瓦尔女王阿兹里 传奇 /29
全域暴击率提高 (40–60)%
该装备的护甲提高 (200–220)%
+(60–75) 最大生命
若你近期内打出过暴击,则获得【瓦尔冥约】
( 近期内意指 4 秒内 )
(近战伤害的生命偷取立即生效,无法通过非偷取途径回复生命)
该装备附加 (310–330) - (370–390) 基础物理伤害
攻击速度加快 (12–16)%
击中时 25% 的几率造成流血
武器范围 +1 米
(影响近战打击,包括普通攻击。无法用于效果区域)
(流血造成持续物理伤害,伤害取决于技能初始的物理伤害,移动时受到的流血伤害总增 200%)
生效期间,2% 的混沌伤害转化为生命偷取
生效期间,获得额外混沌伤害,等于物理伤害的 (5–8)%
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
闪避值提高 (180–200)%
+(180–200) 最大能量护盾
+(20–30)% 所有元素抗性
魔蛊反射
不受诅咒影响
你所施放诅咒的效果提高 (15–20)%
(你受到的未生效的减益效果依然会被显示,但是他们不会产生效果)
+(90–100) 最大生命
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
+(70–80) 最大能量护盾
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
+(90–100) 最大生命
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
+(70–80) 最大能量护盾
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
该装备的能量护盾提高 (270–300)%
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
+(90–100) 最大生命
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
+(90–100) 最大生命
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
+(90–100) 最大生命
+(20–24)% 所有元素抗性
每击败一名敌人获得100点生命
每击败一名敌人获得100点魔力
闪避值提高 180%
+(55–75) 最大生命
移动速度加快 30%
(若击中和异常状态被压制,则它们施加的伤害被阻挡 50%)
该装备附加 (65–85) - (100–160) 基础物理伤害
攻击速度加快 (11–15)%
施法速度加快 (6–10)%
全域暴击率提高 (30–40)%
元素伤害的 0.2% 转化为生命偷取
元素伤害提高 (80–100)%
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
+(30–35)% 火焰抗性
+(30–35)% 冰霜抗性
+(30–35)% 闪电抗性
物理伤害的 0.6% 转化为生命偷取
药剂持续期间,敌人晕眩门槛降低 25%
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
(眩晕门槛决定了多少伤害可以眩晕目标)
+(300–350) 护甲
+(30–35)% 冰霜抗性
+(30–35)% 闪电抗性
火焰伤害的 0.6% 转化为生命偷取
药剂持续期间,有 (20–30)% 的几率点燃
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
(点燃会造成持续燃烧的火焰伤害, 取决于技能的基础火焰伤害, 持续4秒)
+(300–350) 护甲
+(30–35)% 火焰抗性
+(30–35)% 闪电抗性
冰霜伤害的 0.6% 转化为生命偷取
药剂持续期间,有 (20–30)% 的几率冰冻
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
(冰冻将完全冻结敌人, 使其无法移动。冰冻的持续长度取决于命中时造成的冰霜伤害量)
+(300–350) 护甲
+(30–35)% 火焰抗性
+(30–35)% 冰霜抗性
闪电伤害的 0.6% 转化为生命偷取
药剂持续期间,有 (20–30)% 的几率感电
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
此物品上的技能石魔力消耗降低 50%
该装备的闪避与能量护盾提高 (245–280)%
+(30–40) 最大能量护盾
+(24–30)% 混沌抗性
敌人无法偷取你的魔力
掉落的物品稀有度提高 %
魔蛊反射
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
行动速度不能调整至低于基础值的 50%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
幽魂 | N |
---|---|
地区 | 生贽之尖 |
标签 | atziri_boss, 施法, extra_large_height, fast_movement, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, lightning_affinity, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss |
基础持续时间为 3 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基础持续时间为 3 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
造成 1013 - 1520 火焰伤害
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
造成 1013 - 1520 火焰伤害
8% 火焰抗性穿透
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
投射物速度加快 100%
流血伤害总降 +64%
导致流血
base is projectile [1]
cast time overrides attack duration [1]
流血持续时间缩短 20%
流血伤害总降 +64%
导致流血
base is projectile [1]
cast time overrides attack duration [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { on_transition = "RemoveCollidability();" on_untransition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );" on_spawned_dead = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );" } Transitionable { on_transition = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments();" on_untransition = "EnableTargetable(); ShowAllMeshSegments(); ShowAttachedMeshSegments(); AddAttached( Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/fire_hand_orb/firehand_orb.ao, effect_fire );" create_transitioned = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments(); RemoveCollidability();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Atziri/Atziri"] = { name = "Atziri, Queen of the Vaal", life = 28, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AtziriSummonDemons", "AtziriStormCall", "AtziriStormCallEmpowered", "AtziriFlameblast", "AtziriFlameblastEmpowered", "AtziriSpearThrow", "AtziriSpearThrowEmpowered", "AtziriMirrorImage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtziriSummonDemons"] = { name = "AtziriSummonDemons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {30000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriStormCall"] = { name = "AtziriStormCall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriStormCallEmpowered"] = { name = "AtziriStormCallEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 2500, 6, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriFlameblast"] = { name = "AtziriFlameblast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriFlameblastEmpowered"] = { name = "AtziriFlameblastEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_reduce_enemy_fire_resistance_%", "charged_blast_spell_damage_+%_final_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriSpearThrow"] = { name = "AtziriSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_bleeding_damage_+%_final", "base_bleed_duration_+%", "cast_time_overrides_attack_duration", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriSpearThrowEmpowered"] = { name = "AtziriSpearThrowEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_bleed_duration_+%", "active_skill_damage_+%_final", "cast_time_overrides_attack_duration", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {-64, -20, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriMirrorImage"] = { name = "AtziriMirrorImage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 70, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
魔蛊反射
Id | AtziriReflectCurses |
---|---|
Family | ReflectCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
Id | AtziriMinorDamageReflect |
---|---|
Family | ReflectedDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
掉落的物品稀有度提高 %
魔蛊反射
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
行动速度不能调整至低于基础值的 50%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
幽魂 | N |
---|---|
标签 | 施法, extra_large_height, fast_movement, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, lightning_affinity, no_pantheon_mod, physical_affinity, puncturing_weapon, ranged, red_blood |
基础持续时间为 3 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基础持续时间为 3 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
造成 915.4 - 1373 火焰伤害
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
造成 915.4 - 1373 火焰伤害
8% 火焰抗性穿透
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
投射物速度加快 100%
流血伤害总降 +64%
导致流血
base is projectile [1]
cast time overrides attack duration [1]
流血持续时间缩短 20%
流血伤害总降 +64%
导致流血
base is projectile [1]
cast time overrides attack duration [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { on_transition = "RemoveCollidability();" on_untransition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );" on_spawned_dead = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );" } Transitionable { on_transition = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments();" on_untransition = "EnableTargetable(); ShowAllMeshSegments(); ShowAttachedMeshSegments(); AddAttached( Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/fire_hand_orb/firehand_orb.ao, effect_fire );" create_transitioned = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments(); RemoveCollidability();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Atziri/AtziriIncursion"] = { name = "Atziri, Queen of the Vaal", life = 80, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AtziriSummonDemons", "AtziriStormCall", "AtziriStormCallEmpowered", "AtziriFlameblast", "AtziriFlameblastEmpoweredIncursion", "AtziriSpearThrow", "AtziriSpearThrowEmpowered", "AtziriMirrorImage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtziriSummonDemons"] = { name = "AtziriSummonDemons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {30000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriStormCall"] = { name = "AtziriStormCall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriStormCallEmpowered"] = { name = "AtziriStormCallEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 2500, 6, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriFlameblast"] = { name = "AtziriFlameblast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriFlameblastEmpoweredIncursion"] = { name = "AtziriFlameblastEmpoweredIncursion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_reduce_enemy_fire_resistance_%", "charged_blast_spell_damage_+%_final_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriSpearThrow"] = { name = "AtziriSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_bleeding_damage_+%_final", "base_bleed_duration_+%", "cast_time_overrides_attack_duration", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriSpearThrowEmpowered"] = { name = "AtziriSpearThrowEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_bleed_duration_+%", "active_skill_damage_+%_final", "cast_time_overrides_attack_duration", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {-64, -20, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriMirrorImage"] = { name = "AtziriMirrorImage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 70, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
魔蛊反射
Id | AtziriReflectCurses |
---|---|
Family | ReflectCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
Id | AtziriMinorDamageReflect |
---|---|
Family | ReflectedDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
掉落的物品稀有度提高 %
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
幽魂 | N |
---|---|
标签 | 施法, extra_large_height, fire_affinity, flesh_armour, humanoid, immobile, is_unarmed, large_model, red_blood, slashing_weapon |
造成 915.4 - 1373 火焰伤害
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriMirrored"
Object Type Codes
version 2 extends "Metadata/Monsters/Atziri/AtziriMirrored" Preload { preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutFire" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Atziri/AtziriFire"] = { name = "Atziri, Queen of the Vaal", life = 24, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "AtziriFlameblast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtziriFlameblast"] = { name = "AtziriFlameblast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
掉落的物品稀有度提高 %
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
幽魂 | N |
---|---|
标签 | 施法, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, lightning_affinity, red_blood, slashing_weapon |
基础持续时间为 3 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriMirrored"
Object Type Codes
version 2 extends "Metadata/Monsters/Atziri/AtziriMirrored" BaseEvents { on_construction_complete = "DetachAllContainingText( firehand_orb );" } Preload { preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutLightning" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Atziri/AtziriLightning"] = { name = "Atziri, Queen of the Vaal", life = 24, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "AtziriStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtziriStormCall"] = { name = "AtziriStormCall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
掉落的物品稀有度提高 %
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
幽魂 | N |
---|---|
标签 | extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, physical_affinity, red_blood, slashing_weapon |
投射物速度加快 100%
流血伤害总降 +64%
导致流血
base is projectile [1]
cast time overrides attack duration [1]
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriMirrored"
Object Type Codes
version 2 extends "Metadata/Monsters/Atziri/AtziriMirrored" BaseEvents { on_construction_complete = "DetachAllContainingText( firehand_orb );" } Preload { preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutSpear" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Atziri/AtziriSpear"] = { name = "Atziri, Queen of the Vaal", life = 24, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "AtziriSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtziriSpearThrow"] = { name = "AtziriSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_bleeding_damage_+%_final", "base_bleed_duration_+%", "cast_time_overrides_attack_duration", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, }, }
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
掉落的物品稀有度提高 %
魔蛊反射
elemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
行动速度不能调整至低于基础值的 50%
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
幽魂 | N |
---|---|
标签 | extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, physical_affinity, red_blood, slashing_weapon |
流血伤害总降 +64%
导致流血
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriMirrored"
Object Type Codes
version 2 extends "Metadata/Monsters/Atziri/AtziriMirrored" BaseEvents { on_construction_complete = "DetachAllContainingText( firehand_orb );" } Preload { preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutMirror" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Atziri/AtziriMirror"] = { name = "Atziri, Queen of the Vaal", life = 24, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "AtziriPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtziriPuncture"] = { name = "Puncture", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_bleed_duration_+%", "skill_can_fire_arrows", "global_bleed_on_hit", }, levels = { [1] = {-64, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
魔蛊反射
Id | AtziriReflectCurses |
---|---|
Family | ReflectCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
elemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
Id | AtziriMajorDamageReflect |
---|---|
Family | ReflectedDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
掉落的物品稀有度提高 %
魔蛊反射
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
行动速度不能调整至低于基础值的 50%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
幽魂 | N |
---|---|
地区 | 诱人的深渊 |
标签 | atziri_boss, 施法, extra_large_height, fast_movement, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, lightning_affinity, physical_affinity, puncturing_weapon, ranged, red_blood, uber_atziri_boss, unique_map_boss |
基础持续时间为 3 秒
施法速度总增 20%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基础持续时间为 2.5 秒
施法速度总增 6%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
造成 1682 - 2523 火焰伤害
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
active skill area of effect radius +% final [20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
造成 1682 - 2523 火焰伤害
10% 火焰抗性穿透
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
投射物速度加快 150%
攻击速度总增 30%
流血伤害总降 +64%
导致流血
base is projectile [1]
cast time overrides attack duration [1]
流血持续时间缩短 20%
流血伤害总降 +64%
导致流血
base is projectile [1]
cast time overrides attack duration [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { on_transition = "RemoveCollidability();" on_untransition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );" on_spawned_dead = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );" } Transitionable { on_transition = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments();" on_untransition = "EnableTargetable(); ShowAllMeshSegments(); ShowAttachedMeshSegments(); AddAttached( Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/fire_hand_orb/firehand_orb.ao, effect_fire );" create_transitioned = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments(); RemoveCollidability();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Atziri/Atziri2"] = { name = "Atziri, Queen of the Vaal", life = 28, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AtziriSummonDemons", "AtziriStormCall", "AtziriStormCallEmpowered", "AtziriFlameblast", "AtziriFlameblastEmpowered", "AtziriSpearThrow", "AtziriSpearThrowEmpowered", "AtziriMirrorImageUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtziriSummonDemons"] = { name = "AtziriSummonDemons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {30000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriStormCall"] = { name = "AtziriStormCall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriStormCallEmpowered"] = { name = "AtziriStormCallEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 2500, 6, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriFlameblast"] = { name = "AtziriFlameblast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriFlameblastEmpowered"] = { name = "AtziriFlameblastEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_reduce_enemy_fire_resistance_%", "charged_blast_spell_damage_+%_final_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriSpearThrow"] = { name = "AtziriSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_bleeding_damage_+%_final", "base_bleed_duration_+%", "cast_time_overrides_attack_duration", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriSpearThrowEmpowered"] = { name = "AtziriSpearThrowEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_bleed_duration_+%", "active_skill_damage_+%_final", "cast_time_overrides_attack_duration", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {-64, -20, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriMirrorImageUber"] = { name = "AtziriMirrorImageUber", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", }, levels = { [1] = {1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
魔蛊反射
Id | AtziriReflectCurses |
---|---|
Family | ReflectCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
Id | AtziriMinorDamageReflect |
---|---|
Family | ReflectedDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
掉落的物品稀有度提高 %
魔蛊反射
行动速度不能调整至低于基础值的 50%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
幽魂 | N |
---|---|
标签 | 施法, extra_large_height, fast_movement, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, lightning_affinity, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss |
基础持续时间为 3 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基础持续时间为 3 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
造成 915.4 - 1373 火焰伤害
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
造成 915.4 - 1373 火焰伤害
8% 火焰抗性穿透
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
投射物速度加快 100%
流血伤害总降 +64%
导致流血
base is projectile [1]
cast time overrides attack duration [1]
流血持续时间缩短 20%
流血伤害总降 +64%
导致流血
base is projectile [1]
cast time overrides attack duration [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_death = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );" on_spawned_dead = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Atziri/Atziri2Standalone"] = { name = "Atziri, Queen of the Vaal", life = 28, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AtziriStormCallStandalone", "AtziriStormCallEmpoweredStandalone", "AtziriFlameblast", "AtziriFlameblastEmpoweredStandalone", "AtziriSpearThrow", "AtziriSpearThrowEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtziriStormCallStandalone"] = { name = "AtziriStormCallStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriStormCallEmpoweredStandalone"] = { name = "AtziriStormCallEmpoweredStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 2500, 6, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriFlameblast"] = { name = "AtziriFlameblast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriFlameblastEmpoweredStandalone"] = { name = "AtziriFlameblastEmpoweredStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_reduce_enemy_fire_resistance_%", "charged_blast_spell_damage_+%_final_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriSpearThrow"] = { name = "AtziriSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_bleeding_damage_+%_final", "base_bleed_duration_+%", "cast_time_overrides_attack_duration", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtziriSpearThrowEmpowered"] = { name = "AtziriSpearThrowEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_bleed_duration_+%", "active_skill_damage_+%_final", "cast_time_overrides_attack_duration", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {-64, -20, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
魔蛊反射
Id | AtziriReflectCurses |
---|---|
Family | ReflectCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
掉落的物品稀有度提高 %
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
幽魂 | N |
---|---|
标签 | 施法, extra_large_height, fire_affinity, flesh_armour, humanoid, immobile, is_unarmed, large_model, red_blood, slashing_weapon |
造成 915.4 - 1373 火焰伤害
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
Object Type Codes
version 2 extends "Metadata/Monsters/Atziri/AtziriUberMirrored" Preload { preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutFire" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Atziri/AtziriFire2"] = { name = "Atziri, Queen of the Vaal", life = 8, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "AtziriFlameblast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtziriFlameblast"] = { name = "AtziriFlameblast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "flameblast_ailment_damage_+%_final_per_stack", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
掉落的物品稀有度提高 %
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
幽魂 | N |
---|---|
标签 | 施法, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, lightning_affinity, red_blood, slashing_weapon |
基础持续时间为 3 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
Object Type Codes
version 2 extends "Metadata/Monsters/Atziri/AtziriUberMirrored" BaseEvents { on_construction_complete = "DetachAllContainingText( firehand_orb );" } Preload { preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutLightning" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Atziri/AtziriLightning2"] = { name = "Atziri, Queen of the Vaal", life = 8, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "AtziriStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtziriStormCall"] = { name = "AtziriStormCall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
掉落的物品稀有度提高 %
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
幽魂 | N |
---|---|
标签 | 施法, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, physical_affinity, puncturing_weapon, red_blood |
投射物速度加快 100%
流血伤害总降 +64%
导致流血
base is projectile [1]
cast time overrides attack duration [1]
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
Object Type Codes
version 2 extends "Metadata/Monsters/Atziri/AtziriUberMirrored" BaseEvents { on_construction_complete = "DetachAllContainingText( firehand_orb );" } Preload { preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutSpear" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Atziri/AtziriSpear2"] = { name = "Atziri, Queen of the Vaal", life = 8, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "AtziriSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtziriSpearThrow"] = { name = "AtziriSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.93, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_bleeding_damage_+%_final", "base_bleed_duration_+%", "cast_time_overrides_attack_duration", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, }, }
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
掉落的物品稀有度提高 %
魔蛊反射
elemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
行动速度不能调整至低于基础值的 50%
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
幽魂 | N |
---|---|
标签 | 施法, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, physical_affinity, red_blood, slashing_weapon |
流血伤害总降 +64%
导致流血
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
Object Type Codes
version 2 extends "Metadata/Monsters/Atziri/AtziriUberMirrored" BaseEvents { on_construction_complete = "DetachAllContainingText( firehand_orb );" } Preload { preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutMirror" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Atziri/AtziriMirror2"] = { name = "Atziri, Queen of the Vaal", life = 8, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "AtziriPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtziriPuncture"] = { name = "Puncture", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "base_bleed_duration_+%", "skill_can_fire_arrows", "global_bleed_on_hit", }, levels = { [1] = {-64, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
魔蛊反射
Id | AtziriReflectCurses |
---|---|
Family | ReflectCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
elemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
Id | AtziriMajorDamageReflect |
---|---|
Family | ReflectedDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Community Wiki
下层瓦尔女王
当取得四个不同部位的瓦尔奉献碎片后, 一起放入实验室的地图装置或是藏身处的黄金制图仪, 要凑成一张脸, 就可以开启等级 70 的生贽之尖, 也因为碎片是红色, 所以这只也俗称为红门女王, 或是下层女王.
击败后, 必定掉落一传奇
另外会随机掉落一件胸甲和瓦尔凡人碎片
上层瓦尔女王
当取得四个不同部位的瓦尔凡人碎片后, 可以开启等级 80 的诱人的深渊, 虽然传送门是红色, 但因为碎片是绿色, 所以这只也俗称为绿门女王, 或是上层女王. 该区域除了女王外, 其他怪物和首领均类似.
该区域和遇到的怪物除了等级80外, 还会附加三个地图词缀:
- 200% 增加地图物品掉落数量
- 100% 增加怪物伤害
- 100% 增加怪物生命
击败后, 必定掉落一传奇
地图区域
在等级70的生贽之尖和等级80的诱人的深渊的区域内容是差不多的
瓦尔圣器 两只
瓦尔圣器是第二章金字塔顶端的那个机器人. 瓦尔圣器的攻击间隔长, 伤害为同等级伤害的 680%, 血量为 850%.
- 免疫冰冻, 免疫冰缓, 元素抗性, 混沌抗性
- 使用巨锤, 将机械手高举过头后, 用力锤下, 造成物理伤害, 并且有50%物理伤害转为火焰伤害
- 使用雷射光束, 依序发射三发雷射, 造成闪电伤害并且造成感电效果
- 使用寒冰风暴, 持续落下冰雨, 造成冰冷伤害, 地面冰缓
- 使用天雷之珠, 180度连续发射, 造成闪电伤害
- 召唤数只仆从, 毒蛇会造成流血效果
- 藏匿到地底下
当杀死其中一只瓦尔圣器后, 剩余的另外一只会增加施放速度, 通常会两只同时削血.
瓦尔三巨头
当杀死其中一只后, 尸体处会开始出现特定小怪, 并且造成黑色的混沌伤害地面, 并且会持续扩大. 剩余的会增加攻击速度和伤害, 并且补满生命.
奇乌□
伊亚拉兹
- 免疫冰冻, 免疫冰缓, 免疫感电, 元素抗性, 混沌抗性
- 使用双持打击, 造成物理伤害
- 使用邪火, 造成火焰伤害燃烧周围敌人
- 死后尸体处会开始产生邪火小怪
艾亚莱
- 免疫冰冻, 免疫冰缓, 免疫感电, 元素抗性, 混沌抗性
- 使用箭雨, 造成物理伤害
- 使用投射武器
- 死后尸体处会开始产生针刺女小怪
当剩下最后一只时, 体型会增大, 伤害和速度也提高许多, 而且击中怪物时会被附加腐化之血效果. 其中以艾亚莱的连续箭雨威胁最大, 伊亚拉兹的邪火对近战伤害也是.
由於此战斗三首领主要都是物理伤害, 所以 不朽怒嚎-持续时间延长辅助-快速施放辅助 在针对物理伤害的免疫上十分有帮助
瓦尔女王阿兹里
瓦尔女王基本属性
- 免疫晕眩, 免疫冰冻, 免疫冰缓, 免疫点燃, 免疫感电, 元素抗性, 混沌抗性, 免疫击退
瓦尔女王有三种形态:
第一形态
- 使用投掷长矛, 单发或是180度多发, 并造成流血效果
- 使用风暴呼唤, 同时会施放多个, 并造成感电效果
- 使用烈焰爆破, 一种是两个大范围, 一种是同时会施放多个但范围较小, 并造成点燃效果
- 持有阿兹里之镜, 反射诅咒, 瓦尔女王可以被诅咒, 但是该诅咒也会反射回玩家, 可以用解除诅咒来移除.
第二形态
瓦尔女王进入保护状态, 不会移动, 无法被指定, 并且从外围召唤仆从三个方向走近并治疗她. 仆从不会攻击玩家. 瓦尔女王的能量护盾也会在此时补充. 靠近女王使用范围技能清除仆从是首要任务. 在此时是最安全的, 药剂充能也会在此时补充.
第三形态
每当瓦尔女王的血量变成 75%, 50%, 25% 时会进入第三形态. 如果在第二形态治疗超过该血量时, 不会重复进入此形态. 瓦尔女王进入分裂状态, 分裂的形态不会移动, 本尊无法被指定, 分裂成四个并且在杀死其中一个后结束该形态进入第一形态
- 一个会使用投掷长矛, 单发或是180度多发, 并造成流血效果
- 一个会使用风暴呼唤, 同时会施放多个, 并造成感电效果
- 一个会使用烈焰爆破, 同时会施放多个, 并造成点燃效果
- 一个持有阿兹里之镜, 并反射所有伤害
准备工作
两个难度的怪物内容是相同的, 但是在强度的部分, 等级80的基本伤害和血量是等级70的一倍, 加上等级80的地图还会附加三个地图词缀:
- 200% 增加地图物品掉落数量
- 100% 增加怪物伤害
- 100% 增加怪物生命
因此等级80的基本难度将会是等级70的四倍左右, 而且瓦尔女王在等级80有一些特殊设定, 因此击败她的门槛远高於等级70. 通常在进军等级80的女王前, 会先以79等瓦尔密殿的区域作为测试, 虽然该区域只有瓦尔三巨头, 但是强度上已经可以作为门槛.
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