幽魂 | Y |
---|---|
地区 | 藏古堂, 藏古堂, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 咒怨陵墓 |
标签 | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
生命
210%
闪避值
+25%
异常状态临界值
210%
抗性
0 0 75 0
伤害
113%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.8 秒
伤害分布
±20%
经验值
150%
Model Size
110%
类型
BoneStalker
Metadata
BoneStalker
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
67,235
护甲
92,477
闪避值
9,825
能量护盾
0
伤害
1,017
法术伤害
1,017
命中
518
攻击间隔
1.8
经验值
19,698
异常状态临界值
67,235
冰缓
213
Shock
213
Brittle
1,203
Scorch
213
Sap
587
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 814–1221
暴击几率: 5%
攻击间隔: 1.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 814–1221
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.8 秒
冷却时间: 5 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 1.8 秒
余震的击中和异常状态伤害总增 +25%
active skill area of effect radius +% final [-20]
is area damage [1]
余震的击中和异常状态伤害总增 +25%
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
攻击, 范围, 攻击可重复, 近战
基本伤害: 814–1221
暴击几率: 5%
攻击伤害: 95%
攻击伤害: 70%
攻击间隔: 1.8 秒
冷却时间: 6 秒
攻击伤害总降 30%
攻击速度总降 22%
disable skill repeats [1]
is area damage [1]
攻击速度总降 22%
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalker"] = { name = "Bone Stalker", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
白骨潜踪者
亡灵
Bone Stalker
幽魂 | Y |
---|---|
标签 | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
生命
210%
闪避值
+25%
异常状态临界值
210%
抗性
0 0 75 0
伤害
113%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.8 秒
伤害分布
±20%
经验值
150%
Model Size
110%
类型
BoneStalker
Metadata
BoneStalkerHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
13,510
护甲
28,790
闪避值
5,924
能量护盾
0
伤害
422
法术伤害
422
命中
290
攻击间隔
1.8
经验值
15,383
异常状态临界值
13,510
冰缓
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 338–507
暴击几率: 5%
攻击间隔: 1.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 338–507
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.8 秒
冷却时间: 5 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 1.8 秒
余震的击中和异常状态伤害总增 +25%
active skill area of effect radius +% final [-20]
is area damage [1]
余震的击中和异常状态伤害总增 +25%
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
攻击, 范围, 攻击可重复, 近战
基本伤害: 338–507
暴击几率: 5%
攻击伤害: 95%
攻击伤害: 70%
攻击间隔: 1.8 秒
冷却时间: 6 秒
攻击伤害总降 30%
攻击速度总降 22%
disable skill repeats [1]
is area damage [1]
攻击速度总降 22%
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerHellscape"] = { name = "Bone Stalker", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
白骨潜踪者
亡灵
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Bone Stalker
幽魂 | Y |
---|---|
标签 | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
224%
护甲
+75%
闪避值
+25%
异常状态临界值
224%
抗性
0 0 75 0
伤害
134%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.8 秒
伤害分布
±20%
经验值
160%
Model Size
110%
类型
BoneStalkerRoyale
Metadata
BoneStalkerRoyale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,411
护甲
50,383
闪避值
5,924
能量护盾
0
伤害
501
法术伤害
501
命中
290
攻击间隔
1.8
经验值
16,408
异常状态临界值
14,411
冰缓
46
Shock
46
Brittle
258
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 400–601
暴击几率: 5%
攻击间隔: 1.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BoneStalkerEarthquake
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 400–601
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.8 秒
冷却时间: 5 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 1.8 秒
余震的击中和异常状态伤害总增 +25%
active skill area of effect radius +% final [-20]
is area damage [1]
余震的击中和异常状态伤害总增 +25%
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
攻击, 范围, 攻击可重复, 近战
基本伤害: 400–601
暴击几率: 5%
攻击伤害: 95%
攻击伤害: 70%
攻击间隔: 1.8 秒
冷却时间: 6 秒
攻击伤害总降 30%
攻击速度总降 22%
disable skill repeats [1]
is area damage [1]
攻击速度总降 22%
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerRoyale"] = { name = "Bone Stalker", life = 2.24, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.34, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Id | RoyaleAdditionalMonsterDrops |
---|---|
Family | RoyaleAdditionalMonsterDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
白骨潜踪者
亡灵
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster hellscape charge +% [-35]
Bone Stalker
幽魂 | N |
---|---|
标签 | bone_armour, bones, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
生命
210%
闪避值
+25%
异常状态临界值
210%
抗性
0 0 75 0
伤害
113%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.8 秒
伤害分布
±20%
经验值
150%
Model Size
110%
类型
BoneStalker
Metadata
BoneStalkerExpedition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
13,510
护甲
28,790
闪避值
5,924
能量护盾
0
伤害
422
法术伤害
422
命中
290
攻击间隔
1.8
经验值
15,383
异常状态临界值
13,510
冰缓
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 338–507
暴击几率: 5%
攻击间隔: 1.8 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BoneStalkerEarthquake
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 338–507
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.8 秒
冷却时间: 5 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 1.8 秒
余震的击中和异常状态伤害总增 +25%
active skill area of effect radius +% final [-20]
is area damage [1]
余震的击中和异常状态伤害总增 +25%
active skill area of effect radius +% final [-20]
is area damage [1]
WalkingDoubleSlash
攻击, 范围, 攻击可重复, 近战
基本伤害: 338–507
暴击几率: 5%
攻击伤害: 95%
攻击伤害: 70%
攻击间隔: 1.8 秒
冷却时间: 6 秒
攻击伤害总降 30%
攻击速度总降 22%
disable skill repeats [1]
is area damage [1]
攻击速度总降 22%
disable skill repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/BoneStalkerExpedition"] = { name = "Bone Stalker", life = 2.1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.8, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "BoneStalkerEarthquake", "WalkingDoubleSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1800, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkingDoubleSlash"] = { name = "WalkingDoubleSlash", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {-22, baseMultiplier = 0.7, levelRequirement = 12, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |