镰刀尸骨
亡灵
区域: 危机叉路
undead description [1]
移动速度加快 30%
Ash Harvester
幽魂Y
地区危机叉路
标签bone_armour, bones, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • 危机叉路: 镰刀尸骨
  • 还魂圣人, 镰刀尸骨, 骨之史杜克
  • 生命
    158%
    护甲
    +25%
    异常状态临界值
    158%
    抗性
    0 0 40 0
    伤害
    175%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.605 秒
    伤害分布
    ±10%
    经验值
    175%
    Model Size
    100%
    类型
    SkeletonMeleeScytheCyclone
    Metadata
    SkeletonMelee8
    等级
    51
    生命
    3,253
    护甲
    9,048
    闪避值
    2,524
    能量护盾
    0
    伤害
    271
    法术伤害
    271
    命中
    146
    攻击间隔
    1.605
    经验值
    10,164
    异常状态临界值
    3,253
    冰缓
    10
    Shock
    10
    Brittle
    58
    Scorch
    10
    Sap
    28
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 244–298
    暴击几率: 5%
    攻击间隔: 1.605 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonScytheCyclone
    攻击, 范围, 近战, 位移
    旋风斩
    基本伤害: 244–298
    暴击几率: 5%
    攻击间隔: 1.605 秒
    对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
    伤害总降 50%
    效果区域扩大 100%
    移动速度总增 30%
    攻击速度总增 250%
    base skill number of additional hits [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMelee8"] = {
        name = "Ash Harvester",
        life = 1.58,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.75,
        damageSpread = 0.1,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonScytheCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonScytheCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "cyclone_movement_speed_+%_final",
            "base_skill_number_of_additional_hits",
            "base_skill_area_of_effect_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 250, 30, 1, 100, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-58, 250, 30, 1, 100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    移动速度加快 30%
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 全域
  • Craft Tagsspeed
    灰烬收割者
    亡灵
    undead description [1]
    移动速度加快 30%
    Ash Harvester
    幽魂Y
    标签bone_armour, bones, has_two_hand_mace, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • 脆弱的骨弓, 灰烬收割者
  • 生命
    158%
    护甲
    +25%
    异常状态临界值
    158%
    抗性
    0 0 40 0
    伤害
    175%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.605 秒
    伤害分布
    ±10%
    经验值
    175%
    Model Size
    100%
    类型
    SkeletonMeleeScytheCyclone
    Metadata
    SkeletonMelee8Hellscape
    等级
    68
    生命
    10,165
    护甲
    35,988
    闪避值
    4,739
    能量护盾
    0
    伤害
    654
    法术伤害
    654
    命中
    290
    攻击间隔
    1.605
    经验值
    17,946
    异常状态临界值
    10,165
    冰缓
    32
    Shock
    32
    Brittle
    182
    Scorch
    32
    Sap
    89
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 588–719
    暴击几率: 5%
    攻击间隔: 1.605 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonScytheCyclone
    攻击, 范围, 近战, 位移
    旋风斩
    基本伤害: 588–719
    暴击几率: 5%
    攻击间隔: 1.605 秒
    对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
    伤害总降 58%
    效果区域扩大 100%
    移动速度总增 30%
    攻击速度总增 250%
    base skill number of additional hits [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMelee8Hellscape"] = {
        name = "Ash Harvester",
        life = 1.58,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.75,
        damageSpread = 0.1,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "SkeletonScytheCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonScytheCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "cyclone_movement_speed_+%_final",
            "base_skill_number_of_additional_hits",
            "base_skill_area_of_effect_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 250, 30, 1, 100, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-58, 250, 30, 1, 100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    移动速度加快 30%
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 全域
  • Craft Tagsspeed
    Edit

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