瓦尔女王阿兹里 传奇 /29
人形掉落的物品稀有度提高 %
魔蛊反射
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
行动速度不能调整至低于基础值的 50%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| 幽魂 | N |
|---|---|
| 地区 | 生贽之尖 |
| 标签 | atziri_boss, 施法, extra_large_height, fast_movement, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, lightning_affinity, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss |
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Transitionable
{
on_transition = "RemoveCollidability();"
on_untransition = "MakeCollidable();"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
on_spawned_dead = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
}
Transitionable
{
on_transition = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments();"
on_untransition = "EnableTargetable(); ShowAllMeshSegments(); ShowAttachedMeshSegments(); AddAttached( Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/fire_hand_orb/firehand_orb.ao, effect_fire );"
create_transitioned = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments(); RemoveCollidability();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/Atziri"] = {
name = "Atziri, Queen of the Vaal",
life = 28,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"AtziriSummonDemons",
"AtziriStormCall",
"AtziriStormCallEmpowered",
"AtziriFlameblast",
"AtziriFlameblastEmpowered",
"AtziriSpearThrow",
"AtziriSpearThrowEmpowered",
"AtziriMirrorImage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSummonDemons"] = {
name = "AtziriSummonDemons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {30000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriStormCall"] = {
name = "AtziriStormCall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriStormCallEmpowered"] = {
name = "AtziriStormCallEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.5, 1.5, 2500, 6, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriFlameblast"] = {
name = "AtziriFlameblast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriFlameblastEmpowered"] = {
name = "AtziriFlameblastEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_reduce_enemy_fire_resistance_%",
"charged_blast_spell_damage_+%_final_per_stack",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 10, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSpearThrow"] = {
name = "AtziriSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.93,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_speed_+%",
"active_skill_bleeding_damage_+%_final",
"base_bleed_duration_+%",
"cast_time_overrides_attack_duration",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSpearThrowEmpowered"] = {
name = "AtziriSpearThrowEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"base_bleed_duration_+%",
"active_skill_damage_+%_final",
"cast_time_overrides_attack_duration",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {-64, -20, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriMirrorImage"] = {
name = "AtziriMirrorImage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 70, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
魔蛊反射
| Family | ReflectCurses |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 施法 诅咒 |
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
| Family | ReflectedDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 |
行动速度不能调整至低于基础值的 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Transitionable.on_transition | RemoveCollidability(); |
| Transitionable.on_untransition | MakeCollidable(); |
人形掉落的物品稀有度提高 %
魔蛊反射
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
行动速度不能调整至低于基础值的 50%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| 幽魂 | N |
|---|---|
| 标签 | 施法, extra_large_height, fast_movement, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, lightning_affinity, no_pantheon_mod, physical_affinity, puncturing_weapon, ranged, red_blood |
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Transitionable
{
on_transition = "RemoveCollidability();"
on_untransition = "MakeCollidable();"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
on_spawned_dead = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
}
Transitionable
{
on_transition = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments();"
on_untransition = "EnableTargetable(); ShowAllMeshSegments(); ShowAttachedMeshSegments(); AddAttached( Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/fire_hand_orb/firehand_orb.ao, effect_fire );"
create_transitioned = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments(); RemoveCollidability();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/AtziriIncursion"] = {
name = "Atziri, Queen of the Vaal",
life = 80,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"AtziriSummonDemons",
"AtziriStormCall",
"AtziriStormCallEmpowered",
"AtziriFlameblast",
"AtziriFlameblastEmpoweredIncursion",
"AtziriSpearThrow",
"AtziriSpearThrowEmpowered",
"AtziriMirrorImage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSummonDemons"] = {
name = "AtziriSummonDemons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {30000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriStormCall"] = {
name = "AtziriStormCall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriStormCallEmpowered"] = {
name = "AtziriStormCallEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.5, 1.5, 2500, 6, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriFlameblast"] = {
name = "AtziriFlameblast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriFlameblastEmpoweredIncursion"] = {
name = "AtziriFlameblastEmpoweredIncursion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_reduce_enemy_fire_resistance_%",
"charged_blast_spell_damage_+%_final_per_stack",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 10, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSpearThrow"] = {
name = "AtziriSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.93,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_speed_+%",
"active_skill_bleeding_damage_+%_final",
"base_bleed_duration_+%",
"cast_time_overrides_attack_duration",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSpearThrowEmpowered"] = {
name = "AtziriSpearThrowEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"base_bleed_duration_+%",
"active_skill_damage_+%_final",
"cast_time_overrides_attack_duration",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {-64, -20, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriMirrorImage"] = {
name = "AtziriMirrorImage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 70, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
魔蛊反射
| Family | ReflectCurses |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 施法 诅咒 |
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
| Family | ReflectedDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 |
行动速度不能调整至低于基础值的 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Transitionable.on_transition | RemoveCollidability(); |
| Transitionable.on_untransition | MakeCollidable(); |
人形掉落的物品稀有度提高 %
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| 幽魂 | N |
|---|---|
| 标签 | 施法, extra_large_height, fire_affinity, flesh_armour, humanoid, immobile, is_unarmed, large_model, red_blood, slashing_weapon |
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriMirrored"
Object Type Codes
version 2
extends "Metadata/Monsters/Atziri/AtziriMirrored"
Preload
{
preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutFire"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/AtziriFire"] = {
name = "Atziri, Queen of the Vaal",
life = 24,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"AtziriFlameblast",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriFlameblast"] = {
name = "AtziriFlameblast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
人形掉落的物品稀有度提高 %
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| 幽魂 | N |
|---|---|
| 标签 | 施法, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, lightning_affinity, red_blood, slashing_weapon |
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriMirrored"
Object Type Codes
version 2
extends "Metadata/Monsters/Atziri/AtziriMirrored"
BaseEvents
{
on_construction_complete = "DetachAllContainingText( firehand_orb );"
}
Preload
{
preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutLightning"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/AtziriLightning"] = {
name = "Atziri, Queen of the Vaal",
life = 24,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"AtziriStormCall",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriStormCall"] = {
name = "AtziriStormCall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
人形掉落的物品稀有度提高 %
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| 幽魂 | N |
|---|---|
| 标签 | extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, physical_affinity, red_blood, slashing_weapon |
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriMirrored"
Object Type Codes
version 2
extends "Metadata/Monsters/Atziri/AtziriMirrored"
BaseEvents
{
on_construction_complete = "DetachAllContainingText( firehand_orb );"
}
Preload
{
preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutSpear"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/AtziriSpear"] = {
name = "Atziri, Queen of the Vaal",
life = 24,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"AtziriSpearThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSpearThrow"] = {
name = "AtziriSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.93,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_speed_+%",
"active_skill_bleeding_damage_+%_final",
"base_bleed_duration_+%",
"cast_time_overrides_attack_duration",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
},
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
人形掉落的物品稀有度提高 %
魔蛊反射
elemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
行动速度不能调整至低于基础值的 50%
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| 幽魂 | N |
|---|---|
| 标签 | extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, physical_affinity, red_blood, slashing_weapon |
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriMirrored"
Object Type Codes
version 2
extends "Metadata/Monsters/Atziri/AtziriMirrored"
BaseEvents
{
on_construction_complete = "DetachAllContainingText( firehand_orb );"
}
Preload
{
preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutMirror"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/AtziriMirror"] = {
name = "Atziri, Queen of the Vaal",
life = 24,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"AtziriPuncture",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriPuncture"] = {
name = "Puncture",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"base_bleed_duration_+%",
"skill_can_fire_arrows",
"global_bleed_on_hit",
},
levels = {
[1] = {-64, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
魔蛊反射
| Family | ReflectCurses |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 施法 诅咒 |
elemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
| Family | ReflectedDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 |
行动速度不能调整至低于基础值的 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
人形掉落的物品稀有度提高 %
魔蛊反射
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
行动速度不能调整至低于基础值的 50%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| 幽魂 | N |
|---|---|
| 地区 | 诱人的深渊 |
| 标签 | atziri_boss, 施法, extra_large_height, fast_movement, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, lightning_affinity, physical_affinity, puncturing_weapon, ranged, red_blood, uber_atziri_boss, unique_map_boss |
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Transitionable
{
on_transition = "RemoveCollidability();"
on_untransition = "MakeCollidable();"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
on_spawned_dead = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
}
Transitionable
{
on_transition = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments();"
on_untransition = "EnableTargetable(); ShowAllMeshSegments(); ShowAttachedMeshSegments(); AddAttached( Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/fire_hand_orb/firehand_orb.ao, effect_fire );"
create_transitioned = "DisableTargetable(); HideAllMeshSegments(); DetachAllContainingText( firehand_orb ); HideAttachedMeshSegments(); RemoveCollidability();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/Atziri2"] = {
name = "Atziri, Queen of the Vaal",
life = 28,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"AtziriSummonDemons",
"AtziriStormCall",
"AtziriStormCallEmpowered",
"AtziriFlameblast",
"AtziriFlameblastEmpowered",
"AtziriSpearThrow",
"AtziriSpearThrowEmpowered",
"AtziriMirrorImageUber",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSummonDemons"] = {
name = "AtziriSummonDemons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {30000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriStormCall"] = {
name = "AtziriStormCall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriStormCallEmpowered"] = {
name = "AtziriStormCallEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.5, 1.5, 2500, 6, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriFlameblast"] = {
name = "AtziriFlameblast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriFlameblastEmpowered"] = {
name = "AtziriFlameblastEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_reduce_enemy_fire_resistance_%",
"charged_blast_spell_damage_+%_final_per_stack",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 10, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSpearThrow"] = {
name = "AtziriSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.93,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_speed_+%",
"active_skill_bleeding_damage_+%_final",
"base_bleed_duration_+%",
"cast_time_overrides_attack_duration",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSpearThrowEmpowered"] = {
name = "AtziriSpearThrowEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"base_bleed_duration_+%",
"active_skill_damage_+%_final",
"cast_time_overrides_attack_duration",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {-64, -20, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriMirrorImageUber"] = {
name = "AtziriMirrorImageUber",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
},
levels = {
[1] = {1, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
魔蛊反射
| Family | ReflectCurses |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 施法 诅咒 |
elemental damage taken % to deal to attacker [2]
physical damage taken % to deal to attacker [2]
| Family | ReflectedDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 |
行动速度不能调整至低于基础值的 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Transitionable.on_transition | RemoveCollidability(); |
| Transitionable.on_untransition | MakeCollidable(); |
人形掉落的物品稀有度提高 %
魔蛊反射
行动速度不能调整至低于基础值的 50%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| 幽魂 | N |
|---|---|
| 标签 | 施法, extra_large_height, fast_movement, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_model, lightning_affinity, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss |
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Life
{
on_death = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
on_spawned_dead = "DetachAllContainingText( firehand_orb ); HideMeshSegment( AtziriUpdate_Rarm0Shape3 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/Atziri2Standalone"] = {
name = "Atziri, Queen of the Vaal",
life = 28,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"AtziriStormCallStandalone",
"AtziriStormCallEmpoweredStandalone",
"AtziriFlameblast",
"AtziriFlameblastEmpoweredStandalone",
"AtziriSpearThrow",
"AtziriSpearThrowEmpowered",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriStormCallStandalone"] = {
name = "AtziriStormCallStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriStormCallEmpoweredStandalone"] = {
name = "AtziriStormCallEmpoweredStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.5, 1.5, 2500, 6, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriFlameblast"] = {
name = "AtziriFlameblast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriFlameblastEmpoweredStandalone"] = {
name = "AtziriFlameblastEmpoweredStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_reduce_enemy_fire_resistance_%",
"charged_blast_spell_damage_+%_final_per_stack",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 10, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSpearThrow"] = {
name = "AtziriSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.93,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_speed_+%",
"active_skill_bleeding_damage_+%_final",
"base_bleed_duration_+%",
"cast_time_overrides_attack_duration",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSpearThrowEmpowered"] = {
name = "AtziriSpearThrowEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"base_bleed_duration_+%",
"active_skill_damage_+%_final",
"cast_time_overrides_attack_duration",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {-64, -20, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
魔蛊反射
| Family | ReflectCurses |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 施法 诅咒 |
行动速度不能调整至低于基础值的 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
人形掉落的物品稀有度提高 %
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| 幽魂 | N |
|---|---|
| 标签 | 施法, extra_large_height, fire_affinity, flesh_armour, humanoid, immobile, is_unarmed, large_model, red_blood, slashing_weapon |
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
Object Type Codes
version 2
extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
Preload
{
preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutFire"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/AtziriFire2"] = {
name = "Atziri, Queen of the Vaal",
life = 8,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"AtziriFlameblast",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriFlameblast"] = {
name = "AtziriFlameblast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 110, -25, 110, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 20, 110, -25, 110, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
人形掉落的物品稀有度提高 %
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| 幽魂 | N |
|---|---|
| 标签 | 施法, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, lightning_affinity, red_blood, slashing_weapon |
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
Object Type Codes
version 2
extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
BaseEvents
{
on_construction_complete = "DetachAllContainingText( firehand_orb );"
}
Preload
{
preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutLightning"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/AtziriLightning2"] = {
name = "Atziri, Queen of the Vaal",
life = 8,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"AtziriStormCall",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriStormCall"] = {
name = "AtziriStormCall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3000, -25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.5, 1.5, 20, 3000, -25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
人形掉落的物品稀有度提高 %
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| 幽魂 | N |
|---|---|
| 标签 | 施法, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, physical_affinity, puncturing_weapon, red_blood |
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
Object Type Codes
version 2
extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
BaseEvents
{
on_construction_complete = "DetachAllContainingText( firehand_orb );"
}
Preload
{
preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutSpear"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/AtziriSpear2"] = {
name = "Atziri, Queen of the Vaal",
life = 8,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"AtziriSpearThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriSpearThrow"] = {
name = "AtziriSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.RangedAttack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.93,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_speed_+%",
"active_skill_bleeding_damage_+%_final",
"base_bleed_duration_+%",
"cast_time_overrides_attack_duration",
"base_is_projectile",
"global_bleed_on_hit",
},
levels = {
[1] = {100, -64, -20, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[2] = {150, 30, -64, -20, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
},
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
人形掉落的物品稀有度提高 %
魔蛊反射
elemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
行动速度不能调整至低于基础值的 50%
monster no drops or experience [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| 幽魂 | N |
|---|---|
| 标签 | 施法, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, physical_affinity, red_blood, slashing_weapon |
Object Type
version 2 extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
Object Type Codes
version 2
extends "Metadata/Monsters/Atziri/AtziriUberMirrored"
BaseEvents
{
on_construction_complete = "DetachAllContainingText( firehand_orb );"
}
Preload
{
preload_object = "Metadata/Monsters/Atziri/MirroredFadeOut/AtziriFadeOutMirror"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Atziri/AtziriMirror2"] = {
name = "Atziri, Queen of the Vaal",
life = 8,
energyShield = 0.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"AtziriPuncture",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtziriPuncture"] = {
name = "Puncture",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_bleeding_damage_+%_final",
"base_bleed_duration_+%",
"skill_can_fire_arrows",
"global_bleed_on_hit",
},
levels = {
[1] = {-64, -20, levelRequirement = 70, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 200%
掉落的物品稀有度提高 %
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
魔蛊反射
| Family | ReflectCurses |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 施法 诅咒 |
elemental damage taken % to deal to attacker [100]
physical damage taken % to deal to attacker [100]
| Family | ReflectedDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 |
行动速度不能调整至低于基础值的 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
Community Wiki
下层瓦尔女王
当取得四个不同部位的瓦尔奉献碎片后, 一起放入实验室的地图装置或是藏身处的黄金制图仪, 要凑成一张脸, 就可以开启等级 70 的生贽之尖, 也因为碎片是红色, 所以这只也俗称为红门女王, 或是下层女王.
击败后, 必定掉落一传奇
另外会随机掉落一件胸甲和瓦尔凡人碎片
上层瓦尔女王
当取得四个不同部位的瓦尔凡人碎片后, 可以开启等级 80 的诱人的深渊, 虽然传送门是红色, 但因为碎片是绿色, 所以这只也俗称为绿门女王, 或是上层女王. 该区域除了女王外, 其他怪物和首领均类似.
该区域和遇到的怪物除了等级80外, 还会附加三个地图词缀:
- 200% 增加地图物品掉落数量
- 100% 增加怪物伤害
- 100% 增加怪物生命
击败后, 必定掉落一传奇
地图区域
在等级70的生贽之尖和等级80的诱人的深渊的区域内容是差不多的
瓦尔圣器 两只
瓦尔圣器是第二章金字塔顶端的那个机器人. 瓦尔圣器的攻击间隔长, 伤害为同等级伤害的 680%, 血量为 850%.
- 免疫冰冻, 免疫冰缓, 元素抗性, 混沌抗性
- 使用巨锤, 将机械手高举过头后, 用力锤下, 造成物理伤害, 并且有50%物理伤害转为火焰伤害
- 使用雷射光束, 依序发射三发雷射, 造成闪电伤害并且造成感电效果
- 使用寒冰风暴, 持续落下冰雨, 造成冰冷伤害, 地面冰缓
- 使用天雷之珠, 180度连续发射, 造成闪电伤害
- 召唤数只仆从, 毒蛇会造成流血效果
- 藏匿到地底下
当杀死其中一只瓦尔圣器后, 剩余的另外一只会增加施放速度, 通常会两只同时削血.
瓦尔三巨头
当杀死其中一只后, 尸体处会开始出现特定小怪, 并且造成黑色的混沌伤害地面, 并且会持续扩大. 剩余的会增加攻击速度和伤害, 并且补满生命.
奇乌□
伊亚拉兹
- 免疫冰冻, 免疫冰缓, 免疫感电, 元素抗性, 混沌抗性
- 使用双持打击, 造成物理伤害
- 使用邪火, 造成火焰伤害燃烧周围敌人
- 死后尸体处会开始产生邪火小怪
艾亚莱
- 免疫冰冻, 免疫冰缓, 免疫感电, 元素抗性, 混沌抗性
- 使用箭雨, 造成物理伤害
- 使用投射武器
- 死后尸体处会开始产生针刺女小怪
当剩下最后一只时, 体型会增大, 伤害和速度也提高许多, 而且击中怪物时会被附加腐化之血效果. 其中以艾亚莱的连续箭雨威胁最大, 伊亚拉兹的邪火对近战伤害也是.
由於此战斗三首领主要都是物理伤害, 所以 不朽怒嚎-持续时间延长辅助-快速施放辅助 在针对物理伤害的免疫上十分有帮助
瓦尔女王阿兹里
瓦尔女王基本属性
- 免疫晕眩, 免疫冰冻, 免疫冰缓, 免疫点燃, 免疫感电, 元素抗性, 混沌抗性, 免疫击退
瓦尔女王有三种形态:
第一形态
- 使用投掷长矛, 单发或是180度多发, 并造成流血效果
- 使用风暴呼唤, 同时会施放多个, 并造成感电效果
- 使用烈焰爆破, 一种是两个大范围, 一种是同时会施放多个但范围较小, 并造成点燃效果
- 持有阿兹里之镜, 反射诅咒, 瓦尔女王可以被诅咒, 但是该诅咒也会反射回玩家, 可以用解除诅咒来移除.
第二形态
瓦尔女王进入保护状态, 不会移动, 无法被指定, 并且从外围召唤仆从三个方向走近并治疗她. 仆从不会攻击玩家. 瓦尔女王的能量护盾也会在此时补充. 靠近女王使用范围技能清除仆从是首要任务. 在此时是最安全的, 药剂充能也会在此时补充.
第三形态
每当瓦尔女王的血量变成 75%, 50%, 25% 时会进入第三形态. 如果在第二形态治疗超过该血量时, 不会重复进入此形态. 瓦尔女王进入分裂状态, 分裂的形态不会移动, 本尊无法被指定, 分裂成四个并且在杀死其中一个后结束该形态进入第一形态
- 一个会使用投掷长矛, 单发或是180度多发, 并造成流血效果
- 一个会使用风暴呼唤, 同时会施放多个, 并造成感电效果
- 一个会使用烈焰爆破, 同时会施放多个, 并造成点燃效果
- 一个持有阿兹里之镜, 并反射所有伤害
准备工作
两个难度的怪物内容是相同的, 但是在强度的部分, 等级80的基本伤害和血量是等级70的一倍, 加上等级80的地图还会附加三个地图词缀:
- 200% 增加地图物品掉落数量
- 100% 增加怪物伤害
- 100% 增加怪物生命
因此等级80的基本难度将会是等级70的四倍左右, 而且瓦尔女王在等级80有一些特殊设定, 因此击败她的门槛远高於等级70. 通常在进军等级80的女王前, 会先以79等瓦尔密殿的区域作为测试, 虽然该区域只有瓦尔三巨头, 但是强度上已经可以作为门槛.
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