Ascheernter
Ash Harvester
Spectre | Y |
---|---|
Area | Die Wegkreuzung |
Tags | bone_armour, bones, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
Leben
158%
Rüstung
+25%
Ailment Threshold
158%
Widerstand
0 0 40 0
Damage
175%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±10%
Erfahrung
175%
Model Size
100%
Type
SkeletonMeleeScytheCyclone
Metadata
SkeletonMelee8
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
51
Leben
3,253
Rüstung
9,048
Ausweichen
2,524
Energieschild
0
Damage
271
Zauberschaden
271
Genauigkeit
146
Attack Time
1.605
Erfahrung
10,164
Ailment Threshold
3,253
Chill
10
Shock
10
Brittle
58
Scorch
10
Sap
28
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 244–298
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonScytheCyclone
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 244–298
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 50% weniger Schaden
100% vergrößerter Wirkungsbereich
30% mehr Bewegungsgeschwindigkeit
250% mehr Angriffsgeschwindigkeit
base skill number of additional hits [1]
is area damage [1]
100% vergrößerter Wirkungsbereich
30% mehr Bewegungsgeschwindigkeit
250% mehr Angriffsgeschwindigkeit
base skill number of additional hits [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMelee8"] = { name = "Ash Harvester", life = 1.58, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.75, damageSpread = 0.1, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonScytheCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonScytheCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "cyclone_movement_speed_+%_final", "base_skill_number_of_additional_hits", "base_skill_area_of_effect_+%", "is_area_damage", }, levels = { [1] = {-50, 250, 30, 1, 100, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-58, 250, 30, 1, 100, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Ascheernter
Untot
undead description [1]
30% erhöhte Bewegungsgeschwindigkeit
30% erhöhte Bewegungsgeschwindigkeit
Ash Harvester
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_two_hand_mace, has_two_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
Leben
158%
Rüstung
+25%
Ailment Threshold
158%
Widerstand
0 0 40 0
Damage
175%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±10%
Erfahrung
175%
Model Size
100%
Type
SkeletonMeleeScytheCyclone
Metadata
SkeletonMelee8Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,165
Rüstung
35,988
Ausweichen
4,739
Energieschild
0
Damage
654
Zauberschaden
654
Genauigkeit
290
Attack Time
1.605
Erfahrung
17,946
Ailment Threshold
10,165
Chill
32
Shock
32
Brittle
182
Scorch
32
Sap
89
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 588–719
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonScytheCyclone
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 588–719
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 58% weniger Schaden
100% vergrößerter Wirkungsbereich
30% mehr Bewegungsgeschwindigkeit
250% mehr Angriffsgeschwindigkeit
base skill number of additional hits [1]
is area damage [1]
100% vergrößerter Wirkungsbereich
30% mehr Bewegungsgeschwindigkeit
250% mehr Angriffsgeschwindigkeit
base skill number of additional hits [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMelee8Hellscape"] = { name = "Ash Harvester", life = 1.58, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.75, damageSpread = 0.1, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "SkeletonScytheCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonScytheCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "cyclone_movement_speed_+%_final", "base_skill_number_of_additional_hits", "base_skill_area_of_effect_+%", "is_area_damage", }, levels = { [1] = {-50, 250, 30, 1, 100, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-58, 250, 30, 1, 100, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |