortal fragment count [1]
凡人的希望
堆叠数量: 1 / 10
限制: 1
传送门: 诱人的深渊
区域等级: 80
该区域物品掉落数量提高 10%
map mortal fragment count [1]
凡人的无知
堆叠数量: 1 / 10
限制: 1
传送门: 诱人的深渊
区域等级: 80
该区域物品掉落数量提高 10%
map mortal fragment count [1]
凡人的愤怒
堆叠数量: 1 / 10
限制: 1
传送门: 诱人的深渊
区域等级: 80
该区域物品掉落数量提高 10%
map mortal fragment count [1]
祭礼束衣
护甲: 329–378
闪避值: 329–378
能量护盾: 67–77
移动速度: -0.03%
需求 等级 72, 66 力量, 66 敏捷, 66 智慧
所有瓦尔主动技能石等级 +1
瓦尔女王阿兹里
人形
区域: 生贽之尖
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
魔蛊反射
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
行动速度不能调整至低于基础值的 50%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
Atziri, Queen of the Vaal
幽魂N
地区生贽之尖
标签atziri_boss, 施法, extra_large_height, fast_movement, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, lightning_affinity, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss
生命
2800%
生命转为护盾
50%
护甲
+25%
闪避值
+50%
异常状态临界值
588%
抗性
40 40 40 25
伤害
250%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
165%
类型
Atziri
Metadata
Atziri
等级
70
生命
5,099,511
护甲
42,143
闪避值
7,622
能量护盾
3,469
伤害
1,200
法术伤害
1,790
命中
314
攻击间隔
1.005
经验值
117,920
异常状态临界值
621,120
冰缓
1,964
Shock
1,964
Brittle
11,111
Scorch
1,964
Sap
5,426
AtziriMirrorImage
法术
施放间隔: 0.6 秒
AtziriSummonDemons
法术
施放间隔: 1 秒
冷却时间: 60 秒
基础持续时间为 30
AtziriStormCall
法术
施放间隔: 3 秒
冷却时间: 5 秒
造成 3918 - 11753 闪电伤害
基础持续时间为 3
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
AtziriStormCallEmpowered
法术
施放间隔: 4 秒
冷却时间: 5 秒
造成 5787 - 17362 闪电伤害
基础持续时间为 3
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
AtziriFlameblast
法术
施放间隔: 1.25 秒
冷却时间: 2.5 秒
你的击中始终具有点燃效果
造成 1013 - 1520 火焰伤害
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
AtziriFlameblastEmpowered
法术
施放间隔: 2.5 秒
冷却时间: 2.5 秒
你的击中始终具有点燃效果
造成 1013 - 1520 火焰伤害
8% 火焰抗性穿透
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
AtziriSpearThrow
攻击, 投射物, 玩家投射物, 范围攻击
基本伤害: 1905–2857
暴击几率: 5%
攻击间隔: 1.5 秒
流血持续时间缩短 20%
投射物速度加快 100%
流血伤害总降 +64%
导致流血
base is projectile [1]
cast time overrides attack duration [1]
AtziriSpearThrowEmpowered
攻击, 投射物, 玩家投射物, 范围攻击
基本伤害: 1905–2857
暴击几率: 5%
攻击间隔: 1.5 秒
伤害总降 20%
流血持续时间缩短 20%
流血伤害总降 +64%
导致流血
base is projectile [1]
cast time overrides attack duration [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	on_transition = "RemoveCollidability();"
	on_untransition = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
	on_spawned_dead = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
}

Transitionable
{
	on_transition = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments();"
	on_untransition = "EnableTargetable(); ShowAllMeshSegments(); ShowAttachedMeshSegments(); AddAttached( Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/fire_hand_orb/firehand_orb.ao, effect_fire );"
	create_transitioned = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments(); RemoveCollidability();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/Atziri"] = {
    name = "Atziri, Queen of the Vaal",
    life = 28,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "AtziriSummonDemons",
        "AtziriStormCall",
        "AtziriStormCallEmpowered",
        "AtziriFlameblast",
        "AtziriFlameblastEmpowered",
        "AtziriSpearThrow",
        "AtziriSpearThrowEmpowered",
        "AtziriMirrorImage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AtziriSummonDemons"] = {
    name = "AtziriSummonDemons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {30000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtziriStormCall"] = {
    name = "AtziriStormCall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtziriStormCallEmpowered"] = {
    name = "AtziriStormCallEmpowered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 2500, 6, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtziriFlameblast"] = {
    name = "AtziriFlameblast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtziriFlameblastEmpowered"] = {
    name = "AtziriFlameblastEmpowered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_reduce_enemy_fire_resistance_%",
        "charged_blast_spell_damage_+%_final_per_stack",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtziriSpearThrow"] = {
    name = "AtziriSpearThrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.93,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "active_skill_bleeding_damage_+%_final",
        "base_bleed_duration_+%",
        "cast_time_overrides_attack_duration",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtziriSpearThrowEmpowered"] = {
    name = "AtziriSpearThrowEmpowered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "base_bleed_duration_+%",
        "active_skill_damage_+%_final",
        "cast_time_overrides_attack_duration",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-64, -20, -20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtziriMirrorImage"] = {
    name = "AtziriMirrorImage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 70, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
IdMonsterAtziriMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 魔蛊反射
    IdAtziriReflectCurses
    FamilyReflectCurses
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • reflect curses Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    elemental damage taken % to deal to attacker [2]
    physical damage taken % to deal to attacker [2]
    IdAtziriMinorDamageReflect
    FamilyReflectedDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage taken % to deal to attacker Min: 2 Max: 2 全域
  • elemental damage taken % to deal to attacker Min: 2 Max: 2 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental
    行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 瓦尔女王阿兹里
    人形
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    魔蛊反射
    elemental damage taken % to deal to attacker [2]
    physical damage taken % to deal to attacker [2]
    行动速度不能调整至低于基础值的 50%
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    Atziri, Queen of the Vaal
    幽魂N
    标签施法, extra_large_height, fast_movement, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, lightning_affinity, no_pantheon_mod, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    8000%
    生命转为护盾
    50%
    护甲
    +25%
    闪避值
    +50%
    异常状态临界值
    588%
    抗性
    40 40 40 25
    伤害
    250%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    165%
    类型
    AtziriIncursion
    Metadata
    AtziriIncursion
    等级
    68
    生命
    11,147,709
    护甲
    35,988
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    1,064
    法术伤害
    1,588
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    516,195
    冰缓
    1,632
    Shock
    1,632
    Brittle
    9,234
    Scorch
    1,632
    Sap
    4,509
    AtziriMirrorImage
    法术
    施放间隔: 0.6 秒
    AtziriSummonDemons
    法术
    施放间隔: 1 秒
    冷却时间: 60 秒
    基础持续时间为 30
    AtziriStormCall
    法术
    施放间隔: 3 秒
    冷却时间: 5 秒
    造成 3540 - 10620 闪电伤害
    基础持续时间为 3
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    AtziriStormCallEmpowered
    法术
    施放间隔: 4 秒
    冷却时间: 5 秒
    造成 5229 - 15688 闪电伤害
    基础持续时间为 3
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    AtziriFlameblast
    法术
    施放间隔: 1.25 秒
    冷却时间: 2.5 秒
    你的击中始终具有点燃效果
    造成 915.4 - 1373 火焰伤害
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    AtziriFlameblastEmpoweredIncursion
    法术
    施放间隔: 2.5 秒
    冷却时间: 2.5 秒
    你的击中始终具有点燃效果
    造成 915.4 - 1373 火焰伤害
    8% 火焰抗性穿透
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    AtziriSpearThrow
    攻击, 投射物, 玩家投射物, 范围攻击
    基本伤害: 1689–2534
    暴击几率: 5%
    攻击间隔: 1.5 秒
    流血持续时间缩短 20%
    投射物速度加快 100%
    流血伤害总降 +64%
    导致流血
    base is projectile [1]
    cast time overrides attack duration [1]
    AtziriSpearThrowEmpowered
    攻击, 投射物, 玩家投射物, 范围攻击
    基本伤害: 1689–2534
    暴击几率: 5%
    攻击间隔: 1.5 秒
    伤害总降 20%
    流血持续时间缩短 20%
    流血伤害总降 +64%
    导致流血
    base is projectile [1]
    cast time overrides attack duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	on_transition = "RemoveCollidability();"
    	on_untransition = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
    	on_spawned_dead = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
    }
    
    Transitionable
    {
    	on_transition = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments();"
    	on_untransition = "EnableTargetable(); ShowAllMeshSegments(); ShowAttachedMeshSegments(); AddAttached( Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/fire_hand_orb/firehand_orb.ao, effect_fire );"
    	create_transitioned = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments(); RemoveCollidability();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Atziri/AtziriIncursion"] = {
        name = "Atziri, Queen of the Vaal",
        life = 80,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "AtziriSummonDemons",
            "AtziriStormCall",
            "AtziriStormCallEmpowered",
            "AtziriFlameblast",
            "AtziriFlameblastEmpoweredIncursion",
            "AtziriSpearThrow",
            "AtziriSpearThrowEmpowered",
            "AtziriMirrorImage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriSummonDemons"] = {
        name = "AtziriSummonDemons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {30000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriStormCall"] = {
        name = "AtziriStormCall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriStormCallEmpowered"] = {
        name = "AtziriStormCallEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 2500, 6, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriFlameblast"] = {
        name = "AtziriFlameblast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriFlameblastEmpoweredIncursion"] = {
        name = "AtziriFlameblastEmpoweredIncursion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_reduce_enemy_fire_resistance_%",
            "charged_blast_spell_damage_+%_final_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriSpearThrow"] = {
        name = "AtziriSpearThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_bleeding_damage_+%_final",
            "base_bleed_duration_+%",
            "cast_time_overrides_attack_duration",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriSpearThrowEmpowered"] = {
        name = "AtziriSpearThrowEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "base_bleed_duration_+%",
            "active_skill_damage_+%_final",
            "cast_time_overrides_attack_duration",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-64, -20, -20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriMirrorImage"] = {
        name = "AtziriMirrorImage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 70, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    IdMonsterAtziriMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 魔蛊反射
    IdAtziriReflectCurses
    FamilyReflectCurses
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • reflect curses Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    elemental damage taken % to deal to attacker [2]
    physical damage taken % to deal to attacker [2]
    IdAtziriMinorDamageReflect
    FamilyReflectedDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage taken % to deal to attacker Min: 2 Max: 2 全域
  • elemental damage taken % to deal to attacker Min: 2 Max: 2 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental
    行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 瓦尔女王阿兹里
    人形
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    monster no drops or experience [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Atziri, Queen of the Vaal
    幽魂N
    标签施法, extra_large_height, fire_affinity, flesh_armour, humanoid, immobile, is_unarmed, large_model, red_blood, slashing_weapon
    生命
    2400%
    生命转为护盾
    50%
    护甲
    +25%
    闪避值
    +50%
    异常状态临界值
    2400%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    165%
    类型
    AtziriMirrored
    Metadata
    AtziriFire
    等级
    68
    生命
    3,344,313
    护甲
    35,988
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    2,106,917
    冰缓
    6,662
    Shock
    6,662
    Brittle
    37,691
    Scorch
    6,662
    Sap
    18,406
    AtziriFlameblast
    法术
    施放间隔: 1.25 秒
    冷却时间: 2.5 秒
    你的击中始终具有点燃效果
    造成 915.4 - 1373 火焰伤害
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Atziri/AtziriMirrored"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Atziri/AtziriMirrored"
    
    Preload
    {
    	preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutFire"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Atziri/AtziriFire"] = {
        name = "Atziri, Queen of the Vaal",
        life = 24,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "AtziriFlameblast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriFlameblast"] = {
        name = "AtziriFlameblast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    IdMonsterAtziriMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 瓦尔女王阿兹里
    人形
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    monster no drops or experience [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Atziri, Queen of the Vaal
    幽魂N
    标签施法, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, lightning_affinity, red_blood, slashing_weapon
    生命
    2400%
    生命转为护盾
    50%
    护甲
    +25%
    闪避值
    +50%
    异常状态临界值
    2400%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    165%
    类型
    AtziriMirrored
    Metadata
    AtziriLightning
    等级
    68
    生命
    3,344,313
    护甲
    35,988
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    2,106,917
    冰缓
    6,662
    Shock
    6,662
    Brittle
    37,691
    Scorch
    6,662
    Sap
    18,406
    AtziriStormCall
    法术
    施放间隔: 3 秒
    冷却时间: 5 秒
    造成 3540 - 10620 闪电伤害
    基础持续时间为 3
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Atziri/AtziriMirrored"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Atziri/AtziriMirrored"
    
    BaseEvents
    {
    	on_construction_complete = "DetachAllContainingText( firehand_orb );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutLightning"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Atziri/AtziriLightning"] = {
        name = "Atziri, Queen of the Vaal",
        life = 24,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "AtziriStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriStormCall"] = {
        name = "AtziriStormCall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    IdMonsterAtziriMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 瓦尔女王阿兹里
    人形
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    monster no drops or experience [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Atziri, Queen of the Vaal
    幽魂N
    标签extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, physical_affinity, red_blood, slashing_weapon
    生命
    2400%
    生命转为护盾
    50%
    护甲
    +25%
    闪避值
    +50%
    异常状态临界值
    2400%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    165%
    类型
    AtziriMirrored
    Metadata
    AtziriSpear
    等级
    68
    生命
    3,344,313
    护甲
    35,988
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    2,106,917
    冰缓
    6,662
    Shock
    6,662
    Brittle
    37,691
    Scorch
    6,662
    Sap
    18,406
    AtziriSpearThrow
    攻击, 投射物, 玩家投射物, 范围攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.5 秒
    流血持续时间缩短 20%
    投射物速度加快 100%
    流血伤害总降 +64%
    导致流血
    base is projectile [1]
    cast time overrides attack duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Atziri/AtziriMirrored"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Atziri/AtziriMirrored"
    
    BaseEvents
    {
    	on_construction_complete = "DetachAllContainingText( firehand_orb );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutSpear"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Atziri/AtziriSpear"] = {
        name = "Atziri, Queen of the Vaal",
        life = 24,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "AtziriSpearThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriSpearThrow"] = {
        name = "AtziriSpearThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_bleeding_damage_+%_final",
            "base_bleed_duration_+%",
            "cast_time_overrides_attack_duration",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    IdMonsterAtziriMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 瓦尔女王阿兹里
    人形
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    魔蛊反射
    elemental damage taken % to deal to attacker [100]
    physical damage taken % to deal to attacker [100]
    行动速度不能调整至低于基础值的 50%
    monster no drops or experience [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Atziri, Queen of the Vaal
    幽魂N
    标签extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, physical_affinity, red_blood, slashing_weapon
    生命
    2400%
    生命转为护盾
    50%
    护甲
    +25%
    闪避值
    +50%
    异常状态临界值
    2400%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    165%
    类型
    AtziriMirrored
    Metadata
    AtziriMirror
    等级
    68
    生命
    3,344,313
    护甲
    35,988
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    2,106,917
    冰缓
    6,662
    Shock
    6,662
    Brittle
    37,691
    Scorch
    6,662
    Sap
    18,406
    AtziriPuncture
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 近战单一目标, 攻击可重复, 近战, DoT, 可触发, 物理
    放血
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
    流血持续时间缩短 20%
    流血伤害总降 +64%
    导致流血
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Atziri/AtziriMirrored"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Atziri/AtziriMirrored"
    
    BaseEvents
    {
    	on_construction_complete = "DetachAllContainingText( firehand_orb );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutMirror"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Atziri/AtziriMirror"] = {
        name = "Atziri, Queen of the Vaal",
        life = 24,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "AtziriPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "base_bleed_duration_+%",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-64, -20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    IdMonsterAtziriMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 魔蛊反射
    IdAtziriReflectCurses
    FamilyReflectCurses
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • reflect curses Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    elemental damage taken % to deal to attacker [100]
    physical damage taken % to deal to attacker [100]
    IdAtziriMajorDamageReflect
    FamilyReflectedDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage taken % to deal to attacker Min: 100 Max: 100 全域
  • elemental damage taken % to deal to attacker Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental
    行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 瓦尔女王阿兹里
    人形
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    魔蛊反射
    elemental damage taken % to deal to attacker [2]
    physical damage taken % to deal to attacker [2]
    行动速度不能调整至低于基础值的 50%
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    Atziri, Queen of the Vaal
    幽魂N
    地区诱人的深渊
    标签atziri_boss, 施法, extra_large_height, fast_movement, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, lightning_affinity, physical_affinity, puncturing_weapon, ranged, red_blood, uber_atziri_boss, unique_map_boss
    生命
    2800%
    生命转为护盾
    50%
    护甲
    +25%
    闪避值
    +50%
    异常状态临界值
    588%
    抗性
    40 40 40 25
    伤害
    250%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    165%
    类型
    Atziri
    Metadata
    Atziri2
    等级
    80
    生命
    39,371,214
    护甲
    91,801
    闪避值
    10,686
    能量护盾
    6,394
    伤害
    2,158
    法术伤害
    3,221
    命中
    462
    攻击间隔
    1.005
    经验值
    139,832
    异常状态临界值
    3,968,618
    冰缓
    12,549
    Shock
    12,549
    Brittle
    70,995
    Scorch
    12,549
    Sap
    34,670
    AtziriMirrorImageUber
    法术
    施放间隔: 0.6 秒
    alternate minion [1]
    AtziriSummonDemons
    法术
    施放间隔: 1 秒
    冷却时间: 60 秒
    基础持续时间为 30
    AtziriStormCall
    法术
    施放间隔: 3 秒
    冷却时间: 5 秒
    造成 6504 - 19512 闪电伤害
    基础持续时间为 3
    施法速度总增 20%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    AtziriStormCallEmpowered
    法术
    施放间隔: 4 秒
    冷却时间: 5 秒
    造成 9608 - 28825 闪电伤害
    基础持续时间为 2.5
    施法速度总增 6%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    AtziriFlameblast
    法术
    施放间隔: 1.25 秒
    冷却时间: 2.5 秒
    你的击中始终具有点燃效果
    造成 1682 - 2523 火焰伤害
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    active skill area of effect radius +% final [20]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    AtziriFlameblastEmpowered
    法术
    施放间隔: 2.5 秒
    冷却时间: 2.5 秒
    你的击中始终具有点燃效果
    造成 1682 - 2523 火焰伤害
    10% 火焰抗性穿透
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    AtziriSpearThrow
    攻击, 投射物, 玩家投射物, 范围攻击
    基本伤害: 3427–5141
    暴击几率: 5%
    攻击间隔: 1.5 秒
    流血持续时间缩短 20%
    投射物速度加快 150%
    攻击速度总增 30%
    流血伤害总降 +64%
    导致流血
    base is projectile [1]
    cast time overrides attack duration [1]
    AtziriSpearThrowEmpowered
    攻击, 投射物, 玩家投射物, 范围攻击
    基本伤害: 3427–5141
    暴击几率: 5%
    攻击间隔: 1.5 秒
    伤害总降 20%
    流血持续时间缩短 20%
    流血伤害总降 +64%
    导致流血
    base is projectile [1]
    cast time overrides attack duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	on_transition = "RemoveCollidability();"
    	on_untransition = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
    	on_spawned_dead = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
    }
    
    Transitionable
    {
    	on_transition = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments();"
    	on_untransition = "EnableTargetable(); ShowAllMeshSegments(); ShowAttachedMeshSegments(); AddAttached( Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/fire_hand_orb/firehand_orb.ao, effect_fire );"
    	create_transitioned = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments(); RemoveCollidability();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Atziri/Atziri2"] = {
        name = "Atziri, Queen of the Vaal",
        life = 28,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "AtziriSummonDemons",
            "AtziriStormCall",
            "AtziriStormCallEmpowered",
            "AtziriFlameblast",
            "AtziriFlameblastEmpowered",
            "AtziriSpearThrow",
            "AtziriSpearThrowEmpowered",
            "AtziriMirrorImageUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriSummonDemons"] = {
        name = "AtziriSummonDemons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {30000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriStormCall"] = {
        name = "AtziriStormCall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriStormCallEmpowered"] = {
        name = "AtziriStormCallEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 2500, 6, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriFlameblast"] = {
        name = "AtziriFlameblast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriFlameblastEmpowered"] = {
        name = "AtziriFlameblastEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_reduce_enemy_fire_resistance_%",
            "charged_blast_spell_damage_+%_final_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriSpearThrow"] = {
        name = "AtziriSpearThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_bleeding_damage_+%_final",
            "base_bleed_duration_+%",
            "cast_time_overrides_attack_duration",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriSpearThrowEmpowered"] = {
        name = "AtziriSpearThrowEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "base_bleed_duration_+%",
            "active_skill_damage_+%_final",
            "cast_time_overrides_attack_duration",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-64, -20, -20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriMirrorImageUber"] = {
        name = "AtziriMirrorImageUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
        },
        levels = {
            [1] = {1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    IdMonsterAtziriMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 魔蛊反射
    IdAtziriReflectCurses
    FamilyReflectCurses
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • reflect curses Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    elemental damage taken % to deal to attacker [2]
    physical damage taken % to deal to attacker [2]
    IdAtziriMinorDamageReflect
    FamilyReflectedDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage taken % to deal to attacker Min: 2 Max: 2 全域
  • elemental damage taken % to deal to attacker Min: 2 Max: 2 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental
    行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 瓦尔女王阿兹里
    人形
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    魔蛊反射
    行动速度不能调整至低于基础值的 50%
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    Atziri, Queen of the Vaal
    幽魂N
    标签施法, extra_large_height, fast_movement, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, lightning_affinity, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss
    生命
    2800%
    生命转为护盾
    50%
    护甲
    +25%
    闪避值
    +50%
    异常状态临界值
    588%
    抗性
    40 40 40 25
    伤害
    250%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    165%
    类型
    Atziri
    Metadata
    Atziri2Standalone
    等级
    68
    生命
    3,901,698
    护甲
    35,988
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    1,064
    法术伤害
    1,588
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    516,195
    冰缓
    1,632
    Shock
    1,632
    Brittle
    9,234
    Scorch
    1,632
    Sap
    4,509
    AtziriStormCallStandalone
    法术
    施放间隔: 3 秒
    冷却时间: 5 秒
    造成 3540 - 10620 闪电伤害
    基础持续时间为 3
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    AtziriStormCallEmpoweredStandalone
    法术
    施放间隔: 4 秒
    冷却时间: 5 秒
    造成 5229 - 15688 闪电伤害
    基础持续时间为 3
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    AtziriFlameblast
    法术
    施放间隔: 1.25 秒
    冷却时间: 2.5 秒
    你的击中始终具有点燃效果
    造成 915.4 - 1373 火焰伤害
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    AtziriFlameblastEmpoweredStandalone
    法术
    施放间隔: 2.5 秒
    冷却时间: 2.5 秒
    你的击中始终具有点燃效果
    造成 915.4 - 1373 火焰伤害
    8% 火焰抗性穿透
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    AtziriSpearThrow
    攻击, 投射物, 玩家投射物, 范围攻击
    基本伤害: 1689–2534
    暴击几率: 5%
    攻击间隔: 1.5 秒
    流血持续时间缩短 20%
    投射物速度加快 100%
    流血伤害总降 +64%
    导致流血
    base is projectile [1]
    cast time overrides attack duration [1]
    AtziriSpearThrowEmpowered
    攻击, 投射物, 玩家投射物, 范围攻击
    基本伤害: 1689–2534
    暴击几率: 5%
    攻击间隔: 1.5 秒
    伤害总降 20%
    流血持续时间缩短 20%
    流血伤害总降 +64%
    导致流血
    base is projectile [1]
    cast time overrides attack duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_death = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
    	on_spawned_dead = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Atziri/Atziri2Standalone"] = {
        name = "Atziri, Queen of the Vaal",
        life = 28,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "AtziriStormCallStandalone",
            "AtziriStormCallEmpoweredStandalone",
            "AtziriFlameblast",
            "AtziriFlameblastEmpoweredStandalone",
            "AtziriSpearThrow",
            "AtziriSpearThrowEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriStormCallStandalone"] = {
        name = "AtziriStormCallStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriStormCallEmpoweredStandalone"] = {
        name = "AtziriStormCallEmpoweredStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 2500, 6, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriFlameblast"] = {
        name = "AtziriFlameblast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriFlameblastEmpoweredStandalone"] = {
        name = "AtziriFlameblastEmpoweredStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_reduce_enemy_fire_resistance_%",
            "charged_blast_spell_damage_+%_final_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriSpearThrow"] = {
        name = "AtziriSpearThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_bleeding_damage_+%_final",
            "base_bleed_duration_+%",
            "cast_time_overrides_attack_duration",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriSpearThrowEmpowered"] = {
        name = "AtziriSpearThrowEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "base_bleed_duration_+%",
            "active_skill_damage_+%_final",
            "cast_time_overrides_attack_duration",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-64, -20, -20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    IdMonsterAtziriMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 魔蛊反射
    IdAtziriReflectCurses
    FamilyReflectCurses
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • reflect curses Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 瓦尔女王阿兹里
    人形
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    monster no drops or experience [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Atziri, Queen of the Vaal
    幽魂N
    标签施法, extra_large_height, fire_affinity, flesh_armour, humanoid, immobile, is_unarmed, large_model, red_blood, slashing_weapon
    生命
    800%
    生命转为护盾
    50%
    护甲
    +25%
    闪避值
    +50%
    异常状态临界值
    800%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    165%
    类型
    AtziriMirroredUber
    Metadata
    AtziriFire2
    等级
    68
    生命
    1,114,771
    护甲
    35,988
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    702,306
    冰缓
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    AtziriFlameblast
    法术
    施放间隔: 1.25 秒
    冷却时间: 2.5 秒
    你的击中始终具有点燃效果
    造成 915.4 - 1373 火焰伤害
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
    
    Preload
    {
    	preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutFire"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Atziri/AtziriFire2"] = {
        name = "Atziri, Queen of the Vaal",
        life = 8,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "AtziriFlameblast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriFlameblast"] = {
        name = "AtziriFlameblast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    IdMonsterAtziriMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 瓦尔女王阿兹里
    人形
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    monster no drops or experience [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Atziri, Queen of the Vaal
    幽魂N
    标签施法, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, lightning_affinity, red_blood, slashing_weapon
    生命
    800%
    生命转为护盾
    50%
    护甲
    +25%
    闪避值
    +50%
    异常状态临界值
    800%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    165%
    类型
    AtziriMirroredUber
    Metadata
    AtziriLightning2
    等级
    68
    生命
    1,114,771
    护甲
    35,988
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    702,306
    冰缓
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    AtziriStormCall
    法术
    施放间隔: 3 秒
    冷却时间: 5 秒
    造成 3540 - 10620 闪电伤害
    基础持续时间为 3
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
    
    BaseEvents
    {
    	on_construction_complete = "DetachAllContainingText( firehand_orb );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutLightning"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Atziri/AtziriLightning2"] = {
        name = "Atziri, Queen of the Vaal",
        life = 8,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "AtziriStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriStormCall"] = {
        name = "AtziriStormCall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    IdMonsterAtziriMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 瓦尔女王阿兹里
    人形
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    monster no drops or experience [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Atziri, Queen of the Vaal
    幽魂N
    标签施法, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, physical_affinity, puncturing_weapon, red_blood
    生命
    800%
    生命转为护盾
    50%
    护甲
    +25%
    闪避值
    +50%
    异常状态临界值
    800%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    165%
    类型
    AtziriMirroredUber
    Metadata
    AtziriSpear2
    等级
    68
    生命
    1,114,771
    护甲
    35,988
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    702,306
    冰缓
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    AtziriSpearThrow
    攻击, 投射物, 玩家投射物, 范围攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.5 秒
    流血持续时间缩短 20%
    投射物速度加快 100%
    流血伤害总降 +64%
    导致流血
    base is projectile [1]
    cast time overrides attack duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
    
    BaseEvents
    {
    	on_construction_complete = "DetachAllContainingText( firehand_orb );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutSpear"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Atziri/AtziriSpear2"] = {
        name = "Atziri, Queen of the Vaal",
        life = 8,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "AtziriSpearThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriSpearThrow"] = {
        name = "AtziriSpearThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "active_skill_bleeding_damage_+%_final",
            "base_bleed_duration_+%",
            "cast_time_overrides_attack_duration",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    IdMonsterAtziriMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 瓦尔女王阿兹里
    人形
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    魔蛊反射
    elemental damage taken % to deal to attacker [100]
    physical damage taken % to deal to attacker [100]
    行动速度不能调整至低于基础值的 50%
    monster no drops or experience [1]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Atziri, Queen of the Vaal
    幽魂N
    标签施法, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, physical_affinity, red_blood, slashing_weapon
    生命
    800%
    生命转为护盾
    50%
    护甲
    +25%
    闪避值
    +50%
    异常状态临界值
    800%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    165%
    类型
    AtziriMirroredUber
    Metadata
    AtziriMirror2
    等级
    68
    生命
    1,114,771
    护甲
    35,988
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    702,306
    冰缓
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    AtziriPuncture
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 持续时间, 陷阱技能, 地雷技能, 图腾技能, 近战单一目标, 攻击可重复, 近战, DoT, 可触发, 物理
    放血
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对敌人放血,施加一个流血减益效果。该效果受技能持续时间属性影响。流血的敌人在移动时会受到更多的伤害。限定弓类,匕首,爪类与剑类。
    流血持续时间缩短 20%
    流血伤害总降 +64%
    导致流血
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
    
    BaseEvents
    {
    	on_construction_complete = "DetachAllContainingText( firehand_orb );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutMirror"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Atziri/AtziriMirror2"] = {
        name = "Atziri, Queen of the Vaal",
        life = 8,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "AtziriPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtziriPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "base_bleed_duration_+%",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-64, -20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    IdMonsterAtziriMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 魔蛊反射
    IdAtziriReflectCurses
    FamilyReflectCurses
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • reflect curses Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    elemental damage taken % to deal to attacker [100]
    physical damage taken % to deal to attacker [100]
    IdAtziriMajorDamageReflect
    FamilyReflectedDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage taken % to deal to attacker Min: 100 Max: 100 全域
  • elemental damage taken % to deal to attacker Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental
    行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Community Wiki

    Edit

    下层瓦尔女王

    当取得四个不同部位的瓦尔奉献碎片后, 一起放入实验室的地图装置或是藏身处的黄金制图仪, 要凑成一张脸, 就可以开启等级 70 的生贽之尖, 也因为碎片是红色, 所以这只也俗称为红门女王, 或是下层女王.

    击败后, 必定掉落一传奇

    另外会随机掉落一件胸甲和瓦尔凡人碎片

    上层瓦尔女王

    当取得四个不同部位的瓦尔凡人碎片后, 可以开启等级 80 的诱人的深渊, 虽然传送门是红色, 但因为碎片是绿色, 所以这只也俗称为绿门女王, 或是上层女王. 该区域除了女王外, 其他怪物和首领均类似.

    该区域和遇到的怪物除了等级80外, 还会附加三个地图词缀:

    • 200% 增加地图物品掉落数量
    • 100% 增加怪物伤害
    • 100% 增加怪物生命

    击败后, 必定掉落一传奇

    地图区域

    在等级70的生贽之尖和等级80的诱人的深渊的区域内容是差不多的

     

    瓦尔圣器 两只

    瓦尔圣器是第二章金字塔顶端的那个机器人. 瓦尔圣器的攻击间隔长, 伤害为同等级伤害的 680%, 血量为 850%.

    • 免疫冰冻, 免疫冰缓, 元素抗性, 混沌抗性
    • 使用巨锤, 将机械手高举过头后, 用力锤下, 造成物理伤害, 并且有50%物理伤害转为火焰伤害
    • 使用雷射光束, 依序发射三发雷射, 造成闪电伤害并且造成感电效果
    • 使用寒冰风暴, 持续落下冰雨, 造成冰冷伤害, 地面冰缓
    • 使用天雷之珠, 180度连续发射, 造成闪电伤害
    • 召唤数只仆从, 毒蛇会造成流血效果
    • 藏匿到地底下

    当杀死其中一只瓦尔圣器后, 剩余的另外一只会增加施放速度, 通常会两只同时削血.

    闪电净化, 黄玉药剂, 费尔之帽 对於此战斗帮助很大

     

    瓦尔三巨头

    当杀死其中一只后, 尸体处会开始出现特定小怪, 并且造成黑色的混沌伤害地面, 并且会持续扩大. 剩余的会增加攻击速度和伤害, 并且补满生命.

    奇乌□

    • 免疫冰冻, 免疫冰缓, 免疫感电, 元素抗性, 混沌抗性
    • 使用旋风斩, 造成物理伤害, 并留下红色烟雾造成混沌伤害
    • 使用劈砍, 造成物理伤害, 并造成流血效果
    • 死后尸体处会开始产生鞭女小怪

    伊亚拉兹

    • 免疫冰冻, 免疫冰缓, 免疫感电, 元素抗性, 混沌抗性
    • 使用双持打击, 造成物理伤害
    • 使用邪火, 造成火焰伤害燃烧周围敌人
    • 死后尸体处会开始产生邪火小怪

    艾亚莱

    • 免疫冰冻, 免疫冰缓, 免疫感电, 元素抗性, 混沌抗性
    • 使用箭雨, 造成物理伤害
    • 使用投射武器
    • 死后尸体处会开始产生针刺女小怪

    当剩下最后一只时, 体型会增大, 伤害和速度也提高许多, 而且击中怪物时会被附加腐化之血效果. 其中以艾亚莱的连续箭雨威胁最大, 伊亚拉兹的邪火对近战伤害也是.

    由於此战斗三首领主要都是物理伤害, 所以 不朽怒嚎-持续时间延长辅助-快速施放辅助 在针对物理伤害的免疫上十分有帮助

     

    瓦尔女王阿兹里

    瓦尔女王基本属性

    • 免疫晕眩, 免疫冰冻, 免疫冰缓, 免疫点燃, 免疫感电, 元素抗性, 混沌抗性, 免疫击退

    瓦尔女王有三种形态:

    第一形态
    • 使用投掷长矛, 单发或是180度多发, 并造成流血效果
    • 使用风暴呼唤, 同时会施放多个, 并造成感电效果
    • 使用烈焰爆破, 一种是两个大范围, 一种是同时会施放多个但范围较小, 并造成点燃效果
    • 持有阿兹里之镜, 反射诅咒, 瓦尔女王可以被诅咒, 但是该诅咒也会反射回玩家, 可以用解除诅咒来移除.
    第二形态

    瓦尔女王进入保护状态, 不会移动, 无法被指定, 并且从外围召唤仆从三个方向走近并治疗她. 仆从不会攻击玩家. 瓦尔女王的能量护盾也会在此时补充. 靠近女王使用范围技能清除仆从是首要任务. 在此时是最安全的, 药剂充能也会在此时补充.

    第三形态

    每当瓦尔女王的血量变成 75%, 50%, 25% 时会进入第三形态. 如果在第二形态治疗超过该血量时, 不会重复进入此形态. 瓦尔女王进入分裂状态, 分裂的形态不会移动, 本尊无法被指定, 分裂成四个并且在杀死其中一个后结束该形态进入第一形态

    • 一个会使用投掷长矛, 单发或是180度多发, 并造成流血效果
    • 一个会使用风暴呼唤, 同时会施放多个, 并造成感电效果
    • 一个会使用烈焰爆破, 同时会施放多个, 并造成点燃效果
    • 一个持有阿兹里之镜, 并反射所有伤害

     

    准备工作

    两个难度的怪物内容是相同的, 但是在强度的部分, 等级80的基本伤害和血量是等级70的一倍, 加上等级80的地图还会附加三个地图词缀:

    • 200% 增加地图物品掉落数量
    • 100% 增加怪物伤害
    • 100% 增加怪物生命

    因此等级80的基本难度将会是等级70的四倍左右, 而且瓦尔女王在等级80有一些特殊设定, 因此击败她的门槛远高於等级70. 通常在进军等级80的女王前, 会先以79等瓦尔密殿的区域作为测试, 虽然该区域只有瓦尔三巨头, 但是强度上已经可以作为门槛.

    闪电传送-快速施放辅助-持续时间缩短辅助 或是 跃击-快速攻击辅助 对於跑位十分有帮助


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