旋风斩
等级: (1–20)
消耗: (2–3) 点魔力
攻击速度: 300% 基础
攻击伤害: (61–111)% 基础
伤害效用: (61–111)%
范围: 16
需求 等级 (28–70), (29–68) 力量, (42–98) 敏捷
持续吟唱该技能,向指定地点旋转移动,持续攻击你周围的敌人。持续吟唱该技能时,你无法被击退。
额外近战打击范围每有 0.1 米,效果区域扩大 10%
移动速度总降 30%

品质额外效果:
移动速度总增 (0–10)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Cyclone
等级效果 /40
固定
移动速度总降 30%
额外近战打击范围每有 0.1 米,效果区域扩大 10%
等级需求等级力量敏捷消耗基本伤害经验值
1282942260.6%199,345
2313246362.6%285,815
3343550364.7%401,344
4373754367%554,379
5404058369.3%477,437
6424260371.4%583,786
7444463373.7%710,359
8464666376.2%1,355,511
9484868378.6%1,138,877
10504971381.1%1,368,233
11525174383.7%1,638,338
12545376386.4%1,956,648
13565579389.1%3,655,184
14585782392%3,017,327
15605984394.9%7,759,995
16626087398%15,138,193
176462903101.2%26,083,825
186664923104.4%62,620,247
196866953107.8%211,708,088
207068983111.2%
21723114.7%
22743118.5%
23763122.2%
24784126.1%
25804130.2%
26824134.3%
27844138.7%
28864143%
29884147.7%
30904152.3%
31914159.2%
32924161.7%
33934164.3%
34944166.9%
35954169.6%
36964172.2%
37974175%
38984177.9%
39994180.6%
401004183.5%
Attribute /11

旋风斩

KeyValue
CostiLvl 1: 普通: 1x机会石
关键字近战
DropLevel 28
BaseType 旋风斩
Class 技能宝石
武器, 匕首, 单手剑, 细剑, 单手斧, 单手锤, 长杖, 双手剑, 双手斧, 双手锤, 短杖, Unarmed, 符文匕首, 战杖
TargetTypes地面,
Type攻击, 范围, 近战, 位移, 引导
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemCyclone
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /1
比重Desc
500 (T5)旋风斩和横扫的击退方向反转
旋风斩和横扫击中时击退敌人
旋风斩
等级: (1–20)
消耗: (2–3) 点魔力
攻击速度: 300% 基础
攻击伤害: (61–111)% 基础
伤害效用: (61–111)%
范围: 16
需求 等级 (28–70), (29–68) 力量, (42–98) 敏捷
持续吟唱该技能,向指定地点旋转移动,持续攻击你周围的敌人。持续吟唱该技能时,你无法被击退。
额外近战打击范围每有 0.1 米,效果区域扩大 10%
移动速度总降 30%
is area damage [1]
skill can add multiple charges per action [1]

品质额外效果:
移动速度总增 (0–10)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Cyclone
商城 /12
Sawblade Cyclone Effect
Your Cyclone becomes augmented with spinning sawblades.
White Cyclone Effect
Your Cyclone becomes white.
Blue Cyclone Effect
Your Cyclone becomes blue.
Dark Cyclone Effect
Your Cyclone gains a dark effect.
Ghostflame Cyclone Effect
Your Cyclone becomes a Ghostflame Effect.
Illusionist Cyclone Effect
Your Cyclone becomes a Illusionist Effect.
Celestial Cyclone Effect
Your Cyclone becomes a Celestial Effect.
Automaton Cyclone Effect
Your Cyclone becomes an Automaton Effect.
Darkshard Cyclone Effect
Your Cyclone becomes a Darkshard Effect.
Shark Cyclone Effect
Your Cyclone becomes a Shark Effect.
Currency Cyclone Effect
Your Cyclone becomes a Currency Effect.
Auspicious Cyclone Effect
Your Cyclone becomes an Auspicious Effect.
被辅助 /102
  • 主动类型: 攻击, 范围, 近战, 位移, 引导
  • 附加火焰伤害(辅)
    辅助任意击中敌人的技能。
    快速攻击(辅)
    辅助攻击技能。
    附加冰霜伤害(辅)
    辅助任意击中敌人的技能。
    额外命中(辅)
    辅助攻击技能。
    增大范围(辅)
    辅助任意有范围效果的技能。
    附加闪电伤害(辅)
    辅助任意击中敌人的技能。
    提高暴击几率(辅)
    辅助任意击中敌人的技能。
    提高暴击伤害(辅)
    辅助任意击中敌人的技能。
    击退(辅)
    辅助任意击中敌人的技能。
    生命偷取(辅)
    辅助任意击中敌人的技能,基于击中造成的伤害偷取生命。
    魔力偷取(辅)
    辅助击中敌人的攻击技能,基于击中造成的伤害偷取魔力。
    附加混沌伤害(辅)
    辅助任意击中敌人的技能。
    击晕(辅)
    辅助任意击中敌人的技能,使被辅助技能更容易眩晕敌人。
    近战物理伤害(辅)
    辅助近战攻击技能。
    物品稀有度增幅(辅)
    辅助任意能击败敌人的技能。
    集中效应(辅)
    辅助任意有范围效果的技能,不论该技能是否造成伤害。
    寒冰转烈焰(辅)
    辅助任意击中敌人的技能。
    几率点燃(辅)
    辅助任意击中敌人的技能。
    武器元素伤害(辅)
    辅助攻击技能。
    血怒(辅)
    辅助近战攻击技能,使该技能对流血敌人造成更多伤害,但该技能无法再使敌人流血。
    击中生命回复(辅)
    辅助攻击技能。
    元素扩散(辅)
    辅助任意能击中敌人或对敌人造成元素异常状态的技能。
    终结(辅)
    辅助任意击中敌人的技能,如果敌人在被击中后低于 10% 生命上限值则会被立即击败。
    满血伤害(辅)
    辅助攻击技能,当你满血时该技能造成的所有伤害提高。
    几率逃跑(辅)
    辅助任意击中敌人的技能。
    致盲(辅)
    辅助任意击中敌人的技能。
    火焰穿透(辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性。
    冰霜穿透(辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的冰霜抗性。
    闪电穿透(辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。
    元素穿透(辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的元素抗性。
    暴击获得暴击球(辅)
    辅助任意击中敌人的技能。
    增加燃烧伤害(辅)
    辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
    蛊咒(辅)
    必须同时辅助一个击中敌人的技能和一个魔蛊诅咒。该魔蛊会在敌人被另一技能击中时施加给它们。无法辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。
    暴击时施放(辅)
    必须同时辅助一个攻击技能和一个法术技能。法术技能会在攻击技能对敌人造成暴击时触发。无法辅助图腾、陷阱或地雷。瓦尔技能、持续吟唱类技能和有保留效果的技能无法被触发。
    近战击败时施放(辅)
    必须同时辅助一个攻击技能和一个法术技能。法术技能会在攻击技能击败敌人时触发。无法辅助图腾、陷阱或地雷。瓦尔技能、持续吟唱类技能和有保留效果的技能无法被触发。
    近战击晕获得耐力球(辅)
    辅助近战攻击技能。
    减少格挡几率(辅)
    辅助任意击中敌人的技能。
    物理转闪电(辅)
    辅助任意击中敌人的技能。
    护体(辅)
    辅助并非被触发施放的近战攻击技能。
    霜咬(辅)
    辅助任意你用来击中敌人的技能。无法辅助图腾,陷阱和地雷所施放的技能。
    急冻(辅)
    辅助任意造成伤害的技能。
    闪电支配(辅)
    辅助任意你用来击中敌人的技能。无法辅助图腾,陷阱和地雷所施放的技能。
    毒化(辅)
    辅助任意击中敌人的技能。
    虚空操纵(辅)
    辅助任意造成伤害的技能。
    精准破坏(辅)
    辅助能造成伤害的攻击或法术技能。
    极速腐化(辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    元素集中(辅)
    辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
    吟唱时施放(辅)
    必须同时辅助一个持续吟唱技能和一个非吟唱法术技能。吟唱技能在吟唱过程中每隔一段时间会触发一个法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能和有保留效果的技能无法被触发。
    点燃扩散(辅)
    辅助任意击中敌人的技能。
    几率流血(辅)
    辅助攻击技能。
    低阶毒化(辅)
    辅助任意击中敌人的技能。
    致命异常状态(辅)
    辅助任意击中敌人的技能。
    腐蚀(辅)
    辅助任意击中敌人的技能。
    效能(辅)
    辅助任意能造成伤害或有持续时间的技能。
    猛毒(辅)
    辅助任意击中敌人的技能。
    瘫痪(辅)
    辅助攻击技能,或其它能使敌人瘫痪的技能。
    献祭(辅)
    辅助任意击中敌人的技能。
    异常爆发(辅)
    辅助任意可以击中敌人或施加异常状态的技能
    残暴(辅)
    辅助任意造成伤害的技能。
    动量(辅)
    辅助并非被触发施放的攻击技能。
    灌能吟唱(辅)
    辅助任何吟唱技能,在你持续吟唱时保护你。无法影响召唤生物的技能。
    召唤幻影(辅)
    辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。
    凋零之触(辅)
    辅助攻击技能。
    彻骨(辅)
    辅助可使敌人冰缓或产生冰缓区域的技能。
    能量偷取(辅)
    辅助任意击中敌人的技能,基于击中造成的伤害偷取能量护盾。
    近战(辅)
    辅助近战攻击技能。无法辅助召唤生物的技能。
    震波(辅)
    辅助近战攻击技能,无法辅助触发攻击技能、除你之外的生物使用的攻击技能,或能够召唤生物的技能。
    尖刺战杖
    辅助攻击技能。
    粉碎(辅)
    辅助近战攻击技能。
    怒火(辅)
    辅助近战攻击技能。召唤生物无法获得怒火。
    夜刃(辅)
    辅助攻击技能。无法辅助召唤生物的技能。
    附加火焰伤害(强辅)
    辅助任意击中敌人的技能。
    残暴(强辅)
    辅助任意造成伤害的技能。
    增加燃烧伤害(强辅)
    辅助任意击中敌人的技能,或能直接造成燃烧伤害的技能。
    武器元素伤害(强辅)
    辅助攻击技能。
    火焰穿透(强辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的火焰抗性。
    近战物理伤害(强辅)
    辅助近战攻击技能。
    附加冰霜伤害(强辅)
    辅助任意击中敌人的技能。
    暴击时施放(强辅)
    必须同时辅助一个攻击技能和一个法术技能。法术技能会在攻击技能对敌人造成暴击时触发。无法辅助图腾、陷阱或地雷。瓦尔技能、持续吟唱类技能和有保留效果的技能无法被触发。
    冰霜穿透(强辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的冰霜抗性。
    致命异常状态(强辅)
    辅助任意击中敌人的技能。
    极速腐化(强辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    虚空操纵(强辅)
    辅助任意造成伤害的技能。
    附加混沌伤害(强辅)
    辅助任意击中敌人的技能。
    附加闪电伤害(强辅)
    辅助任意击中敌人的技能。
    吟唱时施放(强辅)
    必须同时辅助一个持续吟唱技能和一个非吟唱法术技能。吟唱技能在吟唱过程中每隔一段时间会触发一个法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能和有保留效果的技能无法被触发。
    精准破坏(强辅)
    辅助能造成伤害的攻击或法术技能。
    蛊咒【强辅】
    必须同时辅助一个击中敌人的技能和一个魔蛊诅咒。该魔蛊会在敌人被另一技能击中时施加给它们。无法辅助图腾、陷阱和地雷。召唤生物不能通过这种方式施加魔蛊。
    元素集中(强辅)
    辅助能击中或燃烧敌人的技能,以及能施加元素异常状态的技能。
    增大范围(强辅)
    辅助任意有范围效果的技能。
    闪电穿透(强辅)
    辅助任意击中敌人的技能,使击中能穿透敌人的闪电抗性。
    异常爆发(强辅)
    辅助任意可以击中敌人或施加异常状态的技能
    三位一体(辅)
    辅助击中敌人的技能,使其在你具有所有三种元素共振时获得加成,击中时除了造成最高伤害的那一个之外,给予其它元素的共振效果。每种元素的共振效果最多 50 层。不能辅助触发技能、瞬发技能、法球技能、烙印技能、有保留效果的技能,或图腾、陷阱和地雷使用的技能。无法影响召唤生物的技能。
    血气(辅)
    辅助攻击技能。无法辅助触发技能、召唤生物技能,以及图腾、陷阱和地雷使用的技能。
    凌厉(辅)
    辅助任意击中敌人的技能。召唤生物无法获得凌厉。
    过载(辅)
    辅助任意击中敌人的技能。
    棱光魔爆(辅)
    辅助攻击,使其触发棱光魔爆法术。不能辅助触发攻击技能或除你之外的生物使用的攻击技能。无法影响召唤生物的技能。
    吞噬(辅)
    辅助任意击中敌人的技能。
    凌虐(辅)
    辅助任意击中敌人的技能。
    精准炽炎(辅)
    辅助近战攻击技能。
    无常(辅)
    辅助攻击技能。
    残破(辅)
    辅助攻击技能。
    旋风斩
    你吟唱【旋风斩】而积累阶段。不再持续吟唱时会失去它们。
    cyclone_current_number_of_stages
    Cyclone
    Attribute /5

    cyclone_channelled_stage

    KeyValue
    关键字点燃
    IsCharged1
    BuffGroupsID-1
    IsBuffDefinition1
    BuffMergeModesID3
    Codecyclone current number of stages
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    旋风斩 怪物 /72
    名字词缀幽魂
    镰刀尸骨undead description [1]
    移动速度加快 30%
    Y
    冰冻精华damage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    Y
    荣耀之刃史丹提努斯近战打击技能对周围目标造成溅射伤害
    获得额外冰霜伤害, 其数值等同于物理伤害的 25%
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Y
    奥瑞亚的堡垒近战打击技能对周围目标造成溅射伤害
    获得额外冰霜伤害, 其数值等同于物理伤害的 25%
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    monster penalty against minions damage +% final vs player minions [-25]
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    惊惧执者50% 的几率在击中时用脆弱诅咒敌人
    全局物理伤害提高 50%
    monster no map drops [1]
    Y
    虚影亡魂移动速度加快 50%Y
    达莫伊monster base type attack cast speed +% and damage -% final [33]Y
    达莫伊怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    达莫伊monster base type attack cast speed +% and damage -% final [33]
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    Y
    哈奇·卡卢卡鲁monster base type attack cast speed +% and damage -% final [33]
    40% 攻击伤害格挡率
    被格挡的击中对你造成 20% 伤害
    Y
    灰发艾欧恩monster base type attack cast speed +% and damage -% final [33]
    攻击速度加快 20%
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    Y
    灰发艾欧恩monster base type attack cast speed +% and damage -% final [33]
    攻击速度加快 20%
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    生命上限提高 100%
    效果区域扩大 100%
    角色体型增大 80%
    Y
    灰发艾欧恩怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    monster base type attack cast speed +% and damage -% final [33]
    攻击速度加快 20%
    30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    野蛮人残影Y
    钢铁之魂怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    力量之回响monster no drops or experience [1]
    攻击速度加快 40%
    cyclone extra distance [10]
    Y
    力量之回响攻击速度加快 40%
    cyclone extra distance [10]
    Y
    覆灭之回响50% 的物理伤害转换为火焰伤害
    掉落的物品数量提高 300%
    掉落的物品稀有度提高 800%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    奇乌菈怪物提供的经验值提高 200%
    掉落的物品稀有度提高 %
    monster base type attack cast speed +% and damage -% final [33]
    行动速度不能调整至低于基础值的 50%
    monster penalty against minions damage +% final vs player minions [-25]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    傲慢之心怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    monster base type attack cast speed +% and damage -% final [33]
    行动速度不能调整至低于基础值的 50%
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    刽子手阿塔古楚monster base type attack cast speed +% and damage -% final [33]
    掉落的物品稀有度提高 %
    低血时激怒
    低血时伤害提高 35%
    低血时攻击速度加快 60%
    低血时移动速度加快 60%
    低血时施法速度加快 60%
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    Y
    刽子手阿塔古楚monster base type attack cast speed +% and damage -% final [33]
    掉落的物品稀有度提高 %
    低血时激怒
    低血时伤害提高 35%
    低血时攻击速度加快 60%
    低血时移动速度加快 60%
    低血时施法速度加快 60%
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    暴炎火灵掉落的物品数量提高 300%
    掉落的物品稀有度提高 800%
    移动速度加快 50%
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    莫薇儿之剑攻击速度加快 40%
    物理伤害的 50% 转换为闪电伤害
    cyclone extra distance [10]
    Y
    无尽涡灵emerge speed +% [0,30]Y
    洪水之灵Y
    巴尔克霍monster base type attack cast speed +% and damage -% final [33]
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 5500%
    Y
    巨古托尔怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    猎头者欧拉夫怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    雷之化身怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    monster base type attack cast speed +% and damage -% final [33]
    移动速度加快 25%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    疾风残骨攻击有 25% 的几率导致流血
    display monster may inflict bleeding [1]
    Y
    黑耀魔像攻击有 25% 的几率导致流血
    display monster may inflict bleeding [1]
    monster no drops or experience [1]
    获得额外火焰伤害, 其数值等同于物理伤害的 100%
    monster slain flask charges granted +% [150]
    Y
    冰息Y
    寒冰魔像monster no drops or experience [1]Y
    小型寒冰魔像monster base type attack cast speed +% and damage -% final [33]
    monster no drops or experience [1]
    Y
    寒冰魔像monster base type attack cast speed +% and damage -% final [33]
    monster no drops or experience [1]
    Y
    无界之冰monster base type attack cast speed +% and damage -% final [33]Y
    寒冰魔像monster base type attack cast speed +% and damage -% final [33]Y
    极寒魔像monster base type attack cast speed +% and damage -% final [33]Y
    布琳洛特风暴手30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    Y
    哑风野奔者50% 的物理伤害转换为冰霜伤害
    cyclone extra distance [10]
    monster no map drops [1]
    cannot have affliction mods [1]
    Y
    厄罗克巴拉50% 的物理伤害转换为火焰伤害
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    灭亲者拉玛怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    狡徒洛肯攻击速度加快 60%
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    双手剑士凯席尔斯monster base type attack cast speed +% and damage -% final [33]
    你的击中无法被闪避
    无法造成暴击
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Y
    双手剑士凯席尔斯移动速度加快 30%
    50% 的物理伤害转换为火焰伤害
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Y
    造物之象移动速度加快 30%
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    50% 的物理伤害转换为火焰伤害
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    狂舞德尔维希Y
    逐梦者‧夏乌拉monster no drops [1]Y
    逐梦者‧夏乌拉怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    逐梦者‧夏乌拉monster no drops or experience [1]Y
    罪孽蜘蛛Y
    恶魔奴隶Y
    恶魔奴隶Y
    魔暴cannot be used as minion [1]N
    雪崩魔像Y
    被诅咒的克莱奔船长怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    获得额外火焰伤害, 其数值等同于物理伤害的 50%
    ignite art variation [2]
    Y
    诅咒船长获得额外火焰伤害, 其数值等同于物理伤害的 50%
    ignite art variation [2]
    Y
    试炼使者怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    无法被击退
    Y
    恶魔monster penalty against minions damage +% final vs player minions [-40]Y
    悲运塑像Y
    铸炼碎片元素Y
    铸炼笼锤Y
    残次锯刃魔Y
    锯刃魔global maim on hit [1]Y
    完美锯刃魔global maim on hit [1]Y
    残次森林战士Y
    森林战士终结Y
    完美森林战士终结Y
    残次舞动之剑Y
    舞动之剑Y
    完美舞动之剑Y

    Community Wiki

    Edit

    Cyclone

    Cyclone is a channeling melee attack skill that rapidly hits all enemies in a circular area around the player. Cyclone gains stages during channeling that increase its base radius. The player can move while channeling Cyclone.

    Cyclone can be used with any melee weapon, or while unarmed.

    Skill functions and interactions

    • Attack speed: Cyclone spins at the player's attack speed and deals damage once per spin.

    • Area of Effect and Melee Strike Range: The base radius of Cyclone is 11 (not dependent on weapon range) plus 1 radius per channeling stage. Sources of Melee Strike Range (such as Warlord's Reach) will increase Cyclone's area of effect by 8% per 1 melee range. The total area is also affected by general area of effect modifiers.

    • Movement modifiers: While channeling, the player is immune to all sources of knockback and has 30% less movement speed. Bear Trap will still stop movement. Characters can pass through enemies for the duration of the attack (this is not considered phasing).

    • Dual wielding: Cyclone will alternate weapons while dual wielding.

    • Multistrike Support: Cyclone (and all channelled skills) cannot be supported by Multistrike.

    Version history

    VersionChanges
    3.15.0
  • Now deals 59% of Base Damage, and has 59% Effectiveness of Added Damage at gem level 20 (previously 54%).
  • 3.13.0
  • Fixed a bug which prevented Cyclone's channelling speed to be affected by modifiers to Action Speed.
  • 3.11.0
  • No longer makes you immune to Stun while channelling.
  • 3.8.0
  • Now has a base range of 11, rather than a range based on your weapon type.
  • No longer gains additional radius based on Melee Range.
  • Now gets 8% increased Area of Effect per 1 additional Melee Range.
  • Now deals 5 to 8 added Attack Physical Damage at gem level 1 (from 10 to 15), up to 28 to 42 at gem level 20 (from 56 to 85).
  • Now adds +1 to radius per stage (rather than +1 to melee range).
  • You now gain 1 stage every 0.2 seconds while channelling, rather than based on your attack time.
  • You now lose 1 stage every 0.3 seconds while not channeling (from 0.2 seconds).
  • 3.7.0
  • Now a channelling skill.
  • Now costs 2 mana at all gem levels (from 12).
  • Now deals base damage equal to, and has an added damage effectiveness of, 44% at gem level 1 (from 45%), up to 54% at gem level 20 (from 56%).
  • Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
  • Now gains stages as it is channelled, up to a maximum 3 at gem level 1 and 6 at gem level 20, and loses stages every 0.2 seconds while not channelling.
  • Now gains +1 to melee range per stage.
  • Now has an attack speed multiplier of 300% (previously had 50% more attack speed).
  • Modifiers to melee attack range now also apply to this skill's area radius.
  • 3.4.0
  • Cyclone's additional attack range per level has been lowered, and now matches the same progression as the other attack skills, gaining additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21).
  • 3.1.0
  • Can no longer be supported by Ruthless Support.
  • 3.0.0
  • Cyclone's additional melee range now applies to unarmed attacks. Cyclone now also uses pathfinding to determine where the skill will take the player (as opposed to moving in a direct line). Cyclone's description has been updated.
  • Fixed a bug where stats with the "while stationary" condition would erroneously stay active in certain cases while using Cyclone.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • There was a display bug that caused Cyclone to show the wrong DPS value and attack speed. We have fixed this bug, so you'll now notice the visual DPS almost double and the attack speed on the gem shoot up a lot. In addition, we have reduced the damage of Cyclone by around 10% and have reduced the damage of its initial hit.
  • 2.0.0
  • Reduced the mana cost at all levels. It now grants 0.5% increased area of effect radius per 1% of quality (was 1% per 1% quality).
  • 1.3.0h
  • Fixed a bug related to Cyclone where its stats could apply for a while after it ended.
  • 1.3.0
  • Cyclone now attacks slightly slower and has an equivalent increase to damage. It now deals damage immediately when it is used, in addition to periodic damage. Cyclone no longer targets enemies, only locations.
  • 1.2.1
  • We no longer treat Cyclone as a movement skill for the cases of Karui Spirits or flags in Capture the Flag.
  • 1.2.0
  • This skill can no longer be supported by the Multistrike support gem.
  • 1.0.2b
  • Fixed the skill tooltip damage per second display for Cyclone.
  • 0.11.1
  • Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat.
  • 0.10.4
  • The damage effectiveness of Cyclone has been increased from 35% to 40%.
  • We have also reduced the minimum distance it travels, so that you have more control. This distance is now about a third of what it was previously.
  • 0.10.3
  • Cyclone has been added to the game.

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